GravityInteractive’s popular Korean Developed MMO ROSE Online will be switching to a free to play model starting July 29th.
Since 2005 ROSE Online has been available via an $11.99/month subscription fee. Direct from the ROSE Online news page:
Rose Online has been a part of the Gravity family suite of game titles for several years now. We are going to update ROSE’s subscription model to attract more users than ever before.
On July 29 we will be turning the servers over to Free to Play where all accounts in good standing may log in.
On July 15 we have removed the subscription page from the Website. From July 15 through July 29 new subscriptions creation will be unavailable.
It is advised that all Players who utilize the paypal re-occurring subscription model, login to paypal and cancel the re-occurring payment. We will automatically be canceling all remaining re-occurring payments (to not re-occur), around the 22nd.
Any Remaining Subscription time will be credited 60 Mileage points per day (1800/month) that is left of the current subscription Figured from the beginning of the Tuesday maintenance, 10am PDT July 29, 2008.
If you have friends that want to play ROSE but were concerned with the subscription cost now is a great time to invite them to join you on your adventure!
This will be a bright new beginning for ROSE online, come and join us!
Thank you,
Gravity Interactive, Inc.
Given that ROSE will be issuing in game currency credits for remaining subscription time, they’re clearly moving towards not only a free to play model, but a micro transaction one as well. If they’re going with a micro transaction based model, who programmed the transaction module, and did the game development suffer? We’re wondering if GravityInteractive is watching the growing trend, and taking cues from Nexon’s popular MapleStory and Kartrider along with their most recent addition: Combat Arms? It would be the right time to test the waters of free to play micro transaction based titles, with not only Nexon blazing the path, but industry titans like EA dipping their toes in the micro transaction pool with Battlefield Heroes.





We took a long hard look at not only the technologies that we’ve developed in house, the experience and knowledge that we’ve gained, but also at what players and publishers across the world are looking for in a gaming experience. Combine that with the current state of the industry and the tremendous interest and revenue streams in the micro transaction field, adding the fatfoogoo partnership program was a no brainer.