Posts Tagged ‘independent developers’

Atari Games Online is a GO!

Friday, September 24th, 2010

While it might not be the same Atari we all remember of 2600 fame days, it looks as though Atari is poised to make another big splash in the gaming industry. Announced yesterday, Atari officially rolled out their newest offering – Atari Games Online, or Atari GO. The goal is to support the development of new online casual and social games by way of assisting games developers in navigating the tricky waters of online game publishing.

Online industry vet Thom Kozik brings his 25 years of gaming experience to the Atari initiative. Kozik has been a driving force in such major players as Microsoft, Yahoo!, Bigpoint, and K2. Putting his experience straight to use when he joined Atari in March of this year, Kozik is focused on attracting independent developers and content distribution partners, all under Atari’s new multi-platform approach (read, Facebook diversification) towards development, marketing, and distribution. At launch, Atari reports that over a dozen developers are already using the GO services.

“Thom brings a wealth of experience and insight to his role here at Atari as he joins our management team during this high growth period in online gaming,” said Lapin. “We look forward to bringing modernized versions of our well-known games, such as Asteroids, and new original games to global online marketplace.”

Looking a bit deeper into the Atari Go services, here’s what we have on tap:

  • The Independent Developer Program. This initiative seeks to bring new original games as well as games based on Atari’s deep catalogue of classic titles.
  • The Affiliate Program. Aimed at attracting popular independent sites to embed authorized and licensed (read, non-clones) classic and new Atari titles, ultimately sharing in the revenues generated.
  • The Distribution Program. Plain and simple – targeted at top social networks, portals, and game aggregators to expand the Atari audience.
  • Marketing and Platforms support. This program is aimed at assisting developers with distribution, marketing, and metrics. Under this umbrella, Atari will also assist developers in publishing on multiple social networking platforms, portals, etc., as well as fine tuning inventory management, monetization and advertising efforts.

“The programs, tools and support structures behind Atari GO allows developers to focus on making great games that can then be delivered globally,” said Thom Kozik, Executive VP, Online & Mobile at Atari. “Developers can already sign up for our programs and collaborate with us as we envision the future of cross-platform gaming.”

 

YUGs in Mexico worth $1 Billion by 2010

Friday, August 29th, 2008

YUGs?  YUGs.  YUGs!  Ok, I’ll be honest; I didn’t know what it meant either.  YUGs refers to a massively growing market in Mexico.  Young Unmarried Gamers.

According to a recent report from Research and Markets Ltd., Mexican YUGs could account for a $1 billion industry by 2010.  While Mexico is traditionally a market caught up in piracy, report lead analyst Phung Pham say, “There is a booming gamer population and despite problems with piracy, a substantial level of legitimate business.”

In Mexico it’s commonplace for young adults to remain with their parents until they get married.  This equates to a large population living at home while still making oodles of deposable cash.  One would think that this money would be stuffed away into a savings account, but hey…these young unmarried professionals aren’t any different from the rest of us, and want to have a bit of fun as well.  In other words, large amounts of non-rent paying 20 something’s are dumping lots of money into video games.
Studies show that only a decade ago the average age of marriage in Mexico for women was 20, and men 23.  Fast-forward to 2008, and these statistics have changed rapidly.  The average age for women is now at 25, and men at 28.

Capitalizing on this trend, independent developers like Xibalba Studios are offering the YUGs exactly what they want: bilingual pixel goodness.  Whether or not they follow the already existing Asian free-to-play model, remains to be seen, but given the target audience it would be the most appropriate choice.  With low entry costs and a huge market, Mexico might be the up and coming hot spot to watch.

About Xibalba Studios:

Xibalba Studios is an independent company with a global vision devoted to create games that are original, innovative, and above all fun by using the latest gaming technology to achieve the highest quality standards.

Founded on November 15th 2004 in the city of Monterrey (Mexico), Xibalba Studios’ goal is to become one of the leading developers of 3D casual games in the world.

Even before starting Xibalba Studios, the team already had the experience and recognition of the industry by participating in the development of nine games and having been nominated twice at the Independent Games Festival.

Xibalba created a small tech demo called Space Monkey in 2004 to test the game engine that was developed in-house.

After that, we created a prototype based on an ancient Mayan ball game.

Recently we have been working for a little over a year on a new project that will be announced soon.

We are located in the Northeast part of Mexico, in the city of San Pedro Garza GarcÍa, N.L. which is part of the metro area of Monterrey.