Posts Tagged ‘stevie case’

fatfoogoo getting serious about social

Tuesday, September 22nd, 2009

Throughout our lifespan, fatfoogoo has created a number of monetization and payment platforms and options for a wide range of gaming companies. In 2006, when Martin Herdina and Daniel Petri set out to make a virtual marketplace for the trading and purchasing of virtual goods and services, the initial idea was to provide a marketplace for consumers to meet and trade/sell in-game virtual items and services. While this platform proved to be successful with gamers, game operators made it clear that they would rather keep a tighter hold on what was and what was not being traded within their titles. Et Viola, the modern version of today’s fatfoogoo was born with a white label services and technology model. And while there are a number of ‘traditional’ games and titles that we provide our services to, the undeniable growth and popularity of social games, as well as a number of other browser based games, has been certainly something we’ve been looking at for quite a while now.

ff_logo_whiteSpeaking to Justin Smith of insidesocialgames.com last week, Martin states, “We’ve been working with social app and game developers since the end of 2008, as the requirements are very similar to classical online game business models. The first social networking project we did was to provide store, white-label payments and virtual currencies for the avatar engine mEgo, now we are just working with Gogogic on powering Vikings of Thule – and some really exciting social apps/games projects are currently under the hood.”

As Smith states, we are based in Vienna, Austria, miles away from some of traditional games development hotbeds, we’ve also established offices in the UK and the US, with our very own Stevie Case running point on working closely with North American operators/developers.

“Our technology is purely international, so it’s capable of supporting multi-languages, multi currencies, multi-byte character-sets and different VAT-rates,” Herdina says. “However, in terms of business development we are mostly focusing on talking to potential partners in North America and Europe.”

Realizing that while social gaming might share a number of traditional facets, it also takes on it’s own brand of monetization. Specifically, in-game advertising can often be relied on as a primary means of revenues. To this end, we’ve partnered with a number of managed offer platforms in order to facilitate this monetization mechanism. “We treat offers as an alternative payment option, and therefore work with quite a few offer providers in different regions to ensure ideal coverage, like PayBuyPartner, AdParlor, GratisPay, and SponsorPay,” Herdina says.

With this particular attention turned out social games, naturally, facilitating the ease, and variety of payment options is key. We’ve partnered with a number of payment providers specifically focused on social games in order to ensure the highest levels of both client and customer satisfaction. Payment options include credit cards, direct debits, mobile payments, and prepaid cards, to name a few.

“We are expecting our ongoing and future projects in the social app/game space to contribute a significant part to our success in 2010,” Herdina says.

If you’re headed to the Browser Games Forum in Frankfurt this November, Martin will be speaking and available for questions both days.  To have a better look into who we are and what we offer, please visit our solutions section.

 
 

fatfoogoo’s own Stevie ‘KillCreek’ Case as interviewed by thekoalition

Thursday, April 2nd, 2009

What GDC would be complete without copius amounts of both written and video interviews?  Well our very own Stevie Case was no exception, and Hip Hop Gamer Gerard Williams and  thekoalition.com crew lay down an interview not to be missed (I believe we might even be able to call it gangsta).

Direct from thekoalition article:

Some of you know her as Stevie. Some of you know her as Killcreek. Some of you know her as the gamerchick who pwned the Quake creator. But now to her many list of aliases, Stevana Case should be known as a businesswoman. Stevana is the Vice President of Business Development over at fatfoogoo. To take a quote from fatfoogoo.com, “fatfoogoo is game commerce. From trading platforms to commercial ecosystems, we monetize your game.” They are making game companies plenty of cash money, but they still got time to hold it down with the gamers. Check out this interview that my man Hiphopgamer and the Koalition did with the lovely Stevana Case. Trust me. It’s worth every second. Be sure to head over to fatfoogoo.com to learn more.

http://www.vimeo.com/3909487
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Stevie Case (aka Kill Creek) featured on Avault.com podcast

Friday, February 20th, 2009

fatfoogoo’s own Stevie Case has recently been interviewed by the Avault.com podcast team.  Speaking with Chris Micieli, Bill Bolton, and Mark Turcotte, Stevie joins the crew to talk about everything ranging from Stevie’s career as a pro gamer to micro-transaction powered games are how they are the future of gaming.

Speaking first to her role as Vice President of Business Development and Sales with fatfoogoo, Stevie lays out our technologies and how and why game development studios should be talking to fatfoogoo when they are ready to monetize their product.  Noting that microtransactions are a relatively new way to monetize gaming, Stevie goes on to explain that with the current state of the economy, combined with falling advertising rates, microtransactions are a great place to be.

“It’s a good way to get users to not only spend small amounts of money, which isn’t as intimidating, but it also makes games sticker and doesn’t really break game play,” explains Stevie.

Stevie also highlights a quintessential point of microtransactions: user generated content, “I think it’s really cool to see users be able to create their own content and then actually sell that; have it become a part of the game, and become a part of the world.”

When asked about how microtransactions and user generated content could effect the overall balance of a game (i.e. the ‘pay to pwn’ theory) Stevie comments, “It’s a valid concern; I think that the key is you’ve got to have great game design upfront, and you’ve got to take all that stuff into account.  A lot of people have tacked on this notion of a virtual economy later because it sounds like a good way to make money, but if you don’t design it in upfront, it can be challenging for those reasons.”

Coincidentally almost mirroring David Perry’s remarks at DICE 2009, Stevie says that when you create a virtual economy based game, you’re putting a large amount of power in the hands of your users, thus game design should be held to even higher standards.

Speaking briefly to microtransactions in the mobile space, specifically the iPhone, Stevie points out, “Microtransactions are prohibited within iPhone applications.”  She continues on to discuss what iMafia is doing with their unique “if you go buy our other app we will give you points in this app” approach, but “as of today microtransactions are not officially supported.”

When asked about fatfoogoo’s list of clients, Stevie talks about our European clients, our involvement with Sun Microsystems via project darkstar, and hints at our upcoming release with a major US partner, and our involvement with a European based FPS/MMO.  But more on that later….

Give the podcast a listen in it’s entirety at Avault.com (episode #20).

 

fatfoogoo – a year in review

Wednesday, December 31st, 2008

2008 has been a banner year for us here at fatfoogoo.  Not only have we had some amazing talent join us, but interest in not only what we do, but what we can do for the gaming community as a whole has skyrocketed.  Below are some selected highlights from an outstanding year for the foogoos.

I myself joined the foogoos back in April and started coverage of any and all things games, but quickly narrowed that focus down to any and all things free-to-play/microtransactions.  Given the nature of what fatfoogoo does, providing world-class microtransaction based economies to game developers and publishers, this seemed like an obvious choice.  Tie that into the massive upswing in microtransactions over the coarse of 2008, et viola, you’ve got the fatfoogoo blog.

While I couldn’t get an exact number or frequent flier mileage points out of him, our fearless leader Martin Herdina is almost certainly on a first name basis with a number of Vienna Airport staff members.  Back in May, Martin went back to his old stomping grounds and represented fatfoogoo at the ION Game Conference in Seattle, standing shoulder to shoulder with serious industry players including EA, Bigpoint and Crytek.  Martin was there not only to represent fatfoogoo, but to also offer up informed and detailed opinions on free-to-play gaming and how microtransactions can help developers monetize.  A summer full of incredible developments (See below) kept Mr. Herdina out of the check in lines, but as soon as September rolled around, Martin was beating feet (and being scanned with a magnetic wand) this time in Los Angeles for the Virtual Worlds Conference and Expo.  A short time later saw fatfoogoo at the Austin Games Convention where we produced a live demo of just a few of fatfoogoo’s features (special thanks go out to the guys that work on the technical end of the foogoo system.  You DO know that Red Bull is an Austrian product, don’t you?  I think these guys may very well have been members of a beta test for super strength Red Bull).

Mid August must mean games in Germany, as who could miss the Games Convention Leipzig?  True to form, the GCDC also heard from Martin talking about in-game economies and item trading, while yours truly along with Patrick and Loki, scouted the convention floor, speaking to a number of games developers about current and upcoming projects.  No time to slow down now Martin, there’s the Virtual Worlds Forum London to get to in October.  Don’t like the fish and chips?  No problem, you’re slated to join Stevie in San Francisco at the vgSummit on October 10th.  James Brown may be the hardest working man in showbiz, but Martin Herdina might well be the hardest working man in the  microtransactionbiz.

But let’s not just make this about Martin, as there are plenty of other folks that make the heart of foogoo beat.

Back in July, our programming team reached a milestone and introduced elements of our technology to the Sun Partner Advantage Program via Project Darkstar.  The open source engine for game developers has already received a number of accolades, and via fatfoogoo, developers can now plug a monetization module into their game from day 1 or add it at a later date.  If our Project Darkstar integration wasn’t enough, a month later we received a nomination for “Best Business Idea of the Year” from German tech magazine Internet World.

2008 also saw the addition of two powerhouse figures at fatfoogoo.  In early August, we made the official announcement of adding Clive Jefferies as Senior Vice President of Business Development and Sales to the foogoo team.  Clive brings over 25 years of software product experience to fatfoogoo, and to say that he knows the ins and outs of international product development and management might be a bit of an understatement.

Likewise, in late September, we really lit things up with the appointment of industry veteran (and some might say legend) Stevana Case, aka KillCreek of Quake fame.  If you don’t know who Stevie Case is, chances are you might be filed under n00b, as Stevie is one of the first professional female gamers and the first woman in the Cyberathlete Professional League.  Stevie heads up our San Francisco office and serves as Vice President of Business Development and Sales.

All in all, 2008 has been an outstanding year for all of us here at fatfoogoo.  While there have been plenty of wins on a number of fronts, the above represents selected highlights.  Daniel Petri’s team of techs are the unsung heroes here, making all the pretty pixels play nicely together, and my hat goes off to them.

Looking forward, Martin has bound my lips with duct tape regarding some projects in the works, and while I’m bursting at the seams to tell the world about what we’re brewing up in the fatlabs, we’ve still got a few nuts and bolts to turn and tweak before it’s ready to be unveiled.  Stay tuned…  (no really, stay tuned, this is some pretty hot $*&#)!

So from all of us here at fatfoogoo, from Vienna to San Francisco, we wish you a happy, healthy and successful 2009!

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Stevie Case to present on Metanomics.net

Saturday, October 11th, 2008

fatfoogoo’s Stevie Case will be joined by Jay Geesman of Xstreet to present ‘Monetizing the Metaverse’ – a talk about their business experiences in Second Life and other Virtual Worlds.  Professor Robert Bloomfield, Director of the Business Simulation Laboratory at Cornell University, will moderate the show.

Stevie will be going live this coming Monday, October 13th at 12 noon PST.  The show may be seen either within the Second Life virtual world in the Metanomicsregion at http://slurl.com/secondlife/Metanomics/129/174/40, or directly on metanomics site at http://www.metanomics.net/WatchNow.

Stevie is expected to discuss primary markets in which publishers sell directly to players, and secondary markets where players sell to other players.  She’ll also be talking about fatfoogoo’s unique white lable solution that can handle any type of microtransaction for publishers, including time to integration.  Stevie will also give viewers a rundown of fatfoogoo’s partnership program with Sun’s Project Darkstar, with a focus on Call of Kings.  Last but not least, a previous episode of Metanomics struck a chord with views, and Ms. Case will be addressing a “universal avatar” whereby users can more from virtual world to virtual world seamlessly without the need for separate registrations and release of personal information with each new virtual world the visit.

With over 50 one hour long programs dedicated to virtual world economies, metanomics is a storehouse of information coming directly from the industry experts.  Focusing mainly on economic and business situations and scenarios present in virtual worlds such as Second Life and There, Metanomics aims to understand and provide a better insight as to how residents of these virtual worlds establish, manage, and operate their virtual businesses.  Conversely, the show also looks at real world businesses and non-profits and how they interact with the growing virtual world and economy(ies).

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fatfoogoo at Virtual Worlds Conference and Expo in LA

Tuesday, September 2nd, 2008

fatfoogoo CEO Martin Herdina, along with Senior Vice President – Global Sales: Clive Jefferies and Vice President of Sales and Business Development: Stevie Case are in attendance at the Virtual Worlds Expo in Los Angeles this week.

In addition to being a sponsor of the Virtual Worlds conference and expo, Herdina and company will be available for any and all questions concerning what fatfoogoo does, how we do it, and what we can do for you!

The 2nd annual Virtual Worlds Expo is a top meeting point for major players in the virtual world space.  Featuring 115 speakers from media, entertainment, IT and virtual worlds, 41 of which specialize in the virtual world space, this is one of the premier events for gaming industry professionals.

Keynote speeches will be delivered by featured speakers including:

  • Jon Landau – Academy Award winning producer, Lightstorm Entertainment Advisor, Multiverse
  • Tim Kring – Executive Producer and Creator of NBC hit – Heroes
  • Colin J. Parris, PH.D – Vice President, Digital Convergence, IBM Research
  • Steve Parkis – Senior Vice President, Disney Online

The Conference is broken out into 5 primary tracks, each having it’s own unique focus:

Virtual Worlds Hollywood
Virtual Worlds have the ability to bring creators together with passionate fans in an environment that supports rich storytelling and engagement on a level impossible with other forms of entertainment media. This track is designed for entertainment industry professionals seeking to understand the opportunities presented by virtual worlds and how to effectively work in virtual worlds tied to entertainment brands.

Enterprise Virtual Worlds
Companies are now using virtual worlds to strengthen their communication externally with customers and business partners and internally with employees. This track focuses on best practices for large-scale enterprises adopting virtual worlds. Topics range from the general use of virtual worlds in the workplace to specific examples of applications for onboarding, sales training, collaboration and more.

Virtual Worlds Kids
Kids are dominating the virtual worlds landscape with more than 60 youth-oriented worlds currently available and over 40 more coming online in short order. This track is designed for the owners of kids brands and will provide attendees with the understanding necessary to launch, operate and maintain a virtual world for the younger set in this highly competitive landscape.

The Future of Virtual Worlds
This track focuses on the future of virtual worlds technologies and applications. Topics include interviews and debates with virtual worlds technology and business visionaries, mirror worlds, augmented reality, Web-based worlds, embeddable worlds, and open-source, interoperable virtual worlds.

Again, fatfoogoo is in attendance, and will be available to speak to you regarding our services.  In the off chance you don’t cross paths with either Martin, Clive or Stevie, they can be reached at:

Martin Herdina – martin[at]fatfoogoo.com
Stevie Case – Stevie[at]fatfoogoo.com
Clive Jefferies – clive.jefferies[at]fatfoogoo.com