Posts Tagged ‘john romero’

RockYou signs second deal with Loot Drop, Cloudforest Expedition due out this summer

Thursday, April 28th, 2011

20 million+ social gaming firm RockYou has recently announced the continuation of their publishing relationship with upstart studio Loot Drop.  RockYou announced their first deal with Loot Drop back in January, and clearly company execs are impressed, as the deal will now see a second social game forthcoming from industry vets John Romero and Brenda Brathwaite.  Loot Drop’s first title, Cloudforest Expedition is on tap for a summer delivery, and was funded and to be published by RockYou.

“We’ve been collaborating closely with Loot Drop, and their progress on Cloudforest Expedition is blowing us away,” said Jonathan Knight, SVP of Games at RockYou in a statement. “Loot Drop is a natural fit with our design-driven studio culture and with our commitment to developing and publishing the best social games in the world. With Romero, Brenda Brathwaite, and a full roster of veteran developers, their team continues to exceed expectations. We’re honored to be working with them and look forward to adding two Loot Drop titles to the RockYou portfolio!”

Given Loot Drop’s collection of talent, and their associated pedigrees, RockYou’s investment in the firm could pay off in droves.  Along with Romero, most noted for his work Wolfenstein 3D, Doom, and Quake, and Brathwaite, most noted for her work on Wizardry, Playboy: The Mansion, and Dungeons & Dragons: Heroes, Loot Drop features Creative Director Laralyn McWilliam, who’s work on Free Realms earned her a shared spot with SOE Prez. John Smedley on Massive Online Gaming’s list of most influential people in MMO’s, and Austin Studio Head and Game Designer Tom Hall, a long time friend of Romero, and co-founder of id Software, as well as former KingsIsle Entertainment employee.  Given this collection of talent, it’s quite clear to see what RockYou wouldn’t have second thoughts about signing the team to a second title.  Likewise, it would appear that Romero is equally happy with the agreement.

“Since we signed our initial deal in January, RockYou has been an awesome partner. They support our creative freedom as we bring innovation to the story-driven adventure genre with Cloudforest Expedition,” said John Romero in a statement. “Extending the relationship with a second game makes sense, and we’re excited to reveal more details of our projects.”

Again, Loot Drop’s inaugural title, Cloudforest Expedition is planned for a summer launch.  It should be interesting to see how Romero’s experiment pans out, as he’s operating under the premise that an independent games studio can produce IP for a variety of publishing firms, all the while, maintaining the artistic and creative freedom usually reserved for firms with not-so-large deals.

 

STEVANA CASE JOINS fatfoogoo EXECUTIVE TEAM

Tuesday, September 30th, 2008

Casual Games Veteran Will Lead fatfoogoo Business Development and Sales in North America

SAN FRANCISCO – September 30, 2008 – fatfoogoo, the leading provider of in-game commerce ecosystems, today announced it has appointed Stevana Case to spearhead its North American business as Vice President of Business Development and Sales.

Case joins fatfoogoo at a time the casual gaming industry is expected to grow to an estimated $1.15 billion industry by 2011, according to DFC Intelligence.

“Stevana is widely respected in the videogame industry with impressive experience as a professional gamer, designer, author and more,” said Martin Herdina, co-founder and CEO, fatfoogoo.  “Her knowledge of the industry and deep passion for gaming is a winning combination for fatfoogoo as we expand our business in North America.”

Case is a widely recognized figure in the videogame industry.  She is celebrated for being one of the first professional female gamers and the first woman in the Cyberathlete Professional League.  Notably, Case has gained recognition for defeating John Romero in Quake death match, single handedly beating him the first time they played.

Most recently, Case has made her mark as a tough-minded and experienced business development professional, working on a wide range of platforms including PC, mobile, IM and consoles.  She has combined her professional gaming experience with a personal passion for the industry serving as Director of Business Development and Sales at Tira Wireless.

Prior to business development, Case worked at several gaming companies serving in wide ranging roles from videogame level designer and product manager within the social games and networking space.  Case was also the Co-founder and CEO of Monkeystone Games. Post Monkeystone Games, Case headed up the product development team for Warner Bros. Online, Mobile Group.

“I am excited to join fatfoogoo; the team’s experience with microtransactions and modular platforms will serve both developers and publishers nicely,” said Case.  “As a gamer, I love buying items and the complexity that microtransactions bring to the game experience.  As a professional, I find fatfoogoo’s technology the most comprehensive offering on the market.”

Recently, fatfoogoo announced it has made its monetization software system available to developers in Project Darkstar, an open source development environment created by Sun Microsystems Laboratories. With fatfoogoo software publishers and developers can more easily tap into unchartered revenue streams of microtransactions.

About fatfoogoo
fatfoogoo is the leading in-game commerce ecosystem for monetizing online games and virtual worlds. Fatfoogoo’s solutions allow both publisher-to-player and player-to-player financial interaction, as well as traditional user and subscription management. Publishers can choose white label turnkey solutions or individually configured modules. Founded in 2006 by Daniel Petri and Martin Herdina, fatfoogoo is headquartered in Austria and also has offices in the US and the UK. For more information, please visit www.fatfoogoo.com.

Contact
Heather Sorensen
Plugged In PR for fatfoogoo
+1-503-841-0625
heather@pluggedinpr.com