Posts Tagged ‘North American’

Free to Play Cross Fire places CounterStrike in the Cross hairs

Tuesday, November 18th, 2008

10,000 closed beta keys gone in 10 hours?  Wow!  That’s what SilverBirch Inc. and G4Box Inc. are claiming regarding the recent launch of their premier free-to-play, first person shooter, Cross Fire.

The closed beta went live on November 7th, and runs for approximately one month, during which time, fraggers can participate in one of Cross Fire’s four hair raising game zones.  Cross Fire is looking on target for a January 2009 commercial launch, but gamers can continue to download the game for free at www.crossfire-en.com.

“The response to the English version of Cross Fire has far exceeded our expectations,” said Kevin Astle, Interim President and CEO of SilverBirch. “Cross Fire’s fast-paced action, superb graphics and compelling features have already made it a hotly anticipated game among English-language gamers.”

While already a hit in Asian markets, Cross Fire has received 1.9M hits leading up to the November 7th launch, two-thirds of which coming from right here in the US.  The Asian market version has received millions of registered players, and has an excess of 500,000 users regularly playing the game together online at any given time, all within a short nine month time period.  Not Bad.  Not bad at all.

“Cross Fire has been a huge success in China, Japan, Vietnam and other Asian markets,” said Howard He, CEO of G4Box, noting that the game is now more popular in Vietnam than World of Warcraft. “Based on the positive initial response from North American gamers, we look forward to replicating this success for the English-language version.”

The Game

Cross Fire is a CounterStrike killer in more ways than one.  The storyline focuses around two international mercenary forces duking it out for domination.  Players chose their side; either Black List terrorist or Global Risk mercenary.  They then join an online team of fellow FPSers and must work together to complete objective based scenarios.  The game features four game modes: Team Death Match, Team Match, Annihilation Match, and the new Ghost Match.  Players receive xp points based on game play and performance and are promoted through various military ranks.

The Cash

SilverBirch and G4Box will monetize the free-to-play title via a microtransaction based in-game item shop.  Here, players can customize their characters to their heart’s delight including appearance and equipment.  Both companies forecast revenue generation shortly after the January 2009 official release.

Interested players should head on over to FilePlanet to obtain an exclusive closed beta key.  Cross Fire is even sweetening the deal by offering current participants the ability to invite up to 10 friends to join them on the battlefield.  Grab this one now while it’s hot!

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Think Services census reveals 13 percent increase in North American gaming jobs

Friday, October 31st, 2008

Think Services Game Group’s Game Developer Research has recently published its Game Developer Census 2008 report with some interesting numbers.  Surveying all companies working in the video game development and publishing in North America, the survey uncovered a 12 percent year on year increase of US employees.  This years number clocks gaming industry jobs at a rockin’ 44,400 – up from 39,700 in 2007.  If the 12 percent in the US wasn’t enough to make you sit up and take notice, take a look to our neighbors to the north: Canadian video game jobs leaped a healthy 17 percent; up to 9500 from 8100.  Combined the North American gaming industry increased 13 percent, from 47,800 to 53,900.  Now that’s alotta jobs, and outstanding industry growth.

While a portion of this increase comes from increased staffing numbers related to next-gen games, the driving factor has been continued development and investment in MMOs and Virtual Worlds.  VC’s have obviously put their reservations on the shelf, as continued growth in the free-to-play game worlds has spurred increased investments.

Breaking it down in geographic terms, while Governor Schwarzenegger’s statewide economy might not be rocking the Kasbah, 21,200 game developers couldn’t be happier in the Golden State.  Washington State ranks a healthy #2 with over 4,700 employees, and the longhorns of Texas calling 3,330 video game industry professionals state residents.  In total, seven states (California, Washington, Texas, New York, Massachusetts, Illinois, and Florida) have over 1,000 game professionals as inhabitants.  North Carolina and Maryland are just below the 1,000 threshold.

Interesting to note; the census did NOT include game tools companies (who’s your favorite microtransaction payment method firm?), game contracting/services companies, external PR, marketing, legal, and other business services and liaison or licensing divisions at larger media companies.  Game Developer Research estimates this number to be in the 18,000 range in North America.

“We’re delighted to present our second Census report, showing a notable increase in the amount of professionals employed in the game industry. With industry revenues at an all-time high, we believe that we’ll continue to see a vibrant market for those employed in the art and science of gaming,” said Simon Carless, publisher of Game Developer Magazine and director of Game Developer Research.

To view a sample data set, or purchase the entire 170 page Game Developer Census 2008 report, visit Think Services at gamedevresearch.com.

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THQ to bring ‘Dragonica’ to North American market

Sunday, September 21st, 2008

It looks like THQ is wasting no time in getting the new Shanghai office into the game.  They’ve recently announced a joint venture in cooperation with ICE Entertainment to bring Dragonica to the North American market in 2009.

Dragonica will be a cartoony, sticky sweet, side scrolling game that is free-to-play and supported by pay-for-content micro-transactions.  The game was developed by Korean design house Barunson Interactive Co.  Dragonica has spent sever years in the development shop, and is finally ready for it’s coming out party.  With 3D rendering, new cartoon characters and scenery modeling, Dragonica promised to raise the bar on traditional side scrolling games.  The game mixes elements of action and arcade, and creates various skills to enhance play.  ICE realized the potential of Dragonica, and has the exclusive rights to operate Dragonica in China.

ICE’s CEO Sun Tai is the former CTO of Chinese major player, The9, a leading operator of Chinese online games including World of Warcraft.  This joint venture will combine ICE’s online operating expertise and THQ’s product development and retail experience to create a new platform for the North American market.

“We are extremely excited to be working with ICE Entertainment to bring this free-to-play, micro-transaction-based online game to the robust yet largely untapped market for online casual gaming in North America,” said Doug Clemmer, president of THQ’s casual gaming subsidiary. “We are even more pleased to be building a strong and mutually beneficial relationship, which we hope will lead to additional opportunities to deliver online gaming content globally.”

“We are looking forward to combining THQ’s extensive marketing and retail expertise with our advanced technology and proven online game operating know-how to deliver a great new casual gaming experience for North American consumers,” said Sun Tao, chief executive officer, ICE Entertainment. “We also look forward to working with THQ more closely to develop new games and explore future publishing opportunities in both markets.”

Current estimates of the North American casual game market peg it at approximately $2.2 billion by 2013 (DFC Intelligence).  In 2007, China’s online games market clocked in at a whopping $1.7 billion, and reached 42 million gamers.  According to Niko Partners, this market is expected to balloon to $4.2 billion by 2010.

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NPD reports that industry growth slows: Madden still drives it into the end zone

Friday, September 12th, 2008

According to NPD’s August numbers, the North American video game market only grew 9% year-over-year (August ’07-August ’08), indicating a slowed growth from previous months.  Software sales were however strong with EA’s Madden NFL 09 leading the pack; Nintendo pulling some equally strong numbers.
While 9% isn’t a massive growth rate when talking about widget sales, a 9% growth rate in the video game industry is still a commanding figure: $1.08 billion ’08, and a paultry $994.76 million in August ’07.  Hardware however, only clocked in at a 3% growth rate; $384.59 million ’07 – $394.53 million ’08.

NPD analyst Anita Frazier points out that this is the first time in 27 months the industry has seen only single-digit percentage growth.

Like the July numbers, software sales managed to beat the average improvement, rising 13% year-over-year from $489.06 million to $550.67 million.

The Nintendo DS and Wii took the top two spots respectively in the hardware sales slots, while Xbox 360 leapfrogged over the PS3, the PSP managed to beat both.

The cold hard facts:

August Hardware Per-unit Sales figures

  1. Nintendo DS – 518.3K
  2. Wii – 453.0K
  3. PlayStation Portable – 253.0K
  4. Xbox 360 – 195.2K
  5. PlayStation 3 – 185.4K
  6. Playstation 2 – 144.1K

While August wasn’t a great month for strong hardware growth Frazier comments, “The PSP and PS3 systems achieved the greatest percentage gain of all now-gen systems. The sales acceleration of these systems, combined with the recent Xbox 360 price cuts should fuel future growth of this category.”

I’m quite sure the folks in Richmond are quite happy about this.  Microsoft recently lowered the price of the entry-level Xbox 360 Arcade, which comes without a hard drive, to $199.

August Software Units Sold Figures

  1. Madden NFL 09 (Xbox 360, EA Tiburon/EA) – 1.0M
  2. Madden NFL 09 (PS3, EA Tiburon/EA) – 643K
  3. Madden NFL 09 (PS2, EA Tiburon/EA) – 424.5K
  4. Wii Fit (Wii, Nintendo EAD/Nintendo) – 394.9K
  5. Mario Kart Wii (Wii, Nintendo EAD/Nintendo) – 328.7K
  6. Wii Play (Wii, Nintendo EAD/Nintendo) – 200.2K
  7. Soulcalibur IV (Xbox 360, Project Soul/Namco Bandai) – 174K
  8. Too Human (Xbox 360, Silicon Knights/Microsoft) – 168.2K
  9. Madden NFL 09 All-Play (Wii, EA Tiburon/EA) – 115.8K
  10. Guitar Hero: On Tour (NDS, Vicarious Visions/Activision) – 111.2K

With the days growing shorter and cooler, combined with the media blitz concerning all things football, it’s shouldn’t really come as a shock that Madden is dominating the charts.  Regarding the slow growth over the month of August, sure, it IS the first time the sector has seen a single digit for the past 27 months, but I’m not quite sure it’s time to panic.  While there were 453k Wii sales, the DS clocked in at 518.3k, clearly indicating that gamers were on the go during the month.  As retailers begin to gear up for the coming holiday season, I wouldn’t be surprised to see a report coming out of Port Jefferson extolling the rise in gaming consoles and software sales in the coming months.

And the PS2…are they really still making games for an outdated platform?

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EA’s Battlefield Heroes will be a phenomenon

Tuesday, August 19th, 2008

The numbers don’t lie.  The free to play, microtransaction based gaming business model works.  It not only works, but it’s making lots and lots of people lots and lots of money.  The North American market has been less than speedy in accepting this form of play.

Nexon entered the market first, and brought titles like Kart Rider and Maplestory to an audience that had never experienced this form of play.  So when big guns EA went out on the ledge and said, “Hey…we’re going to build a top notch game, able to hold it’s own at any shooter table, oh…and it’ll be free to play,” the reception was a bit lukewarm.  Granted, this has to do with the title not actually being ‘out’ on the market yet, but as momentum begins to grow, I’ve personally noticed more and more ‘w00t!  can’t wait to get my hands on this!’ comments springing up across the myriad of sites I cover each day.

Now I’m not about to put myself in the same category as David Perry, but it seems that we’re thinking the same thing on this one.  Perry recently sat down with GamesIndustry.biz and let the fan flag fly.  “I think Battlefield Heroes is going to be a huge hit, it’s going to be a bit of a phenomenon.  I have incredible faith that EA is going to pull this off.”  Perry continued, believing that most people are underestimating the project.   “For them to actually make that announcement was huge, I thought that was one of the biggest statements that EA has made in years and it just went over people’s heads.”

Building upon this, Perry noted that EA is still at heart, a retail company.  The make games, produce them, put them in pretty boxes and ship them off to retailers to them put their tax on, and pass along to the consumer.  Announcing a free-to-play, download it if you like game is not a great relationship builder with said retail outlets.  EA has already invested in the Korean market and The9 in China, but keeping it under the radar.  Battlefield Heroes is in fact, NOT EA’s first free-to-play, but rather the one that most North Americans have heard of.  EA built FIFA Online as a free MMO.  A smart move to test the international waters, as most North Americans favor their football involving a brown pigskin and not the round black and white ball the rest of the world sees as a football.

When asked about the free-to-play model itself, Perry said that the model actually allows for the potential of even more revenue generated compared to the traditional model.  “It’s a whole different world you enter when you get into free-to-play, it’s like the industry that we’ve all been missing and the second thing we’ve been missing is the idea of letting people pay what they want,” he explained.

“I’ve made so many games and we never, ever had the idea that people would pay more than the price of the game for the game, no one would pay over $60 if it’s a $60 game. On our 2Moons game, you’ve got people that spend $3,000 happily, and if we had more stuff for them to buy, they would buy it.”

As a point of comparison, most retail games sell for around $60, while Acclaim’s free to play games average a $75 take/person/game.

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Chinese online gaming market hits $645 Million in Q2

Monday, August 18th, 2008

A recent press release by Digitimes places the combined market value of the China online gaming market at $645 M (4.43 billion yuan).

With an explosive growth rate, this places the market at an 11.2% growth over Q1, and a 65.9% increase on the year.  Big players Shanda (Who recently partnered with THQ to release Company of Heroes in a microtransaction format), Netease, and Giant (formerly Zheng Tu) took the top three spots respectively.

While the Chinese output is already an impressive showing of growth, with more and more chinese titles being filtered, translated and repackaged for North American shores, one can only wonder if the sky truly is the limit for Chinese developers?  Will these titles in combination with EA’s Battlefield Heroes, and ID’s Quake microtransaction based games finally break the mold and lead to overall acceptance by the North American gaming community?  Only time will tell.

via Digitimes

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EA’s Free to Play Battlefield Heroes delayed

Thursday, July 31st, 2008

Sad to say fellow free to play fans, the long awaited Battlefield Heroes is off the radar for a summer launch.

Swedish development team DICE announced recently that they’re going to hold off on their ambitious summer 2008 release.  According to the Battlefield Heroes site, they’re now targeting a release date of  ‘Late 2008’.  Do I smell a Thanksgiving/Christmas release?

Battlefield Heroes is a colorful and playful extension of the popular first person shooter series that revolves around a cartoon look.  Battlefield Heroes serves as EA’s vehicle to test the treacherous waters of Free to play, ad-driven, micro transaction based gaming.  Heroes is a browser based version of the popular Battlefield universe.  The EA/DICE project has also been toned down and simplified adding a light-hearted, cartoonish take on combat in an attempt to induct a wider audience.

Battlefield Heroes remains one of the highest profile free to play games in the North American market.  Given the hype and profile, it’s a bit understandable that EA wants to iron out every conceivable wrinkle before unleashing the fun on the general public.  The closed beta started back in May, and DICE sites a number of beta tester information and comments that they want/need to address before the game goes live.  While this may be a setback for fanboys wanting their cartoony first person shooter, it’s better to have things right before releasing a sub standard product.  If EA manages to get this free to play title right, it very well may be the herald and benchmark for all free to play titles in the North American market.

To top off the ‘Just hold your horses’ announcement, I did a bit more checking around on the Battlefield Heroes site: Battlefield Heroes is currently being developed only for the Windows XP or Vista OS.  What about all the Mac players out there?

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Ferrari Challenge Trofeo Pirelli to be released in North America by System 3

Monday, June 9th, 2008

Now here’s one that’s near and dear to my heart. Not that I drive a Ferrari (unless you want to think of VW as a watered down Ferrari?) but for that exact point. Driving sims are about as close as most of us are ever going to get to sitting behind a million dollar super machine.

So, last year, when waves started being made by Koch Media that they’d be distributing a Ferrari based game in Europe, my heart felt a little pitter patter. Not much more news hit the stands for a while until recently.

Activision announced that they’d be distributing the Ferrari Challenge Trofeo Pirelli via System3 in North America. The Italian Stallions are expected to be on shelves this summer and available for the PS2, PS3, Nintendo DS, and Wii systems.

The game will feature more than 15 international real deal racing circuits, along with multiple game play modes such as Ferrari Challenge Seasons, Time Trials, Endurance, and Quick Sprint.  Up to 16 players can rock out with their stallions out online in a variety of challenges including racing circuits and hill climbs.

Dave Oxford from Activision Publishing said, “For the last sixty years Ferrari has been synonymous with precision, performance and graceful design, so expectations for the game will be high from auto enthusiasts and racing game fans alike. Everyone involved in Ferrari Challenge Trofeo Pirelli has been committed to ensuring this product over-delivers on the experience of this legendary brand.”

System 3 CEO Mark Cale commented, “Without a doubt, this is the defining Ferrari experience for video games. It has been a collaboration with professionals on every level and we have justly captured the power, beauty, and excitement that is the Ferrari Challenge Series. This excitement is taken to a whole new level with the partnership of Activision’s power within the North American marketplace.”

To add even more goodness to the already smokin’ hot exhaust pipes, The Ferrari Challenge Trofeo Pirelli will also feature downloadable content such as cars, tracks, and customization options available on a monthly basis.

 

Parlez vous l’essay?

Thursday, May 22nd, 2008

Canadian residents are not required to pay an entry fee for Blizzard’s upcoming arena tournament. Instead, Canadian residents are required to write a 250 word typewritten essay comparing the video gaming culture in the Great White North to the video gaming culture in the States. Click here for the tournament main page and then click on rules (Blizz isn’t allowing direct linking to this page).

Canadian residents are not required to pay an Entry Fee in order to enter. Instead, Canadian residents may enter by submitting a 250 word typewritten essay comparing the video gaming culture in Canada to the video gaming culture in the United States on 8 1/2 x 11 inch paper and mailing their essay to Essay Entry for The North American Blizzard Entertainment Arena Tournament, P.O Box 18979, Irvine, CA 92623. Essay entries must be received no later than March 31, 2008 in order to be eligible. Essay entrants represent and warrant that the essay is their original work and does not infringe the rights of any third party. By entering, essay entrants hereby grant, without further consideration, all right, title and interest in and to their essay to Sponsor.

Ok, so the deadline has passed, so if you’re living somewhere in a province under a red maple leaf, sorry, but you missed the boat. On the other side of the coin here, gotta hand it to Blizz, excellent crowd sourcing and market research all within a highly specialized field. I’d LOVE to be sitting on the marketing review and research and development panels on the receiving end of these essays. Nice work Blizz!

On a side note, all Canadian contests involving a game of skill or chance must have a no fee entry clause. Normally this is covered by the STQ. The STQ is a skill testing question, used in order to qualify a ‘potential’ winner. While this question is usually mathematically in nature, sometimes a trivia question has also been used. I’m assuming that a 250 word essay will be a perfectly acceptable STQ.

A skill testing question is a legal aspect attached to all contests that Canadian residents can enter. Some contests may require you to answer the STQ when you enter the contest, other may require it only after you are declared a ‘potential’ winner. Because Canadian law prohibits “for-profit” gaming or betting, but does allow prizes to be given for skill (or mixed games of skill and chance), chance-based games (which, a random draw for contesting is), stays legal when contestants are required to answer the “skill” testing question. The STQ is a mathematical question, which you must answer correctly to be declared the contest winner. Contests which are run by sponsors in the USA are required to include a STQ if the contest winner is a Canadian resident, even though STQs are not required by contest winners in the USA. Some Canadian contests will ask a trivia question in place of a mathematical STQ.

 

 

Metal Gear Solid 4 Limited edition for PS3… not just for Japan!

Friday, May 16th, 2008

Sony’s official playstation blog dropped some Solidly good Gear on North American customers Wednesday night in San Francisco at the Konami Gamers night and made the info official worldwide yesterday: Japan ain’ the only ones getting a first crack at the limited edition June 12th release of the gunmetal grey Metal Gear Solid 4 PS3.

For $599, you can nab yourself a bundle of blitz masked at a 40gb PS3 including a color matched dualshock controller and of course Metal Gear Solid 4: Guns of the Patriots Limited Edition game. In addition, you’ll be the only one one the block with an exlusive Blu-ray disc with over 2 hours of content including: “Hideo Kojima’s Gene” – a “making of” documentary and a special look at Hideo’s team.

The MGS4 LE is available exclusively through Konami, and you can head on over right now and give a clicky click on the wish list, and hope to me one of the lucky few to nab this badboy. Konami will start taking pre-orders on Monday May 19th.