Posts Tagged ‘starcraft’
Thursday, July 16th, 2009
Korea: An isolated nation suffering from an oppressive government and dictator, virtually cut off from the rest of the world (and the 21st century). Oh no no no. Sorry. That’s NORTH Korea. Although this picture may be shockingly correct, perhaps in not as many words, North Korean’s cousins to the South couldn’t get any closer to the opposite side of the spectrum.
South Korea is one of the most wired countries in the world, with 80 percent of the South Korean population owning a PC. Based on rough population estimates, that puts a computer in the hands of 38 million South Koreans. Given the relatively small land mass that South Korea covers, including extremely densely populated areas such as Seoul, as well as being (more or less) the birthplace of the free-to-play business model, it’s easy to see why and how gaming has integrated itself so rapidly in the everyday culture. Don’t forget, this is the country that has professional Starcraft leagues that often receive national television coverage.
According to Pearl Research, the South Korean appetite for video game consumption is showing no signs of slowing, as they estimate the online games market in South Korea grew an impressive 20 percent in 2008. The data comes via Pearl’s new study, “Online Games Market in Korea.”
The top five game operators in South Korea in 2008 were:
- NHN – a 51 percent revenue increase YOY
- Nexon
- NCSoft – a 5 percent YOY revenues gain
- Neowiz – up 29 percent with revenue gains YOY
- CJ Internet – a 21 percent YOY gain in revenues
The Top online games in the South Korean market include:
- Activision/Blizzard – World of Warcraft
- NCSoft – Aion and Lineage series
- CJ Internet – Sudden Attack (free-to-play)
- EA – FIFA Online 2 (free-to-play)
- Nexon – Dungeon Fighter (free-to-play)
Naturally, the vast majority of games available to South Koreans come in the free-to-play format, and according to the Pearl Research study, the global economic downturn has had little to no effect on microtransactions purchases. Pearl points to the low cost of these individual items as a potential reason.
The report also goes on to conclude that while these numbers are exciting, and a good indicator of the current state of affairs, not all is rosy in the South Korean gaming market. They point to intense domestic competition, a government crackdown on web board games, and increasing development costs is important challenges to be met. However, the study also cites lack of capital for smaller publishers even though the South Korean government is pumping money into the industry. I guess these small(er) publishers are flying below the government investment radar?
Tags: activision, aion, Blizzard, cj internet, FIFA, games market, Lineage, NCSoft, Neowiz, Nexon, nhn, north korea, Pearl Research, South Korea, starcraft, sudden attack
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Tuesday, December 9th, 2008
Gaming is no joke in Korea. Not only is Starcraft played competitively, but cybercafe’s run around the clock. To this end the Korean government is taking serious steps in making sure that Korean game developers stay on the map.
The Korean government recently announced that they’re pumping 350B Korean Won (approx. $200M) into a fund that’s designed to be used by the video games industry. This fund should ensure that Korean developers not only stay competitive, but should also fund innovation.
Yu In-chon, Korean minister of Culture, Sports and Tourism made the announcement noting that the current growth rate must be maintained if the country is to reach it’s goal of becoming the world’s 3rd largest video gaming market, only behind the US and Japan. In-chon noted that in addition to the cash influx, the government has an additional 59 projects to ensure these goals are met. The proposal seeks to fund the gaming industry through 2012 with the end goal of exporting a massive 5 trillion won ($3.3 billion)
In a rough and tumble economic climate, obviously this is a noted departure from the norm, and a refreshing vote of confidence from a national government. NCSoft, one of the world’s largest developers of MMO’s is headquartered in Korea, and could be on the beneficial end of this deal.
What strikes me as slightly odd is that it took the Korean government this long to actually notice the video games industry? When Starcraft tournaments are broadcast on live television, and specific video gamer training camps are established, this is clearly no longer under the radar.
Tags: game developers, gaming industry, gaming market, korean government, NCSoft, starcraft, starcraft tournaments, video games industry, video gaming, Yu In-chon
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Thursday, December 4th, 2008
Holy smokes is Redmond turning up the heat. In less than a week, the relatively quiet IGA (in game advertising) arm of Microsoft: Massive Inc. has sent up two very loud and clear flares, signaling that they are indeed very real, and mean business. Last week, THQ, this week Blizzard, next week????
Massive announced yesterday that they’ve inked a multiyear deal with Blizzard Entertainment Inc. as exclusive advertising service provider for Blizzard’s website and Battle.net game service in the US, Canada, Europe, South Korea and Australia.
Sadly, Massive wasn’t able to achieve complete and total ad world domination, BUT…to really put the icing on this chocolate slice of IGA love, they’ve also announced that they’re teaming up with Intergi Inc., the world’s largest web-based video game and interactive entertainment network and advertising representation company. This duo will power and provide ads to the massive (yes, pun intended) Blizzard audience. Integri is currently powered by Microsfot Atlas AdManager platform, delivering advertising across it’s 700+ sites.
“We are thrilled to work with two industry pioneers; both Massive and Blizzard are two of today’s leading names in the world of gaming, and their confidence in our network and advertising representation services is a true testament to what Intergi offers when it comes to reaching today’s gaming enthusiast,” said Jayson Dubin, CEO of Intergi.
Massive will be delivering ads to an already captive audience across Blizzards’ network of heavily trafficked sites including Battle.net. Titles across these sites include StarCraft, Warcraft, and Diablo series of games including the upcoming StarCraft II and Diablo III. And naturally, Massive will be serving up fresh advertising goodness across the jewel in Blizzards crown: ‘World of Warcraft’ website.
COO Paul Sams has already anticipated the questions coming from all sides, and decided to squash any rumor mills before they even ground to life, “Our decision to partner with Massive was based on several important factors, including their technical expertise, global sales presence, and willingness to work with us to ensure advertisements appear only in contexts and environments that make sense,” said Paul Sams, chief operating officer of Blizzard Entertainment. “This partnership does not include in-game advertising, as Massive understands and respects our stance against advertising that might detract from gameplay or offend our players.”
Related articles
Tags: blizzard entertainment, diablo iii, IGA, interactive entertainment network, Massive, Paul Sams, starcraft, starcraft ii, thq
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Saturday, August 2nd, 2008
World of Warcraft lead designer Jeff Kaplan recently revealed Blizzard’s plan in introduce an achievement system in conjunction with the Wrath of the Lich King launch.
“Eventually, our plans are for the Achievement system to become an account-based system,” he explained.
“It’s basically a gamerscore,” Kaplan said, when I made reference to Xbox Live’s Achievement system. “For now the points are just a ‘WoW’ character score. As we graduate to that Blizzard Account system, which is right on the horizon, it will switch over to a Blizzard Level.”
“Your ‘WoW’ score would be just one factor that will go into your Blizzard Level. And rather than call it a ’score,’ we just wanted it to be like you’re leveling up on Blizzard games… You’ll have this Blizzard identity, and you’ll be able to see things like ‘Oh, this guy was great at Diablo III, but he never played Starcraft and he was mediocre in WoW. That sort of thing,” says Kaplan.
Beta testers of Wrath of the Lich King have already gotten a taste of the new Blizzard Account system. Beta players have been required to temporarily create a Blizzard Account that’s tied to the WoW accounts. However, this beta is just that, a test account, and will not function as actual ‘Live’ Blizzard Accounts, and will not count towards purchases in the Blizzard store once the real system is active.
While achievement systems are nothing new to the gaming industry and games themselves, this is however a highly significant move from Blizzard. Blizzard has bucked the trend for years now, firmly ignoring the growing trend in free to play, micro transaction based MMO’s, favoring the traditional subscription based model. With the introduction of a pan-Blizzard product database, could there be a weakening of this philosophy? Would it be possible someday in the near future to equip my Orc hunter with a new gun or outfit based on achievements? And if I can get these items through an achievement system, how far off are we from dropping a dollar here, and a few dollars over there to grab that purple version of the gun and match it perfectly with newly acquired epic flying mount?
Tags: beta testers, Blizzard, blizzard games, Diablo, diablo iii, free to play, gaming industry, jeff kaplan, micro transaction, microtransaction, starcraft, World of Warcraft, wrath of the lich king, Xbox, xbox live
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Tuesday, July 8th, 2008
Blizzard’s VP of game design Rob Pardo admitted to Eurogamer in their Diablo III Preview that a console version of Diablo is “theoretically possible”.
While Blizzard told fans at last weekend’s Worldwide Invitational that Diablo III is being developed exclusively for PC and Mac, and had no plans to bring the game to a console platform, Pardo said, “I think it’s theoretically possible. It would have some control changes that I think you’d have to make… But it’s probably, of our major franchises, the one that’s most console friendly, for sure.”
Pardo previously worked as the lead designer for World of Warcraft, and now oversees design for all of Blizzard’s titles. He was quick to point ou the practical and design issues with bringing a Blizz title to a console version.
“You’d need to think about a lot of the point-and-click spells, like point to area-of-effect, or things like line-damage in this direction,” Pardo said. “Target selection is something you’re going to lose on console, you’re really going to be able to do targeting direction, but not specific targeting.”
All hope is not to be lost though. When asked if a console version would require a ‘from the ground up’ redesign, Pardo responded, “Oh, I don’t think it would be a redesigned game. Out of StarCraft, Warcraft or WOW, Diablo would be the easiest game to translate. But it would still take a bit of work”.
Tags: Blizzard, blizzard diablo, consoles, Diablo, diablo iii, game design, Invitational, Mac, rob pardo, starcraft, World of Warcraft, Worldwide, WoW
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Sunday, June 29th, 2008
While retailers were dropping enough hints to walk from Europe to North America and back without getting one’s feet wet last week about a December 3rd Starcraft II release date, Blizzard VP Rob Pardo effectively put the squash on these rumors at the Blizzard Worldwide Invitational.
Speaking about the game’s development, he answered that the Blizz crew was “about a third of the way through”, and are concentrating on story structure and cinematics at this point. In other words, all the pretty go betweens we see between battles, etc. Pardo did comment however that by the end of 2008, Blizzard should have something very impressive to show off.
So there we have it. Rumors squashed. I guess it’s time to update that Christmas wish list as it looks like Starcraft II isn’t going to hit the streets until 2009.
Blizzard didn’t let us walk away with an acrid taste in our mouths. They DID provide some tasty screenshots to make that anticipation just a bit sweeter:






And don’t forget what we’re already been privy to:
Tags: Blizzard, christmas wish list, Europe, game, houston we have a problem, Invitational, North America, starcraft, starcraft ii release date, VP Rob Pardo, Worldwide
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Thursday, May 29th, 2008
Ok peeps, last shot. Here we go again with what surely will be one hell storm of ticket sales again. Blizz announced earlier this week that they’ve got a whole new block of tickets up for grabs for the Paris event.
Tickets go on sale at 15:00 Central European Time (remember, we’re +6 hours ahead of the East Coast of the US) today. In addition to securing your slot at what’s looking like one helluva good show, Blizz also dropped it like it’s hot and announced the live performance schedule. The live and in person video game orchestra, Video Games Live will be dishing out some of your favorite in game tunes, while Blizzard’s own in-house band, Level 70 Elite Tauren Chieftain will be performing live at the closing ceremony. On a side note….will they have to change the name of the band in November (my personal prediction for the Lich King release)?
As mentioned in a previous post, the Blizzard Worldwide Invitational is one spicy meatball going down in Paris on the 28th and 29th of June. Both days are jam packed with all kinds of wicked cool stuff to do and see, including hands on play of the newest stuff Blizz has got in the labs i.e. yes, you’ll get to see the Death Knight and Lich King far before anyone else. In addition, Blizz is hosting a whole round of developer discussions, presentations, and casual (read…I’m gonna pwnd ur @$$ n00b!) tournaments, contents, and much, much more…!
Les Ticket ain’t exactly cheap weighing in at 70 € / £55 for the 2 day event, but then again, where ELSE in the world are you going to get a sneak peak at the Wrath of the Lich King AND Starcraft II?
Again, ticket sales start today at 15:00 CET. Have your credit and/or debit card ready, hit the F5 button on http://eu.blizzard.com/wwi08/ticketsales.xml at 3, and hopefully…..we’ll see you there!
Tags: Blizz, Blizzard, central european time, closing ceremony, content, Death, death knight, developer discussions, East Coast, Europe, European, event, f5 button, game, game tunes, house band, Invitational, June, King, Knight, level, level 70 elite tauren chieftain, Lich, live performance, new ticket, November, Orc, orchestra, Paris, performance schedule, personal prediction, sneak peak, spicy meatball, starcraft, starcraft ii, ticket, ticket sales, tournament, US, video, world, Worldwide, wrath of the lich king
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