According to a new comScore report, 2008 saw a massive surge in online games. The US market for online gaming grew to a healthy 86 million visitors in December ’08, compared to 67 just a year earlier. Due to this jump in activity, the total time spent playing online games has risen 42 percent, with Americans’ time spent playing online games grew from 3.7 percent in December ’07 to 4.9 percent in December ’08.
The big winner in ’08 was Yahoo! Games taking the number 1 spot with 19.5 million visitors, a notable 20 percent rise from ’07 figures. Powerhouse EA took the silver medal with 15.4 million visitors, up 21 percent. Walt Disney’s legacy continues with Disney Games ranking 3rd with 13.4 million, a 13 percent gain. Fourth place belongs to Wild Tangent with 13.3 million visitors, rising 74 percent yoy, and Addictinggames.com rounding out the top 5, with 11.3 million visitors, a 17 percent increase. Most notable is the number 10 position, Spill Games which say only 6.7 million visitors, but a massive 269 percent increase over ‘07’s numbers.
“It appears that online, ad-supported gaming is one of the activities that has benefited during this economic downturn,” said Edward Hunter, comScore director of gaming solutions. “Not only have consumers turned to outlets such as gaming to take their minds off the economy, but as they curtail their discretionary gaming-related purchases they are turning to free alternatives.”
More eyeballs means more display ads
While most ‘traditional’ forms of online advertising are seeing some pretty slim pickins at the moment, the online gaming category is bucking the trend, and has seen some remarkably positive numbers. From November 2007 to November 2008, the total number of display ads in the online gaming sector rose to 8.6 billion, a 29 percent increase. Given the increase in more eyeballs, more and more display ads are being served, but players’ frequency of exposure remained relatively the same at 127 ad views/person. Another positive for the end consumer is that the number of ads per page, a measure of “ad clutter” actually declined 17 percent.
“The growth in display ads in the online gaming category not only underscores the assertion that gamers are increasingly accepting of ad-supported games, but also that the advertising community is recognizing the value of this highly engaged audience,” added Hunter. “It is also likely that the advertising agency community will begin to demand more evaluations of campaign effectiveness in this space as spend and impressions continue to rise.”
Related articles
- comScore says U.S. online gaming audience grew 27 percent in 2008 (venturebeat.com)
- Yahoo Is Still Leading With Unique Visitors of Online Games (livecrunch.com)
- WildTangent Closes Studio, Changes CEO (xconomy.com)
- Wild Tangent’s chief Alex St. John talks about elevating COO, shutting game studio (venturebeat.com)






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