Posts Tagged ‘walt disney company’

Uncle Walt merges with Marvel – what does it mean for video games?

Tuesday, September 1st, 2009

Announced just prior to the trading floor bell yesterday morning, the announcement went out that two of the largest entertainment players in the industry are merging. The Walt Disney Company is offering $4 billion in stock and cash for the ownership rights of Marvel. As boards of both firms have signed off on the deal, this was clearly a non-hostile take over, and the deal is now in the hands of shareholders and federal regulators.

dismarvTo this end, Mickey, Minnie, Pluto, and Goofy just inherited over 5,000+ iconic Marvel characters as siblings. Marvel continues to crank out comic books, and license these IP’s out for multimedia usage. Some of these licensees include THQ, Sega and Activision, and perhaps most importantly, Gazillion’s upcoming Marvel Universe MMO, a 10-year licensing deal.

So what does this merger mean for the heavily licensing dependant video game industry? While Disney has been ramping up in-house game development, according to an investors call, Disney’s CEO Bob Iger doesn’t see the need to take over all future Marvel based game development. “On the video game front, (Marvel) have some smart licensing agreements with some of the best video game manufacturers in the business. While we have been steadily moving in the direction of video game integration, we don’t rule out the blend of licensing and self-produced and distributed video games.”

This statement in itself demonstrates that Disney has just added another notch in their “we’re sitting pretty in the video game industry” belt, but it’s Iger’s caveat to this statement that closes the deal, “As these licensing deals expire we have the luxury of considering what’s best for the company and the products.” In other words, once the agreements are up, Disney can do whatever they want/makes the most financial sense. These deals, however, are quite a ways off. Marvel’s deal with Activision, which includes the Wolverine and Marvel Ultimate Alliance games expires in 2017. As mentioned above, 2019 will see the end of Gazillion Entertainment’s deal with Marvel. Marvel’s signed papers with Sega includes a games deal based on the Marvel movies, and was described only as “multi-year”. Likewise, THQ’s Marvel deal includes video games based on the Super Hero Squad franchise.

If Disney’s Club Penguin is to be used as any sort of yardstick, it’s fair to say that a Marvel based virtual world must certainly be on the big Mouse’s mind. Officially, and obviously too soon to start making any type of announcements, Disney hasn’t pointed to any original creations involving their new character acquisitions. However, according to the New York Times, the company does see immediate leveraging opportunities through the Marvel name; Characters such as Spider Man, X-men, Iron Man, and Captain America will be added to Disney theme parks as soon as feasible. Likewise, consumer products, i.e. toys, merchandising, etc., will be significantly factored into Disney’s international business plans.

 

Lifetime Networks buys Roiworld

Tuesday, November 11th, 2008

In another show of support, community, and monetization of virtual worlds, paidConent.org reports that Lifetime Networks has just purchased South Korean fashion virtual world Roiworld for an undisclosed amount and will be expanding its casual gaming studio.

Lifetime Networks is a 50-50 joint venture of Hearst Media and The Walt Disney Company.  They plan to launch a US version of Roiworld in early 2009.  The site itself will mix elements from casual virtual worlds, user generated content, and social networking – all centered around fashion.  Think of it is a virtual ‘Sex and the City’ where users can act out their very own Manolo Blahnik shopping spree.  Lifetime cites that the Korean version of the site clocked in a whopping 2.8 million unique visitors racking up 117 million page views in the month of September alone, with an average stay of 50 minutes per month.

Kiseo Kim, the Roiworld founder will stay on and head up the new studio as CEO.  The plan is to extend Roiworld (read: Big ol’ budget to play with) and develop new games (read: Cash in on the microtransactions).  The current head of Lifetime Games, Kris Sourmas has already called for integrated ad packages and a ramping up of the existing micro-transaction technology, along with more social networking.

“With this acquisition, we see the potential to pioneer a new frontier in women’s digital entertainment,” said Andrea Wong, President and CEO of Lifetime Networks. “Our audience looks to Lifetime to provide an escape — in the digital space and on all platforms. With Roiworld.com, we’re creating another way to provide more women with more great entertainment.”

While we can only speculate on the purchase price, these are not uncharted waters for Lifetime, as the reportedly dropped $10M on the purchase of ParentsClick back in August.  Gaming already plays a significant role in the Lifetime Networks portfolio, as Lifetime Games is the leading content section for myLifetime.com.  This can be a bit deceptive, however, as Lifetime is a partner of RealNetworks and supplies a wide variety of games via Real Arcade.  The two cross promote and have worked out a revenue sharing agreement.  Lifetime does produce its own games with partners, and it’s a fair bet to say that the recent Roiworld acquisition is a further step in the right direction to provide further games and virtual worlds that its dedicated fan base will enjoy.  Lifetime’s downloadable game sales were up 100 percent in 2007 over 2006 yoy, and sales in 2008 are still going strong.

“There’s no doubt that Korea produces some of the most vibrant and exciting games today, especially in the growing fashion and style category of the game industry,” said Dan Suratt, Executive Vice President, Digital Media and Business Development. “Lifetime is excited to push the limits of where these games can go, especially with a team as talented as the one from Roiworld.”

The new Lifetime Branded Roiworld is up and running at new.roiworld.com.  Let’s keep an eye on this one, as the ‘Dress Up’ virtual world trend seems to be booming: what can Lifetime Networks make out of it?

Reblog this post [with Zemanta]