Rupert Murdoch’s News Corporation has had a strong tradition of acquisitions and mergers, save for that minor $580 million MySpace incident. It would appear as though News Corp. is at it again, this time their popular gaming and internet media services provider IGN has successfully acquired UGO’s entire network of owned and affiliated properties. With combined forces, IGN/UGO will now reach a global audience of more than 70 million, across a variety of go-to destinations.
“This instantly catapults us to another level and positions us to serve and entertain tens of millions more fans. We look forward to providing an even richer service for users and advertisers. We are now actively considering a range of options to maximize IGN’s long-term value,” said Roy Bahat, President, IGN Entertainment in a statement.
Pre-acquisition, IGN’s reach covered approximately 40 million monthly visitors from across the globe. From UGO’s side, approximately 30 million monthly visitors crossed paths with one of their various web properties. Two of UGO’s most popular destinations, UGO itself, and 1UP will now find a home amongst IGN’s premium destinations including GameSpy, FilePlanet, Direct2Drive, and TeamXbox. Likewise, UGO now has access to IGN’s retail partner GameStop.com. And while the gaming focused properties are key in this acquisition, IGN has much to offer, as their reach extends beyond gaming, and crosses over into lifestyle offerings including IGN’s AskMen.com. Given the combination of popular male destinations, News Corporation is projecting that they will now reach one in four men online.
IGN currently holds the #1 spot for video game sites (according to IGN), and this acquisition now expands IGN’s media and product offerings lineup, a factor that eager advertisers are sure to take note of, as the coveted 18-34 demographic is IGN’s specialty.
“The combination of IGN and UGO will create the complete ‘go to’ online destination for video game enthusiasts. The breadth, depth and quality of the content available through these sites will be unparalleled. This is a terrific combination for our viewers and our advertisers,” said Ken Bronfin, President of Hearst Interactive Media.




“We are very confident MetroGames will become one of the world leaders in social gaming during this next wave of explosive growth in the industry. We already have more than 30 games online across Facebook and our own social gaming platform and many more to be released during 2010. We are pleased Playdom has recognized our potential and chosen to invest in us,” said Damian Harburguer, CEO of MetroGames.
From a users’ point of view, the new format should allow them to stay up-to-date with personalized game notifications, as well as discover new games through a system tailored recommendation system – including data from popular games charts and friends’ games. Users’ rating input will also affect future search and recommendations results.
“MindJolt has quickly become an ‘onramp’ to the Internet for the world’s independent game developers,” said DeWolfe, now CEO of MindJolt, in a press statement. “We’re building out the company to become the next generation platform for game developers. Our goal is to make it even easier for developers to get their games noticed and make more money from their work. At the same time we will deliver the most social and viral gaming experiences to our millions of users everywhere.”
Social games maker
Bigpoint, launched less than 4 years ago claims that they see 250,000 players register every single day. “A few years ago, I never would have dreamed that we would one day reach this crazy goal,” comments Heiko Hubertz, CEO of Bigpoint GmbH. “This is a great achievement for us. But, the approximately 250,000 new daily registrations at Bigpoint.com shows that we have the potential to be even bigger.“
Over the past 16 months, Facebook’s user population has tripled and grown to more than 350 million users. Adding Sandberg to the Disney board as a director would give Uncle Walt direct access to a highly coveted access. Not to mention, this appointment would facilitate an unprecedented level of cross platform promotion and integration between the worlds largest social network and one of the worlds largest entertainment giants.
Disney spokesman Jonathan Friedland comments, “She knows a lot about a lot of the areas of new media and technology growth that we are interested in, so it makes a lot of sense for us to have her.”

