Chances are that you’ve never heard the names Paul Preece and David Scott. On the other side of the coin, chances are that you’ve wasted an hour or two in the office at home playing the highly fun and addictive game Desktop Tower Defense or perhaps Flash Element TD? Yeah. Me too.
Combined, the two flash games have been played over 210 million times. And what started out as a hobby is now on the verge of becoming a full ledged business for these two gents. Not happy to rest on their laurels, Preece and Scott have been busy developing four more titles that are now available at Casual Collective, a platform for the team’s developments and those uploaded by the community.
If this user community development (i.e. crowd sourcing/programming) sounds familiar, Kongregate and of course the old standby Newgrounds might come to mind. The goal here is to foster community involvement, social networking, chat rooms, and community tools all aimed an enhancing the users overall gaming experience. Players are further encouraged to register and participate via receiving various rewards, bonus content, and customization options.
The duo is also sure to be pushing their own products quite heavily on the site, but hey, who can blame them (Dang it…just lost another tower….what was I saying?). Their 4 new games went live yesterday, with further plans to license them out to additional gaming portals. The new titles are:
- Minions – a real-time strategy game
- Buggie Stars – a platformer
- Desktop Tower Defense – ok, not new, but go check it out – the fun begins all over again (think multiplayer mode)
- Flash Element TD – again, same title…whole new way of looking at the game
As with many/most browser based flash games, the majority of revenue comes from advertising dollars, but Preece and Scott are also planning on releasing game upgrades and enhancements via microtransactions.
“I wanted to meet the guy who was such a drain on my productivity.”
Liew also believes that the Casual Collective falls right in line with web 2.0 gaming trends – shorter development cycles, cheaper budgets, web distribution, and widgetization, i.e. games aren’t tied to home, but can roam about to just about any site across the web.
If you’ve not yet played Desktop Tower Defense (are you living under a rock?) have a visit to the Casual Collective and give ‘er a whirl.
On a side note: It turns out that Wagner James Au from GigaOm covered Desktop Tower Defense in May of 2007. Preece was working as a VB programmer and making games in his spare time, all the while pulling down high 4 digit advertising revenues per month. Apparently this didn’t bode well with the boss man, and Preece was given the axe. Preece and Scott are now set with seed funding until at least 2010, so really…who’s laughing now?
Wishing all the best to the Casual Collective – certainly one to watch.