China based Shanda Games Ltd., the gaming unit of Shanda Interactive Entertainment Ltd., announced today that they’ve reached an agreement to acquire browser based games network Mochi Media. The total selling price was set at $60 million in cash and $20 million in equity retention arrangements.
Shanda Games, by name a newcomer to the gaming world, but in practicality, around for quite some time now. As we reported back in September, Shanda Interactive Entertainment spun off a gaming division, aiming to focus the holding company’s efforts on e-book publishing and distribution, as well as a digital music service. Shanda Games currently manages and operates both in-house developed games, as well as co-developing games with developers acquired either through investments or a third party license.
Perhaps a coincidence, but this announcement also appears just one day after holding company Shanda Interactive Entertainment announced that they’ve appointed Xu Chaojun as Chief Operating Officer. In their last quarter, Shanda Interactive Entertainment brought home a healty $63.7 million in profit on $202.5 million in sales. I guess it’s fair to say we know where that profit margin will be headed.
“We are excited to be bringing two of the best teams in the online game industry together in the perfect marriage of content and platform. Mochi Media’s impressive array of browser-based games is an ideal complement to Shanda Games’ portfolio of nearly 70 multi-player online games,” commented, Diana Li, chief executive officer of Shanda Games.
With approximately 15,000 games being displayed on almost 40,000 publisher websites, and 140 million active monthly users, Mochi is/was a prime candidate for purchase. San Francisco based Mochi Media is an open platform that offers game developers products and services to help them push their product. These tools range everywhere from analytics and tracking data, to distribution and microtransaction monetization methods.
“The additions of Shanda Games’ extensive content catalog and proven monetization capabilities unlock tremendous value on our platform for everyone involved,” noted Jameson Hsu, co-founder and CEO of Mochi Media.
This buy signals a very strong foothold for Shanda in the North American gaming market. As well, Shanda is not only buying into an established player in the field, but one that’s been pushing the envelop from the very beginning and is looking down the road; most recently evidenced by their Flash Games survey.
The final sale is expected to close in the first quarter 2010.




The survey found that the most popular method of monetizing Flash games is still rooted in in-game advertising. The majority (58 percent) of respondents indicated that they use in-game advertising as their primary monetization method, with sponsorships taking second place at 43 percent. Licensing held down third place with 26 percent, and web site ads landed in forth with 20 percent. Monetization via microtransactions scored dead last in developers methods, garnering only 6 percent.
St. John’s new role at
Gossman, former CEO of Audience Science, CEO of Sabrix and founder and COO/CFO of @mobile, as well as a current executive in residence at Mohr Davidow Ventures, hi5’s main investor, brings his wealth of experience in online advertising, behavioral targeting, and additional forms of online audience monetization.
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