Posts Tagged ‘onlive’

EVO’s back. Now sporting Android

Thursday, May 26th, 2011

Ah the EVO game console. Remember that interesting little take on “another” type of gaming platform? If not, you wouldn’t be the first, but Envizions did make some considerable waves a few years back when the offered up a Linux based gaming platform, that reportedly “shipped” and then immediately “sold out.” Riiiiiiight. Well it looks like the EVO is showing it’s head again, this time with Android powering the party.

Appropriately titled the EVO 2, Alabama based firm Envisions Computer Entertainment Corporation has recently announced that they’re going to give it a go again, but instead of Linux, eager gamers will find Android under the hood. Envizions is targeting a fall U.S. launch with a select European launch to follow thereafter.

From a hardware POV, the EVO 2 promises a Samsung 1.2 GHz processor, 512 MB of DDR2 RAM, as well as an EVO TV remote, and naturally a game controller. And if the PS3 slim is still shoehorned in/on/above your amp, DVD player, etc., you’ll be happy to know that the EVO offers up big promises in a tiny package, with svelte dimensions of only 17cm x 11 cm x 3 cm (or 6.6 in x 4 in x 1 in). And while this hardware package is nothing truly groundbreaking, Envizions is already looking down the road, and has indicated that they’ll be adding 3D motion sensor capabilities by the end of this year. Assuming that the device actually ships, and doesn’t mysteriously “sell out.”

Running on what Envizions is dubbing a “modified” version of Android 2.2, the EVO 2 will be the first gaming console of it’s kind. Obviously with an Android powered OS, this provides gamers with a real-time gaming playlist, as well as social friends connectivity.

The MSRP of $249 falls right in line with competitors in the marketplace, but can they offer the same bells as whistles as Sony and Microsoft? Probably not, but that’s exactly what Envizions is banking on. By making the console of the “open” variety, I would imagine that Envizions is trying to capture the market that’s tired of “illegally” modding their consoles, only to get the smackdown from “The Man” every time a system update comes along. And this is just fine and dandy with Envizions. Applying the same magic, the EVO 2 is (or will be) the first crowd sourced gaming console. Envizions will let the community in on the overall direction of the console via Twitter and Facebook, as well as the EVO 2 web platform. To be sure, they’re not letting the vast majority of us in on which circuit goes where, but rather, launch location, hardware color, package design, and product image are all up for grabs.

To get the ball rolling in terms of content, Envizions has already posted their SDK, but require an annual fee of $149 for software support. A fair-enough price, provided that the system and company can deliver on their promises. To sweeten the deal, the first 1000 developers that apply for the program, will have their annual fee waved.

“Game development for EVO 2 is cheaper for developers so they have the opportunity to create games on a platform that will increase their return on investment. Developers can also submit pre-existing Android games”, comments Envizions Founder and CEO Derrick Samuels, in a statement.

Again, this isn’t the first time that Envizions has created quite a buzz with their “non-traditional” offerings. I for one, would love to see this become a reality, as market competition only breeds benefits for us, the end consumer. And speaking of alternatives….one has to wonder if the folks at Envizions aren’t already thinking about, or in talks with one of the major cloud based gaming services, as the crossovers are bound to happen. So who’ll grab Envizions first? Gaikai? OnLive? Playcast?

 

Playcast claims “FIRST!” with cloud gaming in Asia

Tuesday, April 19th, 2011

For all the coverage that Gaikai and OnLive have received, there’s one “other” player in the market that’s been quietly going about their business. In a joint partnership with SingTel, cloud gaming service Playcast has recently announced the commercial launch of their Games On Demand service in Singapore. Partnering with Singapore Telecommunications Limited (SingTel), the partnership is the first of it’s kind in the region, and marks a milestone in Playcast’s Asian expansion plans.

“Asia represents a huge opportunity for our game streaming service,” said Guy de Beer, CEO of  Playcast in a statement. “We believe that the partnership with such a powerful platform in the region such as SingTel, will succeed in markets where the console-based gaming economy has had somewhat limited success.”

Branded under the banner “ESC,” this Games on Demand service is presented as a new offering for SingTel customers, and is now available in the region to anyone with a fiber optic or broadband connection with a rated speed of 10Mbps or greater. The streaming games are rendered and executed at SingTel’s data centers, and arrives on consumers’ PC or SingTel “exCite” TV service monitors as an MPEG stream, taking advantage of both DSL and FTTH access networks.

“SingTel is very pleased to be working with Playcast on our cloud gaming service ‘ESC.’ This partnership marks the start of a revolutionary process in Asia as it will change the way people play video games. Using Playcast’s breakthrough technology, our customers can enjoy playing high-end video games without worrying about their computer capability because their games are now all hosted on SingTel’s cloud servers. This will also help us to broaden the reach and accessibility of video gaming by opening it up to new demographic groups,” said Allen Lew, SingTel’s CEO Singapore in a statement.

When it comes down to dollars and cents, the “ESC” service comes in at a cool $9.99 Singapore Dollars, or approximately USD $8 for a monthly subscription, while a one day games-fest will cost consumers $1.99 ~ USD $1.60. Both options give gamers access to a healthy catalogue of titles to choose from leading publishers including Activision, Atari, Disney, Capcom, Codemasters, THQ, and Strategy First.

 

Cloud gaming firm Playcast raises $10 Million series B funding

Wednesday, January 26th, 2011

Cloud gaming. Love it or hate it, it’s a form factor on the rise. With Gaikai and OnLive already duking it out for the hearts and minds of bandwidth hungry gamers, it appears as though there’s another player on the scene ready to make an impact, one that MK Capital and JVP are putting their money on. $10 million of their money in fact.

Playcast Media has recently announced a $10 million injection of series B capital to expand and grow their global streaming gaming service. Chicago/LA based MK Capital and Israeli VC firm JVP have now joined existing funders Xenia Venture Capital and C.Mer Industries. Both Xenia and C.Mer also contributed in this round of funding.

“The Playcast service combines the latest in cloud computing with top-tier content to provide a AAA experience over existing pay-TV and cable networks,” said Guy de Beer, Playcast Media CEO in a statment. “The partnership with JVP and MK Capital, with their deep understanding of the global media technology space, allows us to continue to grow throughout the world following the success we have experienced in Europe and Asia.”

An addition to the cash investment, Playcast now has it’s newests board members, with Gadi Tirosh of JVP, and Yair Landau from MK Capital. Tirosh is a former senior exec at NDS, a leading pay-TV technology firm, while Landau was the long time Vice Chairman at Sony Pictures. Noteably, Landau built and managed Sony’s Digitial Entertainment division, including, you guessed it, Sony Online Entertainment.

According to Landau, “With its unique technology, numerous game-publisher agreements and worldwide MSO/Telco relationships, Playcast is poised to build a meaningful business around the world. We are very excited to help Guy and his team take Playcast to the next level.”

With Girosh adding, “Playcast is at the nexus of some of the most powerful trends in the media business today – turning media from DVD sales and broadcast to on-demand streaming, enabling a new release window for AAA games, over-the-top TV services and the introduction of cloud computing to media services. This new investment allows Playcast to tap into a new pool of resources and expertise and position itself as a de-facto leader in the cloud gaming space.”

While Playcast is primarily European based, having launched in November of 2010, this newest addition of funding and management clearly signals a North American expansion program. Currently Playcast counts Activision, THQ, Capcom, Atari, and Codemasters amongst it’s offerings.

Over the course of 2011, I expect cloud based gaming to grow, not only is size and scope, but distribution and acceptance. With that said, we’ve now got three major players on deck; let’s see who has the best offering, but more importantly, can conquer the “which is cooler?” factor.

 

OnLive lands SRS to bring surround sound to streaming games

Wednesday, January 5th, 2011

Although the 2011 Consumer Electronics Show (CES) doesn’t officially kick off until tomorrow, the gizmos and gadgets news is already starting to make the rounds. In what’s sure to be a very hot topic this coming year, cloud based gaming firm OnLive has recently announced a partnership with leading surround sound provider SRS to deliver crystal clear streaming 5.1 Surround Sound. The partnership is already alive and kicking, with gamers set to receive the 5.1 update in early 2011.

“OnLive’s state-of-the-art video games provide incredibly realistic experiences, and a core part of the user’s immersion into these games is a rich surround sound environment,” said Steve Perlman, Founder and CEO of OnLive. “SRS 5.1 not only achieves superb surround sound fidelity through OnLive, but it does so with simplicity and compatibility across all devices OnLive supports—from handheld mobile devices, to PC/Mac, to TVs with high-end home theater systems—achieving the best audio experience each device can deliver. We are delighted to partner with SRS to provide OnLive users an outstanding cross-platform compatible surround sound experience.”

According to SRS, their SRS 5.1 Surround Sound technology requires not decoder on the receiving end, as well as consuming zero bandwidth. In fact, SRS promises to deliver an immersive experience with surround sound streams dipping as low as a 96 kbps stream. The 5.1 piggybacks on the stereo sound stream already being delivered, and the secret to the decoder-less receiver is in SRS’s proliferation. As millions of monitors, be they televisions, A/V receivers, PC, and/or mobile devices, chances are there’s a piece of SRS residing in each one of them via their Circle Surround, TheaterSound, StudioSound HD, TruSurround, and PremiumSound technologies. Any device that has one or more of these technologies inside is already set up to receive the SRS 5.1 surround sound encoded content. Likewise, any 5.1 content that is played via a non-surround sound capable device will automatically have the signal mixed down to a true 2.0 stereo channel format; an option that doesn’t always occur between 5.1 and non-5.1 source and monitor.

And it’s not just about the mix down, as the SRS deal features Circle Surround technology that is capable of producing a surround sound matrix from stereo and even mono signals.

“We are very excited that OnLive selected SRS 5.1 as its format of choice for encoding video games in 5.1 surround sound,” said Chuck Cortright, Vice President of New Business Development for SRS Labs. “On-demand gaming communities and services like OnLive, which provide instant access to great content, are just one of many practical applications for our SRS 5.1 surround sound encoding and decoding solutions. Gamers will absolutely love the more immersive and lifelike experience of playing their favorite games in surround sound over standard stereo.”

 

Kinect to edge out Move in 2011 sales, 3D not so hot, and no love for OnLive and Gaikai

Wednesday, December 29th, 2010

Predicting hardware sales is a tricky business. Amongst the umpteen figures to consider, user preference is one of the hardest to call. However, UK based firm Screen Digest has planted their flag in the sand, stating that Microsoft’s motion based controller, Kinect will slightly outsell Sony’s answer, the Move by 7.6 million units to 7.3 million units, respectively.

According to GameSpot, Screen Digest’s predictions do not include 2010 sales figures. Normally, this would be a figure to throw by the wayside…if the two products were launched simultaneously, but you’ll remember that Move was out months before Kinect. It’s also noteworth, as Microsoft announced in November that it has moved 2.5 million Kinect units, and was well on pace to deliver 5 million by the end of this year.

Given these numbers, and Microsoft’s statements and additional numbers, moving 2.5 million units per month in the holiday buildup seems completely reasonable. Post holiday shopping will naturally see a decline, so let’s slim this number down to around half a million units per month. Even at this growth rate, Screen Digest’s numbers are a tad low. Meaning – although Screen Digest is lying on the conservative side of the numbers, it’s very likely that we could see Kinect push over 10 million sales in 2011.

Note: Piers hardin-Rolls from Screen Digest commented at Gamasutra clarifying the numbers:

“Our [data] actually refers to new Move and Kinect enabled consoles added during 2011, not installed base, which we forecast to be 11.7 million for Move and 12.1 million for Kinect by end of 2011.”

Adding: “Please note that the Move numbers refer to Move-enabled consoles and not total Move peripheral sales (as a % are bought for multiplayer gaming on single consoles).”

And while Sony may have answered the Nintendo Wii with it’s own motion based control, it’s a case of too-little-too-late. While Sony spent time developing at system that amounts to nothing more than a Wii in HD, Microsoft developed an entirely new product and input method. Coupled with Move software’s dreadful sales, it appears as though Sony has delivered the golden egg.

Screen Digest also noted a few other Sony shortcomings when it comes to all-things-digital. The much hyped and anticipated arrival of 3D televisions has been less than overwhelming, with the firm saying that 3D TV sales will fall flat in 2011. They state that broadcasters are putting too much focus on sporting events and non-recurring programming for consumers to find value in said television.

Also of note: Screen Digest wasn’t any friendlier when it came to streaming gaming services, aka OnLive and Gaikai. The postulate that neither device offer a compelling experience, ultimately providing a poor value proposition.

 

OnLive goes Live – Gaikai signs EA

Monday, June 21st, 2010

Like any good party, some of us woke up after three days of pixel-fueled bliss and had to re-enter the ‘real’ world. It’s often easy to get distracted by the flashiest gadgets and titles on hand, but there where a bunch of other things going on at E3. Case in point: OnLive went live.

OnLive_Logo_white_backgroundCloud computing has seen a steady increase over the past few years. As SaaS platforms and downloadable content are becoming the norm rather than the exception, there are a number of gaming industry related firms trying to bridge this gap as well. Thus far, there are two main players, Palo Alto based OnLive and Los Angeles based Gaikai.

In the “First!” category, OnLive took the prize, as they announced last Thursday that the subscription-based cloud gaming service is now live and open for business. Thanks to a sponsorship from AT&T, the first year of the subscription (normally a $50 annual fee) has been waved. That’s not the price of a game purchase and/or rental, only access to the community features, including the ability to try every game in the OnLive catalogue for 30 or 60 minutes. OnLive’s games pricing structure seems in line with Steam’s, anywhere from $10 – $60 depending on the publisher. Speaking of publishers, OnLive’s managed to pack a number of hot titles into it’s debut including Splinter Cell: Conviction, Borderlands, and Just Cause 2.

On the other side of the coin is David Perry’s Gaikai. In contrast to OnLive’s glitz and glamor booth at E3, David Perry held a small get together in a cubicle, stressing that Gaikai is “the ultimate lead ever for a publisher.” Perry is positioning Gaikai as a ‘try before you buy’ service. If this sounds remotely like InstantAction, you’d be correct, however with Gaikai, all the heavy lifting is done in the cloud, ultimately giving gamers instant access to PC games. Perry says that the ultimate goal is to let publishers and eventually gaming sites to embed games directly into a browser, circumventing the norm of trailers and/or screenshots.

gaikaiLogo_blackOnTransparentBGPerry has previously said that Gaikai’s servers will “end up in rings” around OnLive’s servers. That may be the case, but OnLive’s director of media and games development Joe Bentley says that he has yet to see Gaikai working in a real world environment. Yes, Perry had a number of streaming games on display (we’ve already seen WoW on an iPad courtesy of Gaikai), but with one small hitch. Perry was demoing the technology with a server in the same room. OnLive’s servers are 400 miles to the north, and currently serving more than just one user.

With that said, Gaikai does have some pretty strong players on-board, as EA recently signed on the dotted line to go with Gaikai. Slated for availability via Gaikai are EA’s The Sims, The Battlefield: Bad Company Series, Dragon Age, Mass Effect, Medal of Honor, and Need for Speed.

“Gaikai’s innovations open whole new experiences for both current players and new customers looking for the best of interactive entertainment. It also brings new opportunities and capabilities that will improve both our craft and products, including secure beta-testing and the ability to instantaneously bring the latest games into the hands of our waiting audience”, said Richard Hilleman, Chief Creative Director for Electronic Arts.

It should now be interesting to see where these two head. Originally based on the same idea, it’s now clear that they’re both heading in two different directions. And the bigger question is – is the market big enough for both of them, considering that their services are, at the end of the day, complimentary. Who’s going to buy who first?

 

OnLive making roads into Europe via BT

Friday, May 14th, 2010

While OnLive is enjoying a healthy amount of success in the U.S. market, it’s been looking to, as well as being requested to, share the love with the EU. Yesterday marked the first step in this process, as formerly titled British Telecommunications firm, BT announced that they’d purchased a 2.6 percent stake in OnLive, and plan on rolling the service out to UK residents.

BT-logo-001OnLive, which was rolled out in March of 2009, spend seven years in development, and the official launch of the service in the U.S. will commence this summer, following an ongoing successful beta trial. That’s not to say that the OnLive folks have been focused solely on American shores, as CEO Steve Perlman confirms that OnLive has been testing the service in the EU since 2009, with a data center already up and running in Wales. OnLive has been tested all over Europe, ranging from the U.K. to Italy, Scandinavia to Spain.

“The good news is it works very very well,” he said. “In some cases, it works better than in the U.S.”

If you’re not already familiar with OnLive’s services, these aren’t some vanilla, rehashed titles that are available. Current partners include EA, Ubisoft, 2K Games, THQ, and Warner Bros. IE. Games on tap to be served up by OnLive include blockbusters Assassin’s Creed II, Borderlands, and Mass Effect 2, just to name a few.

This new partnership marks the first entry into cloud gaming by BT, and they see it as a logical extension to their BT Vision on demand digital television service.

“Entertainment is going to be at the heart of what we offer customers in the future,” comments BE Retail CEO Gavin Patterson. “The partnership with OnLive complements our existing BT Vision service. It’s great for our customers – they’ll have access to a huge catalogue of games, available instantly on their TV or PC without expensive hardware. And it’s great for BT – it will enhance our premium broadband position and we’ll be entering into a market that’s worth more than £2billion.”

Steve Perlman, CEO of OnLive, remarks, “The UK market is extremely important to OnLive and our videogame publishing partners as we expand into Europe. We view BT as the ideal UK partner. As gamers are moving increasingly to online game distribution, OnLive delivers video games as a pure form of online media, playable instantly on almost any video-capable device attached to the internet. The implications are nothing short of transformative to video games and in time, all interactive media. OnLive is delighted to be pioneering this revolutionary technology in the UK together with BT”.

 

Clouding Gaming – coming soon to a PC or Mac near you

Tuesday, March 16th, 2010

OnLive, which made a big splash at last year’s Game Developers Conference with their introduction of cloud gaming is back on the radar with their recent “coming soon…”announcement.  Announced on the OnLive blog, CEO Steve Perlman rolled out more specifics about the service promising, “direct access to OnLive games without being required to subscribe.”

onlivePerlman describes the OnLive Game Portal as a companion to the full blown OnLive experience. Slated to launch ‘sometime’ this year, the OnLive Game Portal will offer a unique service – users can take advantage of OnLive’s streaming (cloud) service, allowing them to rent individual games and access demos. OnLive used the GDC platform to announce their full featured launch on June 17th, and will require a $14.95 monthly subscription fee. This subscription fee does not include the price of the games themselves. Perlman’s goal with this service is to offer ‘on-the-fence’ gamers access to the service, encouraging them to take the plunge and lay down their $15/month if they find the service of value.

“Through the OnLive Game Portal, gamers will be able to play select games directly on a rental basis as well as game demos for free; subject to available OnLive service capacity and whatever usage limits are associated with each given demo.” he wrote. “Rentals will be priced on a per-game basis. There is no service fee for the OnLive Game Portal.”

“Of course, like all games in the OnLive Game Service, games in the OnLive Game Portal start instantly, are always updated, and don’t require high-end hardware to play high-performance games,” Perlman added.

“It only takes seconds to install OnLive’s small browser plug-in, and only seconds more before you’re playing a top-tier game. And, of course, OnLive Game Portal games will also play through OnLive’s MicroConsole TV Adapter on an HDTV.”

Source: Gamasutra