Posts Tagged ‘yves guillemot’

Ubisoft: we’re 100% committed to social networking

Friday, January 15th, 2010

Ubisoft France CEO Geoffroy Sardin recently sat down with Gamekult to talk about the company’s future plans and how social networking factors into the mix. Sardin confirmed that Ubisoft developers are hard at work, incorporating social networking features into each and every single product in their lineup.

UbisoftTo speed up the process and get in the game, Ubisoft recently acquired casual games developers Nadeo, makers of TrackMania and QuestMania. Sardin said that the idea is to basically let Nadeo do what they do best, and try not to micro-manage the team. “Nadeo is not in the studios of Ubisoft… I, personally, I’ve never met [with the studio since its acquisition]. So it proves the independence they have and we want them to continue their adventure.”

“Nadeo enjoys the support and knowledge of Ubisoft, but mostly we are now experts in the community… that will help us to develop just about anything online,” Sardin continues. “And Nadeo is at the top of this level, especially for communication with their community.”

And while this is a good move for the company, for multiple reasons, Sardin does admit that there’s a bit of a ‘late to the party’ effect already taking place. He admits that Ubisoft’s presence in the social networking domain is, “growing exponentially, but still tiny compared to overall business.”

Addressing the elephant in the room, Sardin acknowledges that Facebook integration is key. He says that everyone across the board has been mandated with getting products rolling under the Facebook banner. “All studios of Ubisoft in the world are working on that subject.”

So if Ubisoft is trailing other competitors efforts in the social networking space, what can they do to up the ante? When asked about further or future acquisitions, Yves Guillemot said that Ubisoft would be interested in working with other companies if the opportunities are right.

An interesting position to be in. As major ‘traditional’ gaming studios stand by and watch social gaming upstarts such as Zynga, some are now scrambling and having to play the catch up game. Some start from scratch and build their social networking integrations from the ground up, while others like Ubisoft acquire outside sources. It should be interesting to see where and how Ubisoft will be able to put it’s own unique fingerprint on the genre.

 

Ubisoft takes a Q1 51 percent nosedive

Tuesday, July 28th, 2009

While yesterday’s report of company record setting revenues from Changyou might be a plus for the gaming industry, major French publisher Ubisoft reported a massive 51 percent drop in Q1 sales to €83 million, or approximately $114 million. This drop represents a missed financial guidance target of 12 percent. Low numbers are attributed to slow sales of Nintendo DS titles, as well as back catalogue PS3 and Xbox 360 games. Company Chief Yves Guillemot said that sales in both the U.S. and Europe have seen a “very sharp slowdown.”

ubisoft“We are currently experiencing a very sharp slowdown in our sales for Nintendo DS as well as sales of back-catalog titles, in the context of a market that is tougher than anticipated,” Guillemot said. “This will have a significant impact on our first-half showing. Against this backdrop, the solid performance of our Wii titles combined with the successful launches of Anno and Call of Juarez are points of satisfaction and demonstrate that good products are continuing to sell well.”

However, it’s not just the sharp slowdown that’s affecting Ubisoft. Guillemot also points to piracy, specifically in the DS sector, as a factor in the company’s poor showing. “Piracy is strong so we are working to put new figurines and new elements in the boxes that will change that in the future… for example in Europe we have the same market share in DS this year as last year…,” Guillemot said. “We see a different attitude toward piracy in the U.S. than Europe. We did a survey that said our consumers will be more willing to buy products than pirate them. ”

This under-performance has led Ubisoft to take on some “damage control” measures. To that end, Ubisoft has reduced its Q2 projections to €80 million ($110 million). Previous Q2 projections were set at €130 million, or $178 million. This deflation of numbers will then represent a 54 percent decrease in Ubisoft’s year-over-year revenues from 2008.

Notably, Ubisoft’s delays in getting Spinter Cell Conviction and Red Steel 2 out the door don’t bode well. Likewise, Ubisoft has also delayed the releases of Ghost Recon and I Am Alive from a projected date sometime in Q4 09 to sometime in 2010.

“We are disappointed that we have to postpone the release of several major games but we consider that this choice is the best one in the long-term interests of Ubisoft,” Guillemot added. “…The excellent response to our games at E3, as well as the high buzz generated for titles such as Assassin’s Creed 2, Splinter Cell Conviction and Avatar, reinforce our belief that the company can achieve strong growth in the second half of the fiscal year.”

With troubling numbers, release date delays, and piracy running rampant, the question begs to be asked; Is now the time that Ubisoft might want to start taking a long hard look at the free-to-play model? Historically, game development has been done at a rather rapid pace (be that a plus or minus), and piracy would literally be eliminated. Granted, Shadowbane went the F2P route, but was closed on July 1 of this year, but we’re also looking at a title that’s almost 6 years old, and lagged behind in a number of areas of today’s free-to-plays. Let’s see just how, and with what Ubisoft can pull itself out of the slump.

 

Microsoft moving forward with 3D Games

Friday, July 4th, 2008

Chris Satchell, general manager of XNA has confirmed that Microsoft has experimented with 3D games.

In a GamesIndustry.biz exclusive, Satchell stated that the technology is “extremely interesting” and that Microsoft had (is) experimenting with it. The down side is that players are required to wear headgear or glasses during gameplay.

“This is a very interesting area of graphics technology. We have done experiments with this at Microsoft and the results are extremely interesting. However, the current systems that work well require wearing active shutter glasses and I think it is hard to be mainstream with asking people to wear headgear to play games,” he said.

“There is some very interesting technology being developed that can overcome this obstacle and it will be interesting to see where this leads. So, some way to go yet. I love that some developers are experimenting along this path. It is a great way to move industry technology forward.”

View the entire Satchell interview at GamesIndustry.biz

While Satchell and team may be ‘experimenting’ with 3D technology, Ubisoft’s CEO Yves Guillemot has announced that the publisher is already working on a series of 3D titles, including a 3D version game for James Cameron’s soon to be released 3D movie Avatar.

We can only wonder how much of this new rush to produce stereoscopic (3D) games has something to do with Johnny Lee’s incredible YouTube success with his ‘Head Tracking for Desktop VR Displays using the Wii Remote’ video, which currently has 5.7M views, 7,837 comments, and a whole new school of gamers and developers talking about ‘the next big thing’.

YouTube Preview Image
Zemanta Pixie