Posts Tagged ‘Norway’

Funcom lands grant to develop free-to-play snowboard title

Wednesday, November 4th, 2009

As odd as it may sound, Norwegian games developer Funcom has recently been bestowed with a $260,000 (NOK 1.5 million) grant to develop an online winter sports title. Awarded by the Norsk Filminstitutt to develop On the Edge of the World, the grant aims to raise awareness and promote Norwegian winter sports. First on tap – snowboarding.

According to the Norsk Filminstitutt’s site (in Norwegian), the title will be a free-to-play game, playable on both Mac and PC, and has a projected prototype delivery date of December 31, 2010. And while snowboarding will be the first focus of On the Edge of the World, the Filminstitutt indeally wants a highly modular platform whereby various Norwegian winter sports can be represented (Alpine skiing, cross country skiing, etc.). With a projected total development cost of around $1 million, this influx of $260k means that the Norsk Filminstitutt’s grant will cover over a quarter of the development costs. Something the struggling Funcom could certainly use.

Slated to be directed by experience Funcom employee Jørgen Tharaldsen (Product Director for Age of Conan: Hyborian Adventures), On the Edge of the World should also have cross media features that should be able to translate to film, television and the sports featured in the game.

As we’ve seen over the past year, Funcom, the one time heavily into massive games with their associated payment options, is, be it it’s own choice or not, slowly morphing into a free-to-play development studio. Back in May, buried amidst a ‘things are looking better….really…they are” report about the state of Age of Conan, Funcom slipped in that they’re also working on two separate free-to-play titles, each aimed at a unique demographic. Fast forward nine months, and they’re not working on another free-to-play? And this time with a grant from the Norwegian government?

Which brings to mind another issue. Wasn’t Funcom the developer that recently let 20 percent of it’s staff members go, while encouraging those remaining to move to it’s Quebec, Canada studios? Does that now mean those 20 percent might have their job back? Does that mean that the Norwegian government is literally trying to buy Funcom into staying in Norway? And with an annual loss of $34 million in 2008, can Funcom actually deliver?

 

Social Games developer Playfish lands $17 Million in Financing

Tuesday, October 28th, 2008

If the recent Gordon Gecko inspired article regarding why harsh economic times are good for the gaming industry wasn’t enough for you, playfish has recently received a huge vote of confidence from Accel Partners and Index Ventures to the tune of $17 Million.  Their mission?  Simple.  Become the leading company in social games.

Playfish is an industry leader in social gaming, with over 10 million monthly users of their services.  These games allow people to play games with real-world friends across various social networking media platforms.  Playfish is directly responsible for some of the most popular facebook application games including Bowling Buddies, Pet Society, Who Has The Biggest Brain? and Word Challenge.  Not a fan of the facebook, and prefer staying with the good ol’ standby MySpace?  No problem, playfish has got you covered with a select number of apps now available on the MySpace platform as well.  Playfish plans on releasing a number of additional titles for MySpace in the near future.  And if being at the top of the facebook/MySpace social gaming ladder wasn’t enough for you, Playfish has recently made waves via their commitment to in-game advertising as well.  They’ve recently committed to participation in Google’s in-game advertising platform, AdSense for Games.

“This has proven to be an outstanding year for the Playfish team,” said Kristian Segerstrale, CEO of Playfish. “Four of our five games are now on Facebook’s top-10 games list, which is unmatched by competitors. We’ve launched our in-game transactions platform and worked jointly with Google to help define in-game advertising. We’ve opened offices in San Francisco, Beijing and Norway and have now closed a round of funding with two great investors, Accel Partners and Index Ventures. We look forward to expanding our studios, growing our user base and continuing to develop new ways for people to play games together.”

“Social gaming is a significant evolution in gaming and is in some ways a return to the roots of games,” says Segerstrale. “Our games are designed around social emotions — people play our games with the same people that they would play cards, play board games or go bowling with in the real world. Sharing the game experience with friends makes it more compelling and fun and results in more play time, viral distribution and better monetization potential over time.”

Accel partners was founded in 1983 and is dedicated to partnering with outstanding entrepreneurs and management teams to build world-class internet and technology businesses.  Some of their successes include BitTorrent, Brightcove, ComScore, Facebook, Gameforge, Macromedia, and Real Networks.

Index Ventures was founded and 1996, and is a leading European VC firm.  They’re dedicated to helping top entrepreneurial teams in the Information Technology and Life Science sectors build their companies into market defining global leaders.  With offices in London, Geneva, and Jersey, some of their successful ventures have included Skype, MySQL, and Last.fm.

“We are immensely impressed by the creativity of the Playfish team and also by the methodical and disciplined approach to development and commercialization they have adopted,” said Ben Holmes of Index Ventures. “They are clearly focused on building a great company as well as great games and we look forward to work with them on achieving this.”

Reblog this post [with Zemanta]