Posts Tagged ‘trading card game’

Free Realms Trading Card Game drops later this week

Tuesday, May 5th, 2009

Building on the success of their recently launched free-to-play virtual world, Free Realms, Sony Online Entertainment LLC (SOE) announced a release date for their Trading Card game tie in yesterday.  Produced in conjunction with The Topps Company Inc., and developed at SOE’s Denver studio, the trading card game closely integrates with the online game/world format and features more than 180 collectible game cards.  And now for the kicker – certain card packs contain more than 50 various virtual rewards which can then be redeemed within the online portion of Free Realms.  Not exactly a groundbreaking concept, but the first that we’ve heard of coming from a free-to-play format.

Topps, which has been exploring new ways to reinvent it’s traditional analogue self in a digital world now adds the Free Realms collection to it’s growing online inventory including Topps Town, Topps 3D Live, and BabyBottlePop.com.  All of these properties feature physical world products that link back into virtual world entertainment destinations.  Michael Eisner, whose Tornante Company and Madison Dearborn Partners, LLC. acquired The Topps Company, Inc., in October 2007, said, “It’s been exciting working with Sony Online Entertainment on this endeavor, which has resulted in the development of a multiplatform product that is likely to spark the imaginations of trading card game fans everywhere.”

The Free Realms Trading Card Game arrives in stores later this week, and comes in not one, but two tasty flavors.  The ‘Passport to Free Realms’ starter pack for $9.99 which features the entire welcome wagon including a 40 card starter deck, a full color play mat with rules, and a virtual reward card featuring a virtual black Labrador dog, an exclusive card player T-shirt for your character, three jumbo health potions, an exclusive virtual Cardie Racer and a one-month membership with full access to Free Realms (a $4.99 value).   The ‘other’ white meat of the Trading Card Game is a $3.99 booster pack version, featuring 10 game cards, one virtual reward card, and 50 station cash, Free Realm’s virtual currency.

Some highlighted features of the Free Realms Trading Card Game:

  • More than 180 Cards – The premier release of the Free Realms Trading Card Game features more than 180 cards, as well as 50 exclusive virtual reward cards not found anywhere else, and 16 physical exclusive cards with codes that unlock the equivalent card in the online game.
  • Exciting Gameplay – Developed by SOE’s Denver studio, the minds behind Legends of Norrath(TM), the Free Realms Trading Card Game brings the lively and colorful world of Free Realms to the familiar and fun format of the trading card game.
  • Virtual Rewards In Every Pack – Every Free Realms Trading Card Game pack features a virtual reward card redeemable for fantastic items inside the world of Free Realms, such as exclusive pets like the Toyger, the tiger-striped housecat, cool virtual clothing like the Rocker outfit, pet clothing, special character effects, and more.

“Free Realms is poised to be a tremendous success for us,” said John Smedley, president of SOE. “Now, we’re taking the next step and putting the trading card game in stores nationwide. This week, you’ll be able to walk into many of your neighborhood retail stores and pick up one of the best trading card games I’ve ever played.”

 

Sony says yes to console MMO’s: Microtransactions and all

Saturday, October 4th, 2008

SOE exec John Smedley gives a thumbs up to future Sony MMO developments to be available on PlayStation consoles.

The giant elephant in the room, other wise know as Blizzard, which has been dominating the MMORPG scene since World of Warcraft’s launch 4 years ago, could begin to feel some heat from the Sony side of life.  Sony is looking to successfully position full blown MMO’s on the PlayStation console.  Smedley and company are looking to see which profile of gamer would be willing to pay for subscriptions, or better yet, micro-transactions for Sony’s upcoming free-to-play games including Sony’s much anticipated upcoming Free Realms.

“We’re actually one of two companies in the world that’s ever done a console MMO. We had EverQuest Online Adventures for the PS2 – still operating. It and Final Fantasy XI are the only actual MMOs,” says Smedley.

“We introduced a trading card game to our EverQuest and EQ2 players and they got the idea of microtransactions very quickly,” explained Smedley. “We put it in there in a way that wasn’t harmful to gameplay and it actually gave them a benefit, so that’s how we’re going to convert existing players. Getting a console player to pay for a subscription, I think that’s an interesting question.”

Smedley also predicts that the underlying technology that is now in place to allow for simultaneous console and PC launches of new games will introduce an entirely new group of gamers to console play.

“We have advantages that others simply don’t being in the Sony family. For us, the opportunity that we see on the PS3, and potentially the PSP, is something that we can’t pass up on…. I would say that we would be one of the early adopters on [bringing MMOs to consoles], and we plan on becoming one of the dominant players in the MMO space on consoles. We see that marketing coming; we think it’s there now, so we want to get a good market share there.”

Maybe Smedely is correct.  Personally, I’m more of a PC player, but have often been intrigued by the merging of PC play with console convenience.  I’ve played a few of my favorite PC games with an Xbox 360 control mod, and have to say, the living room comfort sure does beat endless hours at the desk.  If Sony is successfully able to port an MMO to a console (targeting and casting controls aside), AND get console players used to the idea of microtransactions, this could have the potential to unlock a number of possibilities not only for Sony, but for the industry as a whole.

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