Posts Tagged ‘jonathan epstein’

Double Fusion to deliver in-game ads on 2K Sports’ NHL and NBA 2K10 titles

Thursday, January 21st, 2010

Double Fusion and 2K Sports have recently announced a deal that will see in-game ads placed in both NBA and NHL 2K10 titles. This deal now sees Double Fusion as the exclusive in-game ad provider for the games on Sony’s PlayStation3.

Double-Fusion-logo2_qjpreviewthRepresentatives from Double Fusion say that they’ve been working closely alongside 2K Sports developers to integrate the ads in the least obtrusive manner. Double Fusion says that they’re committed to delivering in-game advertising while still maintaining the contextual relevance and realism of ad placements at real world sporting venues.

Double Fusion reps point to its “dynamic advertising engine” as the secret to success.  Through this delivery, Double Fusion owns the various placements throughout a virtual setting, and its clients can the serve advertising into it’s partnered games. With backend reporting tools provided by Double Fusion, advertising clients may then track, modify, and measure the effectiveness of their in-game advertising campaigns.

Double Fusion CEO Jonathan Epstein comments, “Extending our dynamic advertising relationship with 2K Sports is a testament to the growing importance of in-game advertising and the value Double Fusion delivers for its publishing partners.”

“The franchises included in this agreement provide a tremendous opportunity for brands to reach an enthusiastic audience of sports fans,” he continues, “much like they would try to do during actual sporting events, with the added bonus of being able to implement targeted campaigns quickly and effectively.”

And while it might simply be a coincidence, this announcement of the 2KSports and Double Fusion deal arrives only days after former EA executive Mitch Lasky lambasted his former employer on where they’re headed, and how they plan on getting there. 2KSports is EA Sports most direct competitor.

 

Sony/Double Fusion ad HD IGA’s to WipEoutHD – gamers cry foul

Tuesday, August 4th, 2009

In principle, this concept sounds awesome, groundbreaking, stupendous even in the boardroom. However, it looks like someone overlooked that one important step of ‘unobtrusive’ when programming the 1080p quality in-game advertising.

WipEout HDBundled into the new Fury DLC pack, Sony’s tapped IGA provider Double Fusion to retroactively fit the title with some revenue generating ads. No problems thus far, as it’s a pretty fair statement to make that 99.44% of gamers are used to seeing a billboard ad or two, and of course the blatant Coca-Cola vending machine, etc. For the most part, these in-game ads aren’t getting in anyone’s way of game enjoyment, and arguably ad a further touch of realism to the experience.

Again, Double Fusion gets credit for being the first IGA firm to implement true 1080p quality advertisements into a video game. And fittingly, the firm chose a futuristic title to kick off the HD ads campaigns in. “By introducing high-resolution dynamic video ads into WipEout HD, Double Fusion is responding to advertiser demand and offering an engaging ad format while pushing in-game ad innovation to a new level,” said Jonathan Epstein, CEO of Double Fusion. “The title is one of the most popular and visually stunning available on the PlayStation Network and a perfect vehicle to connect advertisers to a captivated audience. It comes as no surprise that advertisers have already signed up for WipEout HD even before the launch of the new video ad units in the game.”

Ok, again, so far so good. So as the classic Wendy’s advertising campaign questioned, “Where’s the Beef?” The beef comes our way via seconds. Let’s be honest: load times are a bummer. Every game under the sun has them, and it’s just the way things work. However, keeping players engaged in what they’ve paid for, mainly the game, is something that every developer shoots for. Most players would like to be spending their time shucking and jiving, rather than watching a scrolling progress bar. To that end, it looks like Double Fusion and Sony are placing advertising dollars over gamer satisfaction. As demonstrated by Ryaldeco, the standard load time for WipEout HD is around 8 seconds. Compare this load time to what now takes around 19 seconds if an ad plays.  Ouch.

Fair enough, 19 seconds isn’t go to kill anyone, but when one is used to a load time of half the current state (if an ad plays – reports range from 3 to 5 times per hour), you could see why this has caused somewhat of an uproar from a dedicated community. To add insult to injury, WipEout HD is a paid title. Perhaps if the game were free-to-play, and either microtransaction or IGA supported – well, in that case, players get the title free of charge, so a bit of monetization somewhere is to be expected. However, for players that have already laid $20 (or so) down….

Again, in principle, Double Fusion is to be commended for pushing the envelope, and utilizing previously untapped resources to push the format forward. On the other side of the coin, it’s a shame that progress comes at the cost of time, which ultimately leads to engagement.

Update: Eurogamer is reporting that Sony has pulled the offending ad.  “The ad has been removed from WipEout HD and we are investigating the situation to ensure that any in-game advertising does not affect gameplay,” said a Sony spokesperson.

 

Double Fusion shifts into top gear with Nissan cubeparty iPhone app

Tuesday, July 14th, 2009

Leading in-game advertising firm Double Fusion has made its first foray into the rapidly expanding iPhone gaming segment with the launch of Party Roundup, a Nissan Cube branded game. Taking cues from the Cube’s advertising campaign, developers Coresoft set out to emphasize the car as a “mobile device”. The game primarily focuses on mobility and customizations, not unlike it’s real world 2400 lbs. glass and steel counterpart, and allows players the opportunity to customize their vehicles according to their own personal tastes and preferences.

img_0005“The iPhone is an extremely powerful gaming platform and we are excited to have worked with Nissan to provide auto enthusiasts with an innovative mobile gaming experience,” said Jonathan Epstein, president and CEO, Double Fusion. “Just as the cube fits into the mobile lifestyle of car owners, cubeparty typifies Double Fusion’s commitment to connecting brands and gamers across all platforms and, as our first involvement with a game exclusively for the iPhone, reinforces our dedication to providing unparalleled reach and the ability to target any and all desired gaming audiences.”

Taking advantage of the new OS 3.0 update, Coresoft’s creation allows for both single and cooperative multiplayer (up to 8!) action. Not unlike a host of other driving based games available for the iPhone the built in accelerometer is used to steer the cube while navigating through 3D city environments. Again, while the controls are nothing new, Nissan and Double Fusion weren’t about to launch just another ‘driver’ as the cube party app features a never before seen play action. In multiplayer mode, each of the up to eight simultaneous players have a chance to drive the cube themselves, as the car will drive off on screen and onto another, thereby putting the new user in full control. And naturally, just like it’s real world counterpart, players can customize their cube in a seemingly endless number of configurations, both interior and exterior.

img_0006“cubeparty is a great way to engage the gaming audience with the Nissan brand through one of the most popular and widespread mobile devices,” said Kerry Feuerman, Group Creative Director at TBWA/Chiat/Day. “Double Fusion’s extensive experience across all interactive platforms allows Nissan to deliver premium gaming content free of charge to a passionate and trendsetting audience.”

Weighing in at only 86MB, this entertaining little app is probably smaller than most video podcasts you regularly update, and should keep you not only entertained, but will plant the seed of just how fun and entertaining a Nissan Cube can be. Double Fusion – I’d say mission accomplished!

The cubeparty app is available for free courtesy of Nissan, Double Fusion, and Coresoft via the iTunes Store.

 

Double Fusion appoints Monika Madrid to VP of Biz Dev, Josh Larson heads to Mochi Media.

Thursday, March 5th, 2009

The past two days have seen a few changes over at in-game advertising giant Double Fusion.  On Tuesday, Double Fusion announced that they’ve recently appointed Monika Madrid to the position of Vice President of Business Development, reporting directly to CEO Jonathan Epstein.

Prior to her appointment, Madrid has held positions at LiveGamer and Ubisoft, and will now be responsible for developing Double Fusion relationships with publishers and platforms across a wide gamut of gaming properties and types.

“Monika is one of the first true early-adopters of in-game advertising,” said Epstein. “Her traditional and entrepreneurial game industry background, strategic licensing, distribution and ad sales experience, and her experience with digital item sales models makes her the perfect addition to our team as we build out our growing in-game ad network of free and ad-supported games for everyone.”

But hold the phone…what happened to Josh Larson, the previous VP of Biz Dev?

mochiDon’t sweat it for Josh, as one day later, Mochi Media, one of the worlds largest casual online game networks, announced that they’ve acquired John as their new Vice President of Sales and Marketing.  Larson’s new gig will focus his efforts on leading Mochi Media’s sales, marketing and PR efforts, as well as guide the company’s monetization strategy.  Does this man sleep?

As mentioned above, Larson comes to Mochi directly from Double Fusion, but also has nearly eight years of experience with GameSpot, where he served as VP of games.  Larson’s GameSpot position saw him leading product development and overseeing business direction, while setting strategic vision, goals, budget and messaging for CNET‘s Entertainment division, and developing sponsorship and partnership opportunities

“I’ve been watching Mochi Media grow into the leader in online games over the last year-and-a-half, so it’s thrilling to be able to join the team and help the company grow even further,” Larson said. “My experience can only add to the deep well of knowledge and talent already at the company — it will be fun to see how we progress moving forward.”

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Double Fusion turns up the IGA heat with Jana Friedman

Wednesday, January 7th, 2009

Following Massive’s year end push to get the deals inked, in-game advertising competitor Double Fusion is turning up the heat with promotion of Media and Advertising veteran Jana Friedman to Senior VP of Worldwide Advertising Sales.

Prior to her new position, Friedman served as Double Fusion’s VP or Sales for the Casual Games Group, and replaces Julie Shumaker.  Shumaker was responsible for building the company’s sales force, and aiding in making Double Fusion into what it is today: a leading provider of in-game advertising to the marketing and advertising community.  Double Vision CEO and President, Jonathan Epstein made the announcement yesterday, also citing Double Vision’s double digit growth over the past year have put the company in a prime position to continue accelerated growth in the multimillion dollar in-game industry.

Friedman comes to Double Fusion via Conde Nast and Electronic Arts, where she served key sales and development roles.  She served as the Associate Publisher of Brides.com, Conde Nast’s premier bridal site, where her team created unique programs that allowed advertisers to reach this highly targeted audience.  Friedman successfully executed campaigns for a wide variety of clients including Discover Card, JC Penney, and Macy’s.

Prior to the Conde Nast gig, Friedman served as Senior Director of Online Ad Sales at EA where she oversaw a team that was responsible for generating advertising revenue on EA’s online platforms, including EA.com, Pogo.com, and The Sims Online Communities.  Jana Friedman is responsible for pioneering some of the ad industry’s first video game deals, and has been a driving force behind the recent uprising of advertising in the casual games environment.

As Senior VP of Worldwide Advertising Sales, Friedman is now in charge of leading the company’s representation of in-game advertising opportunities with over 30 of the world’s best known publishers and platforms, including but not limited to, PS3, THQ, SEGA, Eidos, and Midway Games.

“I am thrilled that we have a talent like Jana Friedman to build upon the successful foundation Julie Shumaker created here at Double Fusion,” said CEO Jonathan Epstein. “Jana has been instrumental in developing our successful North American media business, and we’re excited at the prospects 2009 will bring as we further our commitment to provide free and ad-supported games for everyone.”

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