The official Keynote Speaker schedule has been released by the Austin Game Developers Conference. Speakers include: Lane Merrifeld of the Penguin Club, Mel Guymon of Lively by Google, Sony Audio Manager Jason Page, and noted novelist and futurist Bruce Sterling.
The Austin GDC is geared towards online space, sound development and game writing. Some of the hot topics at this years conference with be focused on the increasing cross over between MMOs, social networks, and virtual worlds, and developers looking to exchange ideas and share best practices. We’re expecting the spotlight to shine brightly on the growing trend of already established and up and coming game studios seeking new ground in the monetization of the MMO space. Both players are exploring models which optimize microtranscations versus the traditional subscription model, and/or a mixture of both. Of course fatfoogoo’s CEO Martin Herdina will be present to speak to any and all regarding our software packages that allow developers to get up and running within weeks.
The Austin GDC takes place in Austin, Texas from September 15-17. Conference goers wanting to cash in on the early bird pricing should register at austingdc.net on or before August 27th. In addition to Merrifeld, Guymon, Page, and Sterling, other top speaker slots are:
Harvey Smith, Game Director of Arkane Studios
Game Career Seminar Keynote: Luckiest People Alive
Gene Endrody, Founder of Maid Marian Entertainment
Making a Web-Based MMO in Your Attic with Shockwave
Bob Moore, Game Designer of Multiverse
Designing for Players Sociability
Rich Vogel, Co-Studio Director of Bioware and John Donham, Co-Founder & VP of Production at Metaplace.com
How to Manage Your Online Business During Growth and Decline
Blake Commagere, Independent Developer of “Zombies, Vampires, Werewolves and Slayers”
Why Are Games That Suck So Popular on Social Networks?
Michael Steele, Executive Consultant, and Corey Bridges, Co-founder of Multiverse
Social Networks and Virtual Worlds: A Shared Future?
Elan Lee, Founder/Chief Designer of Fourth Wall Studios
ARGs: Fake Websites, Invented Stories, Automated Phone Calls and Other Methods to Earn the Trust of a Community
Eric Zimmerman, Chief Design Officer of Gamelab
Easy is F& #@ing Hard: Game Design Fundamentals for Mass-Market Games
Min Kim, Director of Games Operations Nexon America Inc.
From Development to Launch: the Keys to Building a Successful Free-to-Play MMO
Again, members of the fatfoogoo team will be present in Austin. If you’d like to schedule a time to speak with any of us about what we do, and what we can do for you, please get in touch via our contact page.




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