Posts Tagged ‘Min Kim’

Nexon’s Min Kim on tap to deliver Keynote at GDC China

Tuesday, September 29th, 2009

One of the best known, and most experienced individuals in the free-to-play video games industry, Nexon’s Min Kim is scheduled to deliver a keynote address at the 2009 Game Developers Conference China. The GDC China, presented by Think Services will take place at the Shanghai International Convention Center, this October 11th-13th.

min-kimKim’s address, titled “A Fantastic Westward Journey,” is slated to be filled with colorful anecdotes and words of advice to Chinese developers in regards to Nexon’s experiences in bringing popular Korean titles, as well as the free-to-play business model that has long been associated with the genre. Kim will also focus on how microtransactions were born in Asia, and for a long time, were thriving only in this market. Not so much today. He’ll talk about how this successful business model initially received a cold shoulder in the North American and European markets, but has today become a revolutionary catalyst in these markets, citing specific examples from Nexon’s breakthrough hit, the MapleStory franchise. Keep in mind that Nexon’s MapleStory is a very strong candidate in the free-to-play benchmark category, with over 92 million users worldwide, 6 million of which reside in North America.

“Min Kim will be an exceptional and inspirational keynote speaker for China,” said Meggan Scavio, GDC China event director. “Nexon’s success is proof that there is a market beyond Asia for these types of non-hardcore MMOs. Moreover, the game industry has been taken by storm with Nexon’s microtransaction business model. The Chinese audience stands to gain a tremendous account of firsthand knowledge, anecdotes and advice from Kim to take back to their companies and studios.”

And while most of us primarily know Nexon and Kim from the MapleStory franchise, Nexon was hard at work years before MapleStory’s success. The company is responsible for developing the world first internet quiz game, QPlay, and in 2004 they set a world record with 700,000 concurrent users playing Crazy Arcade BnB. In addition to MapleStory, Nexon is also the firm that developed KartRider, a title that approximately 30 percent of all South Koreans have played at one time or another.

Moving forward, Nexon is in the midst of a portal and marketing revamp that will presented under BlockParty.com. This new portal will feature a total of eight titles on US shores by the end of 2010 which will include Dungeon Fighter Online and Dragon Nest.

Assuming that Min will discuss Nexon’s entire timeline, there’s bound to be many a valuable lesson, and hopefully some highlights and reasoning behind the new revamp of Nexon’s portal offerings. Stay tuned, as the GDC China is just around the corner, and if Austin was any indication of the plethora of gaming industry news covered at the GDC conferences, the China conference might just yield a number of free-to-play/microtransactions supported games highlights.

 

Nexon delivers a quality experience – reaps the financial rewards

Wednesday, August 19th, 2009

Hot on the heels of the Tencent.com news of posting record profits, Nexon America announced yesterday that they’ve also set a few records of their own. Looking at July ’08 vs. ’09 saw a 35 percent increase in revenues.

Leading the revenue surge was Nexon’s now 6 year old (Korean) and 4 year old (North America) free-to-play genre defining Maple Story. This past July saw a record number of more than 70,000 max concurrent users online. Nexon America counts over 6 million registered users, only a small fraction of Maple Story’s 92 million total worldwide players.

To put this into perspective, the NPD Group recently reported a 29 percent drop in video game industry revenues in July ’09, when compared to the year before. So where’s the disconnect? Obviously, the current global economic situation has forced consumers into tightening the belt, and holding off on new hardware and software purchases. When looking at the current situation and instigating the “Some things will have to go,” mentality, surely that gaming subscription might be one of the first things to go. Et viola, enter stage right the appeal of free-to-play gaming.

“The economy has been tough on great deal of the games industry, but we fought hard to retain our customers and to bring in as many new players as possible,” said Min Kim, Nexon America’s vice president of marketing. “We’re heavily investing on all fronts – in our games, our publishing platform, aggressive marketing efforts as well as customer service. The best news for Nexon America is that our success isn’t just reflected in registered users, but in actual, dramatic revenue growth.”

During the month of July, Nexon put the pedal to the metal with marketing efforts including a massive internet wide campaign for their fantasy MMOG, Mabinogi. The company also ran major television and feature film preview advertising campaigns for Maple Story. If that wasn’t enough, Nexon’s popular FPS Combat Arms currently has a major campaign underway.

Coinciding with these advertising blitzes, Nexon delivered major content updates to Mabinogi, MapleStory and Combat Arms, obviously not disappointing newcomers, and keeping long time players interested.

“We are serious about making Nexon the top brand in online gaming, and we are not backing on down our efforts to deliver more content to our customers or aggressively work to attract new players,” said Kim. “We pioneered the free-to-play business model when we brought MapleStory to North America in 2005. With the slew of new games we have planned and the BlockParty initiative, which will bring players together like never before, we will continue to be the leader in this market for years to come.”

So while this question hasn’t really been at the forefront of the battle for a while, I think with Nexon’s numbers, can we officially call this “but can it be profitable?” debate to rest? I think so.

 

MapleStory celebrates 4th year

Friday, May 8th, 2009

In celebration of their upcoming 4th birthday, Nexon America is rolling out the red carpet for loyal fans of one of the very first free-to-play, microtransaction monetized games.  Launched on May 11, 2005, MapleStory quickly became an online legend with it’s groundbreaking social features, unique art style, open world opportunities, and again, unique and innovate method of play vs. monetization.  Worldwide, MapleStory counts over 92 million users, 6 million of whom reside in the US.

But to MapleStory players, it’s not just a game.  It’s gone far beyond just a 2D side scrolling virtual world/game.  One might even say there might be a cult of ‘Story going on, as fans of the game have solidified the title’s place in gaming history through countless blogs, fanboy (and girl) community sites, and videos.  A quick pass through YouTube reveals close to 200,000 video results.

“After four years of service in North America, MapleStory continues to evolve and surprise us all. We are very grateful to our loyal fans and this celebration is for them,” said Min Kim, Nexon America’s Vice President of Marketing. “MapleStory fans have helped create something special and we’re going to reward them with new, exciting content to enjoy throughout the summer and beyond.”

And reward Nexon will.  The new birthday goodies looks like so:

  • Fourth Anniversary Maple Weapons – Monsters will be dropping special anniversary weapons. Or the players can exchange previous anniversary weapons and Maple Leaves for new Fourth Anniversary Weapons, Maple Hats, Maple Shields, Maple Earrings, or Fourth Anniversary Scrolls.
  • Item Upgrades – Maple Hat and Maple Earrings obtained through monsters are upgradable using Maple Leaves. The earrings can be upgraded by completing additional quests.
  • Leveling Up Event – Each time players levels up, they will receive Maple Leaves. The number of Maple Leaves rewarded will vary depending on the level. Higher level players will receive more Maple Leaves.
  • GM Events – The GMs will run special events and summon last year’s anniversary boss, Big Puff Daddy, at random times.
  • Monster Transformations – Any player can transform into one of MapleStory’s monsters for a given period of time.
  • 4 Candle Event – Nexon is giving away 1,200 prizes over 40 days, including in-game items, Nexon Game Cards, digital cameras, iPod Touch and a laptop computer. Players who play for 40 minutes will receive a candle. Once a player has a candle, they can receive up to four pieces of cake for each successive 40 minutes of game play. Players who get four pieces of the cake will have a chance to win.
  • Maple Quiz – Players can take the Maple Quiz. For every question a player gets right, five Maple Leaves and a special cake will be rewarded.

In addition to this content, Nexon has a whole slate of daily events planned.

So if you’ve never given MapleStory a try, or were just looking for the right moment to jump back on the train that started it all, look no further.  MapleStory – a story of how one game could change the entire way we look at the gaming industry.

 

Nexon’s free-to-play FPS Combat Arms reaches two million user milestone

Wednesday, February 18th, 2009

After pioneering the free-to-play space with their runaway hit ‘Maple Story’, it looks like Nexon has done it again with their first first-person-shooter, ‘Combat Arms’.  The company proudly announced yesterday that in just three months they’ve doubled their user base, now hovering at the two million player mark.  The game opened the public doors in October of 2008 in North America.

Citing the game’s intense, frontline, player-versus-player gameplay and exciting customization and community features as a reason for the explosion of Combat Arms on gamers’ radar, VP of Marketing Min Kim says, “Combat Arms really hits the mark with core FPS veterans playing alongside casual gamers.  This latest milestone is further evidence North American gamers want to play high quality, free-to-play games.”

Featuring an extensive range of character personalization, various combat modes, maps and weapons, Combat Arms has already undergone a number of changes and upgrades since reaching the 1M user mark.  In addition to the already added Rattlesnake, Sand Hog, and Waverider maps, Nexon has also chucked in a number of new game modes that offer free-to-play fans even more options.

Given Nexon’s free-to-play/microtransactions business model, ‘The Black Market’ (an interesting moniker choice) serves as the bread and butter of the game.  Nexon says that they’ve seen tremendous success with the in-game item shop, noting that a large number of combatants that are willing to pay for character customizations, thereby enhancing their gaming experience.  Some of the top sellers on The Black Market include the Elite Moderator item, which allows players to set up and host their own fully moderated games (God, is that you?); and mercenaries, alt characters that can be used to play in the place of the players standard character(s).  Naturally, The Black Market can hook your soldier up with a bit of battlefield bling including a number of gold plated assault rifles.  Personally, I’m holding out for a diamond and sapphire encrusted scope.

“With a host of interactive features and modes set in a completely free-to-play environment, Combat Arms is truly a leader in the online first-person-shooter genre and offers a one-of-a-kind gaming experience,” said Herb Yang, managing producer of Combat Arms. “As we celebrate, we are also looking forward to further shaping Combat Arms into a title that sets the tone for a whole generation of online FPS titles.”

While it seems like Combat Arms is indeed ‘king of the hill’ in the free-to-play/microtransaction based first person shooter genre, this news arrives on the same day that EA/DICE’s Battlefield Heroes sent out 4,000 beta keys, and lest we forget about Acony and their upcoming release of Parabellum.  Combat Arms wears the crown and holds court.  For now.  Stay tuned…..

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Ed. note – Thanks for the tweets and emails – Looks like I forgot about Suba Games’ Cross Fire.  More on that tomorrow.

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Stand and be counted Soldier: Nexon’s free-to-play Combat Arms tops 1 million users

Thursday, October 23rd, 2008

Nexon: Not just for fantasy players anymore.  While this isn’t Nexon’s newest marketing tagline, it might as well be.  Free-to-play pioneer Nexon has recently announced that their newest offering, Combat Arms, has officially topped the 1 million user mark since opening the beta back in July.  The microtransaction model went live on October 1st with the opening of the ‘Black Market’ ; Nexon’s in-game item shop that allows players to spend real world money to further customize their characters.

Doing a bit of a well deserved celebratory dance, Nexon has chosen this milestone to bring out even more first person shooter goodness via a patch introducing a new area map and a revolutionary new form of shooter combat.  Not holding any punches, Nexon is really going all out with this one by introducing the ‘Waverider’ map, a European hilltop town (don’t ask my why they named the map waverider, I personally haven’t seen many surfing spots in European hilltop towns) that will now be the game’s largest playing field.  If new areas to explore and combat in weren’t enough, Nexon’s amping up the selection of available weapons, two supply cases, special event gear, and a mercenary character for the Halloween season.

Bobafett rises again!

OK, perhaps our favorite intergalactic bounty hunter ISN’T making an appearance in Combat Arms, but Nexon IS introducing a new game play mode, previously unseen an any first person shooter.  This new game mode, appropriately called “Bounty Hunter” features a hide and seek game play format, whereby one player is randomly tagged as the ‘bounty’ (booty?) and will then be hunted by other players.  The longer Bobafett the player can manage to evade the sharp eyes of other players, the more in game cash they earn.  In other words, find a dang tight hiding spot, park your butt there, and rack up the coinage, provided that Sargeant Snipe isn’t watching your back with a bullseye painted all over it. ;)

“Nexon is dedicated to providing an interactive online gaming experience with our high quality games that are easy to pick up and entertaining at every level,” said Min Kim, vice president of marketing for Nexon. “Combat Arms’ successful commercial launch demonstrates the game’s huge mass appeal and validates market demand for great, free-to-play, online experiences.”

And while Combat Arms is one of the hottest new titles in the free-to-play marketplace, it’s not just the game’s fast paced action that keeps players coming back for more.  The game also features a plethora of socialization Web 2.0 community tools including buddy lists, clan systems, and a messenger system.

“We’ve received overwhelming feedback from Combat Arms players who loved the mix of the fast-action FPS game play and ability to communicate with other players in-game,” said Herb Yang, producer of Combat Arms. “People are really embracing the socialization features of Combat Arms, especially the built-in features enabling people to track their personal performance as well as to create and join clans, personalize their clans with items such as emblems, and participate in official clan matches on dedicated servers.”

While I’ll fully admit that my experience with Combat Arms hasn’t been exactly ideal (I play CA on a mac via bootcamp), and I’m sure there’s an added Windows native component that I’m missing, it still looks and feels more or less like Counterstrike, minus the price tag.  I found the action to be simple and intuitive to pick up, and battlegrounds are fairly well balanced, thereby making even the n00bs enjoy some devilishly good ‘ha!  Gotcha!’ action.  Since opening the doors just under 5 months ago, Nexon’s Combat Arms has gone from zero to hero.  Wasn’t there another highly hyped free-to-play first person shooter coming out sometime soon?  Oh yeah…ummm, Battlefield Heroes – what’s up?

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Combat Arms goes live with microtransactions October 1st

Saturday, September 27th, 2008

Nexon’s first person shooter, Combat Arms will open the doors for in game customizations starting this October 1st.

A highly customizable, free-to-play online FPS, Combat Arms launches players into a war zone filled with enemy soldiers of fortune on the hunt for the good guys – you.  Nexon has been pushing the traditional boundaries of  the FPS genre, by way of a highly customizable interface and in game appearance/equipment.  This deadly arsenal includes weapons modifications ranging from scopes and silencers to extended magazines and other optional equipment.

Signaling the completion of a successful beta phase, Combat Arms’ ingame market place, appropriately entitled the Black Market will offer players even more customizations.  Starting October 1st, players will have the option of utilizing make and female mercenary characters as well as equipable items such as hats, masks, and backpacks.  These mercenary characters can be hired for 30 days and come with 50,000 gear points packed in their gWallet.  Basically, the update will serve to offer players even more options to distinguish themselves on the battlefield.  With an obvious clan system aspect to a FPS, these customizations will certainly help clan players readily identify other team members in the fog of war.

Nexon North America’s Min Kim commented, “Combat Arms had a great beta run, with players of all levels loving the fast-action FPS game play and in-game community features for ranking and challenging other players. With this launch, gamers now have access to additional play options that help the player stand out without compromising the fairness of play.”

Microtransactions are not the only feature going live October 1st.  The game will now feature a revamped melee system, and include some new weapons including the ninjato and a machete.  If players are unhappy with their current statistical build, that can also used Nexon Cash to relearn their talent tree.

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Nexon’s Min Kim on the North American free-to-play market

Thursday, September 18th, 2008

When Nexon’s Min Kim took to the podium at the AGDC this week, he first asked the audience a rather logical question: “How many of you here are interested in developing a free-to-play title”?  Approximately 70 percent of the willing and able audience raised their hand.  Fair enough, when you want to get into the game, who better to turn to than one of the experts?  Kim took the question a bit further, by asking, “And how many of you have played Maple Story”, a few hands amongst that 70 percent sank.  Kim ventured one further and asked about Kart Rider, and only about 20 percent of the hands stayed in the air.

Kim jovially scolded his audience with, “The first step to developing free to play MMOs is to play the games. People think they know how to make these games, and yet they’ve never played a FTP MMO before. I think it’s really irresponsible.  If you can’t do it, get an intern to do it and tell you what it’s like.”
Talk about a swift kick in the pants as a wakeup call for developers.  And rightly so.  Basic business sense dictates that you’ve got to know a bit about the industry you’re looking to enter, and a thing or two about what your competitors are doing.

Kim continued on into his talk, speaking to the misconception that free-to-plays are sub quality titles in the North American market.  Pulling some fantastic data from his Nexon magic bag, Kim provided audience members with 2005-2007 North American numbers.  The results speak for themselves:

Nexon America Revenues

  • 2005 – Approx. $650,000
  • 2006 – $8.457M – with the addition of paypal as a payment method
  • 2007 – $29.334M – with the addition of Nexon cash cards in major retail stores

While Nexon and many other developers and publishers hail from Korea, Kim sees the future of free-to-play in Western titles.  We’ve seen this happen in other places like China.  The big games now are from Chinese developers. I think the same thing will happen in the West, with Western-developed titles.”
And while most Westerners view free-to-play titles as casual or n00b gamers only, Kim is quick to point out the gross misconception, “We don’t make games for non-gamers. We make games for gamers that are accessible to non-gamers, and that’s a big difference.”

Developers looking to produce a quality free-to-play should be visiting and playing a wide variety of in play free-to-plays.  And not just play, but head to the milk house as well.  “…try out and study all the shops. There are tens of games out there that are free to play. I think if you visit those shops, see those games, I think you’ll take one piece of learning from each one.”

Warning producers of common pitfalls, Kim also points out, “Don’t have all your items and categories pegged out. Make sure you have a fun game, first.” 9 times out of 10 the ideas you’ll have at the beginning will be wrong. The players will tell you what they want to buy.”  Another warning comes via the gaming lifecycle and time-limited play, “It’s not about shareware. Expansions and content are generally free; it’s all about extending the lifecycle so you can continue to sell items, or subscriptions. Do not lock players out of real content.”

Towards the end of his talk, Kim also spoke to the new and incoming gamers, and how to treat them.  He admits that Koreans have not been the best at this procedure, and how he envisions the western markets doing it a bit better.  “This is something Korea hasn’t done well and I think something that North American developers could do a lot better. And that’s carefully building the initial experience of free to play. It’s incredibly important is to protect those new players. Veteran players will spank a new player who just happens to wander in, so make sure they start in a safe place where they won’t just get headshot 15 times.”

While this is certainly not Min Kim’s first public address regarding free-to-plays, and probably won’t be his last, the AGDC audience was a bit warmer to the topic than previously seen.  The question of does free-to-play have a place in the market is dead.  Obviously it does.  With Nexon’s Combat Arms receiving (dare I say it?) recognition and a nod from ‘core gamers’, EA jumping into the pool and id Software bringing a free-to-play offering to market, it’s no longer a question of “should we?”, but rather “how good, and how fast can we make one?”  The day and age of each top tier developer/publisher with a quality free-to-play is rapidly approaching.  How many of these developers have the necessary experience to monetize this title via micro-transactions?  Who better to speak to than fatfoogoo, because There’s Money in Your Game.

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Austin GDC 2008 Keynote Speakers finalized

Tuesday, August 26th, 2008

The official Keynote Speaker schedule has been released by the Austin Game Developers Conference.  Speakers include: Lane Merrifeld of the Penguin Club, Mel Guymon of Lively by Google, Sony Audio Manager Jason Page, and noted novelist and futurist Bruce Sterling.

The Austin GDC is geared towards online space, sound development and game writing.  Some of the hot topics at this years conference with be focused on the increasing cross over between MMOs, social networks, and virtual worlds, and developers looking to exchange ideas and share best practices.  We’re expecting the spotlight to shine brightly on the growing trend of already established and up and coming game studios seeking new ground in the monetization of the MMO space.  Both players are exploring models which optimize microtranscations versus the traditional subscription model, and/or a mixture of both.  Of course fatfoogoo’s CEO Martin Herdina will be present to speak to any and all regarding our software packages that allow developers to get up and running within weeks.

The Austin GDC takes place in Austin, Texas from September 15-17.  Conference goers wanting to cash in on the early bird pricing should register at austingdc.net on or before August 27th.  In addition to Merrifeld, Guymon, Page, and Sterling, other top speaker slots are:
Harvey Smith, Game Director of Arkane Studios
Game Career Seminar Keynote: Luckiest People Alive

Gene Endrody, Founder of Maid Marian Entertainment
Making a Web-Based MMO in Your Attic with Shockwave

Bob Moore, Game Designer of Multiverse
Designing for Players Sociability

Rich Vogel, Co-Studio Director of Bioware and John Donham, Co-Founder & VP of Production at Metaplace.com
How to Manage Your Online Business During Growth and Decline

Blake Commagere, Independent Developer of “Zombies, Vampires, Werewolves and Slayers”
Why Are Games That Suck So Popular on Social Networks?

Michael Steele, Executive Consultant, and Corey Bridges, Co-founder of Multiverse
Social Networks and Virtual Worlds: A Shared Future?

Elan Lee, Founder/Chief Designer of Fourth Wall Studios
ARGs: Fake Websites, Invented Stories, Automated Phone Calls and Other Methods to Earn the Trust of a Community

Eric Zimmerman, Chief Design Officer of Gamelab
Easy is F& #@ing Hard: Game Design Fundamentals for Mass-Market Games

Min Kim, Director of Games Operations Nexon America Inc.
From Development to Launch: the Keys to Building a Successful Free-to-Play MMO

Again, members of the fatfoogoo team will be present in Austin.  If you’d like to schedule a time to speak with any of us about what we do, and what we can do for you, please get in touch via our contact page.

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Nexon goes live with free-to-play ‘Combat Arms’

Friday, July 11th, 2008

Nexon America Inc. announced yesterday the release of their new free to play game ‘Combat Arms’.  This is Nexon’s first online multiplayer first person shooter title.  As with all Nexon titles, Combat Arms is free to play and features a variety of microtransaction items available for purchase.  These items include character look customization, a wide variety of weapons – which in turn can be customized to include silencers, scopes, and extended magazines of ammo.

The official launch recognizes the close of beta testing, along with a number of improvements and additional content added to the game.  The game also features a built in ranking system whereby players can track their skill levels, kills, clan battles and more.

Both seasoned beta testers and n00bs can have a view of current rankings and/or signup and get started at combatarms.nexon.net.

“Combat Arms carves out a unique space in the modern FPS market by eliminating subscription fees and locked areas and adding plenty of free weapons,” said Nexon America VP of Marketing Min Kim. “For the first time, gamers can experience a high-quality FPS experience for free. Plus, Nexon’s community features and online stat-tracking let fans tally score kills and talk trash with their friends between matches – with the in-game proof to back it up in the rankings.”

Combat Arms is a first person shooter that allows players to battle in numerous combat zones and fight epic battles against friends and foes.  Updates are delivered throughout the game and since the launch, leveling up will unlock new weapons and a new battle map that transports players to a biochemical lap deep in the heart of (Siberia?) a frozen tundra.

Not included in the initial beta test, but now available to fraggers is a fourth game mode “Capture the Flag”, a perennial favorite that most surely be included in any MMO gaming experience.  This classic gameplay focuses on team coordination and stealth, allowing specialized players to work their magic.

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