Posts Tagged ‘Outsourcing’

Outsourcing Game Development: No Longer Optional, A Necessity

Monday, June 29th, 2009

According to a new report released by Tiga, the UK’s game developer trade organization, a number of key game developers are pointing to outsourcing development as no longer optional, but a required necessity to their craft.  83 percent of UK game developers outsource at least one business process.  And these aren’t just basement developers, and casual hobbyists, but rather those taking part in the survey included the likes of Blitz Games, Monumental Games, Ubisoft Reflections and Zoe Mode.  These names all accredited an outsource process as an essential component to their production in order to meet tight deadlines, specialized skill requirements, and scalability issues.  And naturally, it almost goes without saying, but in today’s challenging economic climate, outsourcing, and its included flexibility are looking more and more attractive to more and more game houses.

logoWhile outsourcing can alleviate a number of in-house headaches, most developers agreed that outsourcing requires a high level of planning, communication, and ongoing management.  Zoe Mode art director Ben Hebb says, “Clear communication and planning is everything. Having enough internal resource to manage and feedback on work is vital.”  David Tolley, head of outsourcing projects at Monumental Games adds, “Successful outsource contribution is driven by experience, passion and strong support from internal staff. A few short years ago, outsourcing was almost taboo now it is a necessity.”

Quickstart Global also contributed to the outsourcing study, and adds, For now, the key question is not should you do it, or even is this the right time to do it, but how you can outsource while maintaining cost and quality control.

Ubisoft Reflections Associate Producer William Brown states, “As we begin to see the impact of the recent financial crisis along with the ever-increasing scale and expectations of current and next generation games, we are embracing outsourcing as one of the ways we can stay competitive in the global market.”

With 83 percent of all UK games developers looking outside their own four walls, it’s readily apparent that the once unthinkable is quickly becoming the method of choice: outsourcing.  While no specifics were given out as to what processes are involved, you can bet that one of these is microtransaction market outsourcing. fatfoogoo has built highly scalable, modular, ready to plug and play primary and secondary market technologies as well as subscription and user management technology.  But if you’re here reading this, you probably know that already, and have already chosen the world leader in microtransaction and micropayment systems for game developer providers.  Welcome.  Let’s talk.

 

New survey finds outsourcing in game development on the rise

Wednesday, April 8th, 2009

Think Services Game Group’s Game Developer recently released findings from their most recent survey, asking approximately 200 developers their opinions and usage statistics on outsourcing game development.

thinkservicesThe 2009 Game Development Outsourcing Report found that between 2007 and 2008 outsourced development rose 10 percent, from 76 percent to 86 percent.  The Think Services Game Group conducted a blind survey, and approximately 200 professional game developers were polled anonymously, thereby ensuring a fair, yet comprehensive look at the industry segment.  Questions included studios’ usage of outsourcing, the associated budgets and plans to accompany this outsourcing, and regional factors, amongst a number of others.

This survey reveals key data on the rise and usage of outsourced development work, and how the practice is on track to grow even larger than current levels.  Of those surveyed that do not use outsourcing at one point or another during development work, half of them responded that they plan on doing so in the near future.  Likewise, of those surveyed that do currently use outsourcing, 95 percent of them plan on continuing to do so.

One factor contributing to the outsourcing movement, according to the survey is the increasing cost and bandwidth required to create a high volume of assets for modern console systems.  Respondents reported that the Xbox 360 and the PlayStation 3 are the two platforms in which game development is most often outsourced.  To compliment these findings, the survey also found that overall outsourcing budgets are on the rise, nearly doubling.  The majority of companies planning to spend $2 million or more on outsourcing  rose almost 20 percent in 2008.

“It is the goal of Game Developer Research to provide the professional game community with an understanding of the industry landscape from multiple perspectives,” said Simon Carless, publisher of Game Developer Magazine and director of Game Developer Research. “With game outsourcing an increasingly important part of making large-scale video games, we hope this survey will give both contractors and game studios a good sense of how business practices are evolving.”

The 2009 Game Development Outsourcing Report is available for purchase from gamedevresearch.com and also discusses overall budgets, reasons for outsourcing, the selection process for choosing firms to outsource to, and the regions of the world that the respondents worked with.  The report also includes a directory of established outsourcing studios from across the globe that were mentioned by survey respondents, with a particular emphasis on those mentioned multiple times.