Posts Tagged ‘mobile device’

US Gamers spend $25.3 billion per year

Monday, May 10th, 2010

A recent report issued by industry analysts Newzoo indicates that the U.S. gaming consumers spend approximately $25.3 billion per year.

Culled from data pulled from the 2009 Today’s Gamers Survey, operated in conjunction with global search firm TNS, the Newzoo Games Market Report brings to light not only some staggering monetary figures, but also reveals where, exactly, this money is being spent. A total of 13,000 gamers were surveyed, and Newzoo speculates that there are approximately 183.5 million gamers in the U.S.

Almost half of all sales made in the video game industry in the United States (46 percent) can be attributed to the trading (buying/selling) of used titles, as well as online forms of payment(s) – subscriptions, virtual currencies, microtransactions, and digital distribution or downloadable content.

What this means is that the remaining 54 percent of sales are still coming from “traditional” (read:boxed) forms of games revenue generation. When viewed from Europe, these numbers are even higher with Belgium having a 59 percent “traditional” revenue making model, with up to 78 percent in France.

U.S. gamers clearly prefer consoles, as the largest percentage of the spending is on console based games – $15 billion. This includes both home and handheld gaming software. PC spending scores a paltry 2nd, with only $4.5 billion headed in it’s direction. Mobile device (i.e. smartphones) take home around $1.1 billion, MMOs, $2.12 billion, and Game Portals $2.78 billion.

Below are highlights from the Newzoo Games Market Report available for only 299 EU

GamesMarketReport_SpendingOverview

newzooshare

 

Apple’s WWDC 2009 sure to confirm Apple’s commitment to gaming

Monday, June 8th, 2009

Although this year’s apple-fest, the annual WWDC is going ahead as scheduled, sans Mr. Jobs, and without much (presumed) major jaw dropping news, the major focus of this year’s event seems to be surrounding the iPhone.

picture-3As we’ve previously reported, and is pretty much general knowledge in the mobile phone world now, the iPhone’s scheduled 3.0 software update will include microtransaction features that a number of developers are already lining up to take advantage of.  However Apple seems to be moving plans along to up the ante on anyone (I’m looking at you Palm Pre) taking a shot at the mighty iPhone’s thrown at top the mobile device world.

The Palm Pre, may in fact, already be providing us with some insight as to what Apple’s capable of in the next generation of iPhones.  Utilizing the ARM Cortex-A8, in this case, Palm has actually 1-up’d Apple.  However, Apple is almost certainly expected to make the official announcement today that they’ll be incorporating the ARM Cortex as it provides, “the highest performance, most power-efficient” ARM processor available.  The reasoning behind this supposition?  Apple’s own job listings recently put the call out to ARM Cortex specific programmers to take advantage with the advanced features of this processor.  The ad has since been removed, so congratulations are in order to the folks that just joined the Apple team.

Ok, better processor making better use of my iPhone, fair enough, but how does this tie into gaming and the microtransaction features?

The rumor mills have bee alight for a while now, and it seems all but certain that the folks from Cupertino will confirm that they’ve inked a deal with Imagination Technologies securing a host of future 3D graphics chips from the London based company.  The iPhone currently utilizes the 4th generation of this graphics chips, although the 5th gen is already out and ready for use.

Did someone say better processor speeds AND improved 3D graphics, AND microtransaction support?  See where I’m going with that?  It’s becoming more and more apparent that while Apple’s not involved in the console business like their counterparts from Redmond, if the iPhone takes a serious stab at the mobile gaming market, they don’t need to be.  With a host of other additional features rumored (although more or less confirmed) including Video, 4GB to 32GB format sizes, and 72 Mbps 3G, along with some of the features that games developers have in mind for these new additions to the iPhone, Apple may very be on it’s way to becoming top dog not just in the smart phone market, but in the handheld gaming device market as well.

Tune into some live blogging from the WWDC 2009 via VetureBeat’s WWDC 2009 FriendFeed room starring Anthony Ha, Paul Boutin, and naturally Dean Takahashi.