Posts Tagged ‘perfect world’

Perfect World purchases Cryptic Studios from Atari

Tuesday, May 31st, 2011

Chinese game developer and games operator Perfect World has recently announced the successful acquisition of Los Gatos, California based Cryptic Studios directly from it’s sole owner, Atari, S.A.. As per terms of the agreement, Perfect World will acquire 100% equity interest in Cryptic, to the tune of approximately $50 Million (35 M EU), paid in cash. Naturally, there are a number of contingencies attached to the deal, including working capital and “other” adjustments as provided in the final sale agreement.

“We are very pleased to sign the agreement to acquire Cryptic Studios,” commented Mr. Michael Chi, Chairman and Chief Executive Officer of Perfect World in a statement. “This strategic acquisition will add attractive game titles to our portfolio, which will help us further penetrate into the U.S. and global online game markets. More importantly, Cryptic Studios’ highly reputable development team and its technology platform will further strengthen our well-established R&D capabilities. We deem this as another noteworthy achievement of our global expansion efforts.”

Agreed. This is a major buy in for Perfect World. Not only do they gain a solid foothold in the North American market, but they do so by purchasing a studio right in the heart of Games Development Central, as well as pick up a number of high profile titles including City of Heroes, City of Villains, Champions Online, and Star Trek Online, to name a few. The company is currently developing Neverwinter Nights, as well as several unannounced projects. Presumably, these “in the works” projects will remain on course, but now have a Perfect World influence as to where and how the game development should progress. The Perfect World/Atari announcement included no information about current and future staffing levels.

“With the acquisition by Perfect World, Cryptic has found a strong platform for continued expansion into free to play business model and growth in the global marketplace,” said Jim Wilson, CEO of Atari in a statement. “The divestiture of Cryptic is in line with Atari’s continued focus on key owned and third-party strategic franchises and expansion into emerging game platforms.”

 

Torchlight moves 500k copies – Runic Games acquired by Perfect World

Thursday, May 20th, 2010

An alternate title might be, “All’s well that ends well,” as it seems as though the (sunk) Flagship games mass exodus has finally seen a silver lining. Runic Games, which was founded by ex-Flagship devs, announced this week that their premier title: Torchlight has officially sold over 500,000 copies worldwide, both digitally and on the PC. This announcement comes immediately following their announcement of Torchlight available to Mac players via Steam.

torchlight_01Torchlight is a single-player, Diablo-esque RPG , (current devs are former Diablo, Diablo II, and Hellgate: London team members) but Runic Games has been touting the fact that they’re about two years out from a Torchlight MMO. To this end, it shouldn’t come as a surprise that Perfect World, a Chinese developer and publisher of several MMO’s revealed in their Q1 2010 financial results that they’ve acquired a majority stake in Runic Games for approximately $8.4 million. Not a bad exit/payout for a firm that was born from the ashes of an epic debacle.

Again, this acquisition shouldn’t come as a surprise, as since April 2009, Perfect World inked a deal with Runic Games to be the exclusive worldwide publisher of Torchlight. In other words, Perfect World already had a vested interest in the success of Torchlight, and now with the magic 500K copies sold benchmark being achieved, presumably, Perfect World decided to go “all in” at the table.

According to Perfect Word, the Runic Games buy in is centered around strengthening R&D capabilities. Long term, the goal is to fuse Runic Games’ experience in developing sophisticated gameplay and graphics engines with their own expertise in publishing and administering free-to-play MMO’s.

 

Perfect World to bring free-to-play Pocketpet Journey West to North America as Ether Saga Online

Monday, January 19th, 2009

Having successfully launched ‘Pocketpet Journey West’ in the Chinese market in October 2008, popular free-to-play, microtransaction based game developer and operator, Perfect World is now bringing the new title to North American shores.

Perfect World has officially announced that closed beta testing for the North American version of ‘Pocketpet Journety West’ will begin on Febraury 10, 2009.  Repackaged as ‘Ether Saga Online’, ‘Pocketpet Journey West’ will be owned and operated by Perfect World’s U.S subsidiary, Perfect World Entertainment Inc.  The title has been modified to cater specifically to North American audiences.

‘Ether Saga Onlne’ is centered around ‘Journey to the West’; one of the four classical novels of Chinese literature.  The game features and incorporates unique and unmistakable references to the novel, and play involves an innovative pet raising system.  Perfect World says that ‘Ether Sage Online’ contains a number of unique features that help it stand out from other online pet raising games.  Perfect World will offer ‘Ether Saga Online’ as a free-to-play title, and monetize the game with microtransactions via their zen in-game currency form.

“I am pleased with our progress on the introduction of ‘Ether Saga Online’ to the North American market. I believe the closed beta launch will generate broad interest in our online game given its appealing design and unique in-game experience. Our further expansion into the North American market will accelerate our evolution into a comprehensive international online game developer and operator,” says Perfect World CEO Michael Chi.

‘Ether Saga Online’ is Perfect World’s sixth MMORPG, with other titles including ‘Perfect World,’ ‘Legend of Martial Arts,’ ‘Perfect World II,’ ‘Zhu Xian,’ ‘Chi Bi’ and ‘Pocketpet Journey West;” and a 3D online casual game: ‘Hot Dance Party.’

Visit ‘Ether Saga Online’ at http://eso.perfectworld.com/

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MMO Perfect World opens the beta doors

Thursday, September 4th, 2008

Perfect World Co., Ltd. announced yesterday that they are opening the beta doors to allow more players to experience the gripping action of their new free-to-play title: Perfect World.

An interesting point to note is that Perfect World was originally developed with a subscription based budget in mind including all the features one would expect from an MMORPG: guilds, crafting, mounts, etc.  Since flipping the switch on the free-to-play model, Perfect World has increased the player base to number in the millions across 10 countries.  The former subscription based business model could also herald a new standard for free-to-plays as the 3D gaming engine and graphics are of a quality not normally found in a free-to-play title.  In other words: Perfect World is raising the bar.

The official full release of Perfect World is slated for later this fall, complete with international servers (localized specifically for American audiences).  The launch will also feature several already released expansion packs, mirroring the current state of play in the Chinese market.

“I am very pleased by the successful closed beta testing in North America, and we are excited to introduce ‘Perfect World International’ to more online game players,” said Mr. Alan Chen, Senior Vice President of Perfect World and Chief Executive Officer of PWE.  “I believe that the efforts we have devoted to the localization work and our execution ability will enhance our position in North America.”

“Our progress in North America again evidenced our commitment to executing our international expansion strategy.  I believe the launch of ‘Perfect World International’ in North America marks a key milestone for us and helps us further position Perfect World as a leading provider in the global online game market in the long-term,” added Mr. Michael Chi, Chairman and Chief Executive Officer of Perfect World.

While the game only features three races (Humans, Untamed, and Winged Elves), with two classes per race, the customization levels are where players can really dig deep.  Other features include guild vs. guild wars, territory wars (up to 80 vs. 80 for land and monetary rewards), crafting, world events, and an in-game marriage system.  No MMO would be complete without a decent land and air mount, and Perfect World doesn’t disappoint.  Instead of an overall general mount, Perfect World features race specific mounts.  Humans ride something akin to a broomstick, but in the form of a massive sword, while Untamed can rise from the ashes and fly their phoenix.  Speaking of mounts – PVP players should be happy to know that mounted combat is possible.

To give Perfect World a go of your own, head on over to the website and download the client (2.32 gb).

 

MMOs need to offer more free to play, micro transaction based titles

Wednesday, July 23rd, 2008

In a recently completed survey by Parks Associates, results clearly indicate that gamers are interested in micro transaction based free to play titles.

The consumer study of 2,000+ US internet gamers found that only ‘power gamers’ have a strong interest in subscription based MMORPG services.  Social, dormant and leisure gamers were found to have significant interest in free to play, microtransaction based models.  With this increased interest, Parks Associates indicates that it would be ‘very difficult’ for a new MMO to enter the market with only a subscription based model at this time.

“World of Warcraft, with over 10 million players, exceeded expectations for subscription-based MMORPGs, but it’s unlikely any other publishers will achieve the same in the near term using a subscription model,” said Yuanzhe (Michael) Cai, Director, Broadband and Gaming, Parks Associates.

The study focused on a number of issues and the results are not entirely predictable, but rather interesting.  14% of gamers NOT currently playing an MMO said that they would be interested in starting up the fun again IF they could play the game for free.  Only 2% of the gamers surveyed would be interested in starting another MMO with the traditional subscription based service and fee.  While this may not be the results that Activision/Vivendi (aka Blizzard and World of Warcraft) want to hear, but it IS good news for publishers such as Frogster (Runes of Magic) and Perfect World Entertainment (Perfect World) that are early adopters of the new model.

The top deterring factor to traditional subscription based MMO’s as tabulated by Parks Associates is the barrier to entry in terms of time and money.  “It’s simply too high for many potential customers,” says Cai. “Free-to-play models offer flexibility, and players can choose how much they want to invest based on interest level and play patterns. Micro transaction models have the best potential to grow the U.S. MMORPG audience.”

 

Perfect World coming to US with micro transaction model

Thursday, July 17th, 2008

The official English Version of the Chinese Developed MMO Perfect World has been announced and will begin closed beta testing on August 19th.

While originally a subscription based business model, Perfect World Entertainment, a wholly owned subsidiary of Perfect World Co., Ltd. decided to move to a micro transaction model in order to better benefit players and the business itself. Perfect World Entertainment says that this MMO has “established a level of quality not found in other free-to-play titles.”

The game itself has received praise around the world, and is heralded as one of the most successful 3D MMORPGs in over 10 countries worldwide and offers a deep online world with three unique races and six different classes. In addition, Perfect World provides users with on of the most in-depth character creation services available. Of course, Perfect World features all the trappings of the classic MMORPG with quests, lore, and a massive selection of customizations, items, and fashions. Presumably, these will be the main ticket micro transaction items.

Perfect World is not just limited to PVE, but also has a rich PVP section. Perfect World International hosts weekly PVP ‘Territory Wars’ whereby guilds compete to rule predetermined areas of the game. The winners can gain a massive reward in addition to added benefits of ‘ruling’ an area.

“We know that players have been waiting a long time for Perfect World International to be published here in North America, so we’re very excited to be sharing this announcement with all the gamers.” said Dr. Alan Chen, CEO of Perfect World Entertainment Inc. “Our mission is to provide the highest quality of online services to our customer in North America.”

Could Perfect World be ‘The Big One’ that breaks the micro transaction, free to play model wide open? While there’s been massive traction for free to play games, we’ve yet to see any one of them create a massive buzz, and feature truly AAA game quality graphics and end user experience. By the looks of the graphics alone and the promised super deep content experience, Perfect World might just be the horse to watch in the micro transaction pony race.

To find out more about Perfect World and the closed beta starting on August 19th, visit them at: http://www.perfectworld.com/

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