Posts Tagged ‘Jane McGonigal’

IBM to tackle real world problems via CityOne sim

Tuesday, May 4th, 2010

IBM has recently announced a new project, “CityOne” that they dub a “serious game” that takes aim at addressing real world urban problems through MMO-esque simulations. Targeted at consumers, business partners, and students, the sim presents players with real-world problems including business, environmental, and logistic issues.

cityoneSubtopics of issues to solve include a series of missions that present players with energy, water, banking, and retail industry problems. One game ‘mission’ revolves around a city where water consumption has expanded at twice the rate of population growth, supplies are becoming strained (and possibly polluted); the city is losing up to 40 percent of it’s water supply due to leaky infrastructure; and energy costs are on the rise.

Sounds like a very real world situation to me – but how is a player meant to solve this difficult issue? The player is then challenged with the difficult task of spinning multiple plates, without letting a single one crash and burn. In this case, players are tasked with developing a Water Management System that includes accurate, real-time data to not only influence, but presumably help, players make the best informed decision possible, thus delivering the highest quality water in the most economical way.

The intended offshoot of these challenges is that users will learn how the components of service reuse, process management, cloud and collaborative technologies make business models more agile. Obviously this has tremendous potential for today’s current business world, but it’s also an indication that IBM is looking down the road. No indication was given as to data inclusion or exclusion, so it’s entirely possible that IBM could be using this tool as a way to spot top problem solvers before they even start thinking about colleges and universities. In other words, IBM could be poised to adopt the McDonald’s theory: Get ‘em while they’re young, and you’ve got ‘em for life.

“Enterprises are increasingly adopting Web 2.0 collaboration tools to appeal to a new generation entering the workforce that grew up immersed in social media technologies,” said Lisa Rowan, director HR, Learning, and Talent Strategies research IDC. “Training will need to follow suit by incorporating interactivity and gaming to be relevant to this new workforce.”

If any of this ‘gaming for real-world problem solutions’ sounds a bit familiar, you’ll remember that Jane McGonigal is currently running the URGENT: EVOKE project (which concludes next week), which while not exactly similar, does address a number of similar issues. Given McGonigal’s experience and knowledge, I certainly hope the IBM folks have been in touch.

IBM unveiled CityOne in the Agility Work Zone at IBM’s IMPACT Conference in Las Vegas yesterday, and will continue the demo today. Backing up the new project, a special session titled ‘Using Games to develop strategies and skills to thrive in a real-time world’ showcased the use of CityOne. More info on the project can be found here.

 

In order to save the world – we must play more games

Monday, March 29th, 2010

It’s not too often that you find a doctor (PhD) presenting the case that in order to save the world, we all need to be playing bigger and better video games, and more often. However, this past February, that’s exactly the case that Dr. Jane McGonigal, PhD. argued at the TED 2010 talk.

Jane McGonigalMcGonigal is the director of Game Research and Design at the Palo Alto, CA based Institute of the Future. She says that currently, around three billion hours per week are devoted to online gaming. However, according to McGonigal, if the world wishes to survive well into the next century, that figure needs to be closer to the 21 billion hours mark.

“If we want to solve the problems of poverty, hunger and climate change, global conflict and obesity, we need to aspire to play games online for at least 21 billion hours a week by the end of the next decade,” says McGonigal.

The concept is simple enough: Humans are innately smart beings, and when left to their own devices, they will almost always find a solution to any problem presented to them. Using this given, McGonigal sees gamers as a, “human resource that we can use to do real-world work.” She believes that one of the best plans for tackling real-world problems is by utilizing the experience that gamers have already gathered. “In the best designed games, our human experience is optimized we have important work to do, we’re surrounded by potential collaborators, and we learn quickly and in a low-risk environment.”

Putting this theory to the test, McGonigal’s EVOKE project is already underway. “If you have a problem, and you can’t solve it alone, evoke it,” is the strapline for the EVOKE project, one that seeks to address some of the world’s most pressing issues in a creative ‘gaming’ environment. Commissioned by the World Bank Institute, the game focuses on a collaborative problem solving environment where players accomplish their missions through blog posts, photos, and video. Throughout the process, fellow players offer encouragement, as well as extra game powers – courage, creativity, resourcefulness, local insight, etc.

Set inside a graphic novel in 2020, EVOKE is based around a secret group of African problem solvers. The game kicked off on March 3rd, and runs through until May 12th. Those that complete the 10 challenges will become certified by the World Bank Institute as one of the year’s social innovators. This certification will not only give players bragging rights, but also allow them to compete for online mentorships, as well as seed money for real-world projects. Top EVOKE players will also be invited to the EVOKE summit to be held in Washington, D.C.