Posts Tagged ‘massive multiplayer online game’

Parabellum closed beta now open for registration

Monday, May 4th, 2009

You might remember back in September we talked about Acony’s upcoming free-to-play first person shooter, Parabellum.  Powered by the Unreal Engine 3, this highly anticipated title stole the hearts and minds of gamers at the Austin Game Developers Convention.

parabellum_betaAccording to the official description from Acony, Parabellum will be a hybrid of the best elements of a First Person Shooter and a Massive Multiplayer Online game.  Parabellum will also introduce the first interactive non-linear multiplayer campaigns in addition to an advanced character and weapon development system.

Set in the future, 2018 to be exact, players take part in privatized global military force actions (not unlike what’s been unfolding on Fox’s 24 this season), where ex-soldiers, mercenaries, and adventurers can make untold fortunes.  Players will choose an alliance, either the CTN; those committed to keeping anarchy at bay, or the Syndicate, rebels hell bent on destruction and chaos.  Overseeing, or perhaps rather encouraging both organizations, the C.I.N. provides contracts to both groups depending on the pending job.  An interesting feature of Parabellum will include consequence decisions, meaning that outcomes from one mission will affect the outcome and procedure from the next mission.  Players will not fight level after level of unrelated content, but rather fight their way through entire cities.  Given the nature of the game and these missions, players are free to choose their own routes through these cities, as well as construct routes that will lead the opposing force into traps.

Taking cues from the MMO world, Parabellum characters gain experience and evolve throughout the experience.  As more and more missions are complete, player’s characters will unlock new weapons, weapon mods and attachments, body armor, accessories and appearance.  Acony is touting over 10,000 different possible combinations, a feat yet unheard of in any MMO-FPS.

Distributed in the US by K2, a quick reminder of some additional game customizations:

  • Player uploaded battle music
  • Turning off in game advertising
  • Clan logos
  • And a whole lot more ‘undisclosed’ content

On a final note, while Parabellum will be free to play, there’s a host of available items made possible via microtransactions.  However, the good folks at Acony take what they’re building here very seriously, and realize that pwnage should not depend on the size of a player’s wallet.  That’s why they’ve specifically designed the game to measure victory based on skill and wit.  None of the weapons or equipment in the game require players to pay for with real money.

So get the gettin’s while the gettins hot.  Acony is now accepting applications for their closed beta at http://parabellum.xg1.net/.  Note: you will have to create an account before applying for the beta.  Fair’s fair.

 

Free-to-play Empire of Sports in ‘Private Launch’

Monday, September 22nd, 2008

Sports MMO’s seem to be one of the newest and fastest growing trends in the virtual world, and developers F4 and Infront are soon to be tossing their entry onto the playing field.  Officially billing itself as a non MMO, Empire of Sports is an errr… non- massive, multiplayer online game focused on and around, you guessed it, any and all things sports.

Players start their non-mmo adventure as a rookie, and level up skills through a variety of entry-level sports: Soccer, Tennis, Basketball, Skiing, and Bobsledding.  You may also choose to participate in a wide variety of training exercises.  Word on the street is that Empire of Sports has a few goodies still up its sleeve and plans on introducing Track and Field events into the game in the near future.

An interesting and ‘real world’ touch to the experience gaining process is that each sport has a number of skills attached to it.  Training exercises can be done in single player mode that increases your general skills (think balance, reaction time, muscle structure) and you can practice specific skills to increase your ability in individual sports.  In other words, it’s a whole lot like being a real world athlete – you can go to the gym to pump some iron, thereby increasing your overall athleticism, or head off to the green ‘bounce back’ wall and work on developing that killer backhand.

As you train and gain experience in particular sports, you gain a competitive advantage over opponents.  You may also purchase in game equipment to give you some extra pwnage power.  Items can be acquired in three different ways: some are earned as a reward for winning a particular tournament or match, some are purchased with ‘won’ in game currency, while the others, and perhaps most important, can be purchased via an in game mall with microtransactions.  According to F4 and Infront, the microtransaction gear is not meant to provide über status in the game, and should not provide an unfair balance to the competitive non-MMO.  A nice balance considering the game should attract a wide variety of players, some with massive amounts of time on their hands, while others would still like to have some nice gear, but don’t have hours and hours on their hands to win the appropriate cash and/or tournament(s).

As with 99.44 percent of all (non) MMO’s, Empire of Sports supports guilds, aiding in quickly and easily finding others that have a similar play and/or time schedule.

Empire of Sports is currently in ‘Private Launch’ at the moment, which basically means you’ll need to fork over an email address to get playing….but other than that, you’re in like Flynn.  Empire of Sports is free-to-play with microtransactions supporting the continued development and support.

Give them a visit at www.empireofsports.com

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