Chinese online game operator and developer The9 has recently announced a software license agreement with OpenFeint Inc. The terms of the deal center around a five-year license to use the mobile social gaming network software across the Chinese market, and was made via a wholly owned subsidiary.
Unless you’ve been camped out under a rock for the past few years, you’ll recognize the importance of OpenFeint arriving in China. Arguably the most successful mobile social gaming network software for iOS devices and Android devices, OpenFeint’s developer SDK can be quickly and easily integrated into any iOS and/or Android based game. With China’s massive gaming market, this cooperation has mutually beneficial all over it. OpenFeint currently has over 13,000 registered game developers using the SDK and integrating it into their games. The result? OpenFeint counts over 50 million registered users with approximately 4,000 games in the App Store and Google Market.
“We are very pleased to introduce OpenFeint’s software to Chinese mobile game developers and users. As the world’s leading social mobile gaming network software, OpenFeint’s software combines both social networking and gaming features that have great potential for development in China. We believe that our mobile social gaming network in China can deliver to our users, fantastic contents and an overall exhilarating gaming experience,” comments The9 CEO Jun Zhu.
Along with their subsidiaries and partners, The9 plans on building and operating a mobile social gaming network built on mobile internet across China. Listed amongst the cooperating partners are mobile communication carries, a factor that’s sure to expedite the process.
An interesting sidenote, you’ll remember that Japan based DeNA has a significant investment in OpenFeint, and has been on a buying spree beyond compare over the course of 2010. They’ve recently hinted at a European strategic purchase, but working their way into the Chinese market via OpenFeint could prove quite valuable for the company. If they can’t crack the market under their own name, there’s certainly no better option than to license out technology that you’ve got a significant investment in.




Third quarter revenues for the 9 came in at $3.7 million, a 91 percent drop from from second quarter revenues, $42.2 million. At the same time, only one year prior, The 9 was posting a revenue take of $59.8 million. If there’s any question not only about Activision/Blizzard’s dominance with World of Warcraft, but also how much revenue the Chinese market is generating, not only with WoW, but online gaming in general – this report from The 9 should put things into perspective.
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