Posts Tagged ‘subscription’

Kinglsle’s free-to-play Wizard 101 celebrates one-year anniversary, five million registered users

Friday, September 11th, 2009

Plano, Texas based KingsIsle, developers of family friendly MMO Wizard 101 recently celebrated their one-year anniversary, and announced that they’ve have five million registered users pass through their doors in this very short amount of time. Players have registered from around the globe, and as a result the company has planned a number of in-game goodies including several decorations, and a yet-to-be-announced special surprise for all players.

wizardgraphicalclient-2008-08-27-00-41-05-50Originally launched with a subscription model, KingsIsle switched to a “free-to-play, subscribe if your want, buy things in the store via microtransactions” business model late last year. Based on a family-friendly premise, Wizard 101 is a spell-casting adventure card-based style game. The game contains no blood, and characters do not die if defeated in a duel of spells – they are simply returned to a safe area to regain health. The game combines the social interaction of online multi-player games with a parental control system that allows adults to restrict communications options for younger players, while allowing more freedom to older players. These safeguards, combined with the no-cost, downloadable distribution model have resonated with consumers looking for new ways to have fun on a budget.

“Quality family entertainment doesn’t have to be expensive,” said J. Todd Coleman, creative director of Wizard101. “The success of Wizard101 clearly shows that it is possible to produce a fun and challenging game that is both wallet-friendly and appropriate for all ages – and that it’s something people are looking for in these tough economic times.”

Perhaps adding to Wizard 101’s accelerating growth, is the easy of access to in-game currency. Available via pre-paid cards (i.e. non-credit card holders method of choice), users can purchase “Crowns”, Wizard 101’s in-game currency, at a number of national retailers including 7-Eleven, Blockbuster Video, Best Buy, Rite Air, Wal-Mart, and Toys R Us.

While KingsIsle seems to have struck a chord in the highly sought after (and lucrative) kid/tweens market, it’s important to remember that they face stiff competition. SOE’s Free Realms is in the same genre as Wizard 101, and has seen skyrocketing growth, as well as (debatably) the one that started it all: Nexon’s worldwide hit Maplestory. However, KingsIsle is the only developer on the market that is pitching their title as family entertainment, perhaps adding the needed draw to the parental units.

As with any decent MMO, Wizard 101 is a constantly evolving game with new content being introduced on a regular basis. If the 2008/2009 year brought in five million players, it’ll be a challenge to see if KingsIsle can maintain this growth rate.

 

Tired of elves or hunting for eggs? How about some browser based gore?

Wednesday, May 13th, 2009

In the world of free-to-play games, you’re sometimes forced down a narrow path of options.  Thankfully, this is starting to change, with more and more genres being released everyday, but the vast majority still involves some fantasy ‘lightness’ as I might call it, or youth focused titles.  Stack the browser based, I can play it at work option, and the pickin’s start getting rather slim.  So where does that leave us late 20-early 30 something’s that still want a decent game, but are a bit tired of fantasy light?  Enter stage right, Resistor Production’s recent release, Disciple.

discipleThis free-to-play, literally anywhere via a web browser turn based strategy and fighting game is set in the fantasy world (I know…but stay with me here) of Aphelion, is persistent, and here’s the kicker; specifically targeted at ‘Adults’ with it’s bloody battle sequences.  Given the turn based battle structure, players’ characters are always fighting, even if the are online or off.  Battles are conducted only when both parties agree, and both wins and losses grant XP points as well as geldors, Disciple’s in-game currency.  These battles also allow players access to more powerful weapons and armor, as well as increase their overall ranking.  Newcomers create one of three unique character classes, which ultimately determine their life foundation, strengths, and battle style.  Disciple is already supporting clan battle battles right out of the box, as well as a fully featured chat functionality.

Tobias Batton, Founder and CEO of Resistor Productions is the main driving force behind this new browser battler.  “I wanted to take MMORPGs to the next level with Disciple and its ability to be played anywhere yet be challenging, graphically rich, engaging – even addictive,” said Batton. “Disciple is all about creating a character that is an extension of the player’s personality, and watching it grow and become more powerful, no matter where the player is or what their circumstance.”

Disciple, and all it’s bloody goodness are free-to-play, but offers users the option to purchase more geldors via microtransactions, and/or a small subscription fee; thereby providing the best of both worlds, however a play chooses to play.

Will this new free-to-play be your main go to?  Probably not, but I found myself engaged in a number of battles, having almost no time to head to the armory to grab some new gear before I received a battle request from player after player, clearly indicating there are a number of battlers out there, thirsty for blood.  A great lunchtime, or any time you need a break PvP battler, Disciple is ready for blood filled action at www.disciplemmo.com.

 

Funcom and Turbine give away virtual goods

Friday, April 3rd, 2009

Earlier this week, both Funcom and Turbine started giving away virtual goods within Age of Conan and Asheron’s Call and Dungeons & Dragons Online, respectively.  Funcom hopes to draw new players in and lure back former players with free trials and exclusive virtual items.  Turbine, however is on another path, with their virtual goods giveaway being a bit more of the ‘D’oh!  Our bad – here’s some free stuff’ variety.

Funcom – Age of Conan

aocYesterday marked the kickoff of a new Funcom initiative.  Watching player numbers decline, Funcom’s not about to let their investment simply slip away, and they’ve now opened a free trial program.  This trial lets new users try out the game for 7 days at no cost.  Since Funcom’s announcement of shrinking server populations, the company desperately needs to draw in new players as well as retain current ones.  To this end, Funcom is going 1up on the free trial, and now sweetening the deal with tossing a few virtual goods in Conan’s backpack.

MMORPG.com and Eurogamer.com, Funcom partner sites, are now holding the keys (literally) to these new AoC freebies.  Both sites were issued 20,000 trial keys, one lot to be used for North American gamers, and the other for European gamers.  These are the promo keys needed to obtain the three unique virtual items.  These items are designed to allow for easier and faster early gameplay.  Items include:

  • Totem of Origins – designed to allow players to teleport back to their home city from anywhere in the world after level 20
  • Bag of Holding – an über backpack designed to increase users’ overall inventory space
  • Enruned Kosalan Ring – increases all damage dealt by the wearer

Note: these items are available ONLY through the MMORPG.com and Eurogamer.com keys.  A free trial version of AoC is of course available directly from the Funcom site, but alas, no free stuff.  And if three free virtual goods weren’t enough to get players interested, Funcom is also tossing in the family truckster and roof rack as a bonus if a trial is converted to a fully paid version.  What I mean by that is Funcom is giving new paying customers a Snow Mammoth mount (family truckster) and a Mammoth Bag (roof rack) that are designed to further speed up early to mid level playing.  What’s interesting to note is that these potentially five free virtual goods are not simply cosmetic upgrades, but items that will significantly improve player’s performance and speed through the game.

This raises two interesting points.  First being, I clearly remember Funcom’s AoC presentation at last years Games Convention in Leipzig where they told press members that they’re really struggling with end game content.  Has this end game content been significantly improved (and better yet, tested on a massive scale)?  It would appear so, as Funcom is obviously making a push to move new players through early stages quite quickly and on board to take on the darkest of dungeons.  The second question raised is whether or not Funcom is testing the microtransactions waters with AoC?  Remember, they’ve got at least two free-to-play titles in the works that we know about.  Could Funcom even be considering opening AoC up to an in-game item mall, or do they want to stick to the tried and true method of subscriptions, all the while working on free-to-play in the back room?

Turbine – Asheron’s Call and Dungeons & Dragons Online

pc-dungeondragons-online-stormreach_boxServer migration is never an easy task.  Especially when you’re running an MMO which sees literally no down time what so ever.  So when Turbine recently migrated servers for both Asheron’s Call and Dungeons & Dragons Online things weren’t exactly what you’d call ‘Smooth’.  The migration resulted in a significant amount of downtime, and as is standard industry practice with server downtime, Turbine extended all subscriptions by one day.  But the folks in Mass. didn’t stop there.  Turbine stepped up to the plate and started handing out the virtual goodies to eager MMO players.

This coming weekend all Asheron’s Call and D&D Online players will receive a +25% XP bonus as well as an increased rare item drop rate of virtual goods.  But wait….the Turbine goodness doesn’t stop here, as they’ve managed to turn a faux pas into a virtual goods teaser.  All users of D&D Online with active accounts during the downtime will receive a special in-game item when the next major patch is released later this summer.

Nice guys eh?  Well of course, but what’s more is that by giving away ‘free’ virtual goods within a game, Turbine is giving a ‘behind the curtain’ nod at the real-world financial value of in-game virtual items.  As with all goods and services, naturally distributing a large amount of one particular item immediately decreases it’s value of worth, but to the average player, the ‘Oooo.  Neat!’ factor far outweighs the ‘Aw man, it’s not worth as much anymore, ‘cause everybody has one’ factor.

Turbine has already clearly indicated that they’re interested in microtransactions, hiring a microtransactions manager.  Additionally, yesterday’s rumor mill was in full effect with reports that LotR was more or less ‘ready to go’ to be ported to a console experience (specifically the XboX 360) but had hit a snag as Turbine would like to feature the title as a free-to-play with microtransaction options, causing Gold vs. Silver XboX subscription headaches.

While perhaps not the best of circumstances to introduce players to virtual goods (and the associated advantages and downright cool factor), both Turbine and Funcom are using difficult situations to their advantage.  Both companies have free-to-play/microtransaction based projects in the works – so why not wet the appetites of their current customers through targeted promotions?  Brilliant folks.  Simply brilliant.

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SOE confirms launch of Free Realms: Early April 09

Friday, February 13th, 2009

Hot on the heels of our coverage of John Smedley’s interview with Virtual Worlds News, Sony Online Entertainment confirmed the launch date of the PC version of their highly anticipated family friendly, free-to-play title ‘Free Realms’ at a press preview in London yesterday.  Associate Art Director Sebastian Strzalkowski also noted that the beta testing phase will commence within “a couple of weeks”.

While this launch is only for the online PC version, Free Realms is on track for a PS3 launch in Q3 09.  Bringing the free-to-play online with the PS3 somewhere between July and September could be a very wise move for SOE, as this will give them time to properly spotlight the project, as well as enough time to work out any kinks or bugs before the holiday shopping season gets underway.  The PS3 launch of Free Realms is slated to include additional exclusive content in order to celebrate the console platform launch.  The PS3 version will be available as a free download from the PlayStation Store.

The PC version of Free Realms streams from a launch website, with the initial client download clocking in at around 25MB.  Sony sees Free Realms as a multi-platform title, and Strzalkowski stated that a Mac version was “definitely on the list of platforms we want to develop for”, but could not confirm any details.  Also on the SOE radar are Flash and/or Java based extension to make the game playable on mobile phones (want to watch how fast this one rockets up the iPhone app store top 25 list?)

Confirming what Smedley discussed earlier this month, microtransactions are priority 1 in the revenue stream department.  Free Realms is slated to offer almost everything but the kitchen sink: Cosmetic upgrades, racing vehicles, and consumable potions to name a few.  These items will be available exclusively via SOE’s Station Cash service.  And lest we forget, SOE is also bridging the gap between real and virtual worlds with a Topps collector card series that ties directly into the game.

While microtransactions are a key focus for SOE in the initial entry to the free-to-play market, they’re not selling themselves short, and are offering an optional subscription service for $4.99 that provides players with VIP access to premium content.  Again, this is an optional service, and not necessary.  Should players not choose a subscription service, they will be required to opt into seeing in-game advertising and sponsorships, which if done right could even heighten the experience and add a ‘real-world’ touch.

Sony Online Entertainment is aiming the title at the 10 – 14 year old market, but from what I’ve seen, this is a fun and engaging title that is fully capable of spanning  multiple generations.  But don’t take my word for it, have a view of what John Smedley and Creative Director Laralyn McWilliams have to say about Free Realms (try to ignore John’s announcement that the title is slated for a Q2 release.  Even the best of planning can sometimes goes awry).

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KinsIsle Entertainment brings microtransactions AND subscriptions to Wizard101

Tuesday, November 4th, 2008

Want to plunk down your monthly fee and play as much as you want?  That’s fine.  Want to use microtransactions to buy individual pieces and areas of the game?  That’s also fine.  Texas based KingsIsle Entertainment has set out on an interesting experiment whereby they’re now offering players of Wizard 101 the option to play via a subscription payment OR utilize microtransactions to purchase additional areas of the game.

The game’s main features will remain free-to-play but players may now either pay a monthly fee of $6.95 – $9.95 per month to access additional gameplay, or pay as little as $1/ transaction to open smaller, bit sized portions of the game.  Here’s a perfect example of players with plenty of time to play (subscription players) AND casual players that don’t want to commit to a subscription, but still want to enjoy the same level of gameplay (microtransaction players).

“We looked at our feedback and found that half the people liked subscriptions and another group wanted micro-transactions,” said Elie Akilian, chief executive of KingsIsle

Wizard101 is a spell-casting adventure and card-style game.  The game has family focused play style (lining up perfectly between parents and teens), a chat system with a number of options and a character name selector.  The game contains no blood, and characters do not die if defeated in a duel of spells – they are simply returned to a safe area to regain health.

In a recent interview with Dean Takahashi at VentureBeat, Akilian said that the teen niche hasn’t been well served by the game industry.  He points out that games such as World of Warcraft feature plenty of blood and gore, where players can run rampant, while on the opposite side of the spectrum, there are other games with much tighter controls, Disney’s Club Penguin for example.  Wizard101 is rated for everyone 10 and old, and KindsIsle has seen a number of families playing together.  The switch to a flexible pricing model shout increase not only the number of teens playing, but also the number of overall players.

Wizard101 currently features approximately 300 hours of playtime in four worlds.  KingsIsle plans on expanding this content over time.  The game currently features 170 different spell combinations, but has limited pvp combat; presumably do to the kid/family friendly rating.

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GoLive2 goes live with Stix compatible MMO Racing Game

Tuesday, October 21st, 2008

GoLive2, an independent gaming of Playhut Inc. has announced today that their “GoLive2 Racing” MMO has officially released.  What seems to be a rising trend in MMO’s, this new racer has an extra advantage that others do not: GoLive2’s Stix Controller.

Developed by Finland based developer Chat Republic Games, GoLive2 Racing is a PC client/server free-to-play MMO racing game that also seeks to introduce a social interaction aspect to the game.  The Lounge, paddock, and garage areas are open to the public, and facilitate other racers meeting, socializing, scheduling races, and recruiting fellow team members.   The game also features the obligatory online portal including a forum and a front page ranking system for bragging rights.

Players square off on two different tracks, one short course, one long.  The game is free-to-play, but GoLive2 seeks to monetize the game via a premium subscription fee to unlock a much larger selection of tracks, avatar and car customizations.

“We are very excited about this game,” said Brian Zheng, President and CEO, Playhut. “This game combines Stix-compatible online competitive arcade style racing with a social networking component to create a very addictive and fun game. GoLive2 Racing is a great addition to our large offering of Stix-compatible online games.”

The Stix controller is somewhat of a Wii/iPhone hybrid, in so much as it is an interactive controller for PC that gives the feeling of console play.  The iPhone reference comes via the unique touch screen capabilities of the Stix.  The Stix essentially eliminates the need for both mouse and keyboard for gameplay.

Chat Republic Games’ CEO Lasse Hyyti adds, “Our team built an outstanding game that works great with a standard PC Windows platform with keyboard and mouse but GoLive2′s Stix 200 and 400 improves the player’s experience. It transforms the game from a standard PC game into a physical action-oriented sport.”

 

World of Warcraft to receive Paid Character Customization

Wednesday, October 15th, 2008

In what could be an opinion changer for the entire online gaming industry, it now seems as though we might see microtransactions showing up in Blizzards runaway success: World of Warcraft.  Die hards of the ‘subscription or die’ model have long held WoW as the bastion of last hope in a market increasingly turning towards alternate revenue models.

WarCry has been providing excellent coverage of the Blizzcon and released juicy details about Blizzard’s implementation of microtransactions.  When WoW Production director J. Allen Brack was asked about a button found in the Wrath of the Lich King’s beta files entitled “Paid Character Customization” he initially hesitated with answering the question.  Several questions and answers later, Brack took the bull by the horns and answered the question, confirming that Wrath of the Lich King would eventually have some form of paid character customization, but that they details had not yet been worked out.

It’s also been reported that Blizzard has been investigating opportunities to monetize it’s popular Battle.net gaming service, but Diablo 3 Lead Designer Jay Wilson answered that the company has not yet decided how to approach the matter.  He did however rule out that charging for multiplayer action within Diablo 3 was out of the question.

As stated in the opening paragraph, World of Warcraft has been a flame of hope for all microtransaction neigh sayers since the business model started making waves in the Asian market years ago.  If Blizzard is now finally starting to show cracks in it’s ‘subscription only’ armor, they very well may be in the position to sway the general opinion in the ‘microtransactions are the devil’ camps.  Wow’s new patch 3.0.2 includes a number of Wrath of the Lich King prep updates including a Barber Shop in Stormwind, Ironforge, Undercity, Orgrimmar, and Area 52.  This barber shop allows for character customizations, I’m assuming much in the way that ‘Paid Character Customization’ would, with just the difference of real world money vs. in game money.  This is a brilliant move on Blizzards part to get parties interested in the entire idea of re-shaping the looks of their character.  Once Wrath of the Lich King arrives on November 13th, audiences are already familiar with the process, and the conversion from in-game money haircuts, to real-world money purple and black leather, ultra sweet looking, you don’t have one outfits for their rogue should be smooth sailing.

All said and done, let’s remember that Mr. Brack’s comment was only “World of Warcraft would eventually have some form of paid character customization”.  It’s far too early to even speculate on what Blizzard may or may not do with this option, but the game just got far more interesting to us here at fatfoogoo with this option on the table.

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Mixing Free-to-play and Subscription – GardenParty opens Public Beta

Monday, September 8th, 2008

Asylum Entertainment has announced that it’s new children’s game GardenParty has entered the Public Beta phase.  Focusing on children from 5 – 11, GardenParty is a world built for and aimed at play and interaction.  Players plant seeds and grow them into new toys or other games that can then be shared with other online players.  An interesting and perpetual play concept: a game that grows more games for more sharing and interactivity.

The initial invitation only beta started back in May, during which time developers say they’ve made the game more stable, included a number of user improvements and suggestions, and continued implementing online child protection and safety measures.

Building on the concept of ‘Grow you own fun!’, GardenParty is a world ready to explore, where the game is limited only by the imagination of players.  Gardeners buys seeds, plant them, and tend to them in their private garden by watering them until fully grown.  Not designed to be a ‘solo’ game, GardenParty promotes collboration and community, encouraging users to explore the world, meet others, take aprt in various in-game activities, and buy and grow seeds from all around the in-game world.  Starting out in Time Town, other areas that are open for exploration include:

DISCO
Hop on down to the underground disco cavern and join all your buddies whilst you show off your great dance moves. Work in a team to get the dancing game started and see who can dance the best!

LAZY LAGOON
If the hot sun is getting too much for you, why not go for a paddle in the beautiful tranquil lagoon. If you keep a close eye out you might see a fish swim up to the surface, quickly swim over to him as a big school of fish will be swimming by at that moment. You can go fishing and quickly earn some orbs. The bigger the fish the better of course!!

SPLASH DOWN

Paddle through the tunnel over to Splash down. If you see an item like a jigsaw piece high up in the sky, why not fly up there to get it? – How do you fly, you ask? – good question, well If you visit Willy in the shop, you might discover a special seed which will help you take flight!

JIGSAW CAVERN

From splash down, you can then walk through to the jigsaw cavern and drop off the piece of the puzzle that you found. You are one step closer to finishing the puzzle! If you work in a team, the puzzle will be completed in no time!

ROCK HEIGHTS

Here you will discover a secret portal to take you up to space! This is only possible though if you complete the painting on the wall. A secret doorway will reveal itself which will take you to the launch pad. Team work is the key to completing the task. Watch out though, only the first three into the shuttle can go up to space, the rest will have to wait for the rocket to return back to the Garden Party launch site.

GardenParty also features a frequently updated website, along with forums where users can further interaction and make suggestions for game improvement.

While child online safety is often a huge concern to parents, Asylum ensures that it has gone to great lengths to ensure player’s safety.  They’ve partnered with the relevant bodies and comply with all online laws and regulations.  In order to gain these certifications, Asylum has had to follow specific terms and privacy conditions to comply with standards and COPPA laws.

Asylum Entertainment is looking to public beta test for approximately one month before releasing a v1.0.  GardenParty will remain free-to-play, while premium content will require a subscription fee.  The GardenParty website currently has a tab listed as ‘Shop’ where users will be able to buy real-world fan items such as T-shirts,  toys and other accessories like keyrings, posters and stickers.  No word yet as to if Asylum has interest in implementing a micro-transaction system, but given the premise of the game and number of available in-game purchases, it might be a viable option in the near future.

 

There’s room for both Micro-transactions and subscriptions

Sunday, August 10th, 2008

Micro transactions vs. subscriptions continues to be a hot topic of debate in not only the MMO world, but RTS and FPS fans love to weigh in as well.  While certain types and profiles of gamers my prefer one method above the other, it has become quite clear over the past few years that micro transaction based titles aren’t going anywhere soon.  As the ‘standard’ style of play in most Asian markets, the free to play concept originated in Korea with Nexon’s titles first offering players (all players) a chance to play, with available upgrades at a small cost.

While there are a number of offerings that micro transaction titles can offer; casual gamers can play whenever they want, and not be bound to a ‘time based’ subscription, players may choose to upgrade their equipment at a small cost if they so choose, games are not pirated.

Derrick Schommer of Gaming Podcast recently published an article with similar thoughts.  Highlights of Derrick’s thoughts include:

The micro-transaction concept could still help pay for all the overhead of running an online gaming business because gamers tend to be over-enthusiastic about their great addictive games. If you build a game with excellent content, replay value and strive for a community atmosphere a micro-transaction title can work just as well as a subscription based game.

One beautiful aspect to micro-transaction models is paying for content when you’re willing to pay. This includes cosmetic character alterations, basic needs items (health potions) and other products to enhance the playability of the game without requiring the gamer to do so. There will be some gamers that use this as a “free ride” and never buy anything while other gamers spend way too much because they have expendable income which helps balance out costs.

The trick to a micro-transaction game balance is allowing players to enhance their experience without taking away or crippling their game to force a micro-transaction. You do not need a “fire enchantment” which causes a bit more damage and looks really cool, but it can make your character look more sinister and provide slight benefits to battle.

Wouldn’t this make the rich more powerful than those without a lot of cash? It might might them moderately more powerful and definitely more pretty to look at, but it also allows players who would never be able to experience any of the game a chance to play. In some ways, the level ground is already broken in MMO’s like World of Warcraft based purely on game experience… a player who’s been playing for three years and has a level 70 character will dominate a person with casual gaming habits. Nothing in the world is fair, at least this gives lower level characters a chance to spend some cash to get their character on par when they’ve not got time to work through the game with hours of time investments.

Couldn’t have said it any better myself.  Read the rest of Derrick’s article at gamingpodcast.net.

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LotR and the Jackson 5?

Friday, May 9th, 2008

Ok, actually the Jackson 5 have nothing to do with Turbine’s Lord of the Rings, but a certain Jackson 5 song does come to mind with regard to Turbine’s latest offer: “I want you back”.

Celebrating their one year anniversary, Turbine games is inviting ex-subscribers of LotR back for a free 4 day pass, giving users a chance to explore new updates to game content including the new region of Forochel, over 100 new quests, a new monster class: the Orc Defiler, and a variety of other major updates.

Turbine is also offering special anniversary pricing. Pay $199 and become a lifetime game member and never have to fork over your monthly subscription fees again, or choose a multi-month plan (90 days or longer), and lock in a $9.99/month fee for the foreseeable future.

Also dropping like it’s hot during these 4 days, monsters throughout middle earth are losing rare items like they’re going outta style. You can exchange these rare items for a special gift box with all kinds of goodies.

So if you’ve lost that lovin’ feelin’ with LotR, ran outta cash to feed your addiction, or simply want to get back in the saddle, take advantage of 4 free days of play, and see what you’ve been missing.

For more info on the anniversary celebration, pay ‘em a visit at: http://www.lotro.com/welcomeback