Posts Tagged ‘riot games’

Riot Games opens European office

Thursday, June 10th, 2010

The good folks at Riot Games must have known that their League of Legends offering was going to strike a chord with both hardcore and non gamers, but chances are they hadn’t counted on opening a European office in less than a year since the title’s launch. The goal of the new office will be to provide better support and publishing infrastructure for European operations.

In an interview with Gamasutra, Riot chief Brandon Beck comments, “The game has been received really well in Europe, and that growth has largely mirrored US growth Going into Europe has been an opportunity to get close to our users and improve the quality of service there.”

First up on Riot’s to-do list is to bring the European publishing arm of League of Legends in-house, similar to their modus operandi in the North American market. Having feet on the ground in Europe will also help the company address localization issues, community relations, marketing, and network support. Until now, League of Legends has been distributed in Europe by GOA.

According to Beck, the decision to settle in Dublin was based on it’s “”emerging hub for online game servicing. And because it’s close to the Guinness factory.” I’m quite sure this decision has nothing to do with the fact that Ireland has one of the lowest corporate tax rates in all of Europe.

Riot’s commitment to fully engaging it’s European audience is evidenced by their current search for a European Community Manager, with one part of the job description reading, “Evangelize internally on behalf of the European player, ensuring they receive a quality of experience equivalent to North American players.”

Since the successful launch of League of Legends last October, Riot Games’ staff numbers have more than doubled, with 70 staff members on board. And while the Dublin office is starting off with only 7 employees, Beck says that there are “definitely plans to expand on that.”

“We intend to continue to grow and expand upon League of Legends really aggressively, more than is usual or typical for a game post-launch. That’s to support the growth we’ve had and the desires of users to expand the experience and the feature-set. We’ve got a larger live development team than we had at any point on the game pre-launch.”

Beck also commented on future Riot offices around the U.S., but more interestingly hinted at new gaming projects “in the coming months.” If Riot’s first entry is any indication of what this talented team is capable of, I can’t wait!

 

League of Legends headed to Mac

Tuesday, June 1st, 2010

fatfoogoo client, Riot Games has recently announced that their runaway hit League of Legends will no longer be bound solely to the PC platform as of this summer. Working in conjunction with TransGaming Inc., Riot Games will expand the LoL reach, releasing a version for Mac, that promises to maintain all the pixel goodness of it’s PC cousin.

“Millions of gamers across the world are accessing their gaming content on Macs but until now they have not been able to play League of Legends,” said Brandon Beck, co-founder and CEO of Riot Games. “The first competitive phase of the game will be kicking off this summer, and we’re excited that Mac gamers will also be able to participate and have a chance to vie for top prizes.”

Powered by TransGaming’s Cider Portability Engine, Riot Games will now have open doors to Mac users around the world (this author included), that will no longer have to run PC games in either BootCamp mode (ok…but not great), or a VM Client (avoid). Riot promises to retain all the fun and functionality in the Mac client as in the PC version, citing that after a short installation, players can jump right in and begin playing instantly. All artwork, graphics, in-game items, and controls will remain just the same.

“League of Legends is an outstanding game and one that will be thoroughly enjoyed by Mac gamers everywhere who have been waiting for a premium free-to-play release,” commented Vikas Gupta, CEO & President of TransGaming Inc. “League of Legends represents TransGaming’s commitment to bring a breadth of exceptional video gaming entertainment to the Mac community.”

Debuted on October 27th, 2009, Riot Games’ League of Legends is a session based MMO where players compete in teams to defeat opposing teams. Based on the highly popular Warcraft mod: Defense of the Ancients, League of Legends has already spawned a devoted following of it’s own, with no signs of slowing down. Riot Games recently ran a promotion/contest with Razer Gaming peripherals that saw over $2400 in prizes and Riot Points handed out.

Mac players will have to wait only a short while longer to get their hands on the League of Legends client, and will be available directly from www.leagueoflegends.com

 

League of Legends/Razer tournament to kick off April 17th

Friday, April 16th, 2010

As we reported earlier this month, Riot Games has partnered with gaming peripherals’ giant Razer in a cross promotional effort. One part of this promotion is the “Twisted Treeline” Tournament which kicks off tomorrow, April 17th.

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With more than $2400 in cold hard cash, as well as a plethora of high end Razer products, and Riot Points up for grabs, League of Legends’ Twisted Treeline tourney is sure to attract even the hardest of hardcore players.

All rounds will be played in the 3v3 format, and will feature a single and double elimination bracket format. The first round of the brackets is the single elimination phase. Teams that lose in this round are eliminated from the tournament. Winners will move on to the double elimination stage.

The double elimination phase is slated for one week later, April 24th, with the final Championship round scheduled for one more week later, May 1st. This championship round will be comprised of the final 4 teams, and will be played sequentially; lower bracket semifinals, upper bracket finals, lower bracket finals, Grand Final.

Looking at the numbers, the League of Legends Twisted Tree Tournament breaks down like so:

  • 64 teams will compete in a group stage
  • 16 teams will emerge victorious from these initial 64
  • 16 teams will be reduced to 8 teams via the single elimination phase
  • 8 teams will play a double elimination bracket to determine the final standings

Sadly, the League of Legends tournament is restricted to residents of the US, Washington DC, and/or Canada (outside of Quebec), and must be 13 years of age or older on April 17, 2010. All participants must also have a level 20 summoner that resides on the North American League of Legends server.

The official rules for the League of Legends Twisted Tree Tournament can be found here. Best of luck!

 

Razer and Riot Games partner to enhance League of Legends experience

Wednesday, March 24th, 2010

Chances are, if you take your gaming seriously, you’ve invested in a quality mouse and/or keyboard combo. If you’re a fan of World of Warcraft, options abound, but outside the WoW realm, the pickin’s get rather slim. And if developing a partnership with (arguably) THE gaming peripheral of choice is any indication of ‘arriving’, well then Riot Games’ League of Legends has struck gold.

RazerLoLRazer has joined forces with Riot Games to develop special in-game items, a gaming grade desktop skin, as well as a Razer sponsored tournament program for League of Legends.

The first product to be released by the Razer/Riot Games collaboration will be the Sphex gaming surface that will features League of Legends artwork. Adding to the tie-in, special promotional codes will also be soon included in packaging of the recently released Razer Abyssus optical gaming mouse. These promo codes will unlock exclusive League of Legends Runes. The first of these Runes will be the “Razer Mark of Precision” which grants +2.23% Critical Damage and can be used at level 1. The second exclusive Rune is the “Razer Quintessence of Speed” which grants +1.5% movement speed and can be used at level 10.

Not satisfied with just a mouse and gaming mat, Razer will add to the excitement surrounding Riot’s highly anticipated Twisted Treeline map by hosting a 3 vs. 3 team tournament with the winning team receiving a major cash prize.

“We are very excited to be teaming up with the creators of DotA Allstars on their new League of Legends project. We love this game and this is a partnership that we will totally enjoy,” said Robert “Razerguy” Krakoff, president, Razer USA. “Our fans will receive increased precision and accuracy using Razer products to experience League of Legends at its best.”

“Collaborating with Razer will further the mission of both companies to provide the best possible gaming experience through innovation,” said Brandon Beck, CEO, Riot Games. “As a company with competitive gaming in our DNA, teaming up with Razer feels like a natural fit and we think our players will be excited about the exclusive promo codes to unlock Champions as part of our contest series with Razer.”

According to the official Razer/League of Legends landing page, the specially marked boxed mice should hit retails stores (in North America and Europe) on May 1st. All in all, this is a great score for Riot Games and League of Legends. Congrats guys – looking forward to some exclusive Runes! :)

 

Riot Games’ League of Legends garners over 1 million downloads

Friday, February 5th, 2010

Los Angeles based Riot Games has recently announced that their debut title League of Legends has surpassed the 1 million downloads mark. Only three months since it’s launch, League of Legends has seen downloads primarily from North America and Europe. This news adds another plume in Riot Games’ cap, as League of Legends, as the title has received several awards from various video game press outlets, including PC Gamer, IGN, and GameSpy.

Additionally, Riot Games took this occasion to announce that these 1 million League of Legends players have spent over 18 million hours in the game. On a daily basis, more than 150,000 players in North America and Europe compete in League of Legends.

“The passion of our more than 1 million-member League of Legends community and their positive support has driven the recognition from media and the video game industry,” said Brandon Beck, co-founder and CEO of Riot Games. “This recognition and Riot Games’ ability to deliver high quality online free-to-play games serves as tremendous momentum as we expand the game globally in 2010.”

Highlights of Riot Games’ League of Legends awards:

  • Best Strategy Game – IGN.com
  • Best Multiplayer Game – IGN.com
  • PC Game of the Year – GameSpy.com
  • DotA – Style Game of the Year – PC Gamer
  • MMO Game of the Year – NeoGAF.com
  • Strategy Game of the Year – GameTrailers.com
  • Best Strategy Game of E3 2009 – GameTrailers.com
  • RTS Game of the Year – GamersNexus.net

League of Legends is also up for the “Best Debut” award by the Game Developers Choice Awards 2010. Winners will be announced at the 2010 Game Developers Conference in San Francisco on March 11.

“We are pleased that our debut title is growing so quickly and receiving this type of praise from the video games community,” added Marc Merrill, co-founder and president of Riot Games. “These awards, nominations, positive reviews and our large, vocal community show that League of Legends is one of the best online gaming experiences available and we are appreciative of the recognition.”

 

Former EA exec calls company’s strategy “All wrong”. EA fires back.

Monday, January 18th, 2010

Late last week, former senior EA executive Mitch Lasky, who sold his Jamdat Mobile service to the company in 2005 for $680 million called EA’s current business model “wrong”. Lasky thinks that the EA’s move away from boxed titles to monetization via virtual goods and currency isn’t the wisest move for the games giant.

mitch-laskyOn his blog, titled Bizpunk, Lasky writes, “EA is in the wrong business, with the wrong cost structure and the wrong team, but somehow they seem to think that it is going to be a smooth, two-year transition from packaged goods to digital. Think again.”

Lasky’s comments aren’t just coming out of thin air. His article is a response to EA’s CFO Eric Brown announcement that 2010 will see revenues and earnings down (again for EA) from previous years (and quarters). This news comes just on the heels of EA laying off 1500 employees, a move that company CEO John Riccitiello expects to save costs. Riccitiello also points to the layoff as a way for EA to, “cut cost in targeted areas and invest[ing] more in our biggest games and digitial businesses.”

It’s fair to say that any large corporation has it’s fans and detractors. Those that are not happy with the way things are being run have every right to express their opinion, but it’s not to often that a major corporation will address such complaints, at least not publically. It seems as though Mr. Lasky’s opinion is one that EA will publically address. Lasky published his article at 8:41 PM (presumably PST) on Monday, January 11th. It took EA three days to decide to address the issue or not, and on Friday, they made a public statement.

Before we get to this statement, it’s important to consider where things are coming from. While Lasky was at EA, he had a very valid shot at becoming the next CEO after then man-in-charge Larry Probst stepped down. Instead of Lasky, Riccitiello got the job.

EA’s response to Lasky: “Mitch needs to try de-caf. It’s never easy being turned down for a job, but most people don’t spend three years obsessing about it. Since Mitch left EA, Apple invested the iPhone, Facebook evolved to include a gaming platform and EAMobile became a world leader.” Lasky, incidentally, points out in his article that it’s exactly thee years to date since Riccitiello assumed the reigns at EA.

Lasky continues his titrate on EA by pointing out that over the course of Riccitiello’s three year reign, the company has lost over $11 billion in market value, and now has a valuation below $4 billion. He argues that this value, combined with a myriad of what he sees as internal problems at EA makes them a target for potential acquisition. Specifically Lasky sites Disney as a potential buyer, as well as Chinese online service Tencent having the ability to “swallow EA whole.”

Mitch Lasky is a partner at Benchmark Capital. Investors include online properties such as Friendster, Gaia Interactive, and Riot Games. If only by association, Lasky isn’t opposed to the model, just the way EA is going about it.

 

Riot Games’ League of Legends beta now open

Friday, October 23rd, 2009

While we’re still 4 days short of the “official pre-season” opener for fatfoogoo client Riot Games’ highly anticipated League of Legends, the doors are now open to the beta program.

lolLeague of Legends is based upon a highly successful Warcraft III mod, Defense of the Ancients, whereby players have a host of demons that they can then summon and engage in intense battles against each other. The game is free-to-play, and supported through various microtransactions, powered by fatfoogoo technology. “League of Legends is being built as a highly competitive core game that we believe will change many people’s minds about the type and caliber of games that can be offered for free,” states Riot Games CEO and co-founder Brandon Beck.

The team at Riot has been working day and night on this ambitious project, and recently gave the game a complete user interface makeover, including new voices, and a tuned interface, similar to the Warcraft 3 engine that devoted DOTA fans will remember. The overhaul also includes a 3 player map that will focus on more intimate, intense battles whereby the player will have much more influence on the outcome of the match.

With quotes including “The gameplay is better than DotA,” from Hubert Thieblot, CEO of Curse.com and “Easy to pick up and play…insanely fun,” from worthplaying.com, and what we’ve seen on our end, it’s a forgone conclusion that League of Legends will not only please long time devoted DOTA fans, but is sure to bring in a whole new cluster of fans of Riot’s new gaming format – the MOBA, multiplayer online battle arena.

Now’s your chance to get the skinny on League of Legends before the official pre-season release. Beta signups and client download, again, a free-to-play game, are available directly from LeagueofLegends.com.

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League of Legends sets official October 27th release date, open beta soon

Wednesday, October 7th, 2009

fatfoogoo client, and developers of the highly anticipated League of Legends, Riot Games have recently announced the official release date of October 27th on the title’s official message boards. This date will also serve as the official date of the retail version of this free-to-play title hitting store shelves.

Currently, the MOBA (multiplayer online battle arena) is in closed beta, but Riot Games plans an open beta invitation beginning later this month, ending with the official release. Although this will be the ‘official’ release date, Riot will be presenting the world with it’s own version of a soft launch, as the game will then be in a “pre-season” mode. This time period will be used by both players and developers as a time to get used to the game and play style, while the Riot folks work out any kinks or bugs in the game, and put the final polish on the product. According to the Riot Games post, “We believe that seasons are a great way to help facilitate competitive gaming and competitive communities.” The first official season of League of Legends will commence in the first half of 2010.

League of Legends is based upon a highly successful Warcraft III mod, Defense of the Ancients, whereby players have a host of demons that they can then summon and engage in intense battles against each other. The game is free-to-play, and supported through various microtransactions, powered by fatfoogoo technology. “League of Legends is being built as a highly competitive core game that we believe will change many people’s minds about the type and caliber of games that can be offered for free,” states Riot Games CEO and co-founder Brandon Beck.

In addition to the already in place cast of champions available to players, Riot has recently released details on two new champions:

Shaco, the Demon Jester

  • ShacoDeceive – Shaco stealths himself instantly and teleports to target location.
  • Jack In The Box– Shaco creates an animated Jack-in-the-Box at target location, which will wait, stealthed, to Fear nearby units and attack them when some come nearby
  • Two-Shiv Poison– Shaco’s Shivs passive poison targets on hit, giving them a miss chance and slowing them. He can throw his Shivs to deal damage and poison them.
  • Hallucinate [U] – Shaco creates an illusion of himself near him, which can attack nearby enemies. Upon death, it explodes, dealing damage to nearby enemies.
  • Backstab [P] – Shaco deals 30% bonus damage when striking from behind.

Heimerdinger, the Revered Inventor

  • HeimerdingerH-28G Evolution Turret – Heimerdinger lays down a machine gun turret. This turret gains experience from attacking units and can level-up, gaining boosted damage and armor.
  • Hextech Micro-Rockets – Heimerdinger fires a number of Champion seeking missiles, hitting random champions within it’s super long range
  • CH-1 Concussion Grenade– Heimerdinger lobs a grenade at a location, dealing damage to enemy units / turrets as well as stunning anyone directly hit and blinding surrounding units.
  • UPGRADE!!! [U] – Passively increases Cooldown Reduction; in addition increases Heimerdingers and his Evolution Turret’s Attack Speeds. Activate to heal and upgrade one of your Evolution Turrets to lvl 2 to gain Ur’Anium Rounds, or lvl 3 to gain Explosive Cartridges.
  • TechmaturgicalRepairBots [P] – Heimerdinger has increased Health Regen.
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Find out more about League of Legends at www.leagueoflegends.com.

 

Riot Games secures an additional $8 million in funding

Thursday, September 10th, 2009

Los Angeles based Riot Games has recently secured an additional $8 million in funding. The funding comes from Chinese online services company Tencent, most known for their QQ instant messenger client, Benchmark Capital and FirstMark Capital. Tencent will also be publishing Riot’s upcoming League of Legends game in China.

Riot Games, a fatfoogoo client, is now in the closed beta stage with their League of Legends fighter. Currently, 50,000 players are engaged in the testing phase, and Riot plans on an October official launch date. The free-to-play title is loosely based on a popular Warcraft III mod, Defense of the Ancients, and builds upon the popular peer-vs.-peer form of play. Up to six players can battle on one side, where they play as “summoners” that conjure up a wide variety of champions that fight in a myriad of varied battlegrounds. Riot states that the title is not an MMORPG, but contains a number of persistent game elements that are in the spirit of an MMORPG. “That is to say, while a large aspect of the game will be session-based battles, there will also be persistent elements, such as the Summoner, abilities, and levels that exist continuously throughout the game.”

Again, League of Legends is a free-to-play title, however if players want to customize their characters, or purchase time-saving features, a full featured in-game, microtransaction based in-game item shop is available. Riot has provided two types of available currency: one that can me earned through experience, or, one that can be purchased through real money transactions. Through this monetization option, Riot is preventing the pay-to-pwn stigma, and in the eyes of most gamers, provides a better balanced/fair play form of in-game spending.

In an interview with Dean Takahashi of VentureBeat, Benchmark partner Mitch Lasky said, “that the investment was attractive because the company had created an addictive game that players could revisit again and again with endless variety. The risk is that players might get bored with this kind of repetitive game play.” He also added, “They [Riot Games] nailed a model where you combined the game play of a hardcore game with the monetization of casual online games. When you go after serious gamers who pay $60 for a game, you have to realize that they have a certain expectation for game quality. The deal with Tencent validates the progress the company has made toward this goal.”

With Riot’s staff of core members hailing from a number of former hits including, Ulitma Online, Dungeon Siege, Jak & Dakter, Heroes of Might & Magic, Neverwinter Nights 2, Sly Cooper and Total Annihilation, it’s a fair bet to say that Riot can and will deliver on a console quality experience at a free-to-play price. Naturally, we’re a little biased, but from what we’ve seen thus far, let’s just put it this way: prepare for all your preconceptions about what a free-to-play is and what the quality standards are, to be shattered.

League of Legends has a projected October release date. More information and beta signups are available at leagueoflegends.com.

 

fatfoogoo POWERS E3 AWARD-WINNING TITLE, LEAGUE OF LEGENDS

Tuesday, August 11th, 2009

fatfoogoo, the leading provider of in-game and online commerce ecosystems, today announced it would provide a complete e-commerce solution to Riot Games’ upcoming title League of Legends, available Fall 2009. E3 2009 Game Critics Award nominee and winner of GameTrailers.com best strategy game, League of Legends is a multiplayer online battle arena title that will be one of the first large scale, western developed, core games designed from the start to be available to players for free.

top_logoThe large–scale and attentive support from fatfoogoo will include all facets of e-commerce related features such as: management of two stores – one online within the community site and one in-game, inventory management – storing all items, as well as taking care of pricing, promotions, rebates and vouchers at anytime. Payment processing includes working with all major credit card providers, handling branded pre-paid cards and e-wallet management for dual currencies – Influence Points and Riot Points.

“We’re excited that Riot Games is maximizing fatfoogoo’s online, in-game and complete e-commerce capabilities on a global level,” said Martin Herdina, co-founder and CEO, fatfoogoo. “Our software solution will provide Riot Games the highest quality in virtual goods technology available today with a quick and seamless implementation for the millions of players eagerly anticipating the launch.”

The game will be balanced and competitive for all players. In League of Legends, a player takes on the role of a Summoner, a gifted spell caster gaining Influence and Riot Points. While Influence Points will be earned simply by playing the game and used to unlock content to enhance the character’s power, only Riot Points will be available for purchase with real money. Players who spend money on Riot Points will enjoy additional conveniences and rare customization options.

This system of currencies and virtual goods will be powered exclusively by fatfoogoo’s customizable monetization solution. Offering a comprehensive and global e-commerce solution as well as back-end support for League of Legends, fatfoogoo is a natural choice for Riot Games.

“We set out to create League of Legends as an extremely high quality title and chose fatfoogoo for its complete and powerful e-commerce solutions,” said Brandon Beck, co-founder and CEO, Riot Games. “fatfoogoo’s monetization software solution fits perfectly with our offering, enabling us to focus on delivering a fun and competitive strategy game to players in an extremely accessible way.”

Companies like Riot Games seek like-minded partners such as fatfoogoo when it comes to paving the way for today’s game while keeping an eye out for the future. With a big budget, high quality gameplay and free-to-play accessibility, Riot Games has designed a system that empowers the player with choices that deepen the level of the strategic thinking in the game. In addition to the highly anticipated U.S. launch supported by fatfoogoo, League of Legends will be available in Europe, Fall 2009 and in China, early 2010.

About fatfoogoo
fatfoogoo is the leading in-game commerce ecosystem for monetizing online games, social networks and virtual worlds. fatfoogoo’s solutions allow both publisher-to-publisher and player-to-player financial interaction, as well as traditional user and subscription management. Publishers can choose white label turnkey solutions or individually configured modules. Founded in 2006 by telecommunications veterans, Daniel Petri and Martin Herdina, fatfoogoo is headquartered in Austria and also has offices in the US and the UK. For more information, please visit www.fatfoogoo.com.

About Riot Games
Riot Games, Inc. (www.riotgames.com) is an independent Los Angeles-based video game development company, funded privately and through leading venture capital firms Benchmark and Firstmark. The studio was established in 2006 to develop innovative online next-generation titles for consoles and the PC. Comprised of industry veterans with a shared passion for creating fun, innovative gameplay, the company is currently developing League of Legends, which combines the best elements of the action role-playing and real-time strategy genres into a uniquely replayable and competitive multiplayer experience