Posts Tagged ‘micropayment’

New, legal, iTunes alternative App Store premiers at CES 2010

Thursday, January 7th, 2010

While it’s waned in the overall ‘must see’ show of the year, the CES (Consumer Electronics Show) is still alive and kicking. This year’s CES, held in Las Vegas has already had a notable highlight, and just on it’s opening day. The mind behind one of iPhone’s earliest hit apps, Steve Sheraton of Hottrix (iBeer), announced a fully legal iTunes app store alternative.

YourAppShopTitled YourAppShop, Sheraton says that the platform was created out of the frustration he, and a majority of other developers have faced in the past of Apple’s highly restrictive (and time consuming) approval process. Sheraton seeks to bypass the middle man with YourAppShop, and allow developers to ship directly to consumers.

“For years, developers of all sizes have been denied access to the world’s largest app store for a variety of reasons thanks to a lengthy and convoluted corporate process,” Sheraton said. “These policies have hampered certain labels from creating personalized, branded apps. Your App Shop is a brilliant opportunity for companies with content not allowed on iTunes or those that just want to bypass Apple completely.”

The YourAppShop platform will provide developers with a ‘one stop shop’ solution that will allow developers and companies to reach customers with specific, targeted apps. On the other end of the spectrum, users can access these apps in very much the way the do now, however, instead of going to the App Store found within iTunes, users visit yourappshop.com to access apps. Apps are then downloaded for free and are available immediately via a cloud based admin. This method will allow for both on and offline content delivery. Notably, the platform also offers a integrated micropayment system that allows users to use the similar ‘one click purchase’ method familiar to iTunes App Store users. No word yet on the availability of microtransaction monetization for developers, but if the project is a success, I wouldn’t be surprised to see this be one of the first features added to the lineup.

YourAppShop isn’t a project that’s been born overnight. It’s already been tested and based on technology used by two genre specific app shops – the Premier App Shop, and store for magic trick apps, and the Sex App Shop, do I even need to describe this one? Incidentally, the Sex App Shop has already seen 2 million downloads since it’s launch.

“It’s amazingly simple for content owners to sign up, create an app and repurpose their content with our technology,” said Maria Gara, owner of Premier App Shop LLC. “The Premier App Shop was created out of our own need to find an alternative to iTunes. This means we did all the hard work so others can enjoy the benefits of having their own licensed, branded app store with the content they want, delivered when they want it.”

While market competition is always a good thing, there IS a word to be said about Apple’s approval standards. The App Store is already an overcrowded party, with special award ceremonies and spotlight features needed to help consumers separate the wheat from the chaff. And there seems to be arguably, quite a bit of chaff in the silos already. By letting just about anyone into the iPhone party, is YourAppStore simply letting poor quality/gimmicky apps in the front door? If the safeguarded iTunes App Store is already packed with useless apps, how will YourAppStore guarantee the same experience, without the corporate bureaucracy? And if they don’t…would you want YOUR business’ app swimming in a sea of mediocrity?

 

Outsourcing Game Development: No Longer Optional, A Necessity

Monday, June 29th, 2009

According to a new report released by Tiga, the UK’s game developer trade organization, a number of key game developers are pointing to outsourcing development as no longer optional, but a required necessity to their craft.  83 percent of UK game developers outsource at least one business process.  And these aren’t just basement developers, and casual hobbyists, but rather those taking part in the survey included the likes of Blitz Games, Monumental Games, Ubisoft Reflections and Zoe Mode.  These names all accredited an outsource process as an essential component to their production in order to meet tight deadlines, specialized skill requirements, and scalability issues.  And naturally, it almost goes without saying, but in today’s challenging economic climate, outsourcing, and its included flexibility are looking more and more attractive to more and more game houses.

logoWhile outsourcing can alleviate a number of in-house headaches, most developers agreed that outsourcing requires a high level of planning, communication, and ongoing management.  Zoe Mode art director Ben Hebb says, “Clear communication and planning is everything. Having enough internal resource to manage and feedback on work is vital.”  David Tolley, head of outsourcing projects at Monumental Games adds, “Successful outsource contribution is driven by experience, passion and strong support from internal staff. A few short years ago, outsourcing was almost taboo now it is a necessity.”

Quickstart Global also contributed to the outsourcing study, and adds, For now, the key question is not should you do it, or even is this the right time to do it, but how you can outsource while maintaining cost and quality control.

Ubisoft Reflections Associate Producer William Brown states, “As we begin to see the impact of the recent financial crisis along with the ever-increasing scale and expectations of current and next generation games, we are embracing outsourcing as one of the ways we can stay competitive in the global market.”

With 83 percent of all UK games developers looking outside their own four walls, it’s readily apparent that the once unthinkable is quickly becoming the method of choice: outsourcing.  While no specifics were given out as to what processes are involved, you can bet that one of these is microtransaction market outsourcing. fatfoogoo has built highly scalable, modular, ready to plug and play primary and secondary market technologies as well as subscription and user management technology.  But if you’re here reading this, you probably know that already, and have already chosen the world leader in microtransaction and micropayment systems for game developer providers.  Welcome.  Let’s talk.