Posts Tagged ‘mafia wars’

Zynga pulls Mafia Wars from MySpace

Wednesday, April 20th, 2011

MySpace.  A stellar example of what can go drastically wrong when you’re sitting pretty at the top.  While the flailing social network has seen it’s fair share of blows, it would appear that just another nail in the coffin has recently been stuck.  According to notice posted on the game’s MySpace home, Zynga has pulled the plug on MySpace, and is now sending players to Zynga’s own MafiaWars.com; further evidence that the social games maker would like to become less and less dependent on social networks in general.  With that said, Zynga is still relying on Facebook Connect from their own platform.

Significant in it’s own right, this move has particular meaning, as Mafia Wars had been the second most popular game on MySpace as recently as March, according to an Inside Social Games report, counting a healthy 13 million players of the title on MySpace.  Granted, these figures do not include regularly playing members, but still a grande number.

Zynga’s stand-alone title, Zynga Poker is still available on MySpace, however YoVille and Fashion Wars have already quietly exited the platform, while Zynga’s big guns, CityVille and FarmVille have never been available to MySpace users.

So in addition to Zynga’s push to pull users off the social space and bring them home to their own platform, various sources including TechCrunch are speculating that Zynga is simply beating a dead horse by continuing to put time, money, and effort into a sinking ship, i.e. MySpace.

According to a March ComScore report, MySpace’s numbers are in freefall, dropping from 93 million unique users to 63 million over the course of a year.  It would also appear that the MySpace exodus is accelerating, with 10 million monthly users saying sayonara between January and February.

This move by Zynga flies directly in the face of MySpace’s goals, as just last year, the platform took on a Hi5-esque role, shifting their focus from social network to social gaming destination, with little to no success.  Adding insult to injury, just 5 short months later, Zynga was able to attract and hire MySpace CEO Owen Van Natta.  And then there’s that massive layoff this past January, which saw approximately 600 employees let go.

So with the walls crumbling around them, the question remains; what does the future hold for News Corp. owned MySpace?  Remember, the firm paid a massive $580 million for MySpace back in 2006, but can still be seen as a bargain when compared to AOL’s $850 million purchase of Bebo.  So when seen in this light, perhaps a tax write off would make more sense?

 

Females are big casual gamers, but don’t ask them to pay

Tuesday, February 16th, 2010

A new study released by Q Interactive further confirms the results from their earlier study released last November, indicating that women are big social gamers. But don’t call them gamers, nor ask them to pay to play.

770 women were surveyed in January and questioned about their knowledge of online gaming and virtual worlds. 36 percent indicated that they regularly play games on Facebook, with 54 percent admitting that they play at least on social game per day. Mafia Wars and Farmville scored top ranks on female gamers’ choices.

“This provides a terrific opportunity for brands to serve as a trusted, valued partner to them. By having a presence in the game and app space, brands get the benefit of reaching an influential consumer set,” said Ian Johnson, Director, Social Media World Forum. “With the support of brands, advance in games and apps and we’re finding also get information from brands they value.”

And while women may be huge consumers of casual games, please do not refer to them as ‘gamers’. Less than half of those surveyed (42 percent) would call themselves a ‘gamer’. However, these ‘non-gamers’, 67 percent of them, consider between 1 and 5 hours per week a socially acceptable amount of online play time. Likewise, when asked if they would pay (i.e. use real money transactions) to play, over three quarters of them (77 percent) indicated that they would pull the plug on their ‘non-gaming’ addiction playtime. 97 percent said that they would rather ‘earn’ virtual currency through games rather than investing actual, real-world money.

 

Zynga brings Black Friday madness to social gaming

Friday, November 27th, 2009

Ladies and Gentlemen – let the holiday shopping season…..begin! It’s post turkey day in America today, which can only mean one thing: Black Friday. Traditionally, Black Friday is the kick off to the massive holiday shopping spree that most retailers depend on to bring the revenues home. Perhaps even more so this year. But that’s not to say that the virtual world is free from any mass marketed consumerism.

black_benjaminWhile there’s a number of virtual goods price drops headed our way today, the biggest fish in the sea, Zynga is offering virtual world players some serious Black Friday offerings.

Starting out with their biggest bread winner, Zynga’s Mafia Wars will be offering discounts on some of it’s most in demand items. Starting today, and running the entire weekend (including Monday until midnight PST), Zynga will be running promos and deep discounts on “Limited Edition and consumable items.” To up the ante (and sales figures), users can track how many items they’ve purchased on a “mastery bar”. Once said users acquires a minimum of 20 items, they’ll received a special gift “über” gift.

But wait…there’s more. Mafia Wars will also be offering an hourly featured item (blue light special) that’s reported to be insanely cheap. The Black Friday promotion is tied to the already running Thanksgiving Fight promo, in which both mobs have the chance of dropping Thanksgiving themed items.

If Mafioso aren’t your thing, fear not, Zynga’s serving up other tasty Black Friday treats. Their 15.5 million monthly users Roller Coaster Kingdom will also feature a number of promos. The concept of Roller Coaster Kingdom is simple – build a world class amusement park. Not always something accomplished on the cheap. Therefore, Zynga is offering steep 25% discounts across the board. I.e. not only are they offering a 25% discount on in-game coin purchases, but also those of RMT’s.

These discounts are great for fans of the game, but they also bring up an interesting case of controlling a virtual world economy. If said ‘desireable’ objects in Mafia Wars are suddenly common (due to the large number of purchases of these items), do they still retain their desirability – and associated price point? On the other side of the coin, this might be a good way for Zynga to unload a large amount of virtual content, preparing the way for newer, rarer, and therefore more expensive items to be released into the game in the near future? Say….around Christmas? We’ll have to wait and see – but my money’s riding on new, rare content soon.

 

Facebook and Zynga named in class action lawsuit

Friday, November 20th, 2009

Well here it is. The day that both Facebook and Zynga have been dreading. Yesterday the two were officially named as defendants in a federal class action lawsuit.

Filed by Kershaw, Cutter & Ratinoff, a Sacramento firm that specializes in class action lawsuits, in Northern California yesterday, the complaint is seeking damages upwards of $5 million. The issue in question? Well, if you’ve not been following TechCrunch’s ongoing series on the ScamVille affair, it’s best to just head on over and give it all a healthy read right now. Kershaw, Cutter & Ratinoff have been seeking out those that were subject to a number of unauthorized charges emanating from currency offers via social games including Mafia Wars and FarmVille.

Now here’s where things get interesting – neither Facebook nor Zynga actually produce(d) the offers themselves, but rather simply sold advertising space to external ad providers. At it’s most basic, we’re looking at a revenue sharing program here, and reportedly both firms have made heaps of cash from said offers. Apparently, Zynga garners almost a third of it’s revenues from these offers, something that Kershaw, Cutter & Ratinoff have exemplified in their filing.

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And to make matters worse, Zynga CEO and founder Mark Pincus has been fimed stating, “I did every horrible thing in the book just to get revenues.” Ouch. A judge certainly isn’t going to take kindly to such statements.

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Valleywag has the entire complaint here – if you’re so inclined to read legalese.

And while a number of pundits are quick to point out that this recent filing has got to have investors quaking in their boots, it flies directly in the face of Zynga’s announcement earlier this week that it had acquired another $15 million in VC funding. Bad timing? If it is – that’s gotta be one of the worst calendar mis-schedules we’re seen in the Valley in a long time.

 

Casual Games maker Zynga trumps 100 million users on Facebook

Friday, September 4th, 2009

With more than 250 million users, there’s no doubt that Facebook is truly a powerhouse to be reckoned with. With this massive amount of users flowing through the site, cornering the lucrative casual gaming market would be a triumph. While I’m not sure we’re ready to proclaim a flag raising winner, Zynga is clearly leading the charge, and recently announced that they’ve surpassed the 100 million user mark. Doing a quick look at the numbers, that means that almost half of all Facebook members are, or have at one point, used a Zynga built application.

Released on June 19th, Zynga’s current runaway hit FarmVille is primarily responsible for this boost in usership. Just last month, Zynga proclaimed that FarmVille was the “largest and fastest growing social game.” Two points to Zynga for being dead on with this statement. In a new chart published by Inside Social Games, Zynga claimed 4 out of the 10 top spots in most active games on Facebook.

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With over 12 million active daily users, or roughly 5 percent of the entire Facebook population, FarmVille has almost doubled the previous ‘farming’ based app record help by Slashkey’s Farm Town. To this end, one thing is becoming increasingly clear: Farming is big business. As with iPhone apps, previously the hot spot to be was the ‘Mafia’ wars type games. We’ve seen a number of derivations (or, less politely; copies) of this form of play, right through to market saturation. Whether it was consumer complacency, or this market saturation, over the past few months, there’s been a shift away from bullets and bombs to water and seeds.

We could now be on the verge of another ‘derivation’-fest, as Zynga borrowed more than just the name from Slashkey, and likewise, casual games maker Playfish has launched their own farming app titled Country Story. In just under two weeks, Country Story has gone from 1.4 million active monthly users to 4 million. With 9 farming based titles now in the Facebook application store (within the top 109), in total there are 72 million active monthly users on Facebook, or approximately 29 percent.

Zynga is already the current app developer for Facebook, and these new numbers are just another award on the shelf for the firm. If measured by the typical benchmarks used for startups: audience, page views, growth, etc., it’s a fair statement to make that Zynga is an overwhelming success. What’s even more impressive is that the casual/social games maker is managing to do inside Facebook what the company has yet to do itself: be profitable. Remember, Zynga leverages the power of microtransactions to generate revenue, while at the same time allowing users to purchase any number of character customizations. Estimates place Zynga’s annual revenue around $100 million for this year alone, while Facebook’s estimated value is around $500 million. However, as stated above, Facebook isn’t making any money. So when viewed through these glasses, who’s really getting the better deal here?