Posts Tagged ‘Zappos’

Survey says – In-Game Advertising trumps Traditional TV Advertising

Wednesday, March 25th, 2009

Mountain View, CA based casual gaming advertising network NeoEdge Networks has released preliminary data that suggests that video advertising within games is more effective than traditional TV advertising.  The study is not yet complete and ready for publication, but reports are indicating that online gaming audiences are more likely to remember brands that are experimenting with pre, mid and post roll video ads inside web based games.  Whether or not this recollection is positive or not remains to be seen, but according to NeoEdge, it’s all good.

ingameadvertising1NeoEdge is conducting the study together with research agency Frank Magid Associates, and explain their reasoning:

The research goal was to determine both the value of online video advertising inside of casual games and the most efficient use of video advertising in casual games. In partnership with advertiser Zappos.com, casual game players across the NeoEdge Network were intercepted with a survey request after game play. Consumers saw one of ten different online video advertising scenarios, which varied number of ads seen, frequency of ads and additional ad products. Over 2,000 consumers participated in the research study and over 1 million ad impressions were used to conduct the comprehensive research.

EVP at Frank Magid Associates Vicki Cohen explains that the preliminary numbers indicate a quintuple increase in unaided brand awareness over TV advertising where a game included a zappos.com ad.  Over 80% of all those surveyed identified Zappos.com as the ad provider that “allowed them to play the game for free”, and 56% had a more favorable impression of Zappos.com due to the trade off of watching an ad – play the game for free.

Granted, in-game advertising surveys conducted by an in-game advertising agency must be taken with a grain of salt.  Regardless of the possible (read: keep it in mind) bias of the survey, the numbers and results speak for themselves and are interesting to note.  After all, both Google and Sony are eyeballing in-game advertising in a big way, and depending on which data you’re looking at, projections in this segment range anywhere from $732 million to $1.8 billion by 2010.

Now this study seems to paint a bright and rosy picture for the in-game advertising industry, but lest we forget, in-game advertising provider IGA is on rocky ground, and just recently, VentureBeat’s survey indicated that microtransactions, and not in-game ads were the ones to watch over the coming year.  Given the current economic conditions, and the online advertising rate freefall, I’m not completely convinced that the NeoEdge Networks survey will serve as anything more than an optimistic outlook in troubled waters.

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Wall Street meltdown is good for free-to-play gaming

Monday, October 13th, 2008

Unless you’ve just arrived from Caprica, chances are you’re probably well aware that the global financial market is in a freefall right now with some of the largest banking names going under, and others receiving a massive federal bailout.  Both the Dow and NASDAQ are riding somewhere in the North Atlantic aboard the Titanic, and it doesn’t take an advanced degree in economics to understand that a recession is looming on the horizon.  Lose all hope and head for the hills?  Heck no.  NOW is the time for free-to-play gaming to go in, guns blazing.  Let’s see how and why:

Let’s take a step back for a moment and think about the last recession that we saw.  The 2000-2003 recession, while not quite accompanied with a multi-tiered sub prime mortgage fiasco, was quite harsh on retailers worldwide.  BUT  some industries and specific companies actually manage to thrive in poor economic markets.  Those that buy advertising (as opposed to selling it) are the ones that make off like bandits.  Obviously, given a recession, ad buyers are able to snatch up much higher profile and/or wider reaching advertising that previously affordable.

Online gaming companies, ecommerce companies,  and lead generation firms for example are all buyers of online advertising.  In our last round of ‘oh crap, where did all the money go?’ companies such as Expedia, Zappos, Lending Tree, Lower my Bills, Netflix, and Classmates.com were all able to grow to over $100 USD in revenue thanks to the ultra cheap media.

There is however, a notable difference this time around, and it comes to us via Consumer Confidence.  In the 2000-2003 recession, consumer confidence was higher than this time around.  In order to highlight this, let’s take a look at ‘In-Market Automotive Shoppers’.  Compete.com talked about consumer confidence back in September with this article and graph:

Obviously, an in-market buyer is someone ready and willing to make a purchase.  Clearly, times for the auto industry have seen better days.  Granted, a car and a free-to-play game (microtransactions included) aren’t even in the same ballpark, but I note this to point out that ‘considered purchases’, big ticket items including cars, homes, etc. have showed a noted decline, in part due to consumer confidence.

Taking a look at small purchases, Seeking Alpha is quick to point out that even the morning cup of Joe, normally purchased at Starbucks as seen a decline:

There was a time when getting a coffee at Starbucks Corp. (SBUX) – whether a basic “tall bold” or a souped-up venti concoction – was considered a relatively cheap treat, though those of us with a daily Starbucks habit might think otherwise.

However, a report from RBC Capital Markets analyst Larry Miller indicates that even that daily cup of store-bought java is one of the victims of the credit crunch. Mr. Miller lowered his 2009 earnings estimates – to $0.90 from $0.95, and said:

[The move] reflects our proprietary survey work, which suggests Starbucks sales continue to weaken as consumers are changing their habits and brewing more coffee at home.

And now for our bright shiny star in the midst of a seeming dark financial future: Games.  The gaming industry has traditionally bucked the financial trends, and thrives in time of discontent.  Perhaps folks are looking for a way, if only momentary and fleeting, to forget their bank account issues or missing 401k by blasting their way through level 27, or purchasing that shiny new outfit for their head banging Guitar Hero.

A certain amount of any game development budget is dedicated to new customer acquisition.  If free falling advertising rates can still maintain the same amount of pre-recession eyeballs, free-to-play games may be in the perfect position to cash in on advertising fiesta.  And given the price…who could resist something for free?

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