Posts Tagged ‘sun microsystem’

A little about Project Darkstar

Friday, September 12th, 2008

fatfoogoo’s been making waves again with the official announcement of our joint venture with Sun Microsystem’s Project Darkstar.  While this news alone is excitement enough, I’d like to take a step back and talk about who and what Project Darkstar is, and why fatfoogoo’s contributions are groundbreaking.

In a simple phrase, Project Darkstar is relatively simple: Harness the power of an open source community and avoid/tackle common problems facing all gaming developers and operators.  The goal of the infrastructure is to simplify the development and operation of massively scalable online games, virtual worlds, and social networking applications.

Some of the typical challenges that developers and operators face include zone overloading, data corruption, and server under-utilization.  While tackling these challenges, another goal for the Project Darkstar gameserver is to support new dimensions in game play such as evolving virtual worlds and massive scale battlefields.

Ok, so you’ve probably got the basic idea here, Project Darkstar is an open source development tool for gaming, virtual worlds, and social networking applications.  Check.  So what’s the big deal about fatfoogoo being involved?

Glad you asked friend, glad you asked.  Ok, let’s have a look at the Project Darkstar Online Game Value Chain:

Got all that?  Right.  Let’s break it down into a more understandable language.  In the gaming/virtual world space, we’ve got three major players; the Developers, the Publishers, and the growing space of Operators.  Each has their own unique and special function in bringing your favorite pixilated love to your LCD.  Let’s think of Operators as facilitators to markets that either the publisher or developer could not, or had no interest in reaching at the time of launch of said game.  Operators are often the ones that take on little to no risks that the publishers and developers have already taken, but seek to capitalize on the title via distribution and montetization methods.  Up until now, Operators have been piecing together microtransaction monetization models via a hodge podge method.  A bit of this, a bit of that…let’s hope it all works nicely together.

Enter stage left, fatfoogoo.  By providing a standardized monetization software package, any developer, publisher, and/or operator can now all work from the same set of ‘rules’ to ensure 100% compatibility across the entire gaming/virtual world experience.   The fatfoogoo software package allows operators to monetize their game, while giving them unparalleled flexibility in how they’d like to do it:  including but not limited to, Subscriptions, gWallet, Primary Marketplay, or Player-to-Player trading.

The real benefit here is obviously to the gaming/virtual world community.  With the addition of the fatfoogoo software to the overall Project Darkstar gameserver development process, designers, developers, and publishers have one less thing to worry about, and can focus on what they do best: make great games.

 

fatfoogoo joins Sun and Project Darkstar as official partner

Tuesday, July 15th, 2008

fatfoogoo has been accepted to the SUN Partner Advantage Program as an official partner and will work very closely with Sun Microsystem’s Game Server Initiative “Project Darkstar” in building tools to monetize online games based on this open source program.

“We see this as a win-win situation.” says fatfoogoo CEO Martin Herdina. “It not only allows fatfoogoo services to be a click of a button away for game developers, but also allows us to contribute to this exciting project.”

By contributing code to Project Darkstar fatfoogoo is providing open source gaming engine builders highly valuable tools that can either be used from the ground up, or simply added to game development at a later date.  The choice is up to the developer.  While fatfoogoo is developing their own in house tools and then submitting the code to interface with the existing Darkstar model, they are also working on code for the game engine itself.  This code will not interfere or alter any existing code but rather assist the engine in maximizing the interface with fatfoogoo’s suite of monetization tools.

About fatfoogoo: fatfoogoo specializes in game monetization via a wide variety of products and services including micro transactions.  They have a wide range of experience and are industry experts on micro transactions and in game commerce and monetization.  The fatfoogoo philosophy is simple: Allow developers do what they do best, develop games, and leave the transactions and monetization to us.

About Project Darkstar: Project Darkstar is a software infrastructure that is designed to simplify the development and operation of massively scalable online games, virtual worlds, and social networking applications. It helps developers avoid problems such as zone overloading, data corruption, and server underutilization that typically come with these kinds of applications. This revolutionary platform offers a dramatically different architecture that features a flexible and efficient scaling model, a robust data model, and a simple programming model. Project Darkstar software is freely available under an open source license from the Project Darkstar community.

Zemanta Pixie