Posts Tagged ‘The Agency’

SOE infiltrates Facebook with The Agency: Covert Ops

Thursday, May 6th, 2010

Marking Sony Online Entertainment’s first entry in the social action game via Facebook, The Agency: Covert Ops launched yesterday. Not just another ‘Mafia Wars’ type shoot’em up, The Agency: Covert Ops promises to bring the world of an elite agent in the world of jet-setting super spies and shady operatives to your Facebook account.

covertops_logo1If The Agency rings a bell, you’ll remember that we first covered development efforts and the free-to-play tie-in back in November of 2008. Utilizing an established, successful trend, SOE has gone the route of Facebook social game teaser for the much bigger product: The Agency for PS3 and PC platforms.

Developed by SOE’s Tucson studio, The Agency: Covert Ops pits players in pulse pounding missions, mini-games, and naturally avatar customizations, all the while unraveling the deep storyline surrounding The Agency franchise. SOE is also taking cues from current social games, offering the option to recruit friends to join you in group missions, ultimately aiding not only your progress in the game, but the spread of the title as well.

The Agency: Covert Ops highlights:

  • Pulse-Pounding Missions: Travel the globe as a jet-setting agent taking down rivals and building your network of operatives. Encounter a new breed of super villains and their murderous henchmen in various missions giving you access to new gadgets, weapons and the most desirable intel.
  • Killer Mini-games: Agents need to master safe-cracking, bomb defusing, code breaking, evidence gathering and even rooftop parkour. Covert Ops has action and puzzle mini-games that put your spy skills to the test and push you to the limits of your intellect.
  • You Are What You Wear: Will you be a sexy super spy or a rugged mercenary? The choice is yours in Covert Ops. Pick from five class-based abilities, each with its own special advantage when battling enemy forces in combat. Customize your avatar with the latest in designer fashion, or deck yourself out in cutting edge industrial battle gear. Choose from hundreds of items and collect attire and aliases to access numerous locales and gain influence over the people within them.
  • Pimp Your HQ: Build an Agency headquarters that your friends will envy! Make a statement by personalizing your HQ with a wide array of designer furniture, sleek electronics, and the latest security devices. Show off your trophies from deadly assignments in distant lands and visit your friend’s headquarters for ideas—you’ll get bonus items just for dropping in, too.
  • The Black Market: Elite agents are only as good as their gadgets and weapons. Whatever the mission, the Black Market has what you need to get the job done. Browse collections of high-tech weapons, surveillance equipment, and home decor. Whether you’re paying with wealth won from missions or purchased with cold, hard Station Cash™, we have what you need to care of business like a pro. Some of the things in here aren’t exactly legal… but when you’re above the law, it doesn’t matter!
  • Your Network of Agents: Work alone or engage in group missions with your Facebook friends. Agents can also recruit the world’s most dangerous and eccentric operatives, creating a top notch Agency of world renown. Covert Ops even makes it easy to share your feats of stealth and style by posting your accomplishments or snapshots of your avatar on your Facebook wall.

“The Agency: Covert Ops is unlike other Facebook games out there right now due to its stylized look and feel along with its deep story line,” said John Smedley, president of Sony Online Entertainment. “It’s a great way for Facebook users to play a casual game with exciting missions, great mini-games and even the ability to share achievements with your Facebook friends. It’s the ultimate in spy-genre Facebook gaming.”

 

SOE Prez John Smedley on microtransactions

Tuesday, February 3rd, 2009

We’ve both talked and read a lot about John Smedley over the years, and the Sony Online Entertainment President is rapidly becoming an outspoken voice in the microtransaction field.  Our friends over at Virtual Goods News recently had an outstanding Q&A with John, revealing some insight and thoughts, along with where Sony is headed with microtransactions.

John is credited as being one of the many people responsible for the current state of the MMORPG genre, thanks to his work on the original EverQuest.  In 2007 as President of SOE, he announced that the company would begin looking at and pursuing an interest in this up and coming business model known as microtransactions.

“We’ve been intrigued watching the Asian free-to-play model for awhile and got interested in that. The sales data we get out of the Denver studio is just shocking. People have money to spend and they want to spend it on something cool.”

John’ quick to point out the differences between the free-to-play, microtransaction supported business model, and microtransactions as an additional revenue stream.

“I think a lot of people are wondering if StationCash signals that we’ll make EverQuest and EverQuest II free-to-play, and that’s not correct,” says Smedley. “The reason for the StationCash store is very simple. It’s an additional revenue stream that gives customers something they want. The evidence of that is the sales numbers we’re seeing.”

Beating the critics to the punch, Smedley also comments on one of the most common complaints heard from gamers: microtransactions create an unfair game balance between those that have disposable income and little time, vs. those that have a great deal of time vs. little cash.

“So, we did some surveys of our players at FanFare 2008 – we got criticized for this – but we wanted to talk to our hardest-core fans and hardest critics. We got feedback that was very strongly “Yeah, as long as you don’t sell power, I’d give it a try.” We thought that the time was right.”

Speaking to SOE’s flagship microtransactions title ‘FreeRealms’, Smedley comments,

“FreeRealms has a StationCash store built right into it. The items include potions, outfits, pets. It’s designed with microtransactions from the ground up.”

And again addressing the ‘pay to pwn’ theory, it looks like there’s an option to buy ‘power’, but Smedley doesn’t see it this way,

“I wouldn’t call it power. We’re selling convenience. There will be some items there that you can buy. It’s primarily a microtransaction game, but it’s selling health potions and things like that.”

Over the past few months there’ve been rumblings about the anticipated upcoming spy based title ‘The Agency’ featuring microtransactions.  John sets the record straight with a simple “We’re not sure yet”,

“We haven’t made any announcements yet, but that’s because we haven’t made up our minds yet. It’s skill-based, so we can’t sell anything that confers player advantage. What that specifically means, I don’t know yet. We’re still experimenting.”

Looking forward, John is asked where he sees SOE in five years’ time.  Not surprisingly, he doesn’t see microtransactions becoming a core business model for SOE, but rather an additional revenue stream,

“I think we’re going to continue to expand virtual goods as part of our business, but it won’t be the core of our business. You’ll see it in new titles to different extents where appropriate.”

When asked his opinion on where the MMO scene in general will be in the next five years and where virtual goods factor into it, he comments,

“I think it is slowly but surely making its way in. It’s coming into everyday normal, MMOs. It’s just an ancillary revenue stream, a convenience for players, and I think people will gradually get used to it provided companies are careful with how they integrate it. I think over time it’s going to become a mainstream thing.”

To read the entire interview, be sure to visit Virtual Goods News.

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SOE’s The Agency now looking at microtransactions and IGA

Friday, November 28th, 2008

Sony’s upcoming title ‘The Agency’ will not be looking at a subscription based model, but rather in-game advertising and microtransactions as steady revenue streams.

The Agency presents a unique quandary for SOE – how do you build on-going revenue streams into a title that spans the gap between MMO’s and FPS’s?  The first group is used to monthly subscriptions and a rich virtual world.  The second group has no experience with subscriptions, and expects plenty of shoot ‘em up, and is less concerned with playing with others, or simply just shooting them.

While SOE is carefully studying the market reaction to it’s free-to-play title Free Realms, which earlier this week released a line a Topps collectible cards as an additional income stream, and noting what does and what does not work for the community as a whole, all the while making a title enjoyable by all.
Edwin Evans-Thirlwell from Kikizo.com gets the ‘Scoop of the Week’ award, with his outstanding interview with SOE’s Senior World Designer Kevin O’Hara.  Some highlighted quotes include:

“The Agency is our online persistent shooter,” he says. “We’re not generally using the term MMO, although we do put a lot of MMO abilities that we’ve learned from our other projects into it. We really want to first and foremost be an action shooter as a game, which means first person or third person view, which really brings in the crowd who like that type of visual experience where when you aim and shoot your skill is important.”

“We’re acutely aware that shooter players are not used to playing monthly fees, so I doubt we’ll go for an outright $15 a month, which works on some of our other projects. So we’re checking out Free Realms to see how they’re going to do with their micro-transactions, and we might incorporate some of that. We’ll definitely have some ad revenue models.”

Having a look at various screenshots and trailer for The Agency, all I can say is, I can haz now plz?  I personally I’m not a big player of FPS’s, but this one might just drive me over to the dark side.  It looks like this super slick spy shooter would be a perfect place to drop the occasional $20, to pick up a silencer, a sniper scope, and oh, just for kicks, let’s toss a bazooka in there.  The rich textures and landscapes, including urban environments lend themselves well to un-obtrusive IGA’s.

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