From every gamer on the planet, we’d like to thank you EA. Not only for making great titles over the years, but for providing a solid training ground for a large number of independent startups founded by your former employees. Such is the case with new upstart, Row Sham Bow, yet another social games development house.
Founded by Philip Holt and Nick Gonzalez, both former EA vets, Row Sham Bow has recently announced a successful round of Series A funding, to the tune of $3 Million. This round of funding was provided by Intersouth Partners.
“It’s not common to find a strong team like the one leading Row Sham Bow,” said John Glushik of Intersouth Partners in a statement. “With proven experience developing for and leading gaming companies, this team is perfectly composed to lead a company that is creating innovative games and technology that will engage audiences in new ways.”
Holt was previously Vice President and Studio General Manager of EA Tiburon, while Gonzalez previously served as Chief Software Architect at the same EA studio. Oddly enough, Gonzalez was also under the employ of Massive Inc., serving as their Chief Technology Officer. Combined, Holt, who will serve as President and CEO of Row Sham Bow, and Gonzalez, who takes on the role of Chief Technology Officer, have a total of over 32 years of online technology development experience.
“We are excited to partner with Intersouth as we launch and grow our company,” said Holt in a statement. “We believe that having a highly respected venture firm like Intersouth make its first gaming investment in Row Sham Bow not only illustrates the opportunity we have, but also demonstrates the continuing value that Orlando has as an important game development center.”
Ed. note: All seriousness aside, if you’re not already familiar with the term Row Sham Bow, do yourself a favor and have a look at what the sub-text of this company moniker is. A message to EA?
Nintendo hires new EVP of Sales and Marketing
Shifting gears from startup to long-standing player, Nintendo of America has recently announced the appointment of a new Executive Vice President of Sales and Marketing, Scott Moffitt.
In a complete antithesis of the Row Sham Bow situation, Moffit arrives at Nintendo with no video game industry experience. Instead, he’s spent his 20+year career dedicated to consumer goods, as he arrives from Henkel Consumer Goods, where he was responsible for top shelf brands including Dial, Right Guard, Tone, and Pure & Natural. If you’ve noticed the complete overhaul of both the Dial and Right Guard brands and presentation, you’ve seen Moffitt’s work first hand.
“Scott Moffitt makes a marvelous addition to the Nintendo team,” said Nintendo of America President Reggie Fils-Aime in a statement. “His expertise in driving growth will be a terrific asset as we build momentum for the Nintendo 3DS system and continue to reach new audiences for the Wii console.”
An interesting move for sure from Nintendo’s side. In an industry where ‘experts’ and ‘veterans’ tend to clutch to their own industry, it should be interesting to see where a consumer goods specialist takes the company. That’s not to say that there isn’t a great deal of overlap, but Moffitt’s inexperience in the industry might be seen as a detriment. With that said, it’s precisely this outside expertise that may drive Nintendo of America to new, never-before-seen heights.




The future of the now closed company will eventually expand it’s offerings and technology to other Microsoft opportunities, but the decision comes in the wake of Microsoft’s decision to work closely with the Interactive Entertainment Business (IEB) and continue developing and expanding the technology employed under the Massive banner. This development will seek to meet the needs of first-party gaming advertisers on Microsoft properties such as Xbox LIVE and MSN Games.
The results of this case study clearly indicate that IGA works … and worked quite well for Microsoft. Massive ran an in-game advertising campaign centered around Microsoft’s “other” Google, aka – Bing. The comScore/Massive results accurately measured what impact these ads had on consumer behavior, including site traffic and searches. The study results also verify Massive’s (and presumably most other IGA providers) ability to generate a strong ROI just as effectively as other ‘traditional’ forms of advertising, including digital marketing, i.e. banners, and/or video advertising. Interpret LLC was also utilized in the study, indicating that users that were exposed to the advertising campaign showed higher ad recall, as well as an increased brand engagement.
It’s no secret that there’s a very viable market in the gaming market, and Massive is one of the big three providers of IGA. They insert (in most cases) non-intrusive ads on billboards in urban landscapes for example, or slide up ads just above the scoreboard display in Madden – something very similar to what a user would see in this environment, or television broadcast. However, while the ads have shown to be popular and consumer motivators, due to the lack of solid data, and their relative newness, advertisers have still been weary to pull the trigger on launching campaigns.
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