Posts Tagged ‘mythos’

One year later: Hellgate resurfaces

Tuesday, January 19th, 2010

Oh Hellgate, the saga continues. It seems as though Korean publisher HanbitSoft and Namco have come to an agreement over the contested rights to Hellgate. Hanbitsoft now plans on relaunching the MMORPG in both North America and Europe.

logo-hanbitHellgate: London has certainly seen better days, and you’ll remember the financial demise of creator Flagship Studios saw Hellgate’s days come to a very rapid end. Post Flagship Studios, Korean HanbitSoft, the exclusive publisher of Hellgate: London, stepped in and claimed that it intended to take over not only Hellgate, but Flagship’s other project, Mythos. After this, that, and the other, it turned out that HanbitSoft owned only the rights to Mythos, and not Hellgate.

It seems as though that scuffle has been settled, as HanbitSoft is clearly taking point on this new initiative, and plans on re-rolling out the title this year. The plan is to release Hellgate: Ressurrection (an appropriate title if I’ve ever heard one) in the Korean market as well as parts of South East Asia. Presumably, based on the success in these markets, HanbitSoft will then roll the title out to North American, European, and Japanese markets in 2011.

“We would like to thank Namco Bandai Games America for allowing us to acquire the Hellgate publishing rights and are thrilled to have eager gamers worldwide return and enjoy the franchise,” said HanbitSoft chief executive Kee-Young Kim. “Hellgate: Resurrection is heading towards success in Korea such that we decided to push ahead with launching the game overseas next year. We will do our best to get the game to the fans as soon as possible.”

Hellgate: Ressurrection also promises to be just that – a complete re-do. The new version is slated to have a completely revamped content section. Gone as well is the level cap, and HanbitSoft is already working on an expansion pack titled Hellgate: Tokyo which will be released in Korea in March. The looming question is, how much? Will HanbitSoft offer Hellgate is a subscription based title, similar to industry behemoth World of Warcraft, or, will they stay more in line with their current climate, and offer the MMORPG as a free-to-play title with microtransaction monetization methods? My bet is leaning a whole lot towards the latter.

Namco Bandai Games America senior director of business development Zack Karlsson comments, “We are pleased to participate in the revitalization of Hellgate through this agreement and are deeply gratified to allow HanbitSoft to take the lead on this franchise and bring this game to the people who seek it.”

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True Games expanding with new dev studio in Austin, Texas

Wednesday, September 30th, 2009

Proving yet again the strength in microtransaction-supported titles, SoCal games publisher True Games has recently announced that they’re launching their own in-house games development studio. Based in Austin, Texas the new studio will be headed up by industry veteran Frank Lucero. This new studio will be True Games first foray into developing their own free-to-play, microtransactions supported IP, with one title already in the works.

truegameslogoThis new development is just another jewel in the crown for True Games. Over the summer of 2008, True Games founder Jeff Lujan brought aboard Peter Cesario, formerly of K2 Network, Namco, Vivendi Universal and 20th Century Fox fame. A little over a month later, True Games signed an exclusive deal with GOA to publish, distribute, and operate their upcoming title, Mythos, currently being developed by Petroglyph Studios, in the European market. And earlier this year the company launched their first official offering, Warrior Epic, developed by Possibility Space.

The new development studio in Austin is just further step forward for True Games. The Lone Star State arm of True Games will primarily be focused on art, programming, and design. In fact, True Games is almost a tad over-eager to get the new ball rolling, as the development studio is not yet fully staffed, and the company is aggressively recruiting on their corporate website.

“The decision to base this studio in Austin had a lot to do with the exceptional talent pool that exists in the area,” said Jeff Lujan, Founder and Chairman of True Games Interactive. “We are confident that we are building a talented and passionate team that will deliver the best possible games for our community.”

Again, the new studio will be headed up by long time industry figure Frank Lucero. Lucero brings over 15 years of expertise to the True Games table and has design and programming experience with both Console and PC titles in the MMO space. Prior to coming on board with True Games, Lucero spent seven years at Wolfpack Studios/Stay Bullet Games working on various MMO and Wii Games, most notably the (now closed) Shadowbane series. With True Games, Lucero will be in charge of overall operations and management of the new studio.

With their first title Warrior Epic doing well, and the much anticipated Petroglyph title Mythos just around the corner (a 2010 release date is scheduled), it looks like True Games is truly ready to take their game to the next level. Publishing and operating titles is truly nothing to sneeze at, but developing your own Intellectual Property from the ground up is the next logical progression for businesses of True Games’ caliber. Lets see what Lucero and team deep in the heart of Texas can come up with!

 

Hellgate: London – alive for now, free-to-play Mythos – still up in the air

Monday, October 27th, 2008

Good news for Hellgate: London fans – it looks like you’re back in the game, at least until January 2009.  Hellgate: London, and the associated Flagship fiasco behind the game are quickly shaping up to be one of the great ‘WTF’ stories of the gaming world for 2008.

Let’s take a step back, and I’ll give you the $0.50 tour.  Basically, the saga shakes out like so:  back in June, Flagship Studio’s audio and gameplay programmer Guy Somberg wrote a length nine-paragraph blog article reporting that Flagship employees were leaving “in droves” including accountants, programmers, HR peeps, and game artists.  He continued on and noted that only one full time employee was still working on Hellgate: London, and that the game was still trodding on, even though the gaming committee had trashed the title, sighting that it was full of various bugs causing system slowdowns and complete crashes.  Shifting into damage control, Flagship Studios CVP David Brevik followed up the article, claiming that Somberg was “having a bad day” and that everything in Flagship land was sunny and bright.  The blog has since disappeared.

“Both our studios are currently fully staffed, with our San Francisco studio working on ongoing content for Hellgate: London and our Seattle studio working on our free-to-play MMORPG, Mythos, which should go into open beta within the next couple months,” said Brevik in his official statement. “In total, we have over 100 employees working for both studios. As is typical in the industry, after a game is released some people naturally want to work on something else and they leave the company to do so. But in total we have had less than 10% turn-over and have rehired for all needed positions.”

Shall I continue?

Basically the story takes a turn for the (even) worse, with CEO Bill Roper finally admitting that there was some truth to Somberg’s outcry on June 14th.  Instead of folks leaving in droves, it looks like they were forced to take an early vacation: they were canned by Roper and Co.

“The past five years have been an incredible experience for us, but unfortunately, we couldn’t sustain the size of the company any longer,” he said.

Now we all know that where there’s smoke, there’s usually fire, and sure enough, Flagship Studio’s smoky environment, sent some pretty clear signals to those that had a vested interest in both Hellgate: London, and Flagship’s free-to-play title: Mythos.  Korean based HanbitSoft, exclusive publisher of Hellgate: London and Mythos stepped into the foray and claimed that it intended to take over control of the titles.  Insert war of words here, including a juicy statement from HanbitSoft’s CEO Kim Ki-Young:

“Flagship not only lacked effort (in developing and maintaining Hellgate), but were only looking for personal gain. Firing all of the Flagship employees in order to protect the personal interests of its founding members only shows how selfish and irresponsible they are.”

Ouch.

As it turns out, HanbitSoft only has the rights to Mythos, and not Hellgate: London as well.

While this ensuing war of the words was taking place, Hellgate: London forums lit up like the 4th of July with everything ranging from wild speculation, to downright close to the truth.  Namco Bandai had been seen as a potential supporter of the Hellgate: London title, and this past Friday, they finally confirmed a number of rumors:

“[Namco] will continue to support customers of PC game Hellgate: London with online server support and play through January 31, 2009 despite the closure of Flagship Studios.”
“In a further gesture of support, Namco Bandai Games will provide this server support free of charge to all fans and players of the game up until the shut down date. NAMCO BANDAI Games appreciates the enthusiasm of all the Hellgate: London players and looks forward to providing them with future entertainment products.”

Phew.  What a tennis match of following he said/she said.

Which leaves us with one very crucial piece of the Flagship Studios puzzle: Mythos.  Mythos lead designer, Travis Baldree and Flagship Studios co-founder Max Schaefer didn’t take the collapse of Flagship sitting down, but rather, founded Runic Games.  The site was last updated on August 8th, 2008, and mentions Mythos, but gives no concrete details.  I’m going to take a guess, and say that the name may be well mired up in copyright issues and that we may never see this free-to-play see the light of day.  Again, only speculation.  On the other hand, if Baldree and Schaefer are as committed as they seem to be in Baldree’s WarCry interview, I wouldn’t be surprised to see a number of elements of Mythos incorporated in a new free-to-play premiered as Runic Games’ coming out party title.

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