Posts Tagged ‘social networking’

Facebook drops $40M on patents – seeks galactic domination

Thursday, August 5th, 2010

If Friendster had one card left to play, they just sold it to Facebook.  According to VentureBeat’s Owen Thomas’ exclusive, besides being the undisputed king of the social networks by the numbers, they now (more or less) own the rights to shut every other social network down, should they so choose.  Facebook has purchased 18 patents from Friendster.  The purchase price is a cool $40 million reports GigaOM.

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But why, you might ask?  Look at it this way; the current owner of the original, albeit faded social network Friendster, MOL Global shelled out $39.5 million to buy the company.  In addition to a 100% ROI, the company also just scored an extra 500k in bonus cash.  Adding to the pats on the back in Malaysia is less than a month old deal signed between MOL Global and Facebook, bringing Facebook Credits to retail stores across South East Asia.  Can you say double dipping?  The question remains…instead of buying the patents, why didn’t Facebook simply buy the whole kit and kaboodle?

Ok, perhaps not galactic domination (I’ve clearly been spending too much time with StarCraft II), but pretty darn close.  As noted above, these patents were the one missing piece to the social networking trifecta.  The have the numbers.  They have the revenue.  And now, they have the legal.  Perhaps galactic domination isn’t that far off.

The patents du jour include (via VentureBeat):

system and method for managing an online social network,” “feeding updates to landing pages of users of an online social network from external sources,” and a “system, method and apparatus for connecting users in an online computer system based on their relationships within social networks,” among others.

 

Battle.net + Facebook = Blizzard luv

Friday, May 7th, 2010

Facebook means a lot of different things to a lot of different people. To some, it’s a pure social network. To others it’s a multimedia sharing space, while others see it as a “quick-play” casual gaming platform. And up until now, social/casual games were/are all the rage on Facebook. Well all of that is about to change; at least from one angle.

starcraft2fb505x-largeAnnounced yesterday, Blizzard Entertainment revealed a bit more of their strategy surrounding the revival of Battle.net, and perhaps why they’ve forced all users of Blizzard products to be registered here. Beginning with the (projected) July 27th launch date of the long awaited StarCraft II: Wings of Liberty, players will have a Facebook opt-in option. What this means is that players on Blizzard products (e.g. WoW, StarCraft, Diablo) will have the option of connecting to their friends who also have Battle.net accounts.

“Step one in our relationship is to have this Friends Importation,” says Battle.net project director Greg Canessa. “Really what you are going to do once you buy StarCraft II and you take it home and install it and log onto Battle.net for the first time, you’ll be able to essentially hit a button and bring all your Facebook friends that are also on Battle.net into Battle.net and create (Real ID) relationships.”

As with all forms of progress, there are obvious up and down sides to this move. On the up side, I’m quite certain there’s bound to be the “Oh no way, you play WoW too?”, as I discovered a few summers’ back when chatting with an old college buddy (on Facebook chat, none the less). On the other side of the coin, this move essentially eliminates gaming anonymity. Certainly, one of the draws, especially of MMORPG’s and RTS’s on the scale that Blizzard is creating IS that fantasy of being something pixilated that you are not in real life. For example, yes Humans (Alliance) are the most populated of all World of Warcraft races, but if players wanted to be something they already are, then why the other racial options? Why the Horde for that matter?

Either way you look at it, this is a huge nod from one of the largest and most influential gaming companies in the world towards to convergence of social networking and social gaming.

“We’re pleased to be working with Facebook to integrate their platform with Battle.net to enhance the social-entertainment experience for our players,” said Paul Sams, chief operating officer of Blizzard Entertainment. “This new functionality will make it easier than ever to connect with friends on Battle.net and play StarCraft II and future Blizzard Entertainment games together.”

Looking down the road, let’s just put it out there right now: Blizzard may just have found a way to appease the “hardcore” gaming fans who will never lay down a cent for a microtransaction, and are very happy with their monthly subscription, while at the same time, opening up a number of inroads to those that enjoy the social gaming/microtransaction model. Remember, Blizzard’s mystical pony raked in a boatload of cash, clearly indicating that players are willing to fork over even more than their monthly subscription fee. My prediction is that Blizz will launch the service, build it up, and then begin releasing social ‘missions’ based on current titles. A WoW fishing championship for example, or a StarCraft Assault on XYZ…share with your friends, etc…

 

Ning slashes 40% of workforce, says Pay Up, or Get Out

Monday, April 19th, 2010

Founded in 2004 by former Netscape chief Marc Andreessen, social-networking-platform-for-all provider Ning announced late lat week that not only are they squashing the “free” feature, but as a result, are reducing staff from 167 down to 98, or 40%.

NingWhile there are a number of factors driving the decision, Ning spotlights misuse of it’s services, mainly spam and pr0n, as the primary factor. What this means to current Ning users, all 2.3 million of them, is that they’ll either have to cough up a fee, or move their social network elsewhere. How much? Well, that depends on how much of Ning’s attention each user wants. The highest figure seeing the light of day is $100/month, the lowest $5. Based on a tiered strategy, users that lay out anywhere between $10 and $100/month will have faster access to Ning’s support staff. $5/month will grab you a custom domain name, while $10/month will nab some extra storage and bandwidth. Moving up the monetary scale, $25 will remove Ning’s advertising (with the option to insert their own). For the same fee, users can also remove Ning’s promotional messages encouraging others to create their own social network(s).

When viewed in this light, the changes that Ning plans on making aren’t really that steep. However, as with all businesses, Ning owes it to their investors, all reported $120 million, to return a profit. While there’s been no official, and most probably won’t be, recognition of this factor, my guess is that this pressure can certainly be felt amongst Ning execs. As Ning CEO Jason Rosenthal put it in a company wide email last week:

“Our premium Ning networks like Friends or Enemies, Linkin Park, Shred or Die, Pickens Plan, and tens of thousands of others … drive 75 percent of our monthly U.S. traffic, an those network creators need and will pay for many more services and features from us.”

In regards to the staff reduction, Rosenthal says, “We are going to change our strategy to devote 100 percent of our resources to building the winning product to capture this big opportunity. We will phase out our free service. Existing free networks will have the opportunity to either convert to paying for premium services, or transition off of Ning.”

The service itself is a great idea, and considering that Ning is now going to start asking it’s users to pay up or move out, this could be the window of opportunity another startup could be looking for. Let’s just hope they don’t take the $120 million and are then under the gun to pay it back.

As a veteran of the first .com bubble, my only thoughts here are: Tripod anyone? Oh, and did I mention that Ning CEO Jason Rosenthal has been in this position just over a month? Former CEO and co-founder Gina Bianchini stepped down (a nice way of saying “get me off this sinking ship”) last month and was replaced by Mr. Rosenthal, who had previously been serving as the company’s COO.

Again, while these pricing points are nothing to knock anyone off their chair, the harder battle for Ning to fight right now is the response to their, “Hey it was free, but we’re not making enough dough, so pay up b@(*es, or get out.”

 

Bebo to Begone by May’s end

Friday, April 9th, 2010

One look at AOL’s share prices over the pat few days indicate that investors are willing (looking forward to?) to letting the social network Bebo go the way of the Dodo. Announced on Tuesday of this week, the following day, AOL’s shares surged to a price they haven’t seen since it’s November spinoff, rising almost 4 percent to close at $27.44

fail-boatThere’s a couple of things going on here that have lead to Bebo’s epic fail. First and foremost, AOL executives obviously have their collective heads up their ass, as they clearly weren’t able to learn a thing from News Corp’s purchase of MySpace.com. AOL shelled out a massive $850 million to Joanna Shields of Bebo in 2008, hoping to corner the marketing on UK teen girls.

All of these girls are now, of course, are on Facebook.

The official memo that was distributed to employees states that, “Bebo, unfortunately, is a business that has been declining and, as a result, would require significant investment in order to compete in the competitive social networking space.”

Read: Bebo is a money pit, and we’re not going to sink another dime into it.

While AOL states that they are looking for a buyer for the ailing social network, they’ve also publically stated that a shutdown might allow them to write down some of the acquisitions costs, thereby yielding hundred of millions of dollars in tax savings. 3 guesses, the first 2 don’t count; which option to you think AOL is going to go with here? AOL has also stated that they’ve set a final hour of the end of May to either find a buyer, or they’ll pull the plug. Friendster anyone?

While based in San Francisco, Bebo never really gained traction in the US, but had, at one point, a strong user base in the UK. They got into the virtual goods market last year as part of a promotion for their Bebo Mobile service. And like many other social networking services, Bebo is a host for social gaming apps including titles from Zynga.

The sale of Bebo isn’t the only “Hmmm…maybe that wasn’t the smartest use of capital we’ve ever made,” issue going on at AOL. They’re also working on selling off the ICQ IM business, most likely to a foreign investor. This sale has been moving at a the pace of molasses, but once if completed, could net the company between $100 – $150 million in cash.

This pile of plunder could give CEO Tim Armstrong a nice position to sit in at the Google and Microsoft table when negotiations commence over a new deal for AOL’s search business. The Google deal is set to expire in December.

 

Digital Chocolate uses OpenFeint to produce first free-to-play iPhone title

Thursday, April 1st, 2010

OpenFeint, a leading social networking platform solution provider, recently announced a partnership with game developer Digital Chocolate to help produce the company’s first free-to-play title for iPhone and iPod Touch. Titled Fantasy Warrior Legends, Digital Chocolate’s game is now available for free at the App Store.

IMG_0040Only about a month and a half after Open Feint’s announcement of their social features for free-to-play iPhone games, Digital Chocolate is utilizing these tools, and providing players with the options to post scores on leaderboards, track their progress, access live forums and chat with other OpenFeint players to share tips and tricks about the game.

“We’re excited to launch Digital Chocolate’s first freemium game on the OpenFeint social gaming network. With an engaged community of more than 17 million players, OpenFeint is the perfect platform to launch a social, RPG game,” said Jason Citron, Founder and CEO of Aurora Feint, Inc.

Fanstasy Warrior Legends is Digital Chocolate’s fourth title using the OpenFeint technology, but the first to be offered as a free-to-play. Players engage in a heroic battle as “Rento”, and must ultimately destroy the evil Demon Lord. The title was specifically designed with iPhone and iPod Touch features in mind, players use the multi-touch feature to navigate and fight monsters by touching and tapping screen controls. Likewise, Digital Chocolate is also using the microtransactions feature of the Apps Store, with a digital market built in that will allow players to make RMT’s for virtual goods that will enhance their game experience.

“Fantasy Warrior Legends is our first free-to-play game that will contain an in-game social platform, and with OpenFeint’s collaboration, we will be able to give users a sense of community,” said Trip Hawkins, Founder and CEO of Digital Chocolate (formerly founder of EA). “This allows us to give consumers an even more engaging RPG adventure.”

OpenFeint will feature Fantasy Warrior Legends in the exclusive “Free Game of the Day” spotlight on Sunday April 11th, 2010. During the promo, users will be able to download 400 in-game gems for free to beef up their action-adventure gameplay.

 

Little World Gifts partners with WWF – location based virtual gifting

Tuesday, March 2nd, 2010

Liverpool, UK based mobile virtual gifting startup Little World Gifts has announced it’s partnership with global animal and wildlife charity the WWF (UK). And while signing a charity of this magnitude is certainly a score for any organization, it’s what Little World Gifts has in mind with the partnership that makes things particularly interesting.

little world giftsLittle World Gifts will soon be adding three WWF branded items to it’s inventory. A virtual replica of the WWF’s ‘iconic’ panda logo will take a seat as a virtual collectable box, as well as a ‘wooden tiger toy’ and an animated Adelie penguin. These virtual gifts are slated to run between $3.99 and $4.99, and may be purchased using Apple’s microtransaction mechanism. Little World Gifts reports that 36 percent of the revenue generated will go directly to the WWF.

Now if $3.99 – $4.99 sounds a bit steep, you’re not alone. To me, a virtual gift, even if a portion of the proceeds are going to charity, priced at $4-$5 is not exactly igniting that ‘impulse buy’ factor some microtransactions rely upon. Part of this may have to do with the now increased revenue split – Apple (as with all it’s apps) will take a 30 percent cut, and then Little World Gifts and the WWF will split the remaining revenue, with Little World Gifts taking 1 percent less (34 percent) and the WWF gaining 36 percent.

Coming soon to the company’s iPhone app, users will be prompted to receive, as well as purchase of course, virtual gifts. Ok, nothing particularly ground breaking here…until you add the iPhone’s GPS functionality to the mix. Users will be able to send and receive virtual gifts based on their location. Hmmm…virtual gifts based on location…ringing any bells yet? Well, if you’re a user of Foursquare or Gowalla this should sound remarkably similar.

mzl.htejstnz.480x480-75This kind of virtual gifting very well may have tremendous potential. Instead of picking up a handful of postcards with images shot years ago, a visitor to Vienna, for example, might be able to pick up a virtual Riesenrad, or a Tour Eiffel in Paris. They could then keep this virtual souvenir, or send it as a gift (a “Wish You Were Here”, if you will) to a friend or family member back stateside.

Likewise, the potential remains for advertisers, i.e. visit xyz coffeshop, and have a virtual (branded) gift be pushed to your phone if you’re using Little World Gift’s application.

According to Little World Gifts, social networking (read:Facebook) integration is in the works, and will appear later this year. Particularly good news to Little World Gifts was Facebook’s recent announcement that they plan on making implementing microtransactions easier for developers.

Little World Gifts is a 6 person operating out of Liverpool, UK, and has received seed funding from Northwest Vision and Media’s Regional Attractive Fund, and are currently pursuing a Series A round of funding.

 

Facebook gains patent, plans to make microtransactions easier

Monday, March 1st, 2010

Facebook announced late last week that they’ve officially been granted a U.S. patent for their ‘news feed’ technology. This announcement follows just one week after the company announced that they’d partnered with PayPal as a payment provider within the massive social network system. The latter announcement officially puts to bed any rumors about Facebook developing any type of internal microtransactions payment platform that has been a source of speculation for quite some time.

The News Feed patent now shores up Facebook’s main content delivery mechanism to be free from copycats. In the official filing, Facebook’s patent includes, “a method for displaying a news feed in a social network environment.” The documentation goes on to also cite, “new items regarding activities associated with a user of a social network environment and attaching an informational link associated with at least one of the activities, to at least one of the news items, as well as limiting access to the news items to a predetermined set of viewers and assigning an order to the news items.” If any of this sounds remotely familiar, think Twitter, i.e. network activity and attaching informational links, etc. However, when viewed under the microscope, the patent does not use specific wording such as ‘timeline’ (i.e. twitter’s nomenclature). Facebook reps comment only that they are “please with being awarded the patent,” but failed to comment on how the patent may effect how other social networks use a similar method to display user information.

This patent also brings up other related social networking patents. You’ll remember that former U.S. based social network Friendster (now owned by Malaysia’s MOL Global) owns 5 social networking based patents including: “compatibility scoring of users in a social network”, “how people are connected on a social network”, “the process of friends encouraging each other to upload content”, and “ways for users to manage social network friendships.” Obviously, there’s a high cross over in the social networking arena, and Friendster has yet to exercise these patents, but Facebook could very well take a different route, but probably won’t. It’s a score for Facebook to win the patent, but actually enforcing it could prove to be a PR disaster for the company.

On the microtransactions front, Facebook reports that there are now over half a million applications available to it’s users (in comparison, back in November, wired reported that Apple’s iPhone had over 100,000 downloadable apps available). Facebook put it’s ‘credits’ system in to play back in May, but hasn’t really pushed the product. However, with this many apps available, the monetization potential is clearly too big to ignore. Facebook comments that its, “early testing has show that users pay with Facebook Credits are significantly more likely to complete a purchase than the average Facebook user,” in reference to those that pay with an RMT. This data has clearly prompted Facebook to start looking at it’s ‘Credits’ system a bit more seriously, presumably one of the reasons behind the PayPal announcement.

To this end, along with their patent announcement, Facebook has officially announced that it will now make integrating its credits system much easier for application developers. Backing this up, the company also says that they will invest in research to “improve the program and increase conversion and net revenue for developers.”

As with most online application revenue generators (think Apple iTunes store), Facebook wants a cut of the revenue, as they provide the exposure and platform for said applications. Facebook plans on taking a 30 percent cut on all sales, the remaining 70 percent going to apps developers.

 

Ubisoft: we’re 100% committed to social networking

Friday, January 15th, 2010

Ubisoft France CEO Geoffroy Sardin recently sat down with Gamekult to talk about the company’s future plans and how social networking factors into the mix. Sardin confirmed that Ubisoft developers are hard at work, incorporating social networking features into each and every single product in their lineup.

UbisoftTo speed up the process and get in the game, Ubisoft recently acquired casual games developers Nadeo, makers of TrackMania and QuestMania. Sardin said that the idea is to basically let Nadeo do what they do best, and try not to micro-manage the team. “Nadeo is not in the studios of Ubisoft… I, personally, I’ve never met [with the studio since its acquisition]. So it proves the independence they have and we want them to continue their adventure.”

“Nadeo enjoys the support and knowledge of Ubisoft, but mostly we are now experts in the community… that will help us to develop just about anything online,” Sardin continues. “And Nadeo is at the top of this level, especially for communication with their community.”

And while this is a good move for the company, for multiple reasons, Sardin does admit that there’s a bit of a ‘late to the party’ effect already taking place. He admits that Ubisoft’s presence in the social networking domain is, “growing exponentially, but still tiny compared to overall business.”

Addressing the elephant in the room, Sardin acknowledges that Facebook integration is key. He says that everyone across the board has been mandated with getting products rolling under the Facebook banner. “All studios of Ubisoft in the world are working on that subject.”

So if Ubisoft is trailing other competitors efforts in the social networking space, what can they do to up the ante? When asked about further or future acquisitions, Yves Guillemot said that Ubisoft would be interested in working with other companies if the opportunities are right.

An interesting position to be in. As major ‘traditional’ gaming studios stand by and watch social gaming upstarts such as Zynga, some are now scrambling and having to play the catch up game. Some start from scratch and build their social networking integrations from the ground up, while others like Ubisoft acquire outside sources. It should be interesting to see where and how Ubisoft will be able to put it’s own unique fingerprint on the genre.

 

Facebook overtakes Google this Christmas

Tuesday, December 29th, 2009

facebook

Christmas 2009 is shaping up to be a season of change, and perhaps a harbinger of things to come in the next decade. As we reported yesterday, Apple’s iPod Touch overtook the iPhone in terms of App Store Christmas Day usage, the very same ‘huh?’ happened on Christmas Eve and Christmas Day in regards to Facebook and Google. For the first time ever, on Christmas Eve and Christmas Day 2009, according to internet research firm Hitwise, Facebook became the number 1 destination in the US, overtaking Google.

Christmas is traditionally a peak time for the social networking site, as users use the platform to connect with friends and family, with their previous peak usage coming on Christmas day in 2008. And it wasn’t just Christmas Day that saw a massive increase for Facebook. The social networking site has seen a steady increase over the past year, recently topping 350 million users, and Hitwise data shows that facebook climbed from the number nine most visited websites in 2008, to the third most visited sites in 2009.

However, while this report of increased usage bodes well for the social networking platform, a number of the popular apps and social games that it serves as a host for saw a decrease in activity. It can only be surmised that the ‘social networking’ served it’s original purpose of connecting with friends and family that couldn’t be physically present.

 

Disney nominates Facebook COO Sheryl Sandberg to board

Friday, December 25th, 2009

Facebook’s COO Sheryl Sandberg has just received a last minute holiday gift. However, this is one present that she won’t be unwrapping. Walt Disney Co. announced on Wednesday that they’ve nominated Facebook’s Sheryl Sandberg to its board. The act is widely hailed as a move by the 86 year old media company to tap into the younger demographic that spends a large amount of time with online social networks.

disney20logo20colorsg8Over the past 16 months, Facebook’s user population has tripled and grown to more than 350 million users. Adding Sandberg to the Disney board as a director would give Uncle Walt direct access to a highly coveted access. Not to mention, this appointment would facilitate an unprecedented level of cross platform promotion and integration between the worlds largest social network and one of the worlds largest entertainment giants.

“It shows that Disney is committed to taking social networking seriously, integrating social networking into its traditional entertainment content,” said Needham & Co analyst Laura Martin.

Martin also added that this appointment would be a cost-effective way for Disney to acquire web expertise without having to acquire a company. In contrast, News Corp. paid $580 million for social networking platform MySpace in 2005, only to be eclipsed by Facebook.

sheryl_sandberg_lgDisney spokesman Jonathan Friedland comments, “She knows a lot about a lot of the areas of new media and technology growth that we are interested in, so it makes a lot of sense for us to have her.”

While Disney is steeped in big media companies, owning the Walt Disney Pictures film studio, ABC Television networks, ESPN, and a portion of Hulu, Oppenheimer & Co. analyst Jason Helfstein says that Disney’s internet operations are currently immaterial to its earnings.

“None of the big media companies make much money on the Internet,” said Helfstein.  However, with the appointment of Sandberg, this might be the beginning of a major shift.

Again, this is only an appointment to the board, but does open up a highly mutually beneficial relationship for both companies. Disney stands to gain access and industry know-how in a highly competitive market, while Facebook could capitalize on Disney’s 86 year media market experience. Disney shareholders are expected to vote on Sandberg’s nomination, along with the company’s 12 other directors (including Apple CEO Steve Jobs and Sybase Inc. CEO John Chen) at a shareholder meeting in March.