Posts Tagged ‘playdom’

Pocket Gems on the move; scores Playdom’s Ben Liu, approaches 30 Million downloads

Tuesday, April 12th, 2011

Free-to-play mobile games maker Pocket Gems has recently surpassed 28 million downloads across their product lineup and are gearing up for a banner year. The company’s flagship title, Tap Zoo, has spent 27 of the last 31 weeks in Apple’s top 10 grossing app chart, and the company is rapidly preparing for their move to an all new corporate headquarters in The City by The Bay.

Adding to the excitement and success, Pocket Gems has also recently acquired the services of Ben Liu in the role of Chief Operating Officer. Liu arrives fresh from Playdom where he directed the largest studio in Playdom’s holdings as executive producer of top social games including the City of Wonder franchise. Liu has been tasked with directing and guiding the company as it evolves from start up to established games maker.

Adding to the unspoken seal of “You’ve Arrived,” Liu will be joined by former EA art director Jeff Hunter, former Senior Producer at Playdom Niels Hoven, and former Pogo Studio Director, Creative Director Rich Cooluris. Supporting this new group of talent, Pocket Gems has announced that they’ll also be bringing more then 20 new development staff on board.

“We are thrilled about all the top talent joining our team,” Daniel Terry, CEO, Pocket Gems, said in a statement. “As we grow our company we are dedicated to keeping our focus on handcrafting and operating the best mobile games to continue to deliver amazing experiences for our customers.”

You’ll remember that back in December of last year, Pocket Gems landed a cool $5 million from Sequoia Capital, also adding Jim Goetz to the board. Other investors included Michael Dearing, former eBay veteran and Associate Professor at the Stanford University Institute of Design, Jeff Fluhr, co-founder and former CEO of StubHub, and Omar Harmoui, founder of AdMob. It would appear that the Pocket Gem investment is starting to bear fruit, as the company’s offerings are closing in on the 30 million downloads mark, and clearly the firm is headed in the right direction with these notable talent acquisitions. Now that the company joins the ranks of giants in location, let’s see what these former giant vets can turn out for our amusement (and wallets).

“COMEDY CENTRAL and Spike TV squarely target the video game audience. Our ‘Deadliest Warrior’ gaming franchise exploded out of the gate last season,” said Yang in a statement. “With the launch of 345 Games, we are tapping into the passionate fan base of both COMEDY CENTRAL and Spike and creating an enhanced interactive experience based on our hit shows and brands.”

345 Games is a new creation from MTV Networks, although the division isn’t fully independent. The gaming arm will work closely with the Networks’ existing talent as well as supported by existing Marketing departments and channels. 345 Games plans to reach out to independent developers who are interested in producing content for the COMEDY CENTRAL and Spike brands.

As for first offerings, from the Spike TV side of things, 345 Games will build upon the existing traction developed by “Deadliest Warrior: The Game,” “Deadliest Warrior: Legends,” seeks to take the franchise in a different direction, as the new title will ditch the weapons and armor, and pits gamers against some of the deadliest warriors across the span of time. The game will feature new heroic warriors, fighting options, a more precise projectile system, more arenas, and a new campaign mode. In other words…better everything. Players will be armed with Deadliest Warrior signature weapons and combat skills are unique to each character played. “Deadliest Warrior: Legends,” is slated to be available for Xbox LIVE Arcade and PlayStation Network for $10.

From the COMEDY CENTRAL side of things, 345 Games will be launching “Ugly Americans: Apocalypsegeddon,” in conjunction with the season two launch of the animated series of the same name. The four player side scroller will capitalize on the horror-comedy series appeal, and feature an exclusive script authored by the shows writers and creators. Adding to the exclusivity, the game will feature a new character unique to the game, and feature voiceovers provided by the original cast. Similar to Deadliest Warrior, “Ugly Americans: Apocalypsegeddon” will be available for Xbox LIVE Arcade and PlayStation Network for $10.

 

Pitaro bolts from Yahoo! Joins Pleasants as co-president at Disney Interactive

Tuesday, October 5th, 2010

If there was any question about the value of Disney’s almost billion dollar buy back in July, yesterday’s announcement by Disney President and CEO Robert Iger put the final stamp on it. John Pleasants, former CEO of Playdom has been appointed to a co-president position at Disney’s Interactive Media Group. Joining him is (now former) Yahoo! media head James Pitaro.

Pleasants, whom we’ve discussed a number of times in relation to Playdom, has previously held top positions not only with Playdom but a number of other successful internet properties including EA and Ticketmaster.com. From his co-presidential chair, Pleasants is tasked with overseeing Disney’s game strategy, including console, mobile, virtual worlds, and online games.

“I am extremely excited to be working with the DIMG team, and our colleagues across Disney, to advance the mission of enlivening people everywhere through the world’s best interactive entertainment,” Pleasants said. “Bob’s vision and commitment to excellence in new media positions our organization to achieve great things.”

On the other side of the coin, Disney now counts James Pitaro as a staff member. Pitaro recently joined the brain dump at Yahoo! and handed in his resignation late last month. Most recently Pitaro was heading up the development of Yahoo! Sports. He joined the team in 2001 as part of Yahoo!’s acquisition of LAUNCH Media, where he filled the role of Vice President and Head of Business Affairs for Yahoo! Music. Pitaro’s new responsibilities at Disney will include overseeing the brand’s web and social media sites and activities, included the flagship Disney.com.

“I’m honored to be joining the Disney family and energized to start working with the DIMG team. I’ve admired Disney for as long as I can remember and am looking forward to bringing my experience to the company and partnering with John to advance our online businesses,” Pitaro said.

Having a heckuva run thus far this year, Disney is in dire need of a shakeup. Posting a $130 million loss over the past 9 months, as well as the departure of former President Steve Wadsworth, these new co-presidents must hit the ground running if the magic mouse is going to keep up, and move forward with their digital offerings. Prior to this move, Disney had largely grouped all digital activities; web based and console gaming, under one roof – the Walt Disney interactive Media Group. Now, by splitting responsibilities, Disney is adopting a divide and conquer approach, with gaming receiving it’s own unit, Web, likewise.

“Our rapidly growing Disney digital businesses will benefit greatly from the deep experience and distinct leadership skills shown by John and Jimmy,” company President Robert Iger said. “John has shown incredible agility and skill in helping companies achieve success in the ever-shifting digital games business, while Jimmy has vast knowledge of the online world and has been hugely successful at creating and building audiences around branded online content.”

 

Social Gaming advertising spend to reach $220M this year

Thursday, August 12th, 2010

According to eMarketer, advertising budgets for social gaming will increase 20 percent this year, up to a massive $220 million. The advertisements include in-game as well as banners in social gaming titles, mobile apps not included – meaning the spend could be well over $300 million. eMarketer places the 2011 spend even higher at $293 million, with again, mobile apps spend not included.

118045eMarketer states that advertisers spent around $144 million in 2009, and the 20 percent 2010 increase is based on conservative estimates, as eMarketer themselves point out that the social games business continues it’s juggernaut growth pattern.

eMarketer reports that the U.S. market accounted for $142 of 2010’s $220 million spend, down from $144 one year prior. Non-U.S. properties will see the majority of game advertising dollars increase, up to $78 million from $39 million one year prior.

The 2011 forecast will see $192 million spent on U.S. social gaming advertising, with the rest of the world $101 million, bringing the total spend to $293 million.

The report points to major social gaming companies such as Zynga and the new Disney/Playdom venture deriving the majority of their revenues from virtual goods (80%), but notes that this drive in popularity has certainly increased the viability of said properties on advertisers’ radars.

At the Fortune Brainstorm Tech conference this past July, Zynga head Mark Pincus said, “Advertising will be an important part of the business model,” but he believes that future social game advertising will need to be “invented” rather than being the same things advertisers have already seen

 

Playdom, Harrah’s bring official Poker to Facebook

Friday, July 30th, 2010

Fresh off their Disney acquisition, Playdom has announced a partnership with Harrah’s Interactive Entertainment to bring the Official World Series of Poker game to Facebook and other social networks.

WSOP

“We are very excited to bring the thrill and excitement of the World Series of Poker to the social gaming space with Playdom,” says WSOP VP Craig Abrahams. “We will immediately start to work on enhancing the game, bringing unique WSOP promotions and sweepstakes into the offering and ensuring that the battle for WSOP virtual championship bracelets can become a Facebook-friendly endeavor.”

“There is only one brand in poker that stands out and that is the World Series of Poker,” said Sean Phinney, VP of Business Development for Playdom. “We think big brands will win on social networks and we are excited to start working together to create a unique and fun social gaming experience.”

Obviously, a deal like this was in the works before the Disney acquisition (the press release refers to Playdom being “privately held”), but Uncle Walt now having a link to online gambling could prove to be interesting down the road. Perhaps we’ll even find Epic Mickey at the craps table?

At it’s core, the World Series of Poker gma is nothing more than a rebranded version of Playdom’s own Poker Palace, but now with the official Harrah’s stamp of approval. Currently, Poker Palace boasts around half a million monthly users, with an average of 60,000 active daily users. Moving forward, Playdom will update the title with input from Harrah’s Interactive Entertainment branch. Future developments include a variety of various poker-based offerings including single table and tournaments with both full-table and short- handed play. Players will pony up with what Harrah’s is dubbing “play money” (expect this to change soon).

All in all, Playdom/Disney’s investment in online poker might be arriving at just the right time, as the NYTimes recently reported that the House Financial Services Committee approved a bill that (more or less) legalizes online poked and other non-sports related betting, effectively overturning a 2006 ban.

 

Playdom acquires Hive7

Friday, June 25th, 2010

Playdom’s train of acquisitions rolled into the Hive7 station yesterday afternoon as the Mountain View, CA based firm announced the purchase.

Hive 7 was founded in 2005, and is mainly focused on building Facebook and other social network apps. They’re best known for their popular Knighthood title, a medieval based battle and diplomacy game. Hive7 isn’t strictly tied to Facebook however, as they’ve also developed for MySpace, Bebo, Youtopia, Kick-off, and Sindicate.

“Our entire team is excited about joining forces with Playdom,” said Max Skibinsky, CEO of Hive7. “Gaining access to Playdom’s industry knowledge and resources represents a unique opportunity for our studio to operate on an entirely new scale.”

“We have moved our development studio into Playdom’s Mountain View office and are hard at work on our next title. We will continue to deliver enjoyable and engaging games to Playdom’s much larger player base,” added Dave Holt, COO and Executive Producer of Hive7.

This is Playdom’s 5th acquisition in the last four months alone, and the company is showing no signs of slowing. They might not be achieving Zynga’s rep, but if these acquisition figures are any indication, they’re clearly in the same revenue ballpark. Remember, in 2009, Playdom brought home about $50m in revenues. And this is at a time when freemium was just on the upswing. Now that the trend has arrived, with even major studios such as Turbine converting their flagship title LotRO into a free-to-play, it’s plausible to say that Playdom might be on track to double this number this or next year.

We welcome Hive7′s employees and contractors to our family,” said John Pleasants, CEO of Playdom. “Our studio structure enables us to add stand-alone development start-ups like Hive7 to our portfolio without disrupting the cohesion and collegiality that made it such a special place to work. By integrating with our innovative central services and business intelligence functions, Hive7 will be positioned to develop deeper and more compelling games.”

The terms, conditions, and amount of the acquisition were not disclosed.

 

Acclaim no longer Acclaim (again), acquired by Playdom

Wednesday, May 19th, 2010

Please file this under “WHOA!” as Playdom has announced that they’ve successfully acquired Acclaim Games.

The newest iteration of Acclaim (Games) was founded in 2006, building upon the former Acclaim Games’ name, and has focused on both casual and MMORPG games by developing a number of titles, including some free-to-plays (RockFree) that have obviously been on Playdom’s radar for a while. Acclaim states that they have 15 million+ registered users regularly playing their games, with RockFree garnering “tens of thousands of daily active users.” Acclaim is already hard at work on their next Facebook offering, slated for release this summer.

“Joining forces with Playdom is a natural fit,” said Howard Marks, CEO of Acclaim. “Both companies share the vision of connecting people globally through quality social games. Our deep expertise in building multi player online games and Playdom’s vast player community will help us bring out the next generation of social games.”

The Acclaim acquisition just adds another plume in Playdom’s hat, as the company has already acquired Offbeat Creations, Green Patch, and Merscom Games, to name a few. Acclaim CEO Howard Marks, former Activision 2.0 co-founder and Chairman of the Activision Studios will retain his position (of sorts), and will run Acclaim just as before, only now under the Playdom banner. With the acquisition comes new responsibilities, as Marks will now also serve in a senior strategic role in Playdom’s business activities. Likewise, Acclaim’s CTO, Neil Malhorta, will serve as the studio’s senior technical officer.

“Bringing Howard and Neil into Playdom strengthens our leadership and bolsters our position as an innovative games developer for the future,” said John Pleasants, CEO of Playdom. “Howard and Neil have worked together building and operating games for many years, and their pipeline of new games is strong. We are also excited about opening our first Los Angeles based social game development studio which gives us access to all of the game development talent in Southern California. We look forward to big things from this team.”

With Acclaim’s established track record of producing a number of successful titles, this addition to the Playdom family is most probably a very welcome one. However, with Acclaim’s focus also lying in the MMORPG world, this could signal an entirely new line of offerings, not only in the social gaming world, for Playdom. With the Acclaim acquisition, Playdom now officially has some legs to stand on when it comes to gaming outside of Facebook. Could Playdom be making a play for the ‘bigger’ market at hand here? And if so, can they capitalize on their current success in time to reap the rewards?

 

Playdom gobbles up Merscom

Tuesday, April 27th, 2010

Obviously, Playdom is making some big moves. Looking at just 2010 alone, they’ve eaten up Offbeat Creations, invested $5M in MetroGames, and welcomed David Sobeski as CTO. One week post Sobeski, Playdom has announced their acquisition of social games developer Merscom. An interesting move, as Merscom’s 16 year specialty is creating online and social games for third parties. Moreover, these properties are specifically representing nationally recognized brands.

logo“We believe that brands matter and that over time, as the social gaming industry matures, games which incorporate content from popular culture and widely respected brands will garner larger market share than those without it,” says John Pleasants, Playdom’s CEO. “Merscom has 16 years experience working with content owners and we intend to call on this experience as we move into this promising area of our industry.”

Currently, Chapel Hill, NC based Merscom is working on digital products for Sea World, National Geographic, and NBC Universal. Obviously, Playdom is clearly interested in what Merscom can do, but more valuable is the companies’ deep connections with IP owners. Playdom also says that they’re going to take the opportunity to court the talented North Carolina game development community.

Merscom founders Kirk Owen and Lloyd Melnick founded Merscom 16 years ago, and their core team has produced over 250 games, 30+ of which can be defined as ‘casual’, with clients including Lifetime Networks, Paramount and Starz Entertainment. Prior to 2009, Merscom outsourced their engineering projects, but wisely reeled production in-house, and began their focus on social gaming. Their first social game out of the gate was “The Crazies”, a property released in conjunction with the film of the same title.

“We are excited to join Playdom,” said Kirk Owen, Merscom CEO. “Playdom understands the power of branded content and decentralized international game development where we’ve focused our efforts for many years.” Owen continued: “Merscom’s team will thrive in Playdom’s culture of respect for its employees and its great benefit programs. We can’t wait to get started.”

 

Playdom brings David Sobeski on board as CTO

Tuesday, April 20th, 2010

Announced yesterday afternoon, major social games player Playdom has brought seasoned Yahoo! and Microsoft executive David Sobeski on board to fill the role of Chief Technology Officer.

playdom-logoPrior to signing on the Playdom dotted line, Sobeski was a senior VP at Yahoo! where he worked on Yahoo!’s Open Strategy and Data platform, as well driving products and innovation for Yahoo!’s CEO. And while coming out of the Yahoo! campus 10 years ago might have been a golden stamp of approval, Sobeski is the man responsible for pushing Yahoo! to open its network to 3rd parties to drive social integration. Obviously, a valuable trait in today’s social gaming world, and a signal that Sobeski was already ahead of his time during his Yahoo! tenure.

Sobeski served various executive roles at Microsoft. He’s one of the primary drivers behind the Windows Vista experience, be that good or bad, as well as being one of the chief architects behind building mobility into Microsoft Exchange Server, another valuable trait considering Playdom’s direction (did I mention Playdom also released a new iPhone app today? Social City). Rounding out the polished list of accomplishments David was a leader in MSN.com, instrumental in building Microsoft’s Java Virtual Machine, and (cringe) the creation of Internet Explor… sigh, I can’t even finish spelling it out, but you know…that browser that is the bane of existence to developers worldwide? Yeah, that one.

In regards to the gaming industry, Sobeski, like many of us were introduced via the beloved Atari 2600, and continued on playing on every console, PC and Mac available. Sobeski has actually managed the Holy Grail. In his spare time he writes casual games for his own enjoyment for the iPhone platform. And now he’s about to get paid to do it. Score!

“We are proud to have one of the finest engineering groups in the Valley and after months of searching we’ve found someone worthy to lead it,” says John Pleasants, CEO. “David brings tremendous value to the company, and we’re thrilled to have him on board. Through his focus on creating great products for users, his patents and acquisitions, David has been one of the leaders of the technology industry for the past 20 years and we’re excited to witness his expertise first-hand.”

 

Playdom plays on – invests $5m in MetroGames

Wednesday, March 17th, 2010

Late yesterday afternoon, social games developer Playdom announced that they’re investing $5 million in a Series A funding round for Argentinian social games startup MetroGames. To date, MetroGames has produced approximately 30 games, available to the public both via their own platform, as well as Facebook. The investment is slated to further expand MetroGames’ pipeline of games and development of it’s social gaming platform.

logo_main“We are very confident MetroGames will become one of the world leaders in social gaming during this next wave of explosive growth in the industry. We already have more than 30 games online across Facebook and our own social gaming platform and many more to be released during 2010. We are pleased Playdom has recognized our potential and chosen to invest in us,” said Damian Harburguer, CEO of MetroGames.

As part of the deal, Playdom CEO John Pleasants will join the MetroGames Board of Directors. Pleasants will now sit at the same table with existing board members, CEO & Founder Damian Harburguer and COO & Founder Julian Linsenberg.

“We are really excited to partner with such a promising company,” said Pleasants. “MetroGames has a proven track record for developing very appealing social games, so we are convinced that with Playdom’s help they will become a big player in the social gaming market.”

Playdom is often regarded as the ‘second child’ of Facebook developers. Still in the shadow of giant Zynga, Playdom still has a majority of it’s customers coming in from MySpace gaming (approximately 60 percent). This investment is Playdom’s second within one month on the Facebook side of social gaming. A few weeks back, Playdom announced the acquisition of Offbeat Creations, another strong Facebook social games developer. In fact, since Playdom acquired a massive $43 million in funding last November, they’ve made it very clear that they know they’re lacking in the Facebook department, and are making changes to address the issue.

Now let’s take a step back and look at this picture from 10,000 up. Playdom is a major player on the MySpace gaming portal. They’re working like gangbusters to match that presence on Facebook – through acquisitions and partnerships. Remember, at this year’s GDC, MySpace used the conference to announce their focus on gaming. If Playdom were to continue to expand and increase their MySpace presence, as well as ramp up their Facebook offerings, they could be miles ahead of current social gaming dominator Zynga, by having strong offerings on both platforms. My guess is that this is exactly what the plan is. Let’s stay tuned and see what’s in store for Playdom as it appears as though it’s not just Mafia Wars and Mobsters that Playdom and Zynga could be battling over.

 

DeWolfe eats MindJolt, Playdom welcomes Offbeat Creations

Friday, March 5th, 2010

While not quite the Ides of March, yesterday proved to be an interesting opening to the month. First up – MindJolt. Former MySpace CEO Chris DeWolfe announced that he’s acquired social gaming company MindJolt for an undisclosed amount. Not going completely solo on the acquisition, DeWolfe cites “financial support” from Austin Ventures. This acquisition falls in line with DeWolfe’s organization, formerly known as Platform G. Going forward, the company will now assume the name of the recently acquired MindJolt. As part of the deal, Austin Ventures’ Chris Pacitti and Tom Ball will join the board of directors at MindJolt.

header_logo“MindJolt has quickly become an ‘onramp’ to the Internet for the world’s independent game developers,” said DeWolfe, now CEO of MindJolt, in a press statement. “We’re building out the company to become the next generation platform for game developers. Our goal is to make it even easier for developers to get their games noticed and make more money from their work. At the same time we will deliver the most social and viral gaming experiences to our millions of users everywhere.”

Currently, MindJolt aggregates 1300+ casual and social games from over 1000 developers on it’s web platform and Facebook app. Clocking in around 20 million active monthly users, MindJolt currently enjoys a 7 percent growth rate per week.

And in other news….

Social games maker Playdom announced that as of yesterday they’ve acquired Offbeat Creations for, as with the MindJolt deal, an “undisclosed sum.” Playdom has been primarily focusing their efforts on MySpace gaming, while Offbeat Creations currently has 8 titles on Facebook. What better way to enter a competitive market than through an acquisition, eh?

“We have aggressive plans to expand our social gaming footprint in 2010 and the addition of Offbeat Creations will significantly enhance our development throughput and expand Playdom’s game pipeline this year,” said John Pleasants, CEO of Playdom. “social gaming footprint,” sounds a whole lot like “Facebook” when said in the right light.

Offbeat Creations’ largest money-maker is Super Farkle, currently serving up around 1.5 million active month users, with 200k active daily users. Offbeat Creations’ former 12 staff members will now move right on down the road from Bellevue, WA to join Playdom’s headquarters in Seattle.