Posts Tagged ‘ign’

IGN acquires UGO; combined, reaching 70+ million

Friday, May 6th, 2011

Rupert Murdoch’s News Corporation has had a strong tradition of acquisitions and mergers, save for that minor $580 million MySpace incident. It would appear as though News Corp. is at it again, this time their popular gaming and internet media services provider IGN has successfully acquired UGO’s entire network of owned and affiliated properties. With combined forces, IGN/UGO will now reach a global audience of more than 70 million, across a variety of go-to destinations.

“This instantly catapults us to another level and positions us to serve and entertain tens of millions more fans. We look forward to providing an even richer service for users and advertisers. We are now actively considering a range of options to maximize IGN’s long-term value,” said Roy Bahat, President, IGN Entertainment in a statement.

Pre-acquisition, IGN’s reach covered approximately 40 million monthly visitors from across the globe. From UGO’s side, approximately 30 million monthly visitors crossed paths with one of their various web properties. Two of UGO’s most popular destinations, UGO itself, and 1UP will now find a home amongst IGN’s premium destinations including GameSpy, FilePlanet, Direct2Drive, and TeamXbox. Likewise, UGO now has access to IGN’s retail partner GameStop.com. And while the gaming focused properties are key in this acquisition, IGN has much to offer, as their reach extends beyond gaming, and crosses over into lifestyle offerings including IGN’s AskMen.com. Given the combination of popular male destinations, News Corporation is projecting that they will now reach one in four men online.

IGN currently holds the #1 spot for video game sites (according to IGN), and this acquisition now expands IGN’s media and product offerings lineup, a factor that eager advertisers are sure to take note of, as the coveted 18-34 demographic is IGN’s specialty.

“The combination of IGN and UGO will create the complete ‘go to’ online destination for video game enthusiasts. The breadth, depth and quality of the content available through these sites will be unparalleled. This is a terrific combination for our viewers and our advertisers,” said Ken Bronfin, President of Hearst Interactive Media.

 

IGN and GameStop partner to combine Media and Retail in one-stop-shopping

Friday, January 7th, 2011

Until now, if you’re on the hunt for a new game, there’s always been the ye old, search, alt/tab, search again, read, alt/tab, etc. GameStop and IGN have recently announced a partnership that seeks to keep the alt/tab, search process to the bare minimum. The terms of the deal provide for an exclusive, large-scale partnership that fuses all the best elements from IGN’s video game coverage, including expert game review content from Game Informer Magazine, and GameStop.com’s video game and multi-channel entertainment services.

Yes, obviously GameStop’s motivation behind the deal is to drive sales, but ultimately, they’re looking to provide gamers with a soup-to-nuts service, as the partnership seeks to inform fans about games from the first rumors of development right on through to post-purchase updates, news, etc. The two hope to make the vehicle the new Gold Standard in what it means to be an informed video games consumer.

From IGN’s side, they now have exclusive online advertising and sponsorship rights for GameStop.com as well as GameInformer.com. Clearly a win for IGN, as access to the previously mentioned web properties allows them unprecedented access for advertisers to a highly targeted, highly engaged audience.

“Until now, the games media experience and the games retail experience have been disconnected. Now we’ll be able to connect brands and games publishers with video gamers across the complete game purchase funnel – from discovery and awareness to purchase,” said Charles Barrett, Senior Vice President of Sales for IGN Entertainment.

As part of the agreement, GameStop will begin integrating IGN’s reviews, previews, and other gaming content across their online presence. Readers across the IGN network will shortly see a “Buy Now” feature that specifically drives users to GameStop if/when/should they choose to purchase the game under review.

“This is one of the foundational pieces to our digital strategy as we seek to position GameStop.com as the definitive single destination for gamers who want to discover and purchase new games, play games online and socialize with other players,” said Shawn Freeman, GameStop’s Senior Vice President of Digital Commerce. “As the fastest growing gaming website in the U.S. and second in size only to Amazon.com, we look forward to offering game fans a first look at our integrated site in 2011.”

Of note: GameStop’s online traffic numbers will now be rolled into IGN’s comScore figures. As of November 2010, the combined traffic numbers between GameStop’s properties and the IGN Entertainment network reached 45 million unique users from around the globe. A mighty number for sure, but let’s just hope neither company decides to call the figures their own before advertisers, as distinguishing the two will become increasingly difficult. Or…is GameStop testing the waters of an acquisition? Or perhaps the other way around? Only time will tell.

 

EA and Crytek give the gift of free – Shades of Futures Past?

Thursday, December 18th, 2008

Starting tomorrow, December 19th, players across the globe can get a taste of Crysis Wars, including a new Holiday map pack, for the price of a piece of air.  In other words – absolutely free.  The promotion runs only ten days – the 19th through the 29th of December 2008.

Crysis Wars is the new multiplayer version of the perennial favorite Crysis franchise, as well as a part of this fall’s Crysis Warhead, the follow up to Crysis.  Crysis has been showed with awards including the IGN and Gamespot Editor’s Choice Awards.  Crysis Wars includes three completely different multiplayer modes: InstantAction, TeamInstantAction and PowerStruggle, with 21 diverse maps ranging from large, expansive battlefields, to more ‘intimate’ small scale battlefields.

Chucked in just in time for this ‘free-to-play’ promotion, the Holiday Map Pack will include:

  • Savanna (PowerStruggle): The large savanna plains in the neighborhood of the Victoria Falls provide ideal maneuvering grounds for heavy armored vehicles. The North Korean army has found out about this training facility and launched an attack on the US forces. This large map is perfect for 24-32 players.
  • Frost (TeamInstantAction): As the Alien invasion progresses, new crash sites are discovered around the globe. In the region of Trondheim, NK and US battle it out for new energy sources. This small map is great for 8-16 players.

Registrations are open at www.mycrysis.com, along with a free client download.  Players will receive a unique key generated on the site that will correspond to their registered account.  This key will throw the Crysis doors wide open to players starting at 9:00 AM Pacific Standard Time and remain open until 11:59:59 PM Pacific Standard Time.

Crysis Warhead is naturally available for purchase at retail stores and digital content delivery services for the comparatively low price of $29.99.

Now is it just me, or is EA making a lot of waves in the ‘free’ category.  Sure, the one way to look at this is a simple marketing promotion of a pretty slick game.  We all know this promotion, and I’ll admit, these ‘open trials’ have hooked me on more than a few games in the past, but what if this again, is EA testing the whole ‘free-to-play’ waters?  Obviously the marketing data surrounding this promotion is enough to keep EA’s team crunching numbers right on through to February.  First the on going Battlefield Heroes saga, then Riccitello’s ‘misunderstanding’ regarding Knights of the Old Republic being microtransaction based, and then Crysis free for 10 days?  Maybe I’m way off here, but something is afoot at EA, and I wouldn’t be surprised to see EA drop a bombshell next year and REALLY shake things up.

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Gameloft rocks the top spot in Mobile Gaming

Friday, June 13th, 2008

Pocket Gamer, considered by most to be the industries leading figure in mobile gaming recently published it’s findings of a comparison study reviewing all game publishers. The study was based on 313 international game reviews made public between January and March 2008. Rankings and ratings were compiled from heavy hitters Pocket Gamer, IGN Wireless, Mobile Game FAQs, Airgamer, and midget review.

Gameloft came out on top, receiving the award for “Best-Ranked Mobile Game Publisher”. Editor in chief of pocket gamer said, “Gameloft’s tally was based only on 34 available reviews out of the 313 that we studied. This makes the outcome all the more impressive because they managed to secure very high scores based on a small number of published reviews.”

“Receiving this honor from Pocket Gamer is a true privilege,” said Michel Guillemot, President and CEO, Gameloft. “We will strive to live up to this distinction by continuing to deliver the best titles worldwide.” Gameloft surpassed the competition with an average score of 7.94 out of 10, ahead of the second place publisher that earned a median score of 7.61.

Gameloft is a leading international publisher and developer of video games for mobile phones and consoles. Creating games since 1999, they have options available for handsets equipped with Java, Brew, or Symbian technology. Gameloft also publishes titles for WiiWare and DS, Xbox LIVE arcade, iPods, and PCs. Gameloft’s top titles include Block Breaker Deluxe, Asphalt: Urban GT, and New York Nights. Gameloft enjoys network distribution in over 80 countries globally.

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