Posts Tagged ‘walt disney’

Uncle Walt merges with Marvel – what does it mean for video games?

Tuesday, September 1st, 2009

Announced just prior to the trading floor bell yesterday morning, the announcement went out that two of the largest entertainment players in the industry are merging. The Walt Disney Company is offering $4 billion in stock and cash for the ownership rights of Marvel. As boards of both firms have signed off on the deal, this was clearly a non-hostile take over, and the deal is now in the hands of shareholders and federal regulators.

dismarvTo this end, Mickey, Minnie, Pluto, and Goofy just inherited over 5,000+ iconic Marvel characters as siblings. Marvel continues to crank out comic books, and license these IP’s out for multimedia usage. Some of these licensees include THQ, Sega and Activision, and perhaps most importantly, Gazillion’s upcoming Marvel Universe MMO, a 10-year licensing deal.

So what does this merger mean for the heavily licensing dependant video game industry? While Disney has been ramping up in-house game development, according to an investors call, Disney’s CEO Bob Iger doesn’t see the need to take over all future Marvel based game development. “On the video game front, (Marvel) have some smart licensing agreements with some of the best video game manufacturers in the business. While we have been steadily moving in the direction of video game integration, we don’t rule out the blend of licensing and self-produced and distributed video games.”

This statement in itself demonstrates that Disney has just added another notch in their “we’re sitting pretty in the video game industry” belt, but it’s Iger’s caveat to this statement that closes the deal, “As these licensing deals expire we have the luxury of considering what’s best for the company and the products.” In other words, once the agreements are up, Disney can do whatever they want/makes the most financial sense. These deals, however, are quite a ways off. Marvel’s deal with Activision, which includes the Wolverine and Marvel Ultimate Alliance games expires in 2017. As mentioned above, 2019 will see the end of Gazillion Entertainment’s deal with Marvel. Marvel’s signed papers with Sega includes a games deal based on the Marvel movies, and was described only as “multi-year”. Likewise, THQ’s Marvel deal includes video games based on the Super Hero Squad franchise.

If Disney’s Club Penguin is to be used as any sort of yardstick, it’s fair to say that a Marvel based virtual world must certainly be on the big Mouse’s mind. Officially, and obviously too soon to start making any type of announcements, Disney hasn’t pointed to any original creations involving their new character acquisitions. However, according to the New York Times, the company does see immediate leveraging opportunities through the Marvel name; Characters such as Spider Man, X-men, Iron Man, and Captain America will be added to Disney theme parks as soon as feasible. Likewise, consumer products, i.e. toys, merchandising, etc., will be significantly factored into Disney’s international business plans.

 

Online gaming titles saw 27 percent increase in visitors in 2008

Thursday, January 29th, 2009

According to a new comScore report, 2008 saw a massive surge in online games.  The US market for online gaming grew to a healthy 86 million visitors in December ’08, compared to 67 just a year earlier.  Due to this jump in activity, the total time spent playing online games has risen 42 percent, with Americans’ time spent playing online games grew from 3.7 percent in December ’07 to 4.9 percent in December ’08.

The big winner in ’08 was Yahoo! Games taking the number 1 spot with 19.5 million visitors, a notable 20 percent rise from ’07 figures.  Powerhouse EA took the silver medal with 15.4 million visitors, up 21 percent.  Walt Disney’s legacy continues with Disney Games ranking 3rd with 13.4 million, a 13 percent gain.  Fourth place belongs to Wild Tangent with 13.3 million visitors, rising 74 percent yoy, and Addictinggames.com rounding out the top 5, with 11.3 million visitors, a 17 percent increase.  Most notable is the number 10 position, Spill Games which say only 6.7 million visitors, but a massive 269 percent increase over ‘07’s numbers.

“It appears that online, ad-supported gaming is one of the activities that has benefited during this economic downturn,” said Edward Hunter, comScore director of gaming solutions. “Not only have consumers turned to outlets such as gaming to take their minds off the economy, but as they curtail their discretionary gaming-related purchases they are turning to free alternatives.”

More eyeballs means more display ads

While most ‘traditional’ forms of online advertising are seeing some pretty slim pickins at the moment, the online gaming category is bucking the trend, and has seen some remarkably positive numbers.  From November 2007 to November 2008, the total number of display ads in the online gaming sector rose to 8.6 billion, a 29 percent increase.  Given the increase in more eyeballs, more and more display ads are being served, but players’ frequency of exposure remained relatively the same at 127 ad views/person.  Another positive for the end consumer is that the number of ads per page, a measure of “ad clutter” actually declined 17 percent.

“The growth in display ads in the online gaming category not only underscores the assertion that gamers are increasingly accepting of ad-supported games, but also that the advertising community is recognizing the value of this highly engaged audience,” added Hunter. “It is also likely that the advertising agency community will begin to demand more evaluations of campaign effectiveness in this space as spend and impressions continue to rise.”

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