Posts Tagged ‘insidefacebook’

New Report: US Virtual Goods market to reach $1 billion by years end

Monday, October 19th, 2009

InsideFacebook.com editor Justin Smith and industry expert Charles Hudson of Serious Business have recently released a report for purchase that estimates the total US virtual goods market value will reach $1 billion by years end. This estimation effectively doubles the market value of the previous year, and puts a $1.6 billion dollar amount to 2010’s sales.

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While the free-to-play traditional PC gaming platform certainly contributes to this overall figure, Hudson and Smith squarely point to the rapid expansion of casual gaming, firmly finding it’s roots in social networking. “One of the major forces that has led to growth in virtual goods this year is the explosion and seeming ubiquity of social networking in the U.S.,” said Smith in an interview.

This newest estimation is not new to the virtual goods market, as we’ve heard various valuations for quite some time, with no one definitively being able to put a finger on just how much virtual goods are actually worth. Early this year, research firm Plus Eight Star valued the Asian market value at over $5 billion, which, if seen in the light of Hudson and Smith’s newest findings clearly falls short, as the US market alone is expected reach $1 billion this year. Conversely, Brian Balfour of Viximo argued that the US market should be valued in the neighborhood of $400 to $600 million. So who’s, quite literally, on the money here? While valuations and projections are always a sticky science, it’s arguable that no one up to this point has done as much extensive research as Smith and Hudson. Again, the report should not be taken as gospel, but it is perhaps the most researched in detail.

The report, available for purchase from insidevirtualgoods.com focuses on four main areas, thoroughly investigated by Smith and Hudson:

  1. Social Networks, Applications, and Games - The explosion of the virtual goods market on social networks is in our view one of the biggest stories of 2009. We delve deeply into the trends, stats, key players, opportunities, and challenges facing the space this year and next.
  2. Casual MMOs and Virtual Worlds - Virtual worlds and casual MMOs continue to grow as a meaningful share of the virtual goods opportunity in the United States. Our study breaks down the key drivers for success in this segment, trends in monetization and engagement, and the prospects for the future.
  3. Hardcore MMOs and Free-to-Play Online Games – Developers in the MMO / MMORPG space have been among the earliest adopters of the free-to-play model. We explore why free-to-play MMOs are succeeding, revenue and user trends, and the key issues facing this space as we head into 2010.
  4. Emerging Areas: Consoles, iPhone, and Subscription MMOs- As the virtual goods business model becomes more well understood, it is beginning to show up in new and interesting areas of the games and entertainment landscape. We highlight a few of the more promising areas where virtual goods are emerging as a promising opportunity.

“I don’t know anyone who expected it to grow this fast. The Facebook platform went from zero to hundreds of millions of dollars in two and a half years. It reflects a broader shift in society where people are spending more time on casual games,” says Smith.

An of course, fatfoogoo, as an industry leading provider of microtransaction and virtual goods payment systems is profiled in the report.  We’d like to send out a big thanks to Charles and Justin for this outstanding industry report.

 

Facebook’s 2008 virtual goods sales between $30M-$40M

Monday, January 12th, 2009

Back in September, Insidefacebook.com revealed that Facebook has brought home somewhere in the neighborhood of 30-40 million pounds of bacon.  If this wasn’t a good enough sign for the virtual goods world, it looks like Facebook is now on target to get even more cupcakes and wrapped presents trading on the platform.

Facebook is starting to eyeball all those birthdays happening across the site as potential virtual gift sales, and is gearing up to make sure those options appear before friends eyes.  It breaks down like so; when facebook friends visit your page on your birthday, the facebook gifts application does an auto launch and presents you with a wide variety of virtual gifts to send to the birthday boy/girl.  Each of these virtual gifts costs around 100 credits, or approximately $1.

Not a bad plan, and hey, who can fault fb for offering a service, and turning a decent profit at the same time?  Certainly not me…until they flub the interface.  The Industry Standard reports that users have been a bit confused as to the new feature.  Upon visiting a friend’s page on their birthday, instead of being able to leave a ‘Happy Birthday’ message straight to the friends’ wall, facebook automatically defaults to the gifts tab.  Trying to post birthday greets results in a pop-up stating that the user must select a gift (see below).  D’oh.  Naturally, users can click away from this tab to close the gift app and then click back to the wall to leave their birthday greetings, but it does seem a bit dubious to the unschooled user of facebook.

No doubt, if this birthday pilot program goes well for facebook, we’ll surely be seeing a heckuva lot more virtual gifting options during holiday and special events (send Pete a handful of bottle rockets?).

Now here’s where things get really interesting.  You might remember that we reported on facebook’s apparent shelving of a platform-wide microtransaction system.  With $30M-$40M of real world cash circulating through the platform, facebook is obviously a very valid mechanism for hundreds of developers to monetize their applications – what gives fb?  Is this a blatant snub to 3rd party developers, as they’ll certainly have a harder uphill climb selling their wares if each app requires a different form of currency?  Granted, Facebook has not officially said that the microtransactions platform is done and dusted, so perhaps they’re just brewing up something mind blowing in a sub terrainian bunker?  Guess we’ll have to wait and see…

 

RockYou – on track to be on top

Wednesday, November 12th, 2008

Virtual Reality Social Games Worlds Networks can at times be busier than Grand Central at 5:09 on the Wednesday before Thanksgiving.  There are lots of players, each with their own unique take and slice on their specific niche.  And while playfish has certainly made a lot of noise over the past few weeks, it’s often the guys in the back of the room that you’ve got to look out for.  RockYou, please step forward.

RockYou is a self described, “innovator, creator, and distributor of widgets and applications on the social web.”  Try saying that one 5 times fast.  In other words, RockYou creates a lot of those cool widgets and apps that are served up daily every time you log in to your facebook account.  RockYou is the creator of popular apps including SuperWall, SuperPets, Likeness, and HugMe while their widget stable includes Slideshows and Corkboard.  Sound familiar, chances are you’ve used one or RockYou’s apps recently?   They also made waves back in July with the purchase of popular apps Speed Racing and Pieces of Flair.  According to insidefacebook.com, at the time of acquisition #11 app Pieces of Flair was clocking 475,000 daily users, and # 27 Speed Racing weighing in with 200,000 users per day.

Insidesocialgames.com’s Top MySpace games for September 24, 2008 places 2 of the top 12 belonging to RockYou, and they consistently rank high on the Facebook Most Active Users directory (Superwall, Hugme, Pieces of Flare, Likeness, and Birthday Cards all ranking in the top 28).

In addition, RockYou also specializes in creating customized branding and marketing solutions that reach consumers in a medium that the feel comfortable with and used to via applications.  They’ve developed applications for any social network including Hi5, MySpace, Bebo, Facebook, Bebo, and Friendster.  Reaching the masses via advertisement through entertainment is nothing new, but few companies are able to do it as well as RockYou.

There has been a bit of confusion regarding just what slice of the social networking pie RockYou is after, as CEO Lance Tokuda was quoted as saying “ We want to be like the Electronic Arts of social networks, and build games for social networks,” at the Startonomics conference in San Francisco in the beginning of October.  While at the same time Brett Errill reported over at his blog that RockYou is still focusing its efforts on their ad network.

Whether Tokuda’s statement was taken out of context or not, I say: Does it matter?  With monetization models popping up all over the place, along with Google’s own entry into the game monetization via advertising, the way I see it, RockYou is already leaps and bounds ahead of their competitors.  With highly popular widgets and applications perfectly positioned in front of users of some of the world’s highest trafficked websites, along with the already existing ad network specialty, RockYou is well on track to becoming a mighty force to be reckoned with.

Find out more about RockYou by visiting them at www.RockYou.com.

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