Posts Tagged ‘meez’

Meez coming to MySpace. Meh.

Wednesday, October 21st, 2009

Popular social networking avatars developer Meez has recently announced that they’ve inked a deal with MySpace to provide it’s users with a virtual meeting point where they can play games and interact together in a virtual world inside the MySpace home. Running on Java, Meez Nation won’t require users to download any additional software. Likewise, a portion of Meez’s monetization, pre-roll and banner ads, integrates seamlessly with MySpace’s current platform.

generic_avatarMeez will naturally also be capitalizing on their other form of monetization: virtual goods sales. Using their proprietary form of virtual currency, “Coinz,” users can make RMT’s to fully customize their avatars. In addition to purchasing currency directly from Meez, users can also pick up pre-paid “Coinz” cards at major retailers such as Target and Best Buy. Users can also earn virtual currency by participating in ad supported games – a win/win for Meez. Meez CEO John Cahill stated that virtual goods sales constitute 30 percent of the company’s revenue, but also notes that Meez “hasn’t yet had the conversation” with MySpace execs to discuss a revenue sharing model based on ad generated revenues.

If we rewound to April of 2008, this deal might be a fantastic score for Meez, but in late 2009, this integration can only be described as: Meh. While social games developers reaping profits hand over fist on the ‘other’ social networking giant, why would Meez take the MySpace route over Facebook? CEO Cahill explains that a “significant” number of Meez’ 3 million monthly visitors actively spend time on MySpace as well. He also notes that MySpace’s target demo is more closely inline with Meez’, a predominantly female, teen group. Furthermore, Cahill comments that the way and manner of connections on MySpace is a better choice for Meez integration, “Many people use Facebook to stay in touch with real friends; MySpace is more about discovery—meeting new people that like the same music, movies or games that you do. Meez Nation creates a similar friend-discovery space.”

Cahill is also quick to point to a recent Nielsen study that place MySpace at the top of the social networking pile in terms of video streams. Since a portion of Meez’ revenue is derived from pre-roll advertising, he considers MySpace to be the right choice. He noted a Warner Brothers promotion that received 50,000+ views per day when run as part of a campaign in Meez Nation.

facebook_members_2But here’s the rub: The same Nielsen report provided a plethora of usage statistics that clearly indicate that Facebook is blowing MySpace out of the water, at least in terms of time spent on the site. Since April 2008, Facebook has seen a steady increase in activity, amounting to a 699 percent increase. While at the same time, MySpace saw a 31 percent drop in time spent on the site. So while Cahill can justify the Meez integration with MySpace as much as he wants, just by looking at the numbers, he’s chosen the wrong platform. The target audience may be more closely inline, but at the end of the day, isn’t product integration about expanding markets and thereby, posturing your product in the biggest marketplace? Even if video content consumption is higher on MySpace, is Meez now a video provider? Or virtual world builder? Or virtual goods vendor?

Or….as there’s no hint of exclusivity in this agreement (remember, the Rev Share conversation hasn’t even been put on the table yet), perhaps this just a stepping stone to get ready for ‘The Big One”?

 

Meez new offering: MeezNation

Thursday, June 19th, 2008

In case you’re not already aware of Meez, they’re a thriving 3D animated avatar shop set up in San Francisco to bring users custom avatars. But wait…there’s more. Meez has been making waves for a while now, and the site has grown into an entire social entertainment community where users can interact with each other via games and chat channels.

Meez announced yesterday that they’ve successfully launched an entire virtual world at Meeznation. This new world features a variety of neighborhoods including areas for users to explore, hang out in, and personal Roomz that users can pimp out to their own liking and share with friends. Lord help us if there’s a ‘glitter wallpaper’ option. The neighborhoods include:

  • Meez Nation’s entry point neighborhood, Burbia
  • The blissful beaches and laidback lounges of Chillville
  • Luxurious and exclusive Posh Heights
  • Metropolitan Uptown
  • A creative, other-worldly paradise called Arcadia
  • The energetic party-scene at Hell’s Kitchen

“The number one request from our community of more than 7 million users has been to add a virtual world,” said Sean Ryan, CEO of Meez. “Meez Nation is a significant addition to our already potent mix of 3D avatars, a virtual economy and casual games. It will significantly boost user involvement and brand engagement on Meez.”

The Meez nation virtual world is set up so that users can hang together, watch YouTube videos together, listen to some tuneage, and leave answering maching messages. “Hello? Hello? Is this thing on?” Similar to other online virtual worlds, text triggers such as LOL, OMG, or dance will then animate their Meez.

Meez Nation is also fully integrated with Meez virtual economy, thereby allowing users to spend their ‘coinz’ in any way they choose: Room decoration, branded items, gain access to exclusive neighborhoods, and send gifts to other Meez users.

Not to be left outta the hype game, the Meez launch features 50cent’s office where fans can chill and listen to the single from fiddy’s upcoming new album, and click through to iTunes to purchase Curtis’ music.

Meeznation features a fully integrated branding package with top lables such as Nike, Snapple, Sony and covergirl. Users can spend coniz to obtain these branded items, and follow through with a real world purchase by clicking through.

“Meez was able to extend the popularity of LG’s Rally For Music campaign by giving users tools to express their affinity for music in an innovative way that spotlighted LG’s popular music phones,” said Niels Aillaud, Digital Marketing Manager at LG MobileComm USA.

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