Posts Tagged ‘venture capital’

Ngmoco lands $25 million – acquires Freeverse

Tuesday, February 23rd, 2010

It looks as though Ngmoco’s decision to switch from paid iPhone game apps to a free-to-play, in-game purchases revenue model has paid off. Announced yesterday, Ngmoco has raised $25 million in their third round of venture capital. Without missing a beat, the company announced their acquisition of fellow iPhone game developer Freeverse (Skee Ball and NBA Hotshot). Ngmoco CEO Neil Young told Gamasutra that the new influx of cash will enable the company to “scale as quickly as possible,” in regards to it’s new free-to-play model.

ngmocoThe funding round closed at the end of 2009 and was lead by Institutional Venture Partners. As is customary, IVP general partner Sandy Miller will now take a seat on Ngmoco’s board of directors. Previous investors Kleiner Perkins, Norwest Venture Partners, and Maples Investments also took part in this round of funding, raising Ngmoco’s total investments to $40.6 million. Not bad for a 1.5 year old startup.

The Ngmoco and Freeverse courtship has been in the works for a while now, as Freeverse was the first developer to use Ngmoco’s “Plus+” social network tools into their games. From Ngmoco’s side, CEO Neil Young comments, “We’ve been thinking about how to accelerate our strategic growth though acquisitions of companies and intellectual property, and Freeverse was really at the top of our list.”

Brooklyn based Freeverse started out as Mac software developer, but quickly became entranced with the iPhone and gained notoriety for their chart topping apps on Apple’s App Store. Given their success with paid applications, Freeverse VP Colin Lynch Smith comments that Ngmoco, “had to make the case to us for free-to-play,” but “Neil and the guys at Ngmoco made a really strong case.”

“Neil’s vision for where the industry is going, and where the market is going, was pretty compelling, and we’re on board with that,” he added. “There are still some opportunities on the paid side, but the real opportunities are on the free-to-play side.”

 

$23.74 million invested in virtual goods this week

Friday, January 22nd, 2010

Over the course of 2009 we saw the world on the verge of an economic collapse. While the current economic situation has hit some industries harder than others, and as we learned, even the video games industry isn’t recession proof. However, if venture capitalists remain bullish on virtual worlds and goods as they did this past week, 2010 could be a banner year for the industry as a whole. This past week alone, three individual companies saw injections of cash totaling $23.74 million. Let’s take a look at who got a part of the take this week.

Crowdflower

Crowdflower is an outsourced labor startup that rewards work with both real world money and/or virtual currency. Led by Trinity Ventures and Bessemer Venture Partners, Crowdflower also received funding from it’s original angel investors including the Founders Fund, Travis Kalanick, Marcus Ogawa, Manu Kumar, Gary Kremen, and Lorenzo Thione. This round of funding saw a healthy $5 million aid Crowdflower’s startup efforts.

The concept is simple enough: outsourcing mundane task that can’t be automated to a crowd sourced pool of workers that sign on to perform a small part of each task. For their efforts, workers man then choose between monetary or virtual currency payment. Currently partnered with Gambit, Crowdflower has completed over eight million tasks, grown revenue over 750 percent, and increased their labor output by 760 percent.

6 Waves

Hong Kong based 6 Waves made out with the bandits share of this week’s booty, garnering $17.5 million. Funding arrives from Insight Venture Partners. 6 Waves has filled various roles within the virtual worlds community, one of developer, and the other as publisher, specifically through promotion and monetization support for other social game developers.

“We started publishing for Chinese developers, but we have since diversified to work with developers from all over the world. “ comments co-founder Rex Ng. “To date, we have partnered with many developers from US, Canada, France, China, Hong Kong, and Singapore, with more in the pipeline. Since our audience spans across North America, Europe and Asia, 6 waves provide a one-stop shop for developers to reach a global audience.”

If you’ve never heard of 6 Waves, now would be the time to sit up and notice. Currently, they’re one of the largest developers on Facebook, operating 141 apps and serving approximately 44 million monthly users. To put their growth rate into perspective, only one year prior, 6 Waves was serving 22 million monthly users from a pool of around 60 apps. And now for the kicker – the 6 Waves team is made up of only 18 people, proving that lean-and-mean can get the job done.

Rixty

Rixty, a payment services provider recently announced a $1.24 million seed from Javelin Venture Partners, Accelerator Ventures, First Round Capital, Freestyle Capital, Nueva Ventures, and Soft Tech VC. Additionally, “several” undisclosed angel investors took part. As part of the deal, Javelin Venture Partners Managing Director Noah Doyle will not be sitting on Rixty’s board of directors, as will DIgg’s current VP of Product, Kevin Desai. Both men have experience in online payment platforms, Doyle formerly of MyPoints.com and Desai from Achex, which went on to be acquired by First Data.

Rixty’s main tenant is facilitating virtual goods purchases for those that might not always have access to said content (read: no credit card). Working in cooperation with CoinStar, Rixty users are issued an exclusive PIN that they can enter into a CoinStar machine to receive their payout not in the form of cold, hard cash, but rather in virtual currency points. The currency points are then tabulated at Rixty, and through partnerships, gamers may then use this Rixty cash in their (hopefully partnered) game of choice. By keeping users’ virtual currencies in house, Rixty leverages this power and is certain to keep users coming back for more through various promotions, contests, and giveaways.

Again, $23.74 million in Venture Capital funding was announced just this week alone, and we’re only three weeks into a new year. Let’s hope that these funding sprees continue, and that 2010 will see a continued increase in not only the number of options available, but as the industry grows, so will the quality and innovation levels increase.

 

And the money just kept a rollin’ – Zynga raises $15 million

Thursday, November 19th, 2009

If you’d been wagering on the explosion of venture capital investments in social gaming firms late in 2009, you’d be making off like a bandit right now. Just days after RockYou brought home $50 million in funding, and Playdom announcing their $43 million haul – according to VentureBeat, the biggest fish in the pound, Zynga has recently raised an additional $15.18 million in funding.

Zynga founder Mark Pincus

Zynga founder Mark Pincus

With more than 196 million users on Facebook alone, Zynga is clearly the market dominator right now. According to the VC filing, there were no new investors listed, presuming that the additional funding has arrived from previous or currently funding partners. This latest round of funding is equal to almost half the initial $40 million Zynga raised in their first round of VC funding. Previous venture capital has been provided by Kleiner Perkins, Foundry Group, Avalon Ventures, Institutional Venture Partners and Union Square Ventures.

This latest influx of cash is only one part of the party going on at Zynga. The social gaming company current enjoys the number one app spot on Facebook, with over 65 million monthly users, FarmVille is clearly the industry benchmark to beat.

And while Zynga might be the top of the heap in the Facebook app world, a market that they’ve been less than success in is mobile (read:iPhone) games. In a recent interview with AdAge, Zynga founder Mark Pincus states, “Smartphones. They’re the next frontier in social gaming.” While some might argue that that frontier is already here, we’ve still yet to see what wonders Zynga can do for mobile gaming when given the proper amount of funding and resources to devote to the platform. Could this recent bestowment of funding be earmarked for that exact purpose? And remember, Apple only recently gave the green light to microtransactions within free-to-play games, and area where Zynga shines.

Another way of looking at this new capital is a clear display of faith from investors that the potential class action lawsuit that Zynga and other social gaming companies are looking at is something that can be handled, and shouldn’t slow development.

 

fatfoogoo goes to Hollywood

Thursday, June 26th, 2008

fatfoogoo is an official sponsor of the Virtual Worlds Expo taking place September 3-4, 2008 at the Los Angeles Convention Center.  Virtual Worlds management is the trade media company with a focus on online play, games and virtual worlds.

The Virtual Worlds Hollywood event is THE premier event for entertainment industry professionals seeking to understand and view the opportunities available via virtual worlds.

During the conference top industry professionals will talk about a wide range of topics including:

  • Virtual Worlds Primer for Entertainment Industry
  • Virtual Worlds by the Numbers: A Look at the Market Research
  • Bringing Celebrity Brands to Virtual Worlds
  • Virtual Worlds and Hollywood Agencies
  • Virtual Worlds: What Producers Need to Know
  • Using Virtual Worlds to Enhance, Streamline and Augment the Film-Making Process

“Virtual Worlds have the ability to bring creators together with passionate fans in an environment that supports rich storytelling and engagement on a level impossible with other media,” said Christopher Sherman, Executive Director of Virtual Worlds Expo. “The market for virtual worlds user services is expected to climb from $310 million today to $8 billion in 2017, according to market researcher Strategy Analytics. These numbers do not include the online games subscription market which separately is already generating $1 billion in annual sales, according to the NPD Group.”

The industry currently has over 100 virtual worlds operating in or directly focused on the 18 and under youth market.  Venture capital and media firms have invested more that $184M in 23 virtual world related companies in the first quarter of 2008 alone.

Online registration for the Virtual Worlds Expo is open at www.VirtualWorldsExpo.com. Attendees can save $400 by taking advantage of the early-bird registration – only $595 – until July 25, 2008. After that time online registration is $795. Onsite registration at the event is $995. Expo hall-only passes are available for $195.

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