Posts Tagged ‘league of legends’

Riot Games taps Pando Networks for League of Legends distribution

Wednesday, March 23rd, 2011

Clearly Riot Games’ has one hot title on their hands. League of Legends has received accolade after accolade, and Riot has struck some strategic partnerships that have placed the free-to-play title at the forefront of gamers’ interest lists. Apparently, they’ve done such a good job, that they’ve been struggling to get the title out the door. Announced in conjunction with this years’ upcoming GDC event in San Francisco, Riot Games has officially partnered with Pando Networks to handle the growing demand for League of Legends.

Pando Networks’ main premise is that they optimize (read: speed up) the delivery of downloadable content. Likewise, the firm provides detailed analytics and performance data to their clients. At the present time, Pando Networks counts more than 5 million game downloads per month amongst their services provided. Riot has chosen Pando Networks’ Game Delivery Services in order to support the growth and popularity of their flagship title, League of Legends. And while Pando’s “off the rack” solutions are powerful in their own right, Riot decided to go with a fully customized solution, enabling the 1 GB title to be downloaded in a matter of minutes, and not days. Pando Networks/Riot Games is fully accessible via PC and Mac, in the US, Europe, and Asia.

“The combination of faster download speeds with an intuitive user experience and a reliable download solution regardless of network constraints has proven successful for Riot,” said Scott Gelb, vice president of technology for Riot Games. “We now convert more website visitors to gamers which has had a big impact on the number of people playing our game.”

Since implementing the Pando Networks solution, Riot Games is reporting an increased delivery speed and download completion rate, with an average download speed of over 1,200KBps, and download completion rate of 90%. This may not seem like a magical number of paper, but when you consider the wide variety of internet connections used, quality of line service, and platform, these speeds and completion rate are very healthy. And remember, as a free-to-play title, obviously the faster (and complete) a download arrives at a potential customers’ doorstep, the higher the potential of converting them to a paying customer.

“Riot Games is one of the hottest online game companies today,” said Robert Levitan, CEO of Pando Networks. “While Pando works with many of the leading free2play game companies around the globe, we have rarely seen such an enthusiastic response to a game as we have seen for League of Legends. We are proud to be providing our scalable solution that successfully meets the demand for such a popular game.”

 

Riot Games’ League of Legends takes home 5 GDC Online awards

Friday, October 8th, 2010

Digital River/fatfoogoo client Riot Games was awarded with 5 awards at the first annual Game Developers Choice Online Awards yesterday evening. Presented at a ceremony at UBM TechWeb Game Network’s Game Developers Conference Online (GDC Online) and hosted by Mindspark Interactive Network’s Mike Goslin, Riot led the evening, taking home critical praise for their League of Legends title.

The inaugural event is billed as a “for developers, by developers” awards show, and featured a wide variety of game tracks including social network games, and free-to-play titles, as well as large scale MMOs.

Riot took home awards for Best Online Technology, Visual Arts, Game Design and New Online Games. If this adoration wasn’t enough, Riot Games also took home the top prize – the Audience Award, an award bestowed from the worldwide game community.

Naturally, there were other winners, with CCP who took home the Best Live Game award for their sci-fi MMO EVE Online. This award honors new content and player-facing interactivity via expansion packs, patches, etc.

And it wouldn’t be an award ceremony if Blizzard didn’t take home an award. World of Warcraft was bestowed upon with the Best Community Relations award. This award nods to the highest quality community feedback and experience – including customer support, forum moderation and leadership, blog and information updates, and real world events.

Walt Disney’s recent acquisition, Playdom, also had their moment in the spotlight, taking home the Best Social Network Game for their 5.5. million active monthly user title Social City.

Capping off the gaming awards, Ultima Online now has the honor of being the very first inductee to the GDC Online Hall of Fame. Now the longest continually running massively multiplayer online game, key members of the Ultima Online original development team, including Rich Vogel, Starr Long, and Raph Koster accepted the award.

“The world of online gaming is dynamic and evolving, so it’s good to look back and reflect on the amazing games and achievements of the online game development community,” says Izora de Lillard, GDC Online event director. “Titles like League of Legends, World of Warcraft , Social City and others point to the future of online gaming, while Ultima Online and the work of Dr. Richard Bartle point to its distinguished history. We’re proud to honor all those talented participants that make online gaming so captivating, enjoyable and damned addicting.”

The full list of the First Annual Game Developer Choice Online Awards:

Best Online Technology
League of Legends
Riot Games

Best Social Network Game
Social City
Playdom

Best Online Visual Arts
League of Legends
Riot Games

Hall of Fame
Ultima Online
Origin/Electronic Arts

Best Audio for an Online Game
Aion
NCsoft

Best Community Relations
World of Warcraft
Blizzard Entertainment

Best Online Game Design
League of Legends
Riot Games

Online Game Legend
Dr. Richard A. Bartle

Audience Award
League of Legends
Riot Games

Best Live Game
EVE Online
CCP

Best New Online Game
League of Legends
Riot Games

 

Riot Games opens European office

Thursday, June 10th, 2010

The good folks at Riot Games must have known that their League of Legends offering was going to strike a chord with both hardcore and non gamers, but chances are they hadn’t counted on opening a European office in less than a year since the title’s launch. The goal of the new office will be to provide better support and publishing infrastructure for European operations.

In an interview with Gamasutra, Riot chief Brandon Beck comments, “The game has been received really well in Europe, and that growth has largely mirrored US growth Going into Europe has been an opportunity to get close to our users and improve the quality of service there.”

First up on Riot’s to-do list is to bring the European publishing arm of League of Legends in-house, similar to their modus operandi in the North American market. Having feet on the ground in Europe will also help the company address localization issues, community relations, marketing, and network support. Until now, League of Legends has been distributed in Europe by GOA.

According to Beck, the decision to settle in Dublin was based on it’s “”emerging hub for online game servicing. And because it’s close to the Guinness factory.” I’m quite sure this decision has nothing to do with the fact that Ireland has one of the lowest corporate tax rates in all of Europe.

Riot’s commitment to fully engaging it’s European audience is evidenced by their current search for a European Community Manager, with one part of the job description reading, “Evangelize internally on behalf of the European player, ensuring they receive a quality of experience equivalent to North American players.”

Since the successful launch of League of Legends last October, Riot Games’ staff numbers have more than doubled, with 70 staff members on board. And while the Dublin office is starting off with only 7 employees, Beck says that there are “definitely plans to expand on that.”

“We intend to continue to grow and expand upon League of Legends really aggressively, more than is usual or typical for a game post-launch. That’s to support the growth we’ve had and the desires of users to expand the experience and the feature-set. We’ve got a larger live development team than we had at any point on the game pre-launch.”

Beck also commented on future Riot offices around the U.S., but more interestingly hinted at new gaming projects “in the coming months.” If Riot’s first entry is any indication of what this talented team is capable of, I can’t wait!

 

League of Legends headed to Mac

Tuesday, June 1st, 2010

fatfoogoo client, Riot Games has recently announced that their runaway hit League of Legends will no longer be bound solely to the PC platform as of this summer. Working in conjunction with TransGaming Inc., Riot Games will expand the LoL reach, releasing a version for Mac, that promises to maintain all the pixel goodness of it’s PC cousin.

“Millions of gamers across the world are accessing their gaming content on Macs but until now they have not been able to play League of Legends,” said Brandon Beck, co-founder and CEO of Riot Games. “The first competitive phase of the game will be kicking off this summer, and we’re excited that Mac gamers will also be able to participate and have a chance to vie for top prizes.”

Powered by TransGaming’s Cider Portability Engine, Riot Games will now have open doors to Mac users around the world (this author included), that will no longer have to run PC games in either BootCamp mode (ok…but not great), or a VM Client (avoid). Riot promises to retain all the fun and functionality in the Mac client as in the PC version, citing that after a short installation, players can jump right in and begin playing instantly. All artwork, graphics, in-game items, and controls will remain just the same.

“League of Legends is an outstanding game and one that will be thoroughly enjoyed by Mac gamers everywhere who have been waiting for a premium free-to-play release,” commented Vikas Gupta, CEO & President of TransGaming Inc. “League of Legends represents TransGaming’s commitment to bring a breadth of exceptional video gaming entertainment to the Mac community.”

Debuted on October 27th, 2009, Riot Games’ League of Legends is a session based MMO where players compete in teams to defeat opposing teams. Based on the highly popular Warcraft mod: Defense of the Ancients, League of Legends has already spawned a devoted following of it’s own, with no signs of slowing down. Riot Games recently ran a promotion/contest with Razer Gaming peripherals that saw over $2400 in prizes and Riot Points handed out.

Mac players will have to wait only a short while longer to get their hands on the League of Legends client, and will be available directly from www.leagueoflegends.com

 

League of Legends/Razer tournament to kick off April 17th

Friday, April 16th, 2010

As we reported earlier this month, Riot Games has partnered with gaming peripherals’ giant Razer in a cross promotional effort. One part of this promotion is the “Twisted Treeline” Tournament which kicks off tomorrow, April 17th.

LoL

With more than $2400 in cold hard cash, as well as a plethora of high end Razer products, and Riot Points up for grabs, League of Legends’ Twisted Treeline tourney is sure to attract even the hardest of hardcore players.

All rounds will be played in the 3v3 format, and will feature a single and double elimination bracket format. The first round of the brackets is the single elimination phase. Teams that lose in this round are eliminated from the tournament. Winners will move on to the double elimination stage.

The double elimination phase is slated for one week later, April 24th, with the final Championship round scheduled for one more week later, May 1st. This championship round will be comprised of the final 4 teams, and will be played sequentially; lower bracket semifinals, upper bracket finals, lower bracket finals, Grand Final.

Looking at the numbers, the League of Legends Twisted Tree Tournament breaks down like so:

  • 64 teams will compete in a group stage
  • 16 teams will emerge victorious from these initial 64
  • 16 teams will be reduced to 8 teams via the single elimination phase
  • 8 teams will play a double elimination bracket to determine the final standings

Sadly, the League of Legends tournament is restricted to residents of the US, Washington DC, and/or Canada (outside of Quebec), and must be 13 years of age or older on April 17, 2010. All participants must also have a level 20 summoner that resides on the North American League of Legends server.

The official rules for the League of Legends Twisted Tree Tournament can be found here. Best of luck!

 

Razer and Riot Games partner to enhance League of Legends experience

Wednesday, March 24th, 2010

Chances are, if you take your gaming seriously, you’ve invested in a quality mouse and/or keyboard combo. If you’re a fan of World of Warcraft, options abound, but outside the WoW realm, the pickin’s get rather slim. And if developing a partnership with (arguably) THE gaming peripheral of choice is any indication of ‘arriving’, well then Riot Games’ League of Legends has struck gold.

RazerLoLRazer has joined forces with Riot Games to develop special in-game items, a gaming grade desktop skin, as well as a Razer sponsored tournament program for League of Legends.

The first product to be released by the Razer/Riot Games collaboration will be the Sphex gaming surface that will features League of Legends artwork. Adding to the tie-in, special promotional codes will also be soon included in packaging of the recently released Razer Abyssus optical gaming mouse. These promo codes will unlock exclusive League of Legends Runes. The first of these Runes will be the “Razer Mark of Precision” which grants +2.23% Critical Damage and can be used at level 1. The second exclusive Rune is the “Razer Quintessence of Speed” which grants +1.5% movement speed and can be used at level 10.

Not satisfied with just a mouse and gaming mat, Razer will add to the excitement surrounding Riot’s highly anticipated Twisted Treeline map by hosting a 3 vs. 3 team tournament with the winning team receiving a major cash prize.

“We are very excited to be teaming up with the creators of DotA Allstars on their new League of Legends project. We love this game and this is a partnership that we will totally enjoy,” said Robert “Razerguy” Krakoff, president, Razer USA. “Our fans will receive increased precision and accuracy using Razer products to experience League of Legends at its best.”

“Collaborating with Razer will further the mission of both companies to provide the best possible gaming experience through innovation,” said Brandon Beck, CEO, Riot Games. “As a company with competitive gaming in our DNA, teaming up with Razer feels like a natural fit and we think our players will be excited about the exclusive promo codes to unlock Champions as part of our contest series with Razer.”

According to the official Razer/League of Legends landing page, the specially marked boxed mice should hit retails stores (in North America and Europe) on May 1st. All in all, this is a great score for Riot Games and League of Legends. Congrats guys – looking forward to some exclusive Runes! :)

 

Riot Games’ League of Legends garners over 1 million downloads

Friday, February 5th, 2010

Los Angeles based Riot Games has recently announced that their debut title League of Legends has surpassed the 1 million downloads mark. Only three months since it’s launch, League of Legends has seen downloads primarily from North America and Europe. This news adds another plume in Riot Games’ cap, as League of Legends, as the title has received several awards from various video game press outlets, including PC Gamer, IGN, and GameSpy.

Additionally, Riot Games took this occasion to announce that these 1 million League of Legends players have spent over 18 million hours in the game. On a daily basis, more than 150,000 players in North America and Europe compete in League of Legends.

“The passion of our more than 1 million-member League of Legends community and their positive support has driven the recognition from media and the video game industry,” said Brandon Beck, co-founder and CEO of Riot Games. “This recognition and Riot Games’ ability to deliver high quality online free-to-play games serves as tremendous momentum as we expand the game globally in 2010.”

Highlights of Riot Games’ League of Legends awards:

  • Best Strategy Game – IGN.com
  • Best Multiplayer Game – IGN.com
  • PC Game of the Year – GameSpy.com
  • DotA – Style Game of the Year – PC Gamer
  • MMO Game of the Year – NeoGAF.com
  • Strategy Game of the Year – GameTrailers.com
  • Best Strategy Game of E3 2009 – GameTrailers.com
  • RTS Game of the Year – GamersNexus.net

League of Legends is also up for the “Best Debut” award by the Game Developers Choice Awards 2010. Winners will be announced at the 2010 Game Developers Conference in San Francisco on March 11.

“We are pleased that our debut title is growing so quickly and receiving this type of praise from the video games community,” added Marc Merrill, co-founder and president of Riot Games. “These awards, nominations, positive reviews and our large, vocal community show that League of Legends is one of the best online gaming experiences available and we are appreciative of the recognition.”

 

Riot Games’ League of Legends beta now open

Friday, October 23rd, 2009

While we’re still 4 days short of the “official pre-season” opener for fatfoogoo client Riot Games’ highly anticipated League of Legends, the doors are now open to the beta program.

lolLeague of Legends is based upon a highly successful Warcraft III mod, Defense of the Ancients, whereby players have a host of demons that they can then summon and engage in intense battles against each other. The game is free-to-play, and supported through various microtransactions, powered by fatfoogoo technology. “League of Legends is being built as a highly competitive core game that we believe will change many people’s minds about the type and caliber of games that can be offered for free,” states Riot Games CEO and co-founder Brandon Beck.

The team at Riot has been working day and night on this ambitious project, and recently gave the game a complete user interface makeover, including new voices, and a tuned interface, similar to the Warcraft 3 engine that devoted DOTA fans will remember. The overhaul also includes a 3 player map that will focus on more intimate, intense battles whereby the player will have much more influence on the outcome of the match.

With quotes including “The gameplay is better than DotA,” from Hubert Thieblot, CEO of Curse.com and “Easy to pick up and play…insanely fun,” from worthplaying.com, and what we’ve seen on our end, it’s a forgone conclusion that League of Legends will not only please long time devoted DOTA fans, but is sure to bring in a whole new cluster of fans of Riot’s new gaming format – the MOBA, multiplayer online battle arena.

Now’s your chance to get the skinny on League of Legends before the official pre-season release. Beta signups and client download, again, a free-to-play game, are available directly from LeagueofLegends.com.

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League of Legends sets official October 27th release date, open beta soon

Wednesday, October 7th, 2009

fatfoogoo client, and developers of the highly anticipated League of Legends, Riot Games have recently announced the official release date of October 27th on the title’s official message boards. This date will also serve as the official date of the retail version of this free-to-play title hitting store shelves.

Currently, the MOBA (multiplayer online battle arena) is in closed beta, but Riot Games plans an open beta invitation beginning later this month, ending with the official release. Although this will be the ‘official’ release date, Riot will be presenting the world with it’s own version of a soft launch, as the game will then be in a “pre-season” mode. This time period will be used by both players and developers as a time to get used to the game and play style, while the Riot folks work out any kinks or bugs in the game, and put the final polish on the product. According to the Riot Games post, “We believe that seasons are a great way to help facilitate competitive gaming and competitive communities.” The first official season of League of Legends will commence in the first half of 2010.

League of Legends is based upon a highly successful Warcraft III mod, Defense of the Ancients, whereby players have a host of demons that they can then summon and engage in intense battles against each other. The game is free-to-play, and supported through various microtransactions, powered by fatfoogoo technology. “League of Legends is being built as a highly competitive core game that we believe will change many people’s minds about the type and caliber of games that can be offered for free,” states Riot Games CEO and co-founder Brandon Beck.

In addition to the already in place cast of champions available to players, Riot has recently released details on two new champions:

Shaco, the Demon Jester

  • ShacoDeceive – Shaco stealths himself instantly and teleports to target location.
  • Jack In The Box– Shaco creates an animated Jack-in-the-Box at target location, which will wait, stealthed, to Fear nearby units and attack them when some come nearby
  • Two-Shiv Poison– Shaco’s Shivs passive poison targets on hit, giving them a miss chance and slowing them. He can throw his Shivs to deal damage and poison them.
  • Hallucinate [U] – Shaco creates an illusion of himself near him, which can attack nearby enemies. Upon death, it explodes, dealing damage to nearby enemies.
  • Backstab [P] – Shaco deals 30% bonus damage when striking from behind.

Heimerdinger, the Revered Inventor

  • HeimerdingerH-28G Evolution Turret – Heimerdinger lays down a machine gun turret. This turret gains experience from attacking units and can level-up, gaining boosted damage and armor.
  • Hextech Micro-Rockets – Heimerdinger fires a number of Champion seeking missiles, hitting random champions within it’s super long range
  • CH-1 Concussion Grenade– Heimerdinger lobs a grenade at a location, dealing damage to enemy units / turrets as well as stunning anyone directly hit and blinding surrounding units.
  • UPGRADE!!! [U] – Passively increases Cooldown Reduction; in addition increases Heimerdingers and his Evolution Turret’s Attack Speeds. Activate to heal and upgrade one of your Evolution Turrets to lvl 2 to gain Ur’Anium Rounds, or lvl 3 to gain Explosive Cartridges.
  • TechmaturgicalRepairBots [P] – Heimerdinger has increased Health Regen.
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Find out more about League of Legends at www.leagueoflegends.com.

 

Riot Games secures an additional $8 million in funding

Thursday, September 10th, 2009

Los Angeles based Riot Games has recently secured an additional $8 million in funding. The funding comes from Chinese online services company Tencent, most known for their QQ instant messenger client, Benchmark Capital and FirstMark Capital. Tencent will also be publishing Riot’s upcoming League of Legends game in China.

Riot Games, a fatfoogoo client, is now in the closed beta stage with their League of Legends fighter. Currently, 50,000 players are engaged in the testing phase, and Riot plans on an October official launch date. The free-to-play title is loosely based on a popular Warcraft III mod, Defense of the Ancients, and builds upon the popular peer-vs.-peer form of play. Up to six players can battle on one side, where they play as “summoners” that conjure up a wide variety of champions that fight in a myriad of varied battlegrounds. Riot states that the title is not an MMORPG, but contains a number of persistent game elements that are in the spirit of an MMORPG. “That is to say, while a large aspect of the game will be session-based battles, there will also be persistent elements, such as the Summoner, abilities, and levels that exist continuously throughout the game.”

Again, League of Legends is a free-to-play title, however if players want to customize their characters, or purchase time-saving features, a full featured in-game, microtransaction based in-game item shop is available. Riot has provided two types of available currency: one that can me earned through experience, or, one that can be purchased through real money transactions. Through this monetization option, Riot is preventing the pay-to-pwn stigma, and in the eyes of most gamers, provides a better balanced/fair play form of in-game spending.

In an interview with Dean Takahashi of VentureBeat, Benchmark partner Mitch Lasky said, “that the investment was attractive because the company had created an addictive game that players could revisit again and again with endless variety. The risk is that players might get bored with this kind of repetitive game play.” He also added, “They [Riot Games] nailed a model where you combined the game play of a hardcore game with the monetization of casual online games. When you go after serious gamers who pay $60 for a game, you have to realize that they have a certain expectation for game quality. The deal with Tencent validates the progress the company has made toward this goal.”

With Riot’s staff of core members hailing from a number of former hits including, Ulitma Online, Dungeon Siege, Jak & Dakter, Heroes of Might & Magic, Neverwinter Nights 2, Sly Cooper and Total Annihilation, it’s a fair bet to say that Riot can and will deliver on a console quality experience at a free-to-play price. Naturally, we’re a little biased, but from what we’ve seen thus far, let’s just put it this way: prepare for all your preconceptions about what a free-to-play is and what the quality standards are, to be shattered.

League of Legends has a projected October release date. More information and beta signups are available at leagueoflegends.com.