Posts Tagged ‘runes of magic’

Frogster joins the masses – enters Facebook gaming

Friday, March 12th, 2010

If there’s one consistent theme I’ve noticed over the course of this year’s Game Developers Conference is the heavy push on Facebook gaming.  Last year, the overwhelming theme was free-to-play/microtransactions.  This year, the gaming community seems to have found it’s darling where it can successfully implement these microtransactions: Facebook.

runes+of+magicNot to be left in the dust, San Francisco/Berlin based Frogster announced yesterday that they’re jumping in the Facebook game, and will be bringing a slimmed down version of their popular “Runes of Magic” free-to-play MMO.  The Facebook version, titled, “Runes of Magic – The Challenge” will be the companies first foray into the rapidly growing casual games on social networks.

Set in the same world as the full version, Runes of Magic – The Challenge, will features adventure, exploration, and strategy elements.  The Challenge is slated to take full advantage of networking gaming and viral communications, with the ultimate goal of igniting interest in the full version.  Runes of Magic – The Challenge will also attempt to increase the pull-and-convert method through rewarding special cards with codes that may then be redeemed in the full client based version of the game.

“Runes of Magic is the first free-to-play MMO game ever to expand into the social networks sphere with a rich, full, social gaming experience that will appeal to fantasy fans of all ages – independently of whether they play the full client game or not”, comments Lars Koschin, CEO of Frogster America, Inc. “With the success of Runes of Magic among core MMO players, it was a natural decision to build upon the franchise by taking it to a genre with mass market appeal and the powerful viral approach of the rapidly evolving social networks. The result is ‘Runes of Magic – The Challenge’ for Facebook.”

“Runes of Magic – The Challenge” is being produced by Frogster America and developed by Mothership Interactive, Inc. Frogster’s first social game is scheduled to be launched in the second quarter of 2010 in Europe and America .

As the final cherry atop the proverbial sundae, Frogster will soon implement the  Facebook Connect interface, allowing current and future Runes of Magic players to find other RoM players within Facebook, as well as invite their existing contacts to join them in the full version of the game.

 

Free-to-play Runes of Magic garners Best International PC Game 2009

Friday, December 11th, 2009

82 million strong, the German gaming market is not one to be underestimated. Recently, German gamers bestowed on Runes of Magic one of it’s highest honors: Best International PC Game 2009.

In a public vote, players from across Germany entered their ballots for favorite games of 2009. While Runes of Magic found itself at the top of the pile, it had tight competition from Risen and Anno 1404. The award ceremony was held at the Essen Lichtburg, Germany’s largest film theatre.

Runes of Magic is a free-to-play MMORPG that’s published by Frogster and developed by Taiwan based Runewalker Entertainment. Frogster board member Dirk Weyel was on hand to accept the award on behalf of both companies. “We are thrilled to receive this trophy, especially with it being one awarded by actual players themselves. We would expressly like to thank our community and we’ll continue to work intensively on offering players the maximum of fun with Runes of Magic.”

In combination with the award, Frogster also recently announced that they’d cleared a significant industry milestone, with over 2.5 million registered players coming from the US, Europe and Korea. To celebrate both the award and this registered player milestone, Frogster is awarding every player that’s level 11 or above with 100 Rubies (in-game currency).

The Best International PC Game 2009 award from the German market is certainly a plume in Frogster’s cap, and a great score for the free-to-play industry as a whole. And if this award wasn’t enough, Runes of Magic is also in the running with Massively’s End-of-the-Year Reader’s Choice Awards. Runes of Magic was selected by editors, and entered in a number of categories. Balloting is open until December 31st and can be found here.

 

Runes of Magic brings in AAA tier illustrator and concept artist Eva Widermann

Thursday, May 21st, 2009

evaRemember last week when the news broke that Frogster’s free-to-play title Runes of Magic had recently surpassed the 1 million registered user mark?  How about that partnership with BitRaider for North American players to get them up and running within a matter of minutes?  Remember how I predicted that Frogster and Runes are running at 1000 miles per hour, and could very well give both Maple Story and WoW a run for their money?  Well, I’d love to think that Frogster was listening to me personally, as they’ve recently announced that they’ve secured the services of top illustrator and concept artist Eva Widermann.  She’s charged primarily with shaping the future of game elements.  Another way to read that is, ‘she’s been hired to make the game look wicked!’

One of the common complaints we still hear about F2P titles is their rather drab, if not copy cat graphics and color palettes of other highly successful MMORPG’s (can you say WoW?).  The folks at Frogster have obviously recognized this complaint and have decided to step up to the plate and nip it in the bud, as they further continue to refine the title for Western Markets.

If the name Eva Widermann doesn’t jump right out at you, chances are her artwork already has at some point in the past.  With an extensive resume, she’s worked with some of the biggest hitters in the industry, including NC Soft, EA Games, Wizards of the Coast (Dungeons & Dragons), and Peter Jackson Games.  She splits her time between Karlsruhe, Germany and Cork, Ireland, consistently working on concept art and illustration work.

“For a long while things have looked rather bleak for concept art in Germany and I belong to the majority of illustrators who have seized their opportunities mainly abroad. And so I’m all the more delighted about the cooperation with Frogster and the up-coming projects.” Says Eva
Her first concept piece is show below, and is already in the works via production house Runewalker.  This new art will soon be implemented into Taborea.

runesofmagic_evawidermann_concept_art

“We are continuing to work consistently to tailor Runes of Magic to western markets. Eva’s superb concepts help us in going a long way to bringing this precept into reality.” Said an evidently pleased Andreas Weidenhaupt, Chief Licensing Officer of Frogster Interactive Pictures AG and CEO of Frogster Online Gaming GmbH.

Again, if Frogster’s breakneck speed at reaching 1 million users wasn’t enough to make you sit up and take notice, perhaps bringing in a top level concept artist, as well as the companies unwavering commitment to reaching AAA tier status with a free-to-play title might just do the trick.

 
 

Free-to-play Runes of Magic expanding

Friday, April 10th, 2009

Building on their tremendous success over the past three weeks, Frogster’s free-to-play hit Runes of Magic is delivering on their promises, and already delivering their first new content and expansion update.

runesofmagicAimed primarily at level 45-50 players, the available as of yesterday content expansion takes place in the high level zone of ‘Ravenfell’.  This new series of quests now ups Runes of Magic’s quest count to 1,600, enough to keep any player engaged for quite some time.  The new expansion isn’t just focusing on high level players either.  Mid-level players can expect to be greeted with a new dungeon ‘Ruins of the Ice Dwarf Kingdom’ that finds them in the forgotten fortress of the Ice Dwarves.  And it’s not all about Dungeons and Leveling as Frogster has also tossed in a tasty mini-game treat via their ‘Wind Runner Races’.  Level 35+heroes have also received a host of new Elite skills with will further expand their dual class abilities.  And last but certainly not least, new comers to Runes of Magic can experience a reworked tutorial that is meant to ease new players into not only the game, but the entire online role-play game genre.

While there’s been plenty of praise for the ‘free WoW’ title from Frogster, of the complaints that I’ve seen, a number of them center around translation issues, resulting in a classic ‘All your base are belong to us’ scenario.  Apparently the folks at Frogster are reading the same, and presumably more, and have also addressed a number of these issues in the new expansion.  The new patch is slated to optimize localization of areas, items and quest texts.

Echoing complaints and suggestions that Funcom’s Age of Conan was experiencing last summer, a sizable portion of Runes of Magic players have already reach high levels with their characters and are in need of new/further content.  Perhaps learning from this lesson, Frogster has done a remarkable job of not only listening but delivering on their previous promises to regularly update and introduce new content into the game.  Something tells me they’ve probably had some of this content sitting on a shelf ready to go, but there is most certainly reactionary components in this update as well, and to that, I say ‘Kudos’ Frogster.

“This content update meets the wishes of our players by further expanding the high level area.” commented Runes of Magic PR Manager, Philipp Senkbeil

This new content update naturally seamlessly integrates with currently existing content, including the high level instance, the ‘Kalin Shrine’.  Indicating that they have no plans on stopping additional content rollout, Frogster even took this release opportunity to tease a new dungeon currently in the works, ‘Treasure Trove’.  I can only speculate, but something tells me this particular dungeon should be filled with oodles and oodles of juicy Runes of Magic fun…and rewards!

 

Runes of Magic now in Open Beta

Tuesday, December 16th, 2008

Frogster America announced yesterday that their highly anticipated free-to-play MMO Runes of Magic has now entered its open beta phase and welcoming new players.  With 190,000 registered users already questing away, Runewalker Entertainment and Frogster want to run one more final round of ‘beta’ testing before unleashing the full product in an ‘official’ release.

Over the next few weeks, Frogster is planning on rolling out all the bells and whistles, including the microtransaction-based item-shop where users can purchase items to be used in their questing.  Since the move was made to reset all characters at the end of the closed beta, all players can now create new characters and start at level one.

“Runes of Magic is going through its final stress tests and polishing phase which will enable us to ensure a high level of quality and an entertaining and immersive experience for the players,” said Sean Kauppinen, president and CEO of Frogster America, Inc. “Since we’re allowing all characters created in the final beta phase as well as any items acquired or purchased to carry over into the live game, the servers are essentially open for business.”

As we initially reported back in August after playing a demo version at the Leipzig Games Convention, Runes of Magic is quite possibly the long awaited answer to the ‘free-to-play games are of poor quality’ stigma that has plagued the genre for so long.  The title takes the best elements from a number of successful MMO’s, and blends them altogether in an eye-popping collection of multicolored pixel goodness.  Over 1000 quests are available at the launch, and players may choose from six main classes and secondary classes, ultimately offering 36 individual character combos to suite almost every playing style.

One of the unique features available in Runes of Magic is the ability to arrange your own virtual home with various furnishings.  And these furnishings aren’t exactly of the Martha Stewart style.  Your home (or guild hall) serve as a place to keep all your gear, therefore you can decorate your home pad with shields, swords, armor, or any other various equipment you may have acquired.

Frogster is also taking a page from other popular MMO’s and introducing a Christmas theme in game over the next few weeks.  Special events and costumes will be featured, along with a number of other surprises beginning December 19th.  The Runes of Magic website is also holding a competition to run in parallel with the in-game events.  All users that create something Runes of Magic Christmas themed has a chance to win a rare in-game Christmas mount.

To sign up and enter the open beta, visit Runes of Magic at www.runesofmagic.com.

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Runes of Magic to expand closed beta

Saturday, October 18th, 2008

One of the most anticipated free-to-play games of the year, Runes of Magic, will be expanding it’s closed beta numbers to 30,000 says publisher Frogster AG.  Frogster is planning on running 2 stress tests on game servers over the October 30th/November 1st weekend, and if all goes well, the free-to-play fantasy RPG will enter Beta Phase 3, and allow more players in.  The publisher will make the choices by random from their already over 100,000 person registration pool.  If you’re not chosen directly by Frogster, fear not, as a number of large gaming portals have also been privy to beta keys from Frogster, and are planning a number of giveaways and promotions.

With such a wide range of features and customization options Runes of Magic borrows a number of great features from other popular MMOs and combines them into one highly addictive and playable MMORPG.  With over 600 quests already waiting for players upon entering the RoM world, this free-to-play is on target to redefine and change opinions about what a free-to-play title is, and what it should be.

Players can choose from six main classes, and six secondary classes, thereby offering players a total of 36 unique and individual rolls to play within the game.  All characters have unique combo attacks based on their primary and secondary choices, and may use mounts to speed travel later in the game.  One of Runes of Magic’s hallmarks is it’s unique home furnishings option.  Here, players can customize their own home with furnishings, shields and swords to hang above the fire mantle, etc.  All items are made available via the in-game microtransaction malls.

Runes of Magic doesn’t stop at housing with it’s customization.  Learning a number of things from 3rd party developers of addons, Runes of Magic developers have made the game play interface 100% customizable.  Almost every key on the keyword may be mapped to correspond to any number of spells, attacks, defense, etc. that the player so chooses.  Players may create as many action bars as they want, and move them freely around the screen.  Each action bar is customizable via drag and drop.

While Frogster plans on upping the world population shortly after the 1st of November, the open beta is planned for December 2008.  The open beta should launch under the title “Runes of Magic: Chapter 1: Rise of the Demon Lord”.  The German version of Runes of Magic should drop before Christmas, while the English version will follow shortly thereafter.  Taiwanese developer Runewaker will provide new content and challenges for players every three to four months via free updates and addons.

For more info and to sign up for the beta, visit Runes of Magic at www.ruinsofmagic.com.

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Runes of Magic: Looks like WoW, Plays like WoW, must be WoW right? Wrong.

Friday, August 22nd, 2008

While the Leipzig Games Convention verged on a multimedia overload for yours truly at times, there were a number of outstanding exhibits and displays for every class of gamer.

Along with our sister site, MMOScene.de, we got a chance to sit down with the folks at Frogster, the German language publishers of Runes of Magic for a demo.

I’d already seen the display booth out on the floor, and noticed a number of folks giving Runes a first go.  There was no line to get a shot at the game, but I was hard pressed to find a free terminal even after looping around the hall a few times.  In other words: Runes accomplished exactly what they set out to do: put a number of opportunities out on the floor, and watch the masses flood in.  On a side note, I did notice that not all of the game text has been fully translated from Chinese, so unless you read/speak Mandarin, there’s still a few elements missing from gameplay.

Back at the Frogster camp, I got a much better view of the game, storylines, and concepts.  Upon logging into the test server, the Warcraft similarities aren’t hidden.  The game was first created in Taiwan, and the developers fully admit that they played WoW as a source of inspiration.  Clearly, a LOT of WoW.  That said, there are some noticeable differences that should plant Runes of Magic firmly on it’s own branch of the WoW concept based MMOs.  In fact, some of these differences have the ‘ooo…I liked that bit in WoW, and hey…that’s cool that I don’t have to do that to get that, etc.” factor.  Off to a good start, Runes of Magic combines the best of a number of various MMOs, and seeks to become the premier free-to-play MMO out there.

Some highlights of these differences include:

Updates!  Frogster was very proud (rightfully so) of their planned update rollout schedule.  In order to keep players constantly motivated and delving into new areas of the game, Runes of Magic plans on rolling out new content every 3 to 4 months.  And not just in the way of a patch upgrade that might fix some pixel shading.  These planned updates will include new classes and races, along with new areas to explore.

Tha roof, tha roof, tha roof is on fire!  Runes of Magic features player housing.  While this is nothing new to the MMO world, Runes of Magic again borrows the best elements from a number of other titles.  You’ve got your standard fair: store your extra items that you just can’t seem to part with, hang those hard won trophies, and display your bad@$$ weapons.  You house will grow in size according to your level, and you can invite friends over to ye old homestead for a frosty cold one, while discussing the next days battleplans.

Rune, rune moon.  Ok, runes aren’t actually dependant on the moon in any way, but it made for a nice rhyme.  The rune system is Runes of Magic’s standout feature.  We all battle long and hard fought hours to obtain ‘omg, that’s wicked awesome!’ looking gear, and rightfully so, like to flaunt it occasionally.  But what happens when you score a better piece of gear, but to be honest, just looks plain ugly with your current pimpage?  S’no problemo:  grab a rune and channel the powers of this gear into it.  You can then attach this powered rune to your current gear.  There’s also the possibility to combine more than one rune and attach it to your current gear.  The system is NOT however fool proof.  The system works in such a way that the higher ratings the stripped ‘runed’ gear has, the higher the likelihood of a failed channeling.  In other words…if you want to look mac daddy and keep your current gear but attach runes, you run the risk of actually losing the advantages obtained by this new gear if the channeling fails.  A roll of the dice if you will.

Wear me!  This one is clearly inspired by an add-on that I currently use, and it built into the cosmos add-on package for WoW.  Runes of Magic allows players to place dress forms in their house and equip them with specific armor sets.  This comes in might handy for those that are swapping classes or functions on a regular basis.  For example, you might play a secondary healer on a raid, while dpsing while playing solo.  Instead of digging through mountains of bags and storage slots to suit up in the right gear, a quick trip back home and a visit to your ‘healing’ dummy would allow you with one click to take off your current dps gear, and fully equip healing gear.  Neato!

Got a grudge?  My Guild can kick your Guild’s #&%!  Runes of Magic also allows players to declare guild wars, thereby allowing everything from your back alley skirmish right on up to full blown instanced stronghold wars, where warring guilds can fight for rank points and treasures stored in each others castles.

Serve this buddy!  A unique an interesting play concept, Runes of Magic developers are still ironing out the wrinkles on this one, but eventually we’ll see full server vs. server action.  PVP players on one server will battle PVP players on another server in a neutral battleground for honor.

All in all, Frogster and Runes of Magic had an excellent outing at the Games Convention, filling up play terminals and generating plenty of buzz.  While the comparisons to World of Warcraft are inevitable, the designers and developers have successfully managed to take bits and pieces of a number of successful MMO’s and toss them all into one pot.  Putting the entire package on a free-to-play, microtransaction based model, Runes of Magic has certainly set the stage for success.  Note to self: keep a keen eye on this one, as with a number of free-to-plays hitting the North American shores shortly, Runes of Magic could possibly be a strong player in gaining overall acceptance in the Western market.