Posts Tagged ‘personalization’

Big Stage seeks to make You Portable

Thursday, December 11th, 2008

Riding high from their first success: The Digital You, Big Stage Entertainment wants to help you create your perfect avatar and then carry it around with you, cross platform.

As Dean Takahashi from VentureBeat reports, Big Stage uses a 3D facial modeling system to render a rather convincing 3D version of a person from 3 digital photos take from slightly different angles.  This image can be created in roughly two minutes, so no complex know-how is necessary.  Once your perfect digital you is created, the Big Stage technology will then allow you to carry this avatar with you from one application to another, provided that the platform conforms to Big Stage’s API.  While this API is still proprietary, the long-term goal at Big Stage is to make this API an industry standard.

The portable avatar is currently available at Big Stage.com and interfaces with Facebook and MySpace.  But Big Stage has larger aspirations, with speculation about using you digital you in MMO’s such as World of Warcraft and Star Wars.  IBM took point on opening discussions with a number of virtual worlds, but the going hasn’t been easy.  The first virtual world that will make use of Portable You is Icarus Studios, a white label virtual world creator.

“The idea could catch on because it fits with the theme of personalization that is taking over everything, from YouTube personal video channels to social networks,” says Big Stage CE Phil Ressler

And Big Stage isn’t just limited to social networking and games customization.  The Venue Network is already using Portable You in its VenueGen virtual conference product that is slated to hit the streets in 2009.  What’s more, Big Stage has secured a deal with Lion’s Gate Entertainment, and will run a promotion tied to the upcoming film, The Spirit, where users can create their Portable You avatar and insert it into key scenes from the movie.  Who needs Keanu Reeves to do all the cool stuff when you can simply insert yourself?

Ressler says that the company plans on monetization via microtransaction based avatar customizations including glasses, different hairstyles, etc.

The South Pasadena, California company currently has 20 employees on staff and was founded in 2007.  The company grew out of an advanced stereo reconstruction technology R&D project at USC funded by the CIA and other government grants.  Big Stage Entertainment has raised $7.9 million in funding from investors Mission Ventures, Selby Ventures and Tech Coast Angels.

Having a cross platform portable avatar does have a number of appealing aspects, so long as it’s an option and not a requirement.  For example, I’d rather keep my bad @$$ looking orc face on my warrior, rather than plaster my mug all over it.  Something about leading a raid with my baby face might not exactly inspire confidence in other players.  On the other side of the coin, watching my face battle through some highflying space battles with Han Solo at my side would be pretty darn cool, I have to admit.  Cross platform avatars, what’s next – a cross platform currency for microtransactions?  If only there was a company that could accomplish that.  Oh wait….there is!

 

Free to Play MMO Asda Story offers ‘Guaranteed Fun’

Tuesday, August 5th, 2008

San Jose based publisher Gamescampus.com is so confident in their new offering, Asda Story, that they’re offering a $30 refund if you DON’T enjoy your experience.

Asda Story is a free to play MMO based in a colorful, bright and cheery world that features fantasy sytle anime in a 3d MMORPG setting.  Asda has a number of features, but a unique ‘soul mate’ system allows two players the ability to align to become soul mates.  These dynamic duos can then wear unique costumes and use special skills.  The ‘Real Costume System’ give players some of the most extensive character customization and personalization ever seen in an MMORPG.

When initially launched in Korea and Japan, the Soul Mate System and Real Costume System appealed to a more than 20% female user base.  These systems allow players the ability to personalize the design of their items and looks, and make their characters stand out.  Gamescampus.com is expecting to see similar results in the US launch.  Customizations will be made available via micro transactions of Gamescampus.com currency, Campus Cash.

AsdaS Story opens it’s beta testing doors this evening, August 5th at 9:00 PM Pacific Standard Time.  The open beta test is backed by a strong promise, “If this isn’t the most enjoyable free to play MMORPG game you’ve ever played, we’ll give you $30 for your feedback.”  Full information regarding the enjoyment guarantee can be found at http://asdastory.gamescampus.com/event/fun.html.

“We chose to bring this game to the west because we believe in its potential. The Guaranteed Fun Promotion is our way of showing our belief in the game and is even better than a money-back guarantee because you dont have to spend a penny to play Asda Story,” said David Chang, Executive Vice President of Marketing and Business Development for Gamescampus.com. “We are just asking you to invest your time in playing our game, and if after playing for 30 days you dont feel it has been the great game experience we feel it to be, we want to hear your feedback and we’ll give you $30. It is as simple as that.”

This is NOT however a sign up, don’t play it, and cash in on $30.  To ensure that gamers are giving Asda Story a fair crack, in order to qualify for the $30 (if you so choose), players must reach level 40 by September 4th, 2008.  The beta will also be celebrated with a number of in game events that are detailed at the Asda Story site.