Posts Tagged ‘soe’

PlayStation Network…and we’re back. Sorta.

Monday, May 16th, 2011

Unless you’ve been living in a cave, or perhaps a compound just outside Islamabad, chances are you’re aware that Sony’s Online services have been off line since the 20th of April. Just shy of one month later, Sony has begun restoring said services, much to the delight of online PS3 gamers (and Qriocity music listeners).

However, the green-lighting of services does come with a few restrictions. In a statement, Sony indicated that services began the restoration process this past Friday, including SOE’s portfolio of online games, as well as game forums and websites. The reactivation of these services comes with a standard “please change your password now,” requirement. A fair practice, but it looks like Sony might have started out of the gate with a stumble, as Engadget is reporting that eager gamers are experiencing difficulties in resetting their password, as Sony is being inundated with a massive amount of requests in a short amount of time. Sony points to ISPs that are automatically blocking or delaying the incoming email password change requests. Oye vey.

As a special, “Oops, our bad,” “Welcome Back,” package, sony is offering special game content to all registered members. Players will receive 30 days of additional game time plus an additional day for each day that SOE’s services were down (25).

And while rollouts have been confirmed in North America, South America, EMEA, Australia and New Zealand, there’s one market that’s suspiciously missing: Sony’s home country of Japan. The Dow Jones is reporting that Japanese government officials have given the green light a no-go, citing a few outstanding issues that Sony has failed to comply with. First and foremost, Sony has promised counter-hacking measures (announced on May 1), and second is further security surrounding the protection of users’ credit car number and other private data. Regarding the anti-hacking measures, details have yet to surface as to what has and what has not been implemented, for obvious reasons, but it would appear that Japanese officials aren’t quite satisfied. On the credit card and personal data front, Dow Jones indicates that Sony is already lobbying in talks with Japanese officials to assure compliance.

“Our main priority is the safety and security of our customers’ personal information,” said Kazuo Hirai, Executive Deputy President, Sony Corporation in a statement. “We are making consumer data protection a full-time, company-wide commitment, and have applied enhanced security technologies so that our customers can feel protected and confident about playing our games.”

 

RockYou signs second deal with Loot Drop, Cloudforest Expedition due out this summer

Thursday, April 28th, 2011

20 million+ social gaming firm RockYou has recently announced the continuation of their publishing relationship with upstart studio Loot Drop.  RockYou announced their first deal with Loot Drop back in January, and clearly company execs are impressed, as the deal will now see a second social game forthcoming from industry vets John Romero and Brenda Brathwaite.  Loot Drop’s first title, Cloudforest Expedition is on tap for a summer delivery, and was funded and to be published by RockYou.

“We’ve been collaborating closely with Loot Drop, and their progress on Cloudforest Expedition is blowing us away,” said Jonathan Knight, SVP of Games at RockYou in a statement. “Loot Drop is a natural fit with our design-driven studio culture and with our commitment to developing and publishing the best social games in the world. With Romero, Brenda Brathwaite, and a full roster of veteran developers, their team continues to exceed expectations. We’re honored to be working with them and look forward to adding two Loot Drop titles to the RockYou portfolio!”

Given Loot Drop’s collection of talent, and their associated pedigrees, RockYou’s investment in the firm could pay off in droves.  Along with Romero, most noted for his work Wolfenstein 3D, Doom, and Quake, and Brathwaite, most noted for her work on Wizardry, Playboy: The Mansion, and Dungeons & Dragons: Heroes, Loot Drop features Creative Director Laralyn McWilliam, who’s work on Free Realms earned her a shared spot with SOE Prez. John Smedley on Massive Online Gaming’s list of most influential people in MMO’s, and Austin Studio Head and Game Designer Tom Hall, a long time friend of Romero, and co-founder of id Software, as well as former KingsIsle Entertainment employee.  Given this collection of talent, it’s quite clear to see what RockYou wouldn’t have second thoughts about signing the team to a second title.  Likewise, it would appear that Romero is equally happy with the agreement.

“Since we signed our initial deal in January, RockYou has been an awesome partner. They support our creative freedom as we bring innovation to the story-driven adventure genre with Cloudforest Expedition,” said John Romero in a statement. “Extending the relationship with a second game makes sense, and we’re excited to reveal more details of our projects.”

Again, Loot Drop’s inaugural title, Cloudforest Expedition is planned for a summer launch.  It should be interesting to see how Romero’s experiment pans out, as he’s operating under the premise that an independent games studio can produce IP for a variety of publishing firms, all the while, maintaining the artistic and creative freedom usually reserved for firms with not-so-large deals.

 

Nexon Dungeon Fighter headed to Xbox LIVE arcade

Friday, March 25th, 2011

Free-to-play innovator Nexon has recently announced a publishing deal with Microsoft Game Studios to bring the popular MORPG Dungeon Fighter Online to Xbox LIVE Arcade users everywhere.

With over 200 million registered users worldwide, Dungeon Fighter is a heavy weight in it’s own class.  While most of Dungeon Fighter’s audience coming from Asia, the game recently set a new record for concurrent players; registering 2.2 million concurrent players across China, Japan, and Korea.

The Xbox LIVE Arcade version of Dungeon Fighter Online won’t be a simple port, but rather will be co-developed between Nexon and Softmax.  Softmax has an appropriate pedigree, having worked on The War of Genesis and Magna Carta.  Nexon’s dev studio, Neople will take lead on the project, and Microsoft will do the publishing via the Microsoft Game Studios.  Likewise, Microsoft will handle the localizations into Japanese, German, Spanish, Italian, and French, while Nexon will handle Chinese and English language support.

“This agreement is a significant step forward for Nexon,” said Min Suh, Nexon’s chief executive officer. “For some time we have been seeking opportunities to expand beyond online PC gaming and move into new platforms like Xbox LIVE Arcade. With the help of Microsoft Game Studios’ deep development and localization experience, we anticipate that Dungeon Fighter Online will bring enjoyment to entirely new audiences on Xbox LIVE Arcade.”

This announcement arrives only days after Nexon’s <a href=”http://www.fatfoogoo.com/2011/03/a-bit-lucky-lands-5m-in-additional-funding-led-by-nexon/”>investment</a> in A Bit Lucky.  Likewise, SOE just <a href=”http://www.fatfoogoo.com/2011/03/sony%e2%80%99s-free-realms-headed-to-playstation-network/”>recently announced</a> that they own Free-to-Play hit Free Realms will be arriving on the PlayStation network later this year.  Call it coincidence, but it looks like we’re in the middle of a reverse flow of games.  Meaning, free-to-play was born from a number of problems, but it’s always been a bit out there on it’s own, at least in the way of “found on my console.”  Free-to-play and the microtransaction business model have fought a long and hard fight, and it looks like they might now be ready for prime time.  If this in fact the case, and if Nexon has broken into the console market, how long will it be before Zynga strikes a deal, and Wii, PS3, and Xbox owners can farm direct from their console?

 

SOE brings free-to-play Magic: The Gathering – Tactics to PC

Tuesday, January 25th, 2011

If you’re any type of gamer, admit it, you’ve probably played a round or 10 of Magic: The Gathering. Love it or hate it, the franchise has one of the longest and most successful track records of any card/tabletop game in history. To this end, Sony Online Entertainment is hoping to draw current and lapsed Magic: The Gathering players into a whole new experience, as they’ve recently released a Magic: The Gathering themed free-to-play tactical strategy game for PC.

“Working to expand the boundaries of the world’s best-known trading card game – a game I’ve played and loved for years – has been our goal from the very beginning to capture each enchanting aspect of the Magic franchise – the challenge, collectability and fierce competitiveness – into one fantastic online community,” said John Smedley, president of Sony Online Entertainment in a press statement.

Titled Magic: The Gathering – Tactics, the game transports players to a mystical far off world where they play the role of a Planeswalker, a powerful mage. Players’ Planeswalker is tasked with commanding powerful spells and well known creatures from all five colors of Magic. This summation of powers is put to use in rich online tactical battles set in lush 3D environments.

“By bringing Magic’s Planeswalkers and iconic creatures such as Mahamoti Djinn, Nightmare, Bogardan Hellkite and Force of Nature to a 3D animated, tactical battlefield, we’re continuing the storied tradition that has mesmerized Magic fans for years while introducing the world of online gamers to the magic of the Multivers,” adds Smedley

Magic: The Gathering – Tactics is developed and published by SOE, in collaboration with Wizards of the Coast LLC, and seeks to reinvent the popular card game like no other. Gamers compete against each other on a global scale in head-to-head battles, competitive tournaments, or solo. Players can level their character, with optional in-game booster packs and campaign chapters available via microtransactions.

 

Second Life’s second life? Former EA exec Rod Humble takes on CEO role

Tuesday, December 28th, 2010

San Francisco, CA based Linden Lab has announced the arrival of the new CEO, former EA Play label executive Rod Humble.

“Rod is a great new leader for Linden Lab,” said Philip Rosedale, Founder of Second Life. “Second Life has become a consistently large and profitable business with a thriving virtual economy built together with its passionate Resident community. This has always been a big, long-term vision, it is still early and there is enormous opportunity for growth. With Rod’s fresh insights and deep experience in creating and leading the development of fun, intuitive, immersive entertainment experiences that have attracted massive audiences of loyal users, he’s the right leader to understand what makes us special and bring the next level of growth to Second Life.”

Humble comes to Second Life with over 20 years of industry experience under his belt. He’s worked on more than 200 games, and most recently headed up the EA Play label. If the Play business unit sounds vaguely familiar, you’ll remember that EA’s best-selling PC franchise game of all time, The Sims was borne from this group. That’s not to say, however, that Humble has experience solely in the realm of life sims, as Humble was also the VP of Product Development with SOE under the EverQuest banner. And if these two accomplishments alone weren’t enough, Humble was also ranked #2 in 2009 on Edge’s “Hot 100 Game Developers.”

“Joining Linden Lab is a very exciting opportunity,” said Humble. “I have a long standing interest in the how the boundaries of society and economics change as communications evolve in new ways. Second Life is unique: it sits at the intersection of virtual worlds, avatars, and human contact. The Residents and developers of Second Life have built something very special, I am honored to join the talented team at Linden Lab to help expand this new frontier.”

An interesting move by Humble, as Second Life has surely taken a few beatings over the past few years. With his Sims experience, and a dash of EverQuest here and there, your humble author truly believes that Humble might have some interesting surprises in store for the virtual world that started it all.

 

Sony launches new Facebook free-to-play; James Patterson: Catch A Killer

Thursday, December 16th, 2010

In addition to PopCap’s Zuma Biltz, and GameStop/Jolt Online’s Utopia Kingdoms, Sony Online Entertainment isn’t leaving any pixel hungry fans out in the cold this season. Launched yesterday, SOE wants to bring a little free-to-play mystery to your holiday season. Billed as a puzzle adventure game, James Patterson: Catch a Killer is up an running on Facebook, and combines best-selling author James Patterson’s content with the interactive game play style of Facebook games.

“We have an incredible relationship with James Patterson and worked closely with him on the development of this game to explore interesting and creative ways we could approach his unique way of storytelling within a Facebook game environment,” comments SEO head John Smedley. “Fans of James Patterson and crime dramas will enjoy James Patterson: Catch a Killer as it combines social gaming with the mystery and suspense of a Patterson novel to deliver an interactive and entertaining gameplay experience.”

Playing as protagonist Alex Cross, the title challenges would-be-sleuths to decipher cryptic puzzles and use technology and skill to help the good guys bring home the bad guys. A series of clues and hidden items, complete with gritty CSI-esque crime scene photos await, as players piece together fingerprints and DNA sequences to discover the truth. And while the sleuthing is the mainstay of the title, SOE has taken full advantage of the Facebook platform’s offerings, as Catch A Killer also features a virtual world where players can interact with friends, invite them to the game, gift items, and publish achievements to their news feed.

You’ll note the “gift items,” as Sony has built in a microtransactions mechanism, whereby players may send gifts to other players and/or friends, as well as purchase Energy Packs and other in-game items to enhance their playing experience. Players may use Station Cash, Sony’s own virtual currency to purchase said items. Again, the title is free-to-play, but based on SOE’s previous experience with free-to-plays (read: Free Realms), chances are Sony’s got a few enticing offers that are sure to draw in the microtransactions.

“Sony Online Entertainment has delivered a really unique online crime drama experience,” said Author James Patterson. “I think fans of Alex Cross – and of crime stories in general – will really get into the experience of becoming a detective and solving mysteries online.”

James Patterson Catch A Killer is available to any and all would be Sherlock Homles’ directly at Facebook, with more detailed information about the title at playcatchakiller.com.

 

Free Realms coming to Mac

Thursday, October 7th, 2010

SOE’s ‘experiment’ in the free-to-play virtual world model has clearly been paying off in droves. For a while, it seemed as though every month brought yet another milestone for Free Realms, as we saw 5, 9, and 10 million registered users surpassed without any seeming difficulty. Currently, Free Realms counts 14 million registered users.

It appears as though Sony’s no longer satisfied with just cornering the PC market, and has recently announced that Mac users will now have their day in Free Realms. Announced in conjunction with TransGaming, SOE made the Mac move official yesterday, stating that a Mac client was currently in development. Sony, couldn’t put an official date on the release, only promising a release “later this fall.”

“There is no denying the overwhelming player demand for Free Realms on the Mac platform, of which we plan to deliver very soon,” said John Smedley, president of SOE. “For the first time ever, SOE is developing synchronous gameplay for Mac and PC players and we are thrilled to tap into TransGaming’s Mac development expertise to bring this functionality to fruition.”

Sony has stated that the Mac controls and functionality will remain the same as their PC counterparts. Likewise, Mac users will have full access to the existing Marketplace and community forums.

“Free Realms offers a truly unique and captivating user experience that aligns with TransGaming’s focus on bringing new massive multiplayer online games to the Mac platform,” commented Vikas Gupta, CEO & President of TransGaming Inc. “Our strategic partnership with SOE has strengthened our leadership position in the enablement of family-friendly titles for the growing Mac community and offers Mac gamers an ever-increasing catalog of outstanding video game content.”

The question remains – with 14 million PC users storming the Free Realms gates, could Sony effectively double this output by tailoring a Mac specific client? And what number of these 14 million are already Mac players that are simply running a VM client? The timing of this move is well played, as those 5 million, 9 million, etc. milestone numbers aren’t cranking out as they have in the past, a natural status in the lifespan of a gaming title. However, with this move, Sony is poised to give Free Realms a nice shot of adrenalin by welcoming Mac specific players. Timed with a “later this fall” release, Sony could very well capture the post Halloween and/or Thanksgiving market at just the right time to cash in on a slew of new found customers willing to pay for microtransactions.

Now…Free Realms for PS3 please?

 

SOE watch: EverQuest II and Star Wars: Clone Wars Adventures

Monday, August 23rd, 2010

Let it not be said that Sony Online Entertainment is resting on it’s laurels. This past Friday saw the release of not one, but two free-to-play games from Sony, one old, and re-engineered for a free to play market, while the other is completely new, and targeted at a much different audience.

EverQuest II Extended!

Sony’s EverQuest II, in the gaming world, is older than the hills, and has been through various phases of development and franchise highs and lows. To this end, Sony has taken a page from Turbine’s playbook, and flipped the subscription model to a free-to-play, as well as revamped the entire look and feel of the game, further compelling those on the fence to give this classic another look.

EverQuest II Extended, as it’s officially dubbed, offers players an interesting take on free-to-play in so much as the free version is actually part of a much larger EverQuest world, on that does include subscriptions. The thinking here is that gamers will have the choice to play free-to-play OR subscription based, with both services running in parallel.

Of note: SOE keeps referring to the opening of EverQuest II Extended! as a part of “SOE’s new free adventure service.” And while they’ve not specifically pointed this out, one can not see this reoccurring theme without wondering…what’s going on behind the curtain? Is this method/model a testing ground for something much larger?

Star Wars: Clone Wars Adventures

And in the same breath, on the other side of the time space continuum, SOE announced the official opening of Beta testing on the highly anticipated upcoming Star Wars: Clone Wars Adventures.

The free-to-play Star Wars title is scheduled for a September 15th debut, and eager Jedi’s can help Sony fine tune the final details. The free-to-play is poised to led gamers battle to the death with custom lightsabers, as well as blast across the galaxy in Starfighters, as well as take down starships.

Again, as with EverQuest II, the newest Star Wars offering is free-to-play, OR gamers can plunk down $5.99/month for a subscription. In lieu of said subscription, SOE is offering up a host of microtransaction goodies that can be purchased via Station Cash, Sony’s in-house currency.

At or around the official launch, Sony is also offering “The Clone Wars Adventures Galactic Passport” bundle which will include a 90 day membership, 500 Station Cash, as well as the ability to unlock an exclusive Togruta, or Yoda monitor trooper.

And while there’s not express mention of the “free adventure service” here in the Star Wars announcement, I wouldn’t be surprised to see it make it’s way into the marketing materials sooner than later.

Either way you look at it, two great offerings from Sony, and both free-to-play! It’s fair to say that going free-to-play is no longer groundbreaking, but it’s important to remember, with EverQuest II running parallel options of playing, they are setting an industry first, as no other game or gaming firm offers this option. It should prove interesting to see what Sony does with this, and how the associated communities will take to the business model.

 

Add another brick to the Free to Play wall – EverQuest II Extended

Wednesday, July 28th, 2010

In the latest “move your old(er) title over to free to play and reap the financial rewards,” move, SOE has announced that their long running EverQuest II title is now going this route. However, this isn’t just your standard “flip it” conversion, as Sony Online Entertainment announced that EverQuest II Extended will be released via Sony’s new “free adventure service.”

everquest2-logoIt looks like Sony has finally adopted an idea I through out there a long time ago – parallel servers. Meaning, the EverQuest II Extended title will operate alongside the EverQuest II subscription model, thereby giving players the choice if they want to pay for a subscription, or pay piece by piece, i.e. free-to-play and microtransactions.

“As the digital entertainment market evolves, SOE is focused on continued innovation in content delivery that best fit the needs of the growing consumer base,” said Sony Online Entertainment President, John Smedley. “Our goal with Extended is to offer players an alternative to our current subscription program that gives them the option to choose a program that best fits their play style.”

And it’s not just the game that’s getting new options. Players will now have access to download the application via a completely revamped web-based interface, thus providing players with (almost) instant access to the game, foregoing the extended client download and installation.

“The very nature of an MMO is change, and the decision to create Extended was fueled by evolution of the industry landscape,” said EverQuest II Producer, David Georgeson. “By offering two services side by side we have given the power to our players to determine the program that best fits their game play style.”

Extended players can access all areas of the game up to and including The Shadow Odyssey, the 5th expansion pack in the series. Additional armor, classes, races, weapons, mounts, etc. will be available via the standard in game item shop.

Adding to the “nice!” factor, EverQuest II has recently undergone a user-interface upgrade that’s designed to improve game navigation and functionality. Also featuring a new and improved character progressions throughout the game, players are sure to appreciate the updated graphics and “Storyteller” adventure journal that visually displays quest details.

The EverQuest II free-to-play kickoff is scheduled on or around the 17th of August. For more info, please visit eq2extended.com.

No further details were included about Sony’s “free adventure service,” but something tells me, this isn’t the last we’ve heard of it. In fact, if you think about the number of older titles that Sony could very easily integrate into this service…well, let’s just say that’s a whole lotta new users, as well as a boatload of additional new revenue Sony could tap via microtransactions. Let’s keep an eye on this one and see where it goes.

 

Sony takes the Facebook plunge

Tuesday, March 9th, 2010

Sony announced yesterday that they’re getting into gaming outside the PC or console/handheld world. This marks the first time in over a decade that SOE has announced a title outside their own comfort zone.

PoxNoraThe popular turn based strategy game PoxNora is now available on Facebook. Obviously capitalizing on their own gaming expertise, not only is Sony jumping into the Facebook gaming world with PoxNora, but they also planning on bringing a number of additional games to Facebook based on existing franchises and new intellectual property.

PoxNora is a mix of strategy game play and a collectible card game. Set in a fantasy world consisting of mystic creatures, relics, and spells, Sony’s acquisition of PoxNora in January 2009 has since expanded and has reached over 2.5 million users to date.

“The Facebook platform offers gamers a new and powerful way to interact with and tap into their social communities,” said John Smedley, president of Sony Online Entertainment. “With the launch of PoxNora for Facebook, we are leveraging the expertise SOE has gained bringing entertainment to the online gaming community for over 10 years.”

Naturally when speaking of Facebook gaming, one must think of the microtransactions monetization aspect. To this end, SOE has customized the Facebook version of PoxNora to appeal to a wide social networking platform based audience. I.e., Sony’s obviously had a close eye on what current Facebook gaming superstars (Zynga, for example) have been up to, and will obviously adapt a similar approach. The current PoxNora version features some common social networking features including friend invitations and accomplishment updates. Presumably, Sony will roll out additional features to not only catch up to what a number of startups have been using to their advantage for a while now, but hopefully, innovate some new ones.

Sony points to Facebook’s virtual goods business as a major factor in the decision to jump on board. An interesting move to bring a relatively unknown title to a major platform. On the other side of the coin, perhaps bringing a relative newcomer to a major table may be a very smart way for Sony to test the waters. If PoxNora does well, then Sony is already building a playbook of what to do with a major title, and likewise, if it fails miserably, at least they’ll know what not to do with one of the “number of additional games” that they’ll soon be bringing to Facebook.