Posts Tagged ‘Mark Gerhard’

Jagex releases first third party developed free-to-play title: War of Legends.

Wednesday, January 20th, 2010

The UK’s largest independent games company, Jagex, has recently released it’s first third-party developed game, War of Legends. The new title finds a home right alongside Jagex’s 40+ free-to-play titles.

wol1A real time strategy game based on Chinese myth, War of Legends presents players with a choice either to support their current less than scrupulous King, or shift their alliances to a righteous upstart vying for the throne. The game offers players the opportunity to rule empires, manage resources, and command massive armies which will inevitably be used to overtake opposing forces. All the while, players must also keep on eye on the homefront, and defend their cities against other players.

War of Legends (not to be confused with League of Legends) features an evolving storyline that will see a rollout of planned game updates, including new tasks and in-game items that are aimed at keeping players engaged. Notably, War of Legends features a persistent game play world, thereby allowing players’ armies to gain in strength and resources even while the player is not playing, resulting in a formidable army (after extended game play, and time away). Jagex is also encouraging player alliances (another method of engagement) which may then collaborate to tackle the legendary quest for eternal glory.

While this is Jagex’s first third party developed title, it’s also their first flash based title. As with all Jagex titles, the game requires no downloads, and is playable in-browser from just about any PC/Browser combination.  The title will also feature Jagex’s first take on microtransactions via Jcredits.  This move is not without precedent, as they displayed interest in the method a while back, but noted that implementing Jcredits into Runescape would not have been beneficial to the games’ economy.  However, no official word has arrived from Jagex quite yet on the implementation.

“When we started to develop games in 2001 we were forced to self-publish as none of the ‘traditional publishers’ seemed interested in or even understood online game publishing. Nearly a decade and a great deal of success later, we want to leverage our experience and global reach to help other talented young developers bring their games to life” said Mark Gerhard, CEO at Jagex. “We were approached by the War of Legends development team last year, we played it and loved it, we believe our players would probably feel the same way so it’s only natural to add it to our growing catalogue of games on Jagex.com. We are actively recruiting to help scale up our publishing division throughout 2010 and we are confident that WarofLegends.com will be the first of many great third-party games to be published by Jagex.”

 

Combat Arms Europe counts 800k, RuneScape 105 million!

Thursday, September 3rd, 2009

Both Nexon and Jagex have recently released some impressive registered users numbers. Both free-to-play titles, Nexon’s Combat Arms is now counting approximately 800,000 registered users, while Jagex’s RuneScape has been recognized by Guinness World Records as the world’s most popular free-to-play title, with over 105 million registered users over the title’s lifespan.

Combat Arms saw a December ’08 open beta and February ’09 official Europe release date, and has recently surpassed the 800,000 registered user mark. Nexon Europe reports that their average CCU (concurrent users) number hovers around 12,000 player mark, clearly indicating that Combat Arms is one of the fastest growing and most successful free-to-play first person shooter games in Europe.

“We are thrilled by the figures and results that we see with Combat Arms Europe” said Sung Jin Kim, Director of NEXON Europe. “We receive great feedbacks from our players who love the great mix of fast-paced FPS and socialization features within the game. We are dedicated to providing an interactive and exciting gaming experience to all players at every level, and look forward to bringing far more new action through the updates we have in queue, and, consequently, to continuing with Combat Arms Europe’s great success.”

As with all Nexon offerings, Combat Arms is free-to-play, and is supported via in-game microtransaction based purchases. Titled the “Black Market” users can exchange real-world money for Nexon credits to purchase additional gear, items, clothing, etc. in order to customize their gaming experience.

And while 800,000 users for a title that’s not yet one year out on the marketplace is quite impressive, on the other end of the scale, information surfaced yesterday regarding Jagex’s RuneScape registered users numbers. According to the Guinness World Records, RuneScape is the world’s largest free game with 105 million registered users.

runescape-no-5In fairness, these numbers account for Runescape’s entire product runtime, some 9+ years. However, even if we’re looking at 9 years, that’s still on average 11.6 million users per year signing up. If that ‘somewhere around 12 million’ number is jumping out at you, yes, that’s the current estimate of active WoW players globally. And again, while this number is cumulative, according to Jagex’s CEO Mark Gerhard, approximately 10 million of those registered users are regularly logging in.

When pressed on the numbers, and asked if RuneScape is making more money than the industry yardstick, World of Warcraft, Gerhard comments that Jagex isn’t really measuring success based on financial returns. “The company is very strong financially, and it is thanks to RuneScape, but for us it’s all about active players. It doesn’t matter to us really if they’re free or paying for the expansion – as long as it’s going North we really don’t care.”
Looking to capitalize on RuneScape’s success, Jagex isn’t resting on their laurels. Currently in development at the Cambridge, England studio is MechScape, and sci-fi browser based MMO.