Posts Tagged ‘warcraft iii’

League of Legends sets official October 27th release date, open beta soon

Wednesday, October 7th, 2009

fatfoogoo client, and developers of the highly anticipated League of Legends, Riot Games have recently announced the official release date of October 27th on the title’s official message boards. This date will also serve as the official date of the retail version of this free-to-play title hitting store shelves.

Currently, the MOBA (multiplayer online battle arena) is in closed beta, but Riot Games plans an open beta invitation beginning later this month, ending with the official release. Although this will be the ‘official’ release date, Riot will be presenting the world with it’s own version of a soft launch, as the game will then be in a “pre-season” mode. This time period will be used by both players and developers as a time to get used to the game and play style, while the Riot folks work out any kinks or bugs in the game, and put the final polish on the product. According to the Riot Games post, “We believe that seasons are a great way to help facilitate competitive gaming and competitive communities.” The first official season of League of Legends will commence in the first half of 2010.

League of Legends is based upon a highly successful Warcraft III mod, Defense of the Ancients, whereby players have a host of demons that they can then summon and engage in intense battles against each other. The game is free-to-play, and supported through various microtransactions, powered by fatfoogoo technology. “League of Legends is being built as a highly competitive core game that we believe will change many people’s minds about the type and caliber of games that can be offered for free,” states Riot Games CEO and co-founder Brandon Beck.

In addition to the already in place cast of champions available to players, Riot has recently released details on two new champions:

Shaco, the Demon Jester

  • ShacoDeceive – Shaco stealths himself instantly and teleports to target location.
  • Jack In The Box– Shaco creates an animated Jack-in-the-Box at target location, which will wait, stealthed, to Fear nearby units and attack them when some come nearby
  • Two-Shiv Poison– Shaco’s Shivs passive poison targets on hit, giving them a miss chance and slowing them. He can throw his Shivs to deal damage and poison them.
  • Hallucinate [U] – Shaco creates an illusion of himself near him, which can attack nearby enemies. Upon death, it explodes, dealing damage to nearby enemies.
  • Backstab [P] – Shaco deals 30% bonus damage when striking from behind.

Heimerdinger, the Revered Inventor

  • HeimerdingerH-28G Evolution Turret – Heimerdinger lays down a machine gun turret. This turret gains experience from attacking units and can level-up, gaining boosted damage and armor.
  • Hextech Micro-Rockets – Heimerdinger fires a number of Champion seeking missiles, hitting random champions within it’s super long range
  • CH-1 Concussion Grenade– Heimerdinger lobs a grenade at a location, dealing damage to enemy units / turrets as well as stunning anyone directly hit and blinding surrounding units.
  • UPGRADE!!! [U] – Passively increases Cooldown Reduction; in addition increases Heimerdingers and his Evolution Turret’s Attack Speeds. Activate to heal and upgrade one of your Evolution Turrets to lvl 2 to gain Ur’Anium Rounds, or lvl 3 to gain Explosive Cartridges.
  • TechmaturgicalRepairBots [P] – Heimerdinger has increased Health Regen.
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Find out more about League of Legends at www.leagueoflegends.com.

 

Riot Games secures an additional $8 million in funding

Thursday, September 10th, 2009

Los Angeles based Riot Games has recently secured an additional $8 million in funding. The funding comes from Chinese online services company Tencent, most known for their QQ instant messenger client, Benchmark Capital and FirstMark Capital. Tencent will also be publishing Riot’s upcoming League of Legends game in China.

Riot Games, a fatfoogoo client, is now in the closed beta stage with their League of Legends fighter. Currently, 50,000 players are engaged in the testing phase, and Riot plans on an October official launch date. The free-to-play title is loosely based on a popular Warcraft III mod, Defense of the Ancients, and builds upon the popular peer-vs.-peer form of play. Up to six players can battle on one side, where they play as “summoners” that conjure up a wide variety of champions that fight in a myriad of varied battlegrounds. Riot states that the title is not an MMORPG, but contains a number of persistent game elements that are in the spirit of an MMORPG. “That is to say, while a large aspect of the game will be session-based battles, there will also be persistent elements, such as the Summoner, abilities, and levels that exist continuously throughout the game.”

Again, League of Legends is a free-to-play title, however if players want to customize their characters, or purchase time-saving features, a full featured in-game, microtransaction based in-game item shop is available. Riot has provided two types of available currency: one that can me earned through experience, or, one that can be purchased through real money transactions. Through this monetization option, Riot is preventing the pay-to-pwn stigma, and in the eyes of most gamers, provides a better balanced/fair play form of in-game spending.

In an interview with Dean Takahashi of VentureBeat, Benchmark partner Mitch Lasky said, “that the investment was attractive because the company had created an addictive game that players could revisit again and again with endless variety. The risk is that players might get bored with this kind of repetitive game play.” He also added, “They [Riot Games] nailed a model where you combined the game play of a hardcore game with the monetization of casual online games. When you go after serious gamers who pay $60 for a game, you have to realize that they have a certain expectation for game quality. The deal with Tencent validates the progress the company has made toward this goal.”

With Riot’s staff of core members hailing from a number of former hits including, Ulitma Online, Dungeon Siege, Jak & Dakter, Heroes of Might & Magic, Neverwinter Nights 2, Sly Cooper and Total Annihilation, it’s a fair bet to say that Riot can and will deliver on a console quality experience at a free-to-play price. Naturally, we’re a little biased, but from what we’ve seen thus far, let’s just put it this way: prepare for all your preconceptions about what a free-to-play is and what the quality standards are, to be shattered.

League of Legends has a projected October release date. More information and beta signups are available at leagueoflegends.com.

 

Riot Games’ League of Legends goes free-to-play

Wednesday, July 15th, 2009

League of Legends already has an interesting history. Stemming from a Warcraft III Mod, now turned into a full game, and resting in the hands of Riot Games, the title logged yet another entry into it’s history books yesterday, when LA based Riot Games announced yesterday that LOL is going free to play. A bit of a turn on a dime, as Riot had only just month prior at E3, announced that the title would be available via download and retail stores in September. Looks like that download isn’t going to cost you a cent. w00t!

181In a nutshell, League of Legends is an action-strategy title with some strong RPG elements. Initially based on the Warcraft III ‘Defense of the Ancients’ type game, players take on the role of a Summoner, who then in turn calls forth a Champion to fight for him against other players.

The game will be completely free-to-play, but as is the de facto method of today’s genre, microtransaction upgrades will be available. Likewise, Riot still plans on a collectors pack edition that will be available for $29.99. This collector’s edition comes with unique skins, pre-unlocked champions, runes for enhancing characters, and $10 worth of Riot Points.

League of Legends will offer two distinct forms of in-game currency. Influence points are most similar to experience points in that they are earned simply by playing the game, and can be used to purchase runes that enhance player’s powers. Conversely, Riot Points can be purchased for real money and may be put to use towards new Champions and cosmetic enhancements. In the spirit of fairness (and overall game design), Riot states that the items made available through Riot Points will not give any one player (or players) a distinct advantage over any others.

“One of our goals at Riot has been to set a high quality bar for core games that are available for free online as we believe that a relentless focus on delivering tremendous value to online communities will earn player loyalty,” Brandon Beck, co-founder and CEO, Riot Games, said. “League of Legends is being built as a highly competitive core game that we believe will change many people’s minds about the type and caliber of games that can be offered for free.”

League of Legends has a scheduled release date for sometime in September. In addition to the initial release, Riot is already prepping for the games’ post release phase, in which the company plans on “new features, Champions, maps and additional content as suggested by the community.”

Stay tuned and keep up to date with League of Legends at: http://www.leagueoflegends.com/

 

Runic Games on track to release new free-to-play this year

Monday, February 9th, 2009

We all know the phrase, ‘Every cloud has a silver lining’, and while I’ve still yet to figure out exactly what that means, Reading Sid Shuman’s interview with Runic Games boss Max Schaefer put me one step closer to understanding.  You might remember that Max, along with Travis Baldree and a host of other former Flagship Studios employees jumped off that sinking ship and decided to have a go at it themselves with Runic Games.

Max Schaefer is an industry veteran, having worked on Blizzard’s Diablo II and Warcraft III, as well as producing Flagship’s Hellgate London, and the now, nowhere to be seen, free-to-play title Mythos.  And while I’ve covered the big ol’ drama over at Flagship Studios regarding their IP and who owns what and where what may or may not be played, Schaefer and co. seem to have put that debacle well behind them and are currently hard at work developing a yet to be named free-to-play action RPG.  In his interview with gamepro.com’s Sid Shuman, Schaefer discusses the upcoming title, the business model, and challenges facing indy developers in a less than ideal economic climate.

When asked specifically about Mythos, and how it’s development influences Runic’s new title, Schaefer responds,

“We’ve begun work on a game that is very much in the spirit of Mythos. We’re starting from absolute scratch, of course, but we’re still committed to the idea of an easy to play, action-RPG. This time we plan to start with a single-player version, and then expand to an MMO.”

“…we’re already running around randomly generated dungeons, killing monsters, equipping the loot that drops, quaffing healing potions, and opening chests. The basic feel of the game play is already there. It’s not ready for screenshots quite yet, but it won’t be long!”

“Our goal is to release the single player version of the game this year, and we’re well on track for that. The MMO will be a couple years later in all likelihood.”

An interesting approach.  Instead of biting off the entire MMO piece, Runic is going to release a single player version first, presumably work out the kinks and develop player interest and a community, and then take on the whole enchilada once it’s reached a ‘polished’ stage.  Smart.

Speaking to the free-to-play, microtransaction based business model, Runic is clearly in touch with what gamers want, and likewise what they do not want,

“We love this model [microtransactions] for MMOs for a lot of reasons, among them that people can play the game and decide if they like it or not at no cost at all. We fully expect a good portion of our players to never pay a penny. Those who want to speed things up or buy extras for their characters can do at their discretion. Done properly this is a fantastic way to run an MMO.

Like I mentioned above, we also plan to a single player version first, though. This will be sold at a low price point, and primarily available by digital download. We’ll probably get boxes on shelves as well — we’d like to get it as widely available as possible.”

Naturally, Schaefer gives a nod to the Asian free-to-play phenomenon, and talks about how it’s currently influencing Runic’s development,

“We are using many of the Asian MMOs as inspiration, as they’ve done such a great job with their communities. Our game will play much differently, of course, but we think those social features will match beautifully with the Diablo action style.”

And now to address that 900 pound Gorilla in the room; just how does a small independent gaming studio survive in today’s economic climate?

“The days of publishers freely throwing around big money are over. The biggest challenge young developers face is cost control. Publishers want games faster, cheaper, and better. It’s up to us to make it happen. We’ve structured Runic as a small, tight crew operating with full consciousness of the economic realities. Thus, we’re emphasizing efficient production pipelines, robust tools, and partnership with experienced and talented publishers who know how to run this type of game. Game developers have to continuously adapt to moving targets, and startups especially have to stay small and nimble. We learned a lot from the mistakes we made at Flagship Studios, and hopefully emerged smarter and better developers as a result.”

All in all, it sounds like the Runic folks have indeed learned some lessons from the Flagship incident, and are forging ahead with some great ideas, a great new title, and an outstanding business model.  While I couldn’t find them listed on the GDC site, here’s to hoping that Schaefer and Co. make it down to San Francisco for the convention, as I think we’d all like a look at those screenshots, and perhaps a hands on review.

 

More info about Lich King from WWI

Thursday, July 3rd, 2008

Last weekend’s Worldwide Invitational brought a whole lot of info regarding the upcoming Lich King expansion pack into the daylight.  While dropping the Diablo III package on participants, there was still a major focus on the Lich King and all the exciting new details.

WOW Insider has yet to disappoint, and has provided a boatload of details.  They brought us extensive details regarding the changes of faction rep, including deets on the new system called Championing.

Championing will allow a player to wear an item, let’s say a Tabard, from your chosen faction and then earn rep for this faction from any dungeon you choose.  W00T!  Gone are (will be) the days of endlessly waiting in the pug queue and grinding the one dungeon that grants your related factions’ rep.

The Oculus also came to light during the dungeons and raids panel.  This dungeon is set to be a flagship as players will fly through it on drake mounts.  The drakes have group roles associated with them (DPS, Tank, and Healing) that allow players to change things up and try different roles for a welcome change.

Speaking of dungeons, the panel also confirmed that there will be 8, count ‘em 8, level 70-79 dungeons, and 4 level 80’s.  All of these will be 5 man based areas, and available in normal and heroic modes.  There will also be 3 first tier raids for 10 – 25 man parties.  The panel also spoke on a return to Naxxramas; the Halls of Stone which will include stories and quests from Uldaman and require a flappy to get to.  Also joining the impressive lineup will be a new Caverns of Time instance that has players battling alongside Arthas in the Culling of Stratholme mission from Warcraft III.  Again, WOW Insider has full details in their notes section.

New Battlegrounds you say?  If PVE wasn’t exciting enough, the PVP panel released that they Lich King will include an assault type battleground.  One side will attack, while the other defends.  This battleground is slated to be set on an island off the coast of Northrend and will have a Titan theme.  Need a lift?  Oooo yeah…this BG will have vehicles, siege weapons, and destructible buildings (taking cues from Diablo?), and will be a 10-15 man battle.

Personally, I dig instanced PVP zones, but Blizz is also kicking in a non-instanced area as well.  Lake Wintergrasp will feature some new vehicles including:

    • The Demolisher – a siege vehicle for a driver and passengers with short and long range attacks and a ram.
    • The Foresaken Catapult – a fast and nimble machine for one player with a flame attack
    • The Siege Engine – a driver, passenger, and gunner vehicle.
    • A Flying Mount – a delicate flier for pilot and gunner.
    • The Anti-Air Goblin Shredder –a personal armor suit that allows you to rocket boost into the air to attack airborne objects (and people).

    Blizz also did a delicate dance around the topic of two talent specs.  This would allow players to play two different roles without the laborious task or respeccing and spending a small fortune with various trainers.  For example, a Warrior class might want to Tank on one instanct, and do DPS on the next.  If this flirtation with dual spec comes to light, this task could be accomplished with a few clicks.

    More and more info is hitting the streets regarding Blizzard’s impressive plans for the new Lich King expansion.  Obviously they’ve been hard at work…let’s just battle through the summer, and do everything we can to be ready for the new package!

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