Posts Tagged ‘xbox 360’

Funcom and Turbine give away virtual goods

Friday, April 3rd, 2009

Earlier this week, both Funcom and Turbine started giving away virtual goods within Age of Conan and Asheron’s Call and Dungeons & Dragons Online, respectively.  Funcom hopes to draw new players in and lure back former players with free trials and exclusive virtual items.  Turbine, however is on another path, with their virtual goods giveaway being a bit more of the ‘D’oh!  Our bad – here’s some free stuff’ variety.

Funcom – Age of Conan

aocYesterday marked the kickoff of a new Funcom initiative.  Watching player numbers decline, Funcom’s not about to let their investment simply slip away, and they’ve now opened a free trial program.  This trial lets new users try out the game for 7 days at no cost.  Since Funcom’s announcement of shrinking server populations, the company desperately needs to draw in new players as well as retain current ones.  To this end, Funcom is going 1up on the free trial, and now sweetening the deal with tossing a few virtual goods in Conan’s backpack.

MMORPG.com and Eurogamer.com, Funcom partner sites, are now holding the keys (literally) to these new AoC freebies.  Both sites were issued 20,000 trial keys, one lot to be used for North American gamers, and the other for European gamers.  These are the promo keys needed to obtain the three unique virtual items.  These items are designed to allow for easier and faster early gameplay.  Items include:

  • Totem of Origins – designed to allow players to teleport back to their home city from anywhere in the world after level 20
  • Bag of Holding – an über backpack designed to increase users’ overall inventory space
  • Enruned Kosalan Ring – increases all damage dealt by the wearer

Note: these items are available ONLY through the MMORPG.com and Eurogamer.com keys.  A free trial version of AoC is of course available directly from the Funcom site, but alas, no free stuff.  And if three free virtual goods weren’t enough to get players interested, Funcom is also tossing in the family truckster and roof rack as a bonus if a trial is converted to a fully paid version.  What I mean by that is Funcom is giving new paying customers a Snow Mammoth mount (family truckster) and a Mammoth Bag (roof rack) that are designed to further speed up early to mid level playing.  What’s interesting to note is that these potentially five free virtual goods are not simply cosmetic upgrades, but items that will significantly improve player’s performance and speed through the game.

This raises two interesting points.  First being, I clearly remember Funcom’s AoC presentation at last years Games Convention in Leipzig where they told press members that they’re really struggling with end game content.  Has this end game content been significantly improved (and better yet, tested on a massive scale)?  It would appear so, as Funcom is obviously making a push to move new players through early stages quite quickly and on board to take on the darkest of dungeons.  The second question raised is whether or not Funcom is testing the microtransactions waters with AoC?  Remember, they’ve got at least two free-to-play titles in the works that we know about.  Could Funcom even be considering opening AoC up to an in-game item mall, or do they want to stick to the tried and true method of subscriptions, all the while working on free-to-play in the back room?

Turbine – Asheron’s Call and Dungeons & Dragons Online

pc-dungeondragons-online-stormreach_boxServer migration is never an easy task.  Especially when you’re running an MMO which sees literally no down time what so ever.  So when Turbine recently migrated servers for both Asheron’s Call and Dungeons & Dragons Online things weren’t exactly what you’d call ‘Smooth’.  The migration resulted in a significant amount of downtime, and as is standard industry practice with server downtime, Turbine extended all subscriptions by one day.  But the folks in Mass. didn’t stop there.  Turbine stepped up to the plate and started handing out the virtual goodies to eager MMO players.

This coming weekend all Asheron’s Call and D&D Online players will receive a +25% XP bonus as well as an increased rare item drop rate of virtual goods.  But wait….the Turbine goodness doesn’t stop here, as they’ve managed to turn a faux pas into a virtual goods teaser.  All users of D&D Online with active accounts during the downtime will receive a special in-game item when the next major patch is released later this summer.

Nice guys eh?  Well of course, but what’s more is that by giving away ‘free’ virtual goods within a game, Turbine is giving a ‘behind the curtain’ nod at the real-world financial value of in-game virtual items.  As with all goods and services, naturally distributing a large amount of one particular item immediately decreases it’s value of worth, but to the average player, the ‘Oooo.  Neat!’ factor far outweighs the ‘Aw man, it’s not worth as much anymore, ‘cause everybody has one’ factor.

Turbine has already clearly indicated that they’re interested in microtransactions, hiring a microtransactions manager.  Additionally, yesterday’s rumor mill was in full effect with reports that LotR was more or less ‘ready to go’ to be ported to a console experience (specifically the XboX 360) but had hit a snag as Turbine would like to feature the title as a free-to-play with microtransaction options, causing Gold vs. Silver XboX subscription headaches.

While perhaps not the best of circumstances to introduce players to virtual goods (and the associated advantages and downright cool factor), both Turbine and Funcom are using difficult situations to their advantage.  Both companies have free-to-play/microtransaction based projects in the works – so why not wet the appetites of their current customers through targeted promotions?  Brilliant folks.  Simply brilliant.

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Holiday 2008 online video game sales top brick and mortar

Tuesday, January 6th, 2009

Comscore has recently released figures comparing holiday spending 2007 vs. 2008 revealing that both online sales of Sports and Fitness equipment and Video Games increased and outperformed offline sales during the holiday 2008 season.

Data compared data from comScores’s overall (online and offline) consumer e-commerce spending published by MasterCard Avisors’ SpendingPulse Unit from November 1 – December 24 of 2007.

The data doesn’t lie, with comScore showing that the top growing online product category for the holiday season was Sports and Fitness, growing 18 percent yoy, with Video Games, Consoles and Accessories growing a close 14 percent.  Naturally, the top grossing platforms include the big three: Nintendo Wii, Microsoft xbox 360, and Sony’s Playstation 3.  The only other positive growth segment was apparel and accessories, which generated higher sales as a result of retailers’ price slashing and promotions, combined with bad weather across most of the country.

And while certain categories lost significant traction across the board, the silver lining is that the online component of these sales is significantly higher than their offline counterparts

  • Sales of Apparel & Accessories was up four percent online, compared with a 19-21% decline in overall sales of the category.
  • Electronics declined five percent online, while Home, Garden and Furniture declined 14% online. This compares with a 26% decline in overall sales of Electronics/ Appliances.
  • Jewelry & Watches declined 24% online, compared with a 34% decline in overall sales of Luxury Goods (including Jewelry & Watches).

“For an online holiday shopping season that recorded a disappointing three-percent decline in sales, a positive note is that e-commerce trends outperformed overall consumer spending in several product categories, which is to say that e-commerce continued to capture an increasing share of consumers’ wallet,” said Gian Fulgoni, comScore chairman.

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Nintendo to bring microtransactions to Wii

Monday, January 5th, 2009

Nintendo has recently released a bit more information about their plans to join Microsoft and Sony and bring video on demand to connected Wii owners.

Microsoft’s xbox 360 console now has Netflix up and running, and Sony’s PS3 is slated to get Play TV later this year.  Last month, Nintendo started leaking bits and pieces around the interwebs via their selected ad company Dentsu announcing that they plan to create specific programs for the Wii.  While Microsoft’s Netflix deal allows users to ‘rent’ downloadable content, and Sony’s system will provide a similar service, Nintendo, staying true to wii form, is going off in their own microtransaction-based direction.

Unlike the big M and S, don’t be on the look out for any movie style entertainment from Nintendo – which makes sense, as they’ve not bothered with the deal cutting that both Microsoft and Sony have trudged through.

Nintendo’s new path will happen via ad agency Dentsu, who also have deals with Fuji Television and Nippon Television.  Similar to wii’s weather forecaster, wii vote, and wii channels, Dentsu will create video on demand centered around family-oriented cartoons, brain teaser quiz games, culinary delights, educational, and other assorted lifestyle programming.  Given the delivery vehicle that Nintendo has chosen, I’m going to go out on a limb here and suspect that the channel will also be chock full o’ advertising.  Combine that with the extremely wide demographic that the wii console appeals to, we might be looking at a shotgun approach to the ads – one might see a game ad for a 4-12 age range title back to back with an ad for the superbowl.

Currently named Wiinoma, the service is expected to connect to the 18 million of the estimated 40-million wii consoles connected to the internet around the globe.

While some content is slated to be free, other not yet specified content will be available via microtransactions.  Japan is expected to get a first view of a live Wiinoma this spring, with a global rollout following shortly there after.

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Barack appears in Burnout Paradise

Saturday, October 11th, 2008

In game advertising has seen quite a week.  If Google’s big announcement of getting into the game (literally) wasn’t enough to make advertisers and marketers drool with anticipation, the monetization model received another boost a few days back when Xbox Live gamer Dragunov slammed on the breaks to snap this shot of a Barack Obama ad appearing in Burnout Paradise.

Dragunov came across the ads, grabbed a few screenshots and posted them to his Rooster Teeth journal page.  He reports:

Here’s the photos I took while playing Burnout: Paradise on the XBox 360.  I don’t know how often they rotate the in-game advertising, but I imagine they are still up.

I gotta give [Obama] credit for covering all the bases.  I also think this is an interesting endorsement for adults as gamers (or maybe he’s planting the seeds for a re-election bid in 4 years…)

Now these screenshots are either an outstanding Photoshop work, a viral ad planned and released by the Obama campaign, or maybe  both.  Either way you look at it, this is remarkable.  The ads display that early voting has already begun and point directly to Obamas site voteforchange.com.

While neither EA or the Obama campaign responded to our inquiries confirming the ads, clearly Obama and/or his diehard photoshopping supporters have created waves and know exactly where and how to reach young voters.

Given that approximately one third of all American households contain either a PS3, Xbox 360, or Wii, the Obama campaign has the potential to reach a market that normally may or may not pay attention to political ads.  Granted, there is the potential that most Burnout Paradise drivers are going to go flying by the ads, but then again, there are gamers like Dragunov that stopped to view the billboard, snapped a few photos, and here we are….discussing Barack Obama.  Include the recent Brandweek survey conducted by the Nielsen Games division that concluded that 11 percent of gamers said they bought a brand after seeing it advertised in a game, and you’ve got a powerful mix on your hands.  I guess the next logical step is when can I pony up and get a microtransaction Obama paintjob for my ride?

The Obama camp is clearly showing great technological progress in terms of not only leveraging the technology, but also targeting and delivering it at just the right time and place.  With his my.barackObama, Facebook page, and iPhone app the Democrats are painting themselves as those in the know, while John McCain is still struggling to understand email.

Historically, the young voter group is the least likely to actually show up at the polls on Election Day, but we’ve seen some incredible progress from both political parties to embrace and utilize the power of the online world.  From Howard Dean’s incredible use of viral marketing via blogs, to Obama’s ads appearing in Burnout Paradise, clearly virtual worlds are beginning to gain the attention of even the oldest of old school.

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NPD reports that industry growth slows: Madden still drives it into the end zone

Friday, September 12th, 2008

According to NPD’s August numbers, the North American video game market only grew 9% year-over-year (August ’07-August ’08), indicating a slowed growth from previous months.  Software sales were however strong with EA’s Madden NFL 09 leading the pack; Nintendo pulling some equally strong numbers.
While 9% isn’t a massive growth rate when talking about widget sales, a 9% growth rate in the video game industry is still a commanding figure: $1.08 billion ’08, and a paultry $994.76 million in August ’07.  Hardware however, only clocked in at a 3% growth rate; $384.59 million ’07 – $394.53 million ’08.

NPD analyst Anita Frazier points out that this is the first time in 27 months the industry has seen only single-digit percentage growth.

Like the July numbers, software sales managed to beat the average improvement, rising 13% year-over-year from $489.06 million to $550.67 million.

The Nintendo DS and Wii took the top two spots respectively in the hardware sales slots, while Xbox 360 leapfrogged over the PS3, the PSP managed to beat both.

The cold hard facts:

August Hardware Per-unit Sales figures

  1. Nintendo DS – 518.3K
  2. Wii – 453.0K
  3. PlayStation Portable – 253.0K
  4. Xbox 360 – 195.2K
  5. PlayStation 3 – 185.4K
  6. Playstation 2 – 144.1K

While August wasn’t a great month for strong hardware growth Frazier comments, “The PSP and PS3 systems achieved the greatest percentage gain of all now-gen systems. The sales acceleration of these systems, combined with the recent Xbox 360 price cuts should fuel future growth of this category.”

I’m quite sure the folks in Richmond are quite happy about this.  Microsoft recently lowered the price of the entry-level Xbox 360 Arcade, which comes without a hard drive, to $199.

August Software Units Sold Figures

  1. Madden NFL 09 (Xbox 360, EA Tiburon/EA) – 1.0M
  2. Madden NFL 09 (PS3, EA Tiburon/EA) – 643K
  3. Madden NFL 09 (PS2, EA Tiburon/EA) – 424.5K
  4. Wii Fit (Wii, Nintendo EAD/Nintendo) – 394.9K
  5. Mario Kart Wii (Wii, Nintendo EAD/Nintendo) – 328.7K
  6. Wii Play (Wii, Nintendo EAD/Nintendo) – 200.2K
  7. Soulcalibur IV (Xbox 360, Project Soul/Namco Bandai) – 174K
  8. Too Human (Xbox 360, Silicon Knights/Microsoft) – 168.2K
  9. Madden NFL 09 All-Play (Wii, EA Tiburon/EA) – 115.8K
  10. Guitar Hero: On Tour (NDS, Vicarious Visions/Activision) – 111.2K

With the days growing shorter and cooler, combined with the media blitz concerning all things football, it’s shouldn’t really come as a shock that Madden is dominating the charts.  Regarding the slow growth over the month of August, sure, it IS the first time the sector has seen a single digit for the past 27 months, but I’m not quite sure it’s time to panic.  While there were 453k Wii sales, the DS clocked in at 518.3k, clearly indicating that gamers were on the go during the month.  As retailers begin to gear up for the coming holiday season, I wouldn’t be surprised to see a report coming out of Port Jefferson extolling the rise in gaming consoles and software sales in the coming months.

And the PS2…are they really still making games for an outdated platform?

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NPD Group releases Games Segmentation 2008 Report

Thursday, August 14th, 2008

The market research firm the NPD Group recently released its 2008 Games Segmentation Report which reveals some staggering numbers.

According to the US Census population clock, there are currently 304 million Americans.  This includes all living breathing persons within the American borders.  While some of these people do not fall into the range of NPD’s survey (ages 2-65+), NPD found that there are approximately 174 million Americans playing games.  Even if we were to take the entire US population, that means that 1 out of every 2 Americans is playing some type of game on some type of platform.

The report divides the total number of gamers into 7 distinct “gamer segments” and analyzes their usage and ownership patterns.  The breakdown looks like so:

  • 3% are Extreme Gamers
  • 9% are Avid PC Gamers
  • 17% are Console Gamers
  • 14% are Online PC Gamers
  • 15% are Offline PC Gamers
  • 22% are Young Heavy Gamers
  • 20% are Secondary Gamers

Young heavy gamers make up the majority of the survey with a whopping 38 million strong.  These gamers tend to favor portable platforms, make up at least one third of the system owner’s group with 6 out of every 10 owning a DS and/or PSP.

On the other side of the coin, Extreme Gamers, those classified as playing a total of 22.3 or more hours per week, and having purchased nearly 24 titles across all their gaming platforms in the past three months, show a strong preference for the PS3 and Xbox 360.

“Although Extreme Gamers are heavily involved with the industry, they represent a small portion of the potential market for any new game that comes to market,” said NPD analyst Anita Frazier. “In order to promote continued growth, we must better understand all of the gaming segments.”

While the PC is used more than any single console for gaming, Extreme Gamers, Console Gamers, and Young Heavy Gamers are more likely to use consoles than a PC to play.

The study also found that Console Gamers; those that play on a console system, on average 8.2 hours/week, and purchased 3.2 games in the past three months, that own a PS3 are most likely to own other current gen consoles.  In contrast, only 10% of PS2 owners also own a PS3.

Regarding micro transactions, the NPD Group found that more than half of the Extreme Gamers and just over a third of Avid PC Gamers said that they would definitely download a feature to enhance a specific game that they own.

Speaking of downloads, 14% of games purchased in the past threee months across all segments were digitally acquired, with Avid PC Gamers making 27% of their purchases digitally.

About the NPD Group Study:

The data was collected from more than 20,000 members of NPD’s online consumer panel, ages two to 65+.  Responses for consumers ages two to 12 were captured by instructing a parent to take his or her child in this age range to the computer to answer the questions, either with or without the parent’s assistance. Qualified respondents reported they personally play video games on a PC, on a console or portable system, or on another device such as a mobile phone.  The following four key variables were used to create the gamer segments: ownership; usage; frequency; and purchased/received video games. Final survey data was weighted to represent the U.S. population of individuals ages two and older.  Fieldwork was conducted from January 11-February 5, 2008.

Note: This study was conducted in January, meaning that questions that refer to consumer behavior in the past three months include the Christmas/Hanukkah holidays.

Games Segmentation 2008 differs from Gamer Segmentation II (May 2007) primarily in the revised sampling methodology and the revised and updated Segment definitions. Gamer Segmentation II used a sample of individuals age 6 to 44. Games Segmentation 2008 uses a sample of individuals 2 to 99. By including all gamers, NPD will be able to continue to use and trend these segments for future waves.

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PS3 firmware update goes live

Wednesday, July 2nd, 2008

First off…stop.  Stop reading this post and go grab the new PS3 2.40 firmware update.  No problem, I’ll wait….

Right.  Got that puppy downloading?  Good.  No worries, as it’s probably only going to take about 2-3 minutes.  Not a bad delivery time for a firmware update that’s got a whole gaggle of geese packed inside.

If you’ve spent way too much time fragging, and don’t have a clue as to what I’m talking about, I couldn’t say it any better than Sony’s official video(s)

YouTube Preview Image YouTube Preview Image

That download should be done by now.  Head on back to ye old console and install it.  It’s gonna take about 3 minutes, so go grab a drink and we’ll wrap this puppy up.

Just in case you’re actually still here reading this, and now downloading/installing, I’ve transcribed the update below:

Main Features Revised in System Software Version 2.40

The [Friends] category has been redesigned. Also, the number of people who can be added as Friends has been increased to 100.

A trophy feature has been added. You can now collect trophies for games that support this feature. To see your trophies, go to [Game] > [Trophy Collection]. To see a Friend’s trophies, go to the Friend’s [Profile].

During gameplay, you can exchange messages with Friends or view trophies. You can perform these functions from the XMB™ (XrossMediaBar) screen that is displayed when you press the PS button.

You can now perform an Internet keyword search directly from the XMB™ screen. To use this feature, go to [Network] > [Internet Search].

Yep that’s right.  A trophy feature (similar to Xbox 360’s achievements),  an in game XMB allowing you to send messages to friends while inside games, and lest we forget, a Google search bar.  No really…I’m being productive.  I just researched my next article all while landing 16 kills.

So really…no excuses now.  Go download the damn thing and save yourself the approx. 15 minutes for when you actually want to play and not sit and watch download/install features.

Enjoy!

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Wii dropin’ bombs on PS3 and Xbox in April

Monday, May 19th, 2008

Market research firm NPD released April data on Thursday putting Nintendo’sWii on top.

Nintendo also released their own press release using the NPD numbers:

According to NPD, the Wii outsold Microsoft’s Xbox 360 and Sony’s Playstation 3. The Wii moved 714,000 units in April bringing it’s total US sales since launch to 9.5 Million units.

NPD’s numbers show that Microsoft milked the cash cow for 188,000 units and Sony, 187,100 PS3′s.

Perhaps having a bit of advanced knowledge of the upcoming numbers, Microsoft released a statement of their own on Wednesday that they’d reached the 10 Million units sold mark, making the Xbox 360 the first  next-gen console to reach this landmark. Microsoft gave itself a pat on the back, arguing that this is the landmark that that usually indicates the eventual winner of each console generation.

Speaking of April, unless you’ve been living under a rock, you know that Rockstar Games’ Grand Theft Auto IV launched on the 29th on Xbox 360 and PS3. Granted, GTA IV had only been out for 2 days last month, and box Microsoft and Sony saw an increase in these sales, and yet Wii still came out on top.

NPD’s data on GTA IV places the game in two of the three top slots of software sales, with the Xbox version cashing in with 1.85M copies, and the PS3 version selling 1M units.

Again, Nintendo backs that ass up with Mario Kart Wii coming in as the second best selling game for the month of April, pushing 1.12M bananas out the door. Overall, 6 out of the top 10 best selling games during April were Wii games.

Let’s not forget about the other white meat: handheld gamers. The Nintendo DS and the Sony PSP outsold both the Xbox 360 and the PS3. The DS cranked out 414,800 receipts, with the PSP paling in comparison at only 192,700.

Overall, NPD’s research indicates what we’ve already mentioned, even though the economy sucks, the gaming industry is still partying like it’s 1999, with total sales in April racking up $1.23 billion. Yep, that’s Billion. That’s a 47% increase over the $839 million only one year earlier. Likewise, hardware sales were up 26% from $339 million in April 2007 to $426 million in April 2008.