Posts Tagged ‘Texas’

Think Services census reveals 13 percent increase in North American gaming jobs

Friday, October 31st, 2008

Think Services Game Group’s Game Developer Research has recently published its Game Developer Census 2008 report with some interesting numbers.  Surveying all companies working in the video game development and publishing in North America, the survey uncovered a 12 percent year on year increase of US employees.  This years number clocks gaming industry jobs at a rockin’ 44,400 – up from 39,700 in 2007.  If the 12 percent in the US wasn’t enough to make you sit up and take notice, take a look to our neighbors to the north: Canadian video game jobs leaped a healthy 17 percent; up to 9500 from 8100.  Combined the North American gaming industry increased 13 percent, from 47,800 to 53,900.  Now that’s alotta jobs, and outstanding industry growth.

While a portion of this increase comes from increased staffing numbers related to next-gen games, the driving factor has been continued development and investment in MMOs and Virtual Worlds.  VC’s have obviously put their reservations on the shelf, as continued growth in the free-to-play game worlds has spurred increased investments.

Breaking it down in geographic terms, while Governor Schwarzenegger’s statewide economy might not be rocking the Kasbah, 21,200 game developers couldn’t be happier in the Golden State.  Washington State ranks a healthy #2 with over 4,700 employees, and the longhorns of Texas calling 3,330 video game industry professionals state residents.  In total, seven states (California, Washington, Texas, New York, Massachusetts, Illinois, and Florida) have over 1,000 game professionals as inhabitants.  North Carolina and Maryland are just below the 1,000 threshold.

Interesting to note; the census did NOT include game tools companies (who’s your favorite microtransaction payment method firm?), game contracting/services companies, external PR, marketing, legal, and other business services and liaison or licensing divisions at larger media companies.  Game Developer Research estimates this number to be in the 18,000 range in North America.

“We’re delighted to present our second Census report, showing a notable increase in the amount of professionals employed in the game industry. With industry revenues at an all-time high, we believe that we’ll continue to see a vibrant market for those employed in the art and science of gaming,” said Simon Carless, publisher of Game Developer Magazine and director of Game Developer Research.

To view a sample data set, or purchase the entire 170 page Game Developer Census 2008 report, visit Think Services at gamedevresearch.com.

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Austin GDC 2008 Keynote Speakers finalized

Tuesday, August 26th, 2008

The official Keynote Speaker schedule has been released by the Austin Game Developers Conference.  Speakers include: Lane Merrifeld of the Penguin Club, Mel Guymon of Lively by Google, Sony Audio Manager Jason Page, and noted novelist and futurist Bruce Sterling.

The Austin GDC is geared towards online space, sound development and game writing.  Some of the hot topics at this years conference with be focused on the increasing cross over between MMOs, social networks, and virtual worlds, and developers looking to exchange ideas and share best practices.  We’re expecting the spotlight to shine brightly on the growing trend of already established and up and coming game studios seeking new ground in the monetization of the MMO space.  Both players are exploring models which optimize microtranscations versus the traditional subscription model, and/or a mixture of both.  Of course fatfoogoo’s CEO Martin Herdina will be present to speak to any and all regarding our software packages that allow developers to get up and running within weeks.

The Austin GDC takes place in Austin, Texas from September 15-17.  Conference goers wanting to cash in on the early bird pricing should register at austingdc.net on or before August 27th.  In addition to Merrifeld, Guymon, Page, and Sterling, other top speaker slots are:
Harvey Smith, Game Director of Arkane Studios
Game Career Seminar Keynote: Luckiest People Alive

Gene Endrody, Founder of Maid Marian Entertainment
Making a Web-Based MMO in Your Attic with Shockwave

Bob Moore, Game Designer of Multiverse
Designing for Players Sociability

Rich Vogel, Co-Studio Director of Bioware and John Donham, Co-Founder & VP of Production at Metaplace.com
How to Manage Your Online Business During Growth and Decline

Blake Commagere, Independent Developer of “Zombies, Vampires, Werewolves and Slayers”
Why Are Games That Suck So Popular on Social Networks?

Michael Steele, Executive Consultant, and Corey Bridges, Co-founder of Multiverse
Social Networks and Virtual Worlds: A Shared Future?

Elan Lee, Founder/Chief Designer of Fourth Wall Studios
ARGs: Fake Websites, Invented Stories, Automated Phone Calls and Other Methods to Earn the Trust of a Community

Eric Zimmerman, Chief Design Officer of Gamelab
Easy is F& #@ing Hard: Game Design Fundamentals for Mass-Market Games

Min Kim, Director of Games Operations Nexon America Inc.
From Development to Launch: the Keys to Building a Successful Free-to-Play MMO

Again, members of the fatfoogoo team will be present in Austin.  If you’d like to schedule a time to speak with any of us about what we do, and what we can do for you, please get in touch via our contact page.

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Micro transaction based ‘Fireteam Reloaded’ receives Texas State Grant

Monday, August 4th, 2008

Austin, Texas based game development studio, Pixel Mine has recently been awarded with a state grant as part of the Texas Moving Image Industry Incentive Program.  Governor Rick Perry signed the bill into law in June 2007, and Pixel Mine’s title ‘Fireteam Reloaded’ is the first game to receive the grant.

“This is an exciting time to be a part of the entertainment industry in Texas” says Pixel Mine President David Reese, a Texas native. “We have been privileged to work with several very fine local video game and film production studios in Texas and look forward to seeing what they’ll be showcasing at AGDC in August.”

Fireteam Reloaded was first reveiled on September 4th 2007 at the Austin Game Developer’s Conference, and the flagship title was released on June 11th 2008.  Fireteam Reloaded is a free to play, micro transaction based combat based action game.  With a cartoon feel, Fireteam Reloaded does have overtones of EA’s upcoming cartoon shooter, Battlefield Heroes.  Players use micro transactions to purchase additional in game items and additional play areas (additional maps).  Fireteam reloaded will be honored as the winner of the Independent Games Festival Multiplayer Action Game of the Year at the 2008 Austin Developers Conference.

Have a view of Pixel Mine’s first Fireteam Reloaded trailer (ed note: nicely presented!)

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About Pixel Mine, Inc.
Headquartered in the gaming hotbed of Austin, Texas, Pixel Mine, Inc is a developer and publisher of high quality independent entertainment products. More information about Pixel Mine can be found online at www.pixelminegames.com.

About Fireteam Reloaded
Fireteam Reloaded is a team based multiplayer game that will get your blood pumping and your heart pounding! Play as one of three character classes across a variety of post-apocalyptic urban settings in a struggle to dominate your opponents. You can go solo or team up with up to three other friends in thrilling 10-minute matches that will keep you on the edge of your seat. Visit www.fireteamreloaded.com for more information.

About the Texas Film Commission
The Texas Film Commission is a division of the Governor’s Office under the direction of Governor Rick Perry. More information can be found at the Governor’s website: http://www.governor.state.tx.us/divisions/film.