Blizzard’s VP of game design Rob Pardo admitted to Eurogamer in their Diablo III Preview that a console version of Diablo is “theoretically possible”.
While Blizzard told fans at last weekend’s Worldwide Invitational that Diablo III is being developed exclusively for PC and Mac, and had no plans to bring the game to a console platform, Pardo said, “I think it’s theoretically possible. It would have some control changes that I think you’d have to make… But it’s probably, of our major franchises, the one that’s most console friendly, for sure.”
Pardo previously worked as the lead designer for World of Warcraft, and now oversees design for all of Blizzard’s titles. He was quick to point ou the practical and design issues with bringing a Blizz title to a console version.
“You’d need to think about a lot of the point-and-click spells, like point to area-of-effect, or things like line-damage in this direction,” Pardo said. “Target selection is something you’re going to lose on console, you’re really going to be able to do targeting direction, but not specific targeting.”
All hope is not to be lost though. When asked if a console version would require a ‘from the ground up’ redesign, Pardo responded, “Oh, I don’t think it would be a redesigned game. Out of StarCraft, Warcraft or WOW, Diablo would be the easiest game to translate. But it would still take a bit of work”.




























