Posts Tagged ‘PlayMesh’

China says “Take the Canoli, Leave the Mafia Games”: Official ban on Mafia-esque games

Thursday, July 30th, 2009

Sure, we’ve all read the reports about the runaway surge and success of the online and mobile ‘mafia’ type games and applications that are attracting record numbers of users on a daily basis, but it looks like it’s not all about the fun and games. At lease the Chinese Ministry of Culture doesn’t see it that way.

china-flagIn a statement released on Tuesday, the Chinese Government has officially banned websites from “running, publishing, or offering links to online games featuring mafia-like gangs.” The government is also threatening “sever punishment” for anyone violating the ban.

Again, if you’ve not already been asked to join so and so’s mob, ‘mafia’ type games involve virtual world simulations of gang mentality and actions. The way the Chinese Government sees it, these games “advocate obscenity, gambling, or violence,” and “undermine morality and Chinese traditional culture.”

The government has issued, in no uncertain terms, that internet operators of said titles should stop running, promoting, or offering links to these (now) “illegal” games immediately. In a show of “we’re not kidding” the Chinese Government has appointed law enforcement officials to step up their oversight of these activities, and inflict harsh penalties and punishment upon anyone caught offering links to or promoting Gangster/Mafia type games. “These games encourage people to deceive, loot and kill, and glorify gangster life. They are a bad influence on youngsters,” says the government statement.

Three of China’s go-to gaming destinations immediately pulled their mafia offerings as of Tuesday. Kaixin.com’s “Godfather”, mop.com’s “Jianghu” (gangster community), and xiaonei.com’s “Guhozai” (young and dangerous guys) were removed, with little to know warning to active players.

Naturally, the immediate removal of these games has set off a barrage of comments ranging from “It’s totally irresponsible” to “I just stole 3 million yuan in the game when the website suddenly went blank. I just can’t take it!”

With these gang type games being replicated by countless app and online developers, the removal of the Chinese market can only be seen as a major setback. Granted, this removal probably isn’t going to break the bank for major mafia type game producers such as Zynga’s Mafia Wars or Playmesh’s iMafia, but smaller developers may now have to refocus or re-develop their apps with this recent Chinese ban in mind. To that I say – is that necessarily a bad thing? With the market flooded with these types of games, perhaps this ban is just what some studios need to start working on ‘the next big thing’.

 

PlayMesh introduces virtual goods monetization to the iPhone via iMafia

Monday, January 26th, 2009

Over the past year, we’ve seen a dramatic increase in social games, those that are played over social networks like facebook, myspace, Friendster, etc., but if San Francisco based PlayMesh have their way, 2009 could be the year of social games making the leap to mobile platforms. What’s more, PlayMesh’s iMafia has found an innovative solution to offering virtual goods on mobile platforms, traditionally a challenge for most iPhone applications.

If you’re on Facebook, there’s a pretty good chance that one of your friends has at one point or another tried to recruit you to join their ‘Mob’ via Mob Wars.  Building on the popularity of this game play format, PlayMesh co-founder Charles Ju says that the time is ripe to bring the concept from social networks to the iPhone.  iMafia, which was released on Friday, has been on a juggernaut course over the weekend and already ranks at number 55 (as of Monday morning, 26 January 09) on the Apple iPhone AppStore.

Capitalizing on the iPhone’s unique UI, iMafia players use screen gestures to navigate through the game world map.  Actions such as entering a building are accomplished via a simple tap function.  Similar to Mob Wars and other ‘domination’ type games, iMafia’s concept is simple, yet highly addictive: climb the ranks of a crime family, each ‘job’ requiring more and more skills/abilities.  Billed as (technically) an MMORPG, players can play against each other (and as it’s turn based, players do not need to be online at the same time), and may purchase virtual goods along the way to help them with quests.

So far, so good.  Not really much we’ve not already heard.  But here’s where things become interesting.  Ju says that iMafia is a mold breaker, as it successfully relies on virtual goods sales to monetize a social network in a free-to-play game context.

But hold on a second…Apple doesn’t allow developers to present free-to-play’s that rely solely on virtual goods sales to monetize, right?  I mean, call me crazy, but if this is the case, wouldn’t developers be giving away their apps as free-to-plays and seeking alternative payment options for monetizing their virtual goods?  Remember, the BigMac keeps a healthy 30 percent of all revenue generated from paid game sales, while others’ fees can be dramatically lower.  What gives?

What gives is that PlayMesh has put itself in a win-win situation, by circumventing Apple’s rules in so much as purchases of the companies’ other titles, Chess Puzzles, iType and Speed Shapes for example, count as ‘payments’ for virtual goods within iMafia.  Purchasing ‘Chess Puzzles ‘for example would grant the player premium points that can be used to increase your health, purchase bigger and better guns, or recruit more mafia members to your clan within the game.  However, what’s interesting to note is that the free versions of these applications have been removed, and are being replaced by paid versions, pending Apple’s approval.  This should be an interesting one to watch development, as it seems as though there’s more than just an App approval process going on here.  If Apple approves these paid applications, and PlayMesh uses them to fund virtual goods within another of it’s applications, the precedent is set, and I wouldn’t be surprised to see a deluge of other developers falling in line ASAP.

http://www.vimeo.com/2913153